Monster Madness: Battle for Suburbia

Last updated
Monster Madness: Battle for Suburbia
MonsterMadness.png
Developer(s) Artificial Studios
Immersion Games
Publisher(s) SouthPeak Games
Engine Unreal Engine 3
Platform(s) Xbox 360, Microsoft Windows
Release
  • NA: June 12, 2007
  • EU: June 22, 2007
  • AU: June 28, 2007
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer

Monster Madness: Battle for Suburbia is a video game for the Xbox 360 and Microsoft Windows, developed by Artificial Studios and Immersion Games. Players are able to combine objects found around the town to create bigger and better weapons with which to destroy the monster menace. The game includes five environments and hundreds of enemies. Four-player cooperative play is available as well.

Contents

Gameplay

Players control one of four playable characters and attempt to escape the monster-infested locale, defeating various forms of zombies and other monsters and boss creatures in order to progress through the game. There are five chapters in Monster Madness: Suburban Nightmare, Shopping Maul, High School Hell, Cemetery Scary, and Evil Castle. Each chapter contains 3 to 5 stages.

Each character is armed with unique weapons and special moves. Each stage contains one secret character-specific melee weapon for all four characters.

While there are a large number of melee weapons in the world, the main focus is on the character's signature melee weapon and the various constructible and upgradable guns. Each character has a class of melee weapons that they feel most comfortable with. By using their favored weapon, they gain access to a powerful special attack once their power bar is charged to the max by killing enemies. In addition to the melee weapons, there are also 15 different guns that will be built using 25 different types of weapon parts scattered and hidden in each level. Each gun also has 3 different levels of upgrades which not only makes the gun more powerful, but can change the way it operates as well. For example, nailgun level 1 has players wielding two semi-automatic nailguns, while nailgun 3 has an extended clip and is fully automatic.

There are also features such as online play with up to 16 players on Xbox Live, and costumes for all players that can be unlocked during or after the game is complete.

Another iteration of this game entitled Monster Madness: Grave Danger for the PlayStation 3 includes major improvements on the game such as reworked cameras, a new tight control scheme, and full online Co-op accessibility for the Adventure mode, as well as 25 all-new Challenge modes. [1]

Plot

During a quiet night in Suburbia, the house of a teenage boy named Zack is invaded by zombies. He, and three other teens, named Carrie, Andy, and Jennifer fight them off and soon realize that monsters of all kinds are taking over the town. They meet a guy named Larry Tools who offers to build weapons for scrap and mysterious objects known as Monster Tokens. After fighting their way through the local mall and high school, they're told by Larry that the monsters are coming from a world of pure evil, ruled by an entity called the Lord of Demons, and the only way to stop them is to defeat the Lord himself and take his Monster Token. Once they go through an old cemetery, the four teenagers make their way to a deadly castle full of traps, and team up with a chainsaw welding guy named Billy, before making their way to a secret lab with a Rubik's cube that acts as the key to the Lord of Demons' realm. Upon defeating him, the teens only ally reveals that he's really Lawrence Thompson, the castle's original owner, and that he's the one who sent all the monsters as part of a plan to bring himself eternal fame by stealing the Devil's soul, and using the power within it to turn himself into a rock and roll star demon. After a long battle, Larry explodes, releasing all the Monster Tokens, who were actually the missing citizens of Suburbia. The ghost of a janitor then tells the teens it's time to get to school, and it's revealed that everything they went through was a dream, until real UFO's show up above the high school, and the teens prepare for battle yet again.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic. [2] [3]

See also

Related Research Articles

<i>Medal of Honor: Airborne</i> 2007 video game

Medal of Honor: Airborne is a first-person shooter video game, developed by EA Los Angeles, and released worldwide on mobile phones in August 2007, on Microsoft Windows and Xbox 360 in September 2007, and on PlayStation 3 in November 2007. It is the 11th installment of the Medal of Honor series, and uses a modified version of Unreal Engine 3, In the game's single-player mode, players assume the role of an American paratrooper in the US 82nd Airborne Division who is airdropped with his squadrons and fights against hostile forces across six large missions that take place during the latter half of the European theater of World War II, while in its online multiplayer mode, players can choose to fight as Allied soldiers that parachute into the battlefield, or as Axis soldiers who defend on the ground.

