MediEvil: Resurrection

Last updated

MediEvil: Resurrection
MediEvil Resurrection.jpg
Developer(s) SCE Studio Cambridge
Publisher(s) Sony Computer Entertainment
Producer(s) Piers Jackson
Designer(s) Dominic Cahalin
Artist(s) Mitch Phillips
Writer(s) Patrick McCarthy
Martin Pond
Dominic Cahalin
Composer(s) Andrew Barnabas
Paul Arnold
Series MediEvil
Platform(s) PlayStation Portable
Release
  • PAL: 1 September 2005
  • NA: 13 September 2005
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player, multiplayer

MediEvil: Resurrection is a 2005 gothic action-adventure game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation Portable. It is a re-imagining of the first installment in the series, MediEvil . It was first released as a launch title in September 2005 in North America and Europe. The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself. The game also features a variety of voice talents, including Tom Baker as the narrator and the Grim Reaper.

Contents

Development of the game began in 2003 with the original intention of releasing the game for the PlayStation 2. Sony Computer Entertainment Europe commissioned SCE Studio Cambridge to develop a launch title for the PlayStation Portable. Due to time constraints, the Cambridge studio was given only a year to develop the game, thus they decided to remake the original MediEvil. The game was met with mixed reviews upon release, with critics mainly praising the game's humor, voice talent and graphics but was criticized for lack of innovation and cumbersome camera controls.

An emulated version of the game was released via the PlayStation Store for PlayStation 4 and PlayStation 5 on 15 August 2023.

Gameplay

A screenshot of gameplay, showing the updated interface and remastered graphics MediEvil Resurrection gameplay.jpg
A screenshot of gameplay, showing the updated interface and remastered graphics

Gameplay is similar to that of the original game in which players control Sir Daniel Fortesque as he travels through Gallowmere to stop the evil Zarok. Dan can utilize a variety of weapons, including close range weapons such as swords and axes to long ranged weapons such as throwing knives and crossbows. If Dan defeats enough enemies to collect the Chalice of Souls hidden throughout each level, he will be able to travel to the Hall of Heroes, where a legendary hero rewards him by giving him a new weapon or other helpful items. [1] Dan possesses a single life bar throughout the game, which can be sustained by collecting Life Bottles throughout the game which can be replenished by energy vials and Life Fountains. The remastered version also includes some exclusive arcade-style minigames which can also be played over online multiplayer. [2] [3]

MediEvil: Resurrection features many alterations to the original structure and content, such as the addition of the "Anubis Stone" sub-plot which has never appeared in the original. [2] Various levels and characters designs are altered drastically from the original, with some levels removed altogether. [1] Resurrection's altered plot is given a much more humorous and light-hearted setting as opposed to the Gothic horror-comedy of the first installment. Unlike the original, there is no alternate ending; Dan still ascends to the Hall of Heroes regardless of whether he collects all of the chalices or not.

Plot

In the year 1286, an evil sorcerer named Zarok plotted to take over the kingdom of Gallowmere with his undead army. It is told in legend that the King of Gallowmere's champion, Sir Daniel Fortesque, led his army to victory and managed to kill Zarok before succumbing to his mortal wounds. In reality, Dan was in fact struck down by the first arrow fired in the battle, with the king choosing to cover it up and declare Dan the "Hero of Gallowmere". Zarok, meanwhile, was forced into hiding and was presumed dead. 100 years later, in 1386, Zarok reappears, casting a spell over Gallowmere to awake his undead army and steal the souls of the living. However, in the process, he unwittingly revives the corpse of Dan, who has over time become a skeletal corpse, missing his jaw and the eye he lost in the battle of Gallowmere. Shortly after waking up, Dan is accompanied by Al-Zalam, a genie whose powers were robbed by Zarok. Having been unable to ascend to the Hall of Heroes due to his failures in life, Dan uses this opportunity to defeat Zarok, save Gallowmere and earn his place as a true hero.

