Moto Racer Advance

Last updated
Moto Racer Advance
Moto Racer Advance Coverart.png
Developer(s) Adeline Software International
Delphine Software International
Publisher(s) Ubi Soft
Platform(s) Game Boy Advance
Release
  • EU: October 4, 2002
  • NA: December 4, 2002
Genre(s) Racing
Mode(s) Single player, Multiplayer

Moto Racer Advance is a motocross racing game developed by Adeline Software International, produced by Delphine Software International and published by Ubisoft for the Game Boy Advance. It was released in 2002 in PAL regions on October 4 and in North America on December 4. It is part of the Moto Racer series and was the last game to be developed by Adeline Software and also the last with any involvement from Delphine Software.

Contents

Moto Racer Advance features several different modes, but much of it centers on a "Progression" mode, which requires the player to compete in races in a variety of environments. Multiplayer is supported through the link cable. Moto Racer Advance garnered positive reception from critics, noting its graphical quality and overall presentation as two of the main reasons for its success. IGN's Craig Harris called it one of the top racing games from 2002. As of 2009, Moto Racer Advance has received compilation scores of 86/100 and 83% on Metacritic and GameRankings respectively.

Gameplay

The game uses both dirt roads and paved roads as tracks. Motoracerscreen2.jpg
The game uses both dirt roads and paved roads as tracks.

The player controls a motorcyclist and must try to win races on various terrain and settings. Each motorcycle in the game handles differently with some performing better on paved roads and others working better on rougher terrain. [1]

There are a number of different modes: Grand Prix (GP), Motocross, and Traffic. GP takes place at a number of different locations across the world on paved tracks in places such as San Francisco and Russia. [2] The paved tracks require the player to learn how to effectively use their brakes around corners. [3] The GP courses contain small differences between them, giving more variety to the courses in the game. [2] Motocross requires the player to drive on off-road terrain and to master the act of "powersliding" on corners. [3] The courses found in Motocross races are less hospitable and often take place in arid and unkept locales and with obstacles. [1] Traffic mixes both GP and Motocross, having mixed pavement courses and traffic on roads that serve as obstacles. [3]

There are three different methods of gameplay: Championship, Progression, and Single Race. The single race mode must be earned through playing the progression mode. Progression is the game's "main mode" and places the player in a number of different tournaments and races in all three racing styles. It allows the player to earn hidden content, including new bikes which handle differently. [3] The game contains link cable support for up to four players, provided that all four people own a copy of the game. [1]

Reception

Moto Racer Advance was first displayed at the 2002 Electronic Entertainment Expo (E3). IGN gave the game two awards for portable games after its E3 2002 coverage: "Best Graphics" and "Best Racing Game". [10] IGN praised the early version of the game for its high draw distance and smooth frame rate. [11] The game was built from the ground up to be a racing game for the Game Boy Advance and to take advantage of the hardware offered by the system. [3] IGN previewed the game six months before it was made available for retail and called the graphics the game's highlight, while noting that tune-ups in the physics engine were needed before release. [12] The game manipulated 2D sprites and backgrounds to give the impression of 3D to the player. By keeping the core graphics engine simple, the game was able to contain elongated draw distances and a smooth frame rate. [3]

Moto Racer Advance garnered positive reaction from critics for its graphics and gameplay; it received 86/100 and 83% ratings on review aggregate websites Metacritic and GameRankings, respectively. [4] [5] IGN's Craig Harris praised the smooth graphics engine of the game, noting that the designers had succeeded in creating a satisfying racing game for the Game Boy Advance. He called it one of the top racing games from 2002. [3] The Sydney Morning Herald's Dan Toose praised the game's "smooth, minimalist graphics", [2] while GameSpy's Steve Steinberg noted that the physics of the game felt "dead-on" and enjoyed the overall presentation of the game. [7] GamePro 's Vicious Sid was surprised by the game's long draw distance, calling it a technical feat on the Game Boy Advance. [6] The sound design from the game received a mixed response from critics. GameZone's Code Cowboy stated that the Motocross bikes sounded "like gravel in a blender-- being chopped up". [8] IGN noted otherwise, saying that the sound stayed to the background and was mostly pleasant, while The Sydney Morning Herald praised the realistic sound the bikes created. [2] [3] The game received Editors' Choice Awards from GameSpy, GamePro, and IGN. [3] [6] [7] In a retrospective article, Moto Racer Advance was listed as the 6th-most "Forgotten Game Boy Advance classic" by PC Magazine 's Benj Edwards. [13]

Related Research Articles

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as Vs. Excitebike for the Nintendo Vs. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

<i>Pokémon Dash</i> 2004 Pokémon racing videogame spin-off

Pokémon Dash is a racing video game developed by Ambrella and published by The Pokémon Company and Nintendo for the Nintendo DS. It was a launch title both in Japan and Europe. Dash was released in Japan on December 2, 2004; Europe on March 11, 2005; North America on March 13, 2005; and Australia on April 7, 2005. It was the first Pokémon game to be released for the Nintendo DS.

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>Crash Nitro Kart</i> 2003 video game

Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>Digimon Racing</i> 2004 racing video game

Digimon Racing is a racing video game developed by Griptonite Games and published by Bandai for the Game Boy Advance. Part of the Digimon media franchise and video game series, it utilizes Digimon's characters and elements. Its gameplay largely resembles that of traditional racing games, but also utilizes elements of kart racing and action games. Its eleven playable characters can be increased to over 40 via Digivolution.

<i>Lego Racers</i> (video game) 1999 racing video game

Lego Racers is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media in 1999.

