NCAA Final Four Basketball

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NCAA Final Four Basketball
NCAA Final Four Basketball cover.jpg
Developer(s) Bitmasters
Publisher(s) Mindscape
Producer(s) Jim Molitor
Designer(s) Bob Bayse
Programmer(s) Franz Lanzinger
David O'Riva
Eric Ginner
Matthew Hamre
Jim Stevens
Artist(s) Greg Hancock
Composer(s) Jerry Gerber
Platform(s) Sega Genesis, SNES
ReleaseMarch 1995
Genre(s) Sports (basketball)
Mode(s) Single-player, multiplayer

NCAA Final Four Basketball is a sports video game developed by Bitmasters and published by Mindscape for the Sega Genesis and SNES.

Contents

Gameplay

NCAA Final Four Basketball is a game which makes use of the top 64 college basketball teams as well as their official team logos. [1] The player can take control of all five players on the team. The game offers two different practice modes in addition to the main game.

Development and release

NCAA Final Four Basketball was developed by Bitmasters for the SNES and Sega Genesis for publisher Mindscape. Some of the game's graphics were pre-rendered using Silicon Graphics workstations running Alias software. [2] [3] One of its programmers, Franz Lanzinger, was a former Atari employee who co-founded Bitmasters in 1990 and served as its president until 1995. [4] The company was best known for producing the SNES port of Primal Rage . Another NCAA programmer, Eric Ginner, had learned to code on the SNES after quickly completing a version of the classic Atari title Pong . [5] NCAA was released in North America in March 1995. [6]

Reception

Next Generation reviewed the SNES version of the game, rating it two stars out of five, and stated that "It's pretty looking, but dull." [1]

References

  1. 1 2 3 Next Generation staff (July 1995). "Finals". Next Generation . No. 7. Imagine Media. pp. 78–9. ISSN   1078-9693.
  2. Nintendo Power staff (November 1994). "Back to School: By Mindscape". Nintendo Power . No. 66. Nintendo of America. p. 40. ISSN   1041-9551.
  3. Nintendo Power staff (February 1995). "Pak Watch: NCAA Final Four Basketball". Nintendo Power . No. 69. Nintendo of America. p. 111. ISSN   1041-9551.
  4. Saltzman, Marc (1999). Game Design: Secrets of the Sages. Macmillan Publishers. p. 445. ISBN   1-57595-257-2.
  5. Drury, Paul (July 2005). "Desert Island Disks". Retro Gamer . No. 15. Live Publishing. p. 40. ISSN   1742-3155.
  6. Team EGM (March 1995). "NCAA Final Four Basketball". Electronic Gaming Monthly . No. 68. Sendai Publishing. p. 97. ISSN   1058-918X.
  7. Slo Mo (June 1995). "Final Four Enters The Tournament Of Champions". GamePro . No. 71. IDG. p. 89. ISSN   1042-8658.
  8. Nintendo Power staff (April 1995). "Now Playing: NCAA Final Four Basketball". Nintendo Power . No. 71. Nintendo of America. pp. 103, 105. ISSN   1041-9551.
  9. Super GamePower staff (June 1995). "NCAA Final Four Basketball: Até falta de propósito você pode fazer neste novo basquete" [NCAA Final Four Basketball:Even lack of purpose can be done in this new basketball]. Super GamePower (in Portuguese). Editora Nova Cultural. p. 55.
  10. Tschiltsch, Jeffrey (March 1995). "Super NES: NCAA Final Four Basketball". VideoGames . Larry Flynt Publications. p. 90. ISSN   1059-2938.