Dan journeys throughout the graveyard, mausoleum, harvest fields, forest, village, fair grounds, asylum, dockyards, marshland battlefields, Dragon Island and Peregrine Castle. Meeting Death himself, he advises Dan to find the four pieces of the Anubis Stone, a powerful necromancy artifact used by Zarok in his initial invasion, split into four pieces across the land. Dan retrieves the first piece from the tomb of an old chieftain, facing a Stained Glass Demon and the Graveyard Guardians (a pair of haunted wolf statues). Dan gets the second piece from the pumpkin witch after defeating her rogue magical pumpkin king. Looking for the second piece, Dan rescues the village mayor from an asylum's worth of monsters, as well as the particularly maddened "Mr. Axey"; the mayor tells him that the piece was hidden in the forest, where it is placed in the hold of the shadow demons; Dan retrieves the Demon Claw artifact before Zarok can find it and unleash the shadow demons within. In the forest, he collects mold for the forest witch for directions to the third piece, facing a pair of demonettes before locating the piece in the holding place of shadow demons, though Dan must defeat them when his retrieval of the Claw results in them being freed. In the marshlands of the battle against Zarok, Dan aids Death in repairing his robotic assistant and frees his boat as well. Death agrees to ferry him to Peregrine Castle, but the castle is blocked off by volcanic rivers. At Al-Zalam's suggestion, Dan disguises himself as a pirate to obtain a ship to journey to Dragon Island to retrieve a fireproof set of armor made of dragon scales. At the island, Dan defeats the Dragon guarding it, and Death ferrys him to Peregrine Castle. Dan recovers the final piece from the castle, where the ghost of the king tasks him with unleashing hidden floodgates connected to a dormant volcano beneath to destroy Zarok's forces. Dan makes his way onto the Ghost Ship, where he defeats the skeletal Ghost Pirate Captain before taking the ship to Zarok's lair.

Finally, after fighting his way through Zarok's hordes and confronting all manners of beasts, Dan soon arrives at Zarok's lair, fighting off Zarok's skeletal Fazgul warriors using the souls of his old allies retrieved by collecting the Chalices alongside the Anubis Stone. After also managing to defeat Zarok's champion and Dan's killer, Lord Kardok, Zarok turns into a powerful, monstrous serpent, but Dan manages to defeat him. As Zarok uses his magic to destroy his lair in an effort to kill Dan (getting himself killed in the process), Dan is rescued by Al-Zalam and the two escape, leaving Zarok's magical influence over the land thwarted. With the magic cast on him also wearing off as a result, Dan returns to his burial chamber where he once again enters eternal slumber and ascends to the Hall of Heroes, where he is hailed as the rightful Hero of Gallowmere and his hero statue is restored for redeeming himself.

Development

Development of MediEvil: Resurrection began in 2003 at SCE Studio Cambridge. The senior management team of Sony Computer Entertainment Europe wanted a launch game for the PlayStation Portable console and ordered the studio to develop the game in time for the console's release. Due to the short notice, the studio was given only a year to develop a game, thus it was decided that a remake of the original MediEvil would be suitable as developing an original title would take more time to develop. [4]

It was strange to see something you loved being remade by others. I now know how directors feel when their movies are remade.

Jason Wilson in an interview with Retro Gamer [5]

Despite the success of the previous games in the MediEvil series, only three original team members were involved in the making of MediEvil: Resurrection. Chris Sorrell, the creator of MediEvil, stressed in a retrospective interview that he would have preferred to direct Resurrection if he was not at the time instructed to direct the video-game adaptation of 24 . [5] Since the release of Resurrection, Sorrell expressed disappointment with the changes made to the game and the fact that his superiors did not allow him to direct it, but praised the team's ability for working under a time constraint. [5] Piers Jackson was instead appointed as the producer for Resurrection. He directed the overall development of the title, working closely with a new design team led by Dominic Cahalin. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. Phillips, along with Paul Arnold and Andrew Barnabas, the musical duo more commonly known as "Bob & Barn", who composed the original soundtrack for MediEvil, were the only people from the original team to return.

According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PlayStation Portable, including its built-in Wi-Fi capabilities. [6] Jackson also asserted that Resurrection was an entirely different game from the original; whilst the studio had taken the basic story and some of the locations from the original game, all the code, graphics and voice actors were changed. [4] New additions to Resurrection included an expanded plot, added mini-games, multiplayer facilities and a cloud save function. During late stages of development, the studio attempted to preserve ideas that they thought worked well in the original, though their uses were altered or repositioned to keep the game fresh even to those who had played the original. The addition of the 'Anubis Stone' sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue as well as the player's guide. [4]

The game was released as a launch title for the PlayStation Portable in Europe and Australia on 1 September 2005, [7] [8] and in North America on 13 September. [9]