<i>The Pinball of the Dead</i> 2002 video game

The Pinball of the Dead is a pinball video game developed by Sega's Wow Entertainment division and published by Sega in Japan and THQ in North America. It was released for the Game Boy Advance on June 19 and July 4, 2002, in North America and Japan, respectively. Based on Sega's The House of the Dead series of light gun games, particularly The House of the Dead and The House of the Dead 2, the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music.

<i>Nicktoons Racing</i> 2000 video game

Nicktoons Racing is a Nickelodeon crossover racing video game. The game was first developed by Pipe Dream and released for the Game Boy Color, while versions for different platforms were released in subsequent years. Most versions were developed by Software Creations with the exception of the Game Boy Advance version, which was developed by Crawfish Interactive, and the arcade version, which was developed by Chicago Gaming.

<i>Cruisn Velocity</i> 2001 video game

Cruis'n Velocity is a racing game and the fourth game in the Cruis'n series. The game was developed by Graphic State and released by Midway for the Game Boy Advance in 2001. It is the only game in the series not to be preceded by an arcade release and features slightly different gameplay from its predecessors. The game uses the same engine as Dark Arena, a first-person shooter game also developed by Graphic State, to achieve a pseudo-3D effect. This approach garnered the game mixed reviews.

<i>Moto Racer 2</i> 1998 video game

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

<i>GT Advance 2: Rally Racing</i> 2001 video game

GT Advance 2: Rally Racing is a rally racing game developed by MTO and published by THQ for the Game Boy Advance, as a sequel to GT Advance Championship Racing. The game features cars from several real Japanese car manufacturers. The player can race on fourteen different courses located in various parts of the world or act as the co-driver. The game was released in Japan on the on December 7, 2001, and in North America and Europe in June 2002. It received generally favorable reviews from critics.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>Antz Racing</i> 2001 video game

Antz Racing is a 2001 video game for the Game Boy Color, developed by RFX Interactive and published by Light and Shadow Production with Acclaim Entertainment co-publishing in North America and Electronic Arts co-publishing in Europe. The game is a kart racing game based on the 1998 film Antz.

<i>Moto Racer 3</i> 2001 video game

Moto Racer 3 is an arcade style motorcycle racing game developed by Delphine Software International for Microsoft Windows. It is part of the Moto Racer series and is the sequel to Moto Racer 2.

<i>Moto Racer World Tour</i> 2000 video game

Moto Racer World Tour is an arcade style motorcycle racing game developed by Delphine Software International and published by SCEE in Europe and Infogrames in North America for the PlayStation.

<i>Banjo-Pilot</i> 2005 kart racing video game for the Game Boy Advance

Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth instalment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.

<i>MotoGP: Ultimate Racing Technology</i> 2002 video game

MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.

<i>MX 2002 featuring Ricky Carmichael</i> 2001 video game

MX 2002 featuring Ricky Carmichael is a video game developed by Pacific Coast Power & Light and published by THQ for the PlayStation 2, Xbox and Game Boy Advance in 2001. It is the third motocross racing game published by THQ to be endorsed by professional motorcross racer Ricky Carmichael, after Championship Motocross featuring Ricky Carmichael and its sequel, Championship Motocross 2001 Featuring Ricky Carmichael, as well as the first game in THQ's MX trilogy, a follow-up series to the Championship Motorcross duology that would eventually become part of its MX vs. ATV crossover racing franchise. A sequel, MX Superfly, was released in 2002 and also endorsed by Carmichael.

<i>Armada F/X Racers</i> 2000 video game

Armada F/X Racers is a 2000 video game for the Game Boy Color, developed by Metropolis Digital Inc. and published by Metro3D. The game is a futuristic-themed racing game based on the 1999 Dreamcast game Armada.

References

  1. 1 2 3 Frankle, Gavin. "Moto Racer Advance - Overview". AllGame. Archived from the original on November 14, 2014. Retrieved November 25, 2014.
  2. 1 2 3 4 5 Toose, Dan (November 16, 2002). "Building China". The Sydney Morning Herald . p. 2.
  3. 1 2 3 4 5 6 7 8 9 10 Harris, Craig (January 13, 2003). "Moto Racer Advance". IGN . Retrieved November 25, 2014.
  4. 1 2 "Moto Racer Advance for Game Boy Advance". GameRankings . Retrieved November 25, 2014.
  5. 1 2 "Moto Racer Advance for Game Boy Advance Reviews". Metacritic . Retrieved November 25, 2014.
  6. 1 2 3 Vicious Sid (December 13, 2002). "MotoRacer Advance Review for Game Boy Advance on GamePro.com". GamePro . Archived from the original on January 18, 2005. Retrieved November 25, 2014.
  7. 1 2 3 Steinberg, Steve (January 5, 2003). "GameSpy: Moto Racer Advance". GameSpy. Archived from the original on November 20, 2005. Retrieved November 25, 2014.
  8. 1 2 Code Cowboy (January 12, 2003). "Moto Racer Advance - GBA - Review". GameZone. Archived from the original on January 20, 2009. Retrieved November 25, 2014.
  9. "Moto Racer Advance". Nintendo Power . Vol. 166. March 2003. p. 138.
  10. IGN Staff (May 29, 2002). "IGNpocket's Best of E3 2002". IGN. Retrieved November 25, 2014.
  11. IGN Staff (May 24, 2002). "E3 2002: Moto Racer Advance". IGN. Retrieved November 25, 2014.
  12. Harris, Craig (July 1, 2002). "Moto Racer Advance (Preview)". IGN. Retrieved November 25, 2014.
  13. Edwards, Benj (June 16, 2016). "7 Forgotten Game Boy Advance Classics". PC Magazine . Retrieved March 31, 2018.