No Players Online | |
---|---|
Designer(s) | Adam Pype |
Artist(s) | Ward D'Heer |
Composer(s) | Viktor Kraus |
Platform(s) | Microsoft Windows, Linux |
Release | November 2019 |
Genre(s) |
|
No Players Online is a short horror game released on Itch.io, a website for indie games. It was created by Belgian university students Adam Pype and Ward D'Heer and sound designer Viktor Kraus as part of the Haunted PS1 Jam in November 2019. Initially intended to be a twenty-minute horror game, the developers continued to expand the game into an alternate reality game (ARG) involving cryptic messages and secret passcodes. Players quickly solved the ARG on a dedicated Discord server.
No Players Online received positive reviews from critics, who praised the atmosphere, horror, and PS1-reminiscent graphics. Outlets such as Bloody Disgusting and The Verge praised the short length of the game and the nostalgia it evoked.
A VHS tape titled "Capture the Flag Project" appears on the player's desktop. [1] Clicking on the tape brings up a menu screen similar to an MS-DOS, and a selection of empty multiplayer servers. Each server is a capture-the-flag game of a first-person shooter (FPS) with PS1-style graphics. After capturing the first flag, a record player begins to play, and an aggressive, shadowy figure begins to appear throughout the map.
Before the player can capture the final flag, John, the developer of the game, appears in chat, revealing that the game is an attempt to resurrect his dead wife, the shadowy figure who is stuck in a state of limbo, and that he has been working on the game for eleven years. He pleads with the player not to finish the game, as it would shut down the servers and destroy his work. The player can either leave the game or finish it, after which they will be kicked out. [2] [3] The main game takes around fifteen [4] to twenty minutes to complete. [3]
No Players Online was created by designer Adam Pype and Ward D'Heer, two students at the Digital Arts and Entertainment game school of Hogeschool West-Vlaanderen (HOWEST) in Belgium. Viktor Kraus served as sound designer. [2] The game was developed for the Haunted PS1 Jam, [2] a game jam where entries must be horror games with PS1-style graphics. [5] Pype, whose online username is "papercookies", [6] was inspired to develop the game during a level design course, where he walked around his empty maps. He believed that the atmosphere and inherent fear of empty games would be a good premise for a horror game. No Players Online took the developers four days to complete, and it was released on Itch.io in November 2019 for free. [2] [7] It was part of Pype's commitment to release one game every month. [3]
As an easter egg, Pype added an additional line if the player manages to replay the game, [2] typically through entering the Konami Code. [8] When players found the easter egg and wondered if there was more to the game, the developers gradually built an alternate reality game (ARG) around it over six days. A community formed around No Players Online and a Discord server dedicated to solving the ARG was created. [2] Clues were compiled through a series of Google Docs. [3]
Players discovered they could make an eye appear in the sky, which, when fired upon, brought up a video of arrows being drawn. After entering the arrow keys in the video, an image with a date appeared on the screen. On this date, John's email was added to the Itch.io game homepage, which generated an autoreply when contacted containing a link to another short horror Itch.io game titled EYE. After finishing EYE, another VHS tape appeared which led to another video. [2] [3] EYE was originally a separate project created by Pype and D'Heer. [2] Other clues involved morse code over a hotline and a large room with walls filled with semi-legible messages, colloquially known as "the dungeon", with a computer screen and keyboard. Entering a passcode enables the player to become a "vessel" for John's wife's spirit. [3]
I think it really captured people's imaginations because it's something you can keep talking about [...] It's a real community event. [W]hat's really interesting for us about the initial reception of the game, is seeing people who could relate to being alone on a server. I think we tapped into this very specific nostalgia that a lot of people have.
The ARG ended after players deciphered a set of coordinates in a Belgian forest; one server member went to the forest and found a poem representing the end of the journey. According to Pype, the ARG was solved very quickly. [2] In an interview with PC Gamer , Pype said that the ARG was made up as it went on. He joined the Discord server before his name was in the credits of the game and assisted with the final portion of the ARG. He also discussed balancing the difficulty of the ARG, noting that some elements were data mined from the game's code by players rather than solved. [2]
Reviewers highlighted the feeling of nostalgia and the "unnerving" atmosphere of waiting on an empty game server or dead multiplayer game; they praised the game's buildup of tension. [a] The Verge and Bloody Disgusting praised No Players Online's short length and atmosphere, as well as the sense of unease. Neither review mentioned the ARG. [4] [9] Aaron Boehm of Bloody Disgusting said that the story had a "surprising emotional core" despite believing that the reveal was handled quickly. Boehm added that, although the current game worked, it could be expanded and have a "more patient buildup." [4]
Rock Paper Shotgun and Boehm both felt that, excluding the atmosphere, the horror was inadequate and cliché. They also noted that the framing of the VHS tape juxtaposed with playing the FPS "doesn’t quite match with the rest of the game’s theme." However, Boehm praised the "lo-fi" aesthetic. [4] [10] The Verge and Rock Paper Shotgun praised the level design as "claustraphobic" and reminiscent of FPSs from the 1990s, [9] [10] but Boehm wished for the level to be expanded. [4] None of these reviews mention the ARG.