Music

The soundtrack in Resurrection is orchestrated, unlike the first installment. Approximately half of the themes from the original were removed while new themes were created to fit with the new levels. [10] The music is split into two halves; the cues from the first half are largely reminiscent of a select number of cues from the original game with the addition of extra thematic elements to strengthen them. The other half of the music is original and composed exclusively for Resurrection. The new soundtrack was composed by Bob & Barn and features performances from members of the City of Prague Philharmonic Orchestra that was recorded in the Czech Republic. The orchestra, headed by Nic Raine, consisted of approximately 80 performers and in addition benefits from a 32 piece choir, also recorded in the same venue. [10] This follows the tradition of SCE Studio Cambridge's previous orchestral game Primal , which was also recorded in Prague by the same performers. [11] The cues based on the original MediEvil were later recycled in the MediEvil remake released in 2019, with additional elements being added to the tracks. [12]

Reception

MediEvil: Resurrection received mixed reviews upon release. It received an aggregate score of 69% from GameRankings [13] and a score of 66 from Metacritic. [14] General criticisms from reviewers were directed at the camera controls, which was cited as being particularly poor during combat sequences, and occasionally being the cause for frame rate drops. Jason Allen of IGN noted that the camera angles were "not as bad" during open areas of the game, but became "rather clumsy in the middle of a heated battle". [1] Kristan Reed of Eurogamer expressed similar concerns with the camera work, stating that the camera was "sloppy" and that it proved particularly difficult during combat, when enemies were to suddenly appear off screen. [3]

The combat was also criticized for its poor hit detection. Greg Mueller of GameSpot noted that the poor collision detection turned most of the combat sequences to a "frustrating and tedious" experience. [15] Reed similarly criticized the combat system, citing that the system is "unremarkable on the basic level" and was disappointed with the lack of technical additions to the game. [3] Allen also expressed concern with the fighting mechanics, stating that every melee attack was inaccurate and "clumsy", combined with cumbersome camera work. [1]

The graphics and voice talent were the most praised aspects of the game, especially Tom Baker's role as the narrator and Grim Reaper. Mueller praised the soundtrack and dialogue, stating that the best part of the game "is easily the sound", and that the voice of any character fits their role "perfectly", making them more interesting than "the average voice-over". [15] Reed also praised Baker's role in the game, stating that voice-overs and audio were the most enjoyable experiences in Resurrection, also citing that Baker's voice performance was "majestic" and "eccentric". [3] Chris Scantleberry of GameSpy felt that the overall dialogue was heavy on the stereotypical accent, but was assured that players would enjoy the "electric atmosphere" of MediEvil, which he often compared to that of Tim Burton's The Nightmare Before Christmas . [16]

Chris Sorrell and Jason Wilson, co-creators of MediEvil, had also expressed disappointment with the game. Neither of them had any involvement with MediEvil: Resurrection, and when they were asked about the game during a retrospective interview with Retro Gamer , Wilson felt disheartened with having to watch something he "cherished" to be altered with decisions he thought were "questionable". [5] Sorrell felt similar disappointment in the redesign of the game and there were a number of aspects of it that he disagreed with. He did, however, praise the development team of Resurrection, stating that they did "an awesome job" considering the time constraints they were up against. [5]

Related Research Articles

<span class="mw-page-title-main">PlayStation Portable</span> Handheld game console by Sony

The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS.

<i>MediEvil</i> (series) Action-adventure hack and slash series of games by SCE Studio Cambridge

MediEvil is an action-adventure hack and slash series of games developed by SCE Studio Cambridge and published by Sony Interactive Entertainment. The series revolves around an undead charlatan knight, Sir Daniel Fortesque, as he attempts to restore peace to the fictional Kingdom of Gallowmere whilst simultaneously redeeming himself. The first entry in the series, MediEvil, was released for the PlayStation in 1998 and was re-released on the PlayStation Network in 2007. Its direct sequel, MediEvil 2, was released for the PlayStation in 2000. The first game received two remakes, MediEvil: Resurrection for the PlayStation Portable in 2005 and MediEvil for the PlayStation 4 in 2019.

<span class="mw-page-title-main">Zack Fair</span> Character in Final Fantasy

Zack Fair is a character in the Final Fantasy role-playing video game series by Square Enix. He is first introduced as a non-player character in Final Fantasy VII (1997) and later appears in the Compilation of Final Fantasy VII works Before Crisis, Last Order, Advent Children and, most prominently, Crisis Core, a prequel to the original game which focuses on him and expands on his backstory.