<i>Phantasy Star Universe</i> 2006 video game

Phantasy Star Universe (PSU) is an action role-playing video game developed by Sega's Sonic Team for the Microsoft Windows, PlayStation 2 and Xbox 360 platforms. It was released in Japan for the PC and PlayStation 2 on August 31, 2006; the Xbox 360 version was released there on December 14, 2006. Its North American release was in October 2006, in all formats. The European release date was November 24 the same year, while the Australian release date was November 30.

<i>Tom Clancys Ghost Recon Advanced Warfighter</i> 2006 video game

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

<i>Samurai Warriors 2</i> 2006 video game

Samurai Warriors 2 is a sequel to the original Samurai Warriors, created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and ported to Microsoft Windows in 2008. Like the Dynasty Warriors series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007, in Japan. The game, alongside its two expansions, Xtreme Legends and Empires also receive a HD-enhanced port for PlayStation 3 and PlayStation Vita under the name Sengoku Musou 2 with Moushouden & Empires: HD Version.

<i>Clive Barkers Jericho</i> Multi-platform video game

Clive Barker's Jericho is a horror first-person shooter video game developed by MercurySteam and Alchemic Productions and published by Codemasters. It is produced by Clive Barker. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.

<i>Battlestations: Midway</i> 2007 video game

Battlestations: Midway is a video game developed by Eidos Hungary and released in 2007 for the Xbox 360 and Microsoft Windows. The Mac version of this game was developed by Robosoft Technologies, based out of India and published in July 2008 by Feral Interactive.

<i>BlackSite: Area 51</i> 2007 video game

BlackSite: Area 51 is a first-person shooter video game, released for Xbox 360 and Microsoft Windows on November 12, 2007 in North America, and PlayStation 3 on December 10, 2007. The game is mostly unrelated to the 2005 multi-platform game Area 51. The game was developed by Midway Austin and published by Midway Games.

<i>Warriors Orochi</i> 2007 video game

Warriors Orochi is a hack and slash video game for PlayStation 2 and Xbox 360, developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors and the first title in the Warriors Orochi series.

<i>Band of Bugs</i> 2007 video game

Band of Bugs is a turn-based tactics video game developed by NinjaBee. The game includes a level editor, leaderboards, Xbox Live Vision camera support, and multiplayer gameplay. It was released for the Xbox 360 via Xbox Live Arcade on June 20, 2007.

<i>Legendary</i> (video game) 2008 video game

Legendary is a first-person shooter video game developed by Spark Unlimited and released in 2008. It was published in North America by Gamecock Media Group, and in the PAL region by Atari Europe.

<i>Conflict: Denied Ops</i> 2008 video game

Conflict: Denied Ops is a tactical shooter video game developed by Pivotal Games and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is the fifth and final installment in the Conflict series. Originally, the game was to be called "Crossfire" but was later changed. It released on February 8, 2008, in Europe, February 12, 2008, North America, February 21, 2008, in Australia and January 16, 2009, in Japan.

<i>Bionic Commando</i> (2009 video game) 2009 video game

Bionic Commando is a 2009 action-adventure video game, part of the Bionic Commando series. The game was developed by Swedish developer Grin and published by Capcom. The game is a sequel to the 1988 NES game Bionic Commando, with certain storyline elements taken from its 2008 remake Bionic Commando Rearmed. The game runs on Grin's Diesel engine.

<i>Lost Planet 2</i> 2010 third-person shooter video game

Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan, while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year. The title sold more than 1.5 million copies worldwide.

<i>Monster Madness: Grave Danger</i> 2008 video game

Monster Madness: Grave Danger is a video game for the PlayStation 3 developed by Psyonix. The game is a rework of Monster Madness: Battle for Suburbia, which was developed by Artificial Studios and Immersion Games, ported to the PlayStation 3, adding 25 new challenges in the challenge mode, four-player online co-op for the adventure mode, reworking the control scheme, adding 100 character-specific purchasable accessories, new unlockable character costumes, and changing the camera system. While Battle for Suburbia was originally developed by Artificial Studios, publisher SouthPeak Games brought the title to Psyonix to rework the core gameplay and port the game to the PlayStation 3.