<i>X-Men Legends II: Rise of Apocalypse</i> 2005 video game

X-Men Legends II: Rise of Apocalypse is an action role-playing game developed by Raven Software and published by Activision. It is the follow-up to 2004's X-Men Legends. It was released in September 2005 for the GameCube, Windows, N-Gage, PlayStation 2, PlayStation Portable and Xbox. It is set after the events of X-Men Legends and features the mutant supervillain Apocalypse as the primary antagonist.

<i>Marvel Nemesis: Rise of the Imperfects</i> 2005 video game

Marvel Nemesis: Rise of the Imperfects is a fighting game for the PlayStation 2, Xbox, GameCube, Nintendo DS, and PlayStation Portable, which ties into the "Marvel Nemesis" comic book series. It was released in North America in September 2005 and in PAL territories in October 2005. The game focuses on Marvel Comics characters facing a new team of super villains known as The Imperfects. Upon release, the game received mixed to negative reviews from critics. A sequel, Marvel Chaos, was announced in 2007, and was to be developed by EA Chicago for PlayStation 3 and Xbox 360, but was cancelled the following year.

<i>Ape Escape</i> Video game series

Ape Escape is a series of video games developed primarily by Japan Studio and published and owned by Sony Interactive Entertainment. The series incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references. The first game in the series is the first game to require the DualShock or Dual Analog controller to play.

<i>Fired Up</i> (video game) 2005 video game

Fired Up is a vehicular combat game available on the PlayStation Portable. The game features a single-player campaign and a multiplayer mode which supports up to eight players. The game features demos of Wipeout Pure and MediEvil: Resurrection. Fired Up also features game sharing and downloadable content. It is derived from the 2002 PlayStation 2 online game Hardware: Online Arena.

<i>MediEvil 2</i> 2000 action-adventure game

MediEvil 2 is a 2000 action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment for the PlayStation. It is the second instalment of the MediEvil series and a sequel to MediEvil. Taking place 500 years after the events of the first game, it follows series' protagonist Sir Daniel Fortesque's revival in Victorian-era London as he attempts to stop sorcerer Lord Palethorn and Jack the Ripper's plans to terrorise the city by raising the dead.

<i>Mega Man Powered Up</i> 2006 video game

Mega Man Powered Up is a 2006 action-platform game developed and published by Capcom. It was released for the PlayStation Portable (PSP) handheld game console in March 2006. It is a remake of the original Mega Man game released in 1987 for the Nintendo Entertainment System (NES). Players control the eponymous star Mega Man who must stop Dr. Wily from conquering the world using eight robots called Robot Masters. Unlike the original game, players can control these eight Robot Masters under the right circumstances. Other new features include a level creator mode and a challenge mode.

<i>Marvel: Ultimate Alliance</i> 2006 video game

Marvel: Ultimate Alliance is a 2006 action role-playing video game published by Activision for various gaming systems. Developed by Raven Software, Ultimate Alliance is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. It shares many similarities with Raven Software's previous Marvel titles, X-Men Legends and X-Men Legends II: Rise of Apocalypse, in that it allows players to select from its vast cast to create the ultimate superhero team. The game features an original plot in which the heroes of the Marvel Universe must join forces to defeat Doctor Doom and his Masters of Evil and foil their plans for global domination.

<i>Sonic Rivals</i> 2006 video game

Sonic Rivals is a 2006 action-racing video game developed by Backbone Entertainment and Sega Studio USA, and published by Sega for the PlayStation Portable (PSP); it is a game in the Sonic the Hedgehog series, and follows the heroes needing to stop Doctor Eggman Nega from turning everyone and the world into cards. The gameplay involves racing against other characters to get to the goal before them, as well as defeating the boss before the opponent does.

<i>Justice League Heroes</i> 2006 video game

Justice League Heroes is a 2006 console video game for the PlayStation 2 and Xbox platforms. It was developed by Snowblind Studios, published by Warner Bros. Interactive Entertainment in conjunction with DC Comics and was distributed in Europe by Eidos Interactive. Based on the long-running comic book series Justice League, it was written by comic book writer Dwayne McDuffie. It uses the Snowblind Studios game engine.

<span class="mw-page-title-main">Guerrilla Cambridge</span> British video game developer, 1997–2017

Guerrilla Cambridge was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCE Studio Cambridge was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the MediEvil series.

<i>God of War: Chains of Olympus</i> 2008 video game

God of War: Chains of Olympus is an action-adventure hack and slash video game developed by Ready at Dawn, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the Sun and the aid of the Titan Atlas, Morpheus and the Queen of the Underworld Persephone intend to destroy the Pillar of the World and in turn Olympus.

<i>PaRappa the Rapper</i> 1996 rhythm video game

PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered to be the first true rhythm game. It was ported to the PlayStation Portable in 2006 in celebration of its 10-year anniversary. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary.

<i>LittleBigPlanet</i> (PlayStation Portable) 2009 video game

LittleBigPlanet is a puzzle-platform game for the PlayStation Portable developed by SCE Studio Cambridge in conjunction with Media Molecule and published by Sony Computer Entertainment. An addition to the LittleBigPlanet franchise made for the PSP, featuring a brand new story mode. It was released on 17 November 2009 in North America and 20 November 2009 in PAL regions. The game's servers have been shut down since July 30, 2016.

<i>Ape Escape</i> (video game) 1999 video game

Ape Escape is a 1999 platform game developed and published by Sony Computer Entertainment for the PlayStation. The first game in the Ape Escape series, the game tells the story of an ape named Specter who gains enhanced intelligence and a malevolent streak through the use of an experimental helmet. Specter produces an army of apes, which he sends through time in an attempt to rewrite history. Spike, the player character, sets out to capture the apes with the aid of special gadgets.

<i>MediEvil</i> PlayStation video game

MediEvil is an action-adventure hack and slash video game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation. The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself.

<i>MediEvil</i> (2019 video game) 2019 action-adventure game

MediEvil is a 2019 action-adventure game developed by Other Ocean Emeryville and published by Sony Interactive Entertainment for the PlayStation 4. The player controls the protagonist, Sir Daniel Fortesque, through a series of levels, using various weapons to fight enemies as well as encountering various non-playable characters. It is a remake of MediEvil, which was originally developed by British video game developer SCE Cambridge Studio and released for the PlayStation in 1998.

References

  1. 1 2 3 4 5 Allen, Jason (12 September 2005). "MediEvil Resurrection - IGN". IGN. Retrieved 6 July 2015.
  2. 1 2 "MediEvil Resurrection - PSP". GameTrailers. Defy Media. Retrieved 7 July 2015.
  3. 1 2 3 4 5 Reed, Kristan (11 August 2005). "MediEvil: Resurrection review". Eurogamer. Retrieved 6 July 2015.
  4. 1 2 3 "Developer Profile: MediEvil". IGN. 10 December 2004. Retrieved 7 July 2015.
  5. 1 2 3 4 5 "The Making of MediEvil" (PDF). Retro Gamer. Archived from the original (PDF) on 3 April 2014. Retrieved 4 July 2015.
  6. Ball, Ryan (October 2005). "MediEvil Never Dies: Cambridge Studios revives a ghastly Gothic favorite for Sony's PSP". EBSCO Library. EBSCO Publishing. Retrieved 7 July 2015.[ dead link ]
  7. "PSP™ (PlayStation®Portable) Launches Today Across Europe". GamesIndustry . 1 September 2005. Retrieved 29 June 2024.
  8. Chris-Leigh (29 August 2005). "Updated Australian Release List - 29/08/05". PALGN. Archived from the original on 29 June 2006. Retrieved 29 June 2024.
  9. Castro, Juan (12 September 2005). "What's Left for 2005?". IGN . Retrieved 29 June 2024.
  10. 1 2 "MediEvil Resurrection Soundtrack Coming". IGN. 31 January 2006. Retrieved 7 July 2015.
  11. Sorrell, Chris (27 February 2012). "Primal: PS2 Cult Classic Comes to PSN Tuesday". PlayStation Blog. PlayStation US. Retrieved 7 July 2015.
  12. Remington, Kate (15 November 2019). "Bob And Barn's Fresh Music For 'MediEvil' Re-Release". WSHU. Retrieved 9 January 2020.
  13. 1 2 "MediEvil: Resurrection GameRankings score". GameRankings. Retrieved 6 July 2015.
  14. 1 2 "Aggregate score (Metacritic)". Metacritic. CBS Interactive. Retrieved 6 July 2015.
  15. 1 2 3 Mueller, Greg (12 September 2005). "MediEvil: Resurrection review". GameSpot. Retrieved 6 July 2015.
  16. 1 2 Scantleberry, Chris (29 September 2005). "MediEvil: Resurrection (PSP) review". GameSpy. Retrieved 7 July 2015.