<i>Warhammer 40,000: Space Marine</i> 2011 video game

Warhammer 40,000: Space Marine is a third-person shooter hack-n-slash video game developed by Relic Entertainment and published by THQ. The game was released for PlayStation 3, Windows, and Xbox 360 in North America, Australia, and Europe in September 2011. It was released in Japan and published by CyberFront on October 27, 2011.

<i>Brink</i> (video game) 2011 video game

Brink is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011. In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.

<i>Blacklight: Tango Down</i> 2010 video game

Blacklight: Tango Down is a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows on July 14, 2010. The game was also released in late 2010 for the PlayStation 3. The PC version is the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version.

<i>All Zombies Must Die!</i> 2011 video game

All Zombies Must Die! is a top-down shooter action-adventure video game for up to four players. The game was released as a downloadable title for the PlayStation 3 and Xbox 360 video game consoles and Microsoft Windows. It is the spiritual successor to Burn Zombie Burn.

<i>Deadpool</i> (video game) 2013 video game

Deadpool is an action-adventure video game based on the Marvel Comics antihero of the same name. It was developed by High Moon Studios and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360 in June 2013. Written by Daniel Way, the game's story follows Deadpool as he joins forces with the X-Men and Cable to thwart Mister Sinister's latest scheme, getting into numerous comedic adventures along the way. Similarly to other media featuring the character, the game includes self-referential humor and numerous fourth wall breaks.

<i>Hell Yeah! Wrath of the Dead Rabbit</i> 2012 video game

Hell Yeah! Wrath of the Dead Rabbit is a platform game for Microsoft Windows, PlayStation 3 through PlayStation Network, Xbox 360 through Xbox Live Arcade, and iOS through App Store. It was developed by French developer Arkedo Studio and published by Sega. The game has an ESRB rating of Teen.

References

  1. Callaham, John (February 5, 2008). "Monster Madness Ex Now Called Monster Madness: Grave Danger". Firing Squad. Archived from the original on June 6, 2011. Retrieved September 25, 2017.
  2. 1 2 "Monster Madness: Battle for Suburbia for PC Reviews". Metacritic . Retrieved September 25, 2017.
  3. 1 2 "Monster Madness: Battle for Suburbia for Xbox 360 Reviews". Metacritic. Retrieved September 25, 2017.
  4. 1 2 Edge staff (September 2007). "Monster Madness: Battle for Suburbia". Edge . No. 179. p. 93.
  5. EGM staff (June 2007). "Monster Madness: Battle for Suburbia (X360)". Electronic Gaming Monthly . No. 216. p. 89.
  6. Parkin, Simon (June 25, 2007). "Monster Madness [Battle for Suburbia] (Xbox 360)". Eurogamer . Retrieved September 25, 2017.
  7. Reiner, Andrew (June 2007). "Monster Madness: Battle for Suburbia (X360)". Game Informer . No. 170. p. 114. Archived from the original on June 16, 2007. Retrieved September 25, 2017.
  8. Navarro, Alex (June 13, 2007). "Monster Madness: Battle for Suburbia Review (PC)". GameSpot . Retrieved September 25, 2017.
  9. Navarro, Alex (June 13, 2007). "Monster Madness: Battle for Suburbia Review (X360)". GameSpot. Retrieved September 25, 2017.
  10. Code Cowboy (August 12, 2007). "Monster Madness: Battle for Suburbia - PC - Review". GameZone. Archived from the original on October 3, 2008. Retrieved September 25, 2017.
  11. Sandoval, Angelina (July 8, 2007). "Monster Madness: Battle for Suburbia - 360 - Review". GameZone. Archived from the original on June 19, 2008. Retrieved September 25, 2017.
  12. Clayman, David (June 19, 2007). "Monster Madness [Battle for Suburbia] Review (X360)". IGN . Retrieved September 25, 2017.
  13. "Monster Madness: Battle for Suburbia". Official Xbox Magazine . June 2007. p. 74.
  14. "Monster Madness: Battle for Suburbia". PC Gamer . October 2007. p. 57.
  15. D'Aprile, Jason (May 20, 2007). "Monster Madness [Battle for Suburbia] (X360)". X-Play. Archived from the original on November 22, 2008. Retrieved September 25, 2017.