Mikhail Klimentov of The Washington Post called the ending to the main game a "fine conclusion" considering its length but thought that, because of the ARG, the story was "dispelled by explanation." Klimentov said that No Players Online was "fuzzy and noncommittal" in conveying the era its aesthetic attempts to evoke. He said the scariest element of the game was the theme of "time slipping through your fingers", that John had worked on the game for eleven years and it was barely finished. Klimentov adds that although the ARG was "fascinating" and admired the effort put into it by both the developers and players, he questioned whether it mattered when most players would miss it. [3] Dread Central's Jesse Grodman noted that he completely missed the game's hidden portions on his first playthrough. He, however, thought that the secret parts were fine as-is, comparing it to the secret ending of Doki Doki Literature Club! (2017). [11]
In April 2024, Pype announced a "spiritual successor" to No Players Online and released a ninety-minute game demo. Though it bears the same name, the press kit describes it as a longer, completely new game with the similar themes of "being alone in a multiplayer game, haunted abandonware, and unearthing occult mysteries hidden within early-internet rabbit holes." The developer, Beeswax Games, consists of Pype, Kraus, and Tibau Van den Broeck. [13] [14]
Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.
Cmune is a Chinese software developer which was established in 2007. Cmune is the maker of UberStrike, a cross-platform computer game. Cmune has offices in Beijing, China and San Francisco, United States.
itch.io is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024.
Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.
Paratopic is a 2018 first-person horror video game, released for Linux, macOS, Windows, Nintendo Switch, Xbox One and Xbox Series X/S. The game uses a graphical style reminiscent of 32-bit era graphics. Later that year, a "Definitive Cut" edition added new locations and objects. Paratopic won the "Excellence in Audio" category at the 2019 Independent Games Festival Awards.
Dustnet is a 2019 asymmetrical, action, sandbox video game developed by Canadian studio SCRNPRNT. The game explores the theme of "dying" or disappearing multiplayer video games and their player bases, with the gameplay being set around a copy of the Dust II multiplayer map, originally created for Counter-Strike in 2001.
Man vs. Machine was a team-based first-person shooter browser game developed by MuchDifferent. The game was playable only once, and created with the sole purpose of breaking the Guinness World Record for "Most players in an online FPS battle," which it achieved on January 29, 2012 with 999 players. The game was hosted on eight different servers and created with the Unity game engine.
Puppet Combo is an American independent video game development studio founded by Benedetto "Ben" Cocuzza in 2012 as Pig Farmer Games and based in Brooklyn. Puppet Combo's games, such as Nun Massacre (2018) and the critically acclaimed Murder House (2020), are mostly survival horror games developed solely by Cocuzza and modeled after early PlayStation games and VHS. They are also frequently inspired by 1980s horror films, specifically exploitation and slasher films. Puppet Combo primarily releases their games through Patreon and Itch.io. Cocuzza launched Torture Star Video, a video game publisher for lo-fi horror games, in 2021.
Moirai was a 2013 video game created by independent developers Chris Johnson, Brad Barrett and John Oestmann. Described by the developers as an experimental game, whilst gameplay at first appears to be a narrative single-player adventure game, completion of Moirai reveals to the player that their decisions influence the experience of the next person to play the game. Moirai received analysis and reflection from critics and academics for its innovative gameplay model and moral dimensions of play. Player engagement with Moirai was marked by a high level of trolling, and a hack of the game's database led the developers to discontinue the online portion of the game in June 2017.
Dread Delusion is a 2024 video game developed by independent studio Lovely Hellplace and published by DreadXP. Described as an "open world" role-playing game brimming with strange places and dark perils," Dread Delusion encourages player exploration and discovery over the use of combat and grinding. Upon release, Dread Delusion received average reviews, with praise directed by critics to the game's setting, narrative and worldbuilding, and mixed views over the execution and depth of the game's combat mechanics.
Haunted PS1 is a series of video game compilations curated and published by Irish video game developer Breogán Hackett in collaboration with independent developers on the indie games website itch.io. The most notable releases, Demo Discs, are annual compilations of independent games from various genres influenced by the graphics and visual presentation of the PlayStation as well as menus inspired by actual PS1 demo discs or other PlayStation games such as Namco Museum releases on the platform. The Demo Discs series received praise from several websites for their niche theme, variety of titles and novel method of distribution, with a number of games from the releases receiving sufficient attention to lead to further development and commercial release on their own merit.
Ode to a Moon is a video game under development by Colorfiction, the professional name of independent developer Max Arocena. Described as a "first-person thriller" with an "exploration focus, light action and puzzle elements", the game is a horror game with surrealistic visuals. Ode to a Moon was released as a demo in 2019 and appeared on the 2020 horror game compilation Haunted PS1 Demo Disc by Irish developer Breogán Hackett.
Orange County is a 2019 horror video game developed by pastasfuture, the professional name of independent developer Nicholas Brancaccio. The game is a first-person horror game in which the player avoids traffic whilst riding a skateboard. The game was developed in several months in 2019 for the Haunted PS1 Summer Spooks game jam, hosted by Irish independent developer Breogán Hackett. On 6 February 2020, an update to Orange County was released as part of the horror game compilation Haunted PS1 Demo Disc, also published by Hackett. The game received praise for its unusual fusion of the skateboarding and horror genres.
Heartworm is an upcoming 2025 independent horror video game by Vincent Adinolfi developed for Windows and MacOS. Described by the developer as a "lo-fi retro horror" game, the game integrates elements of survival horror and psychological horror set in an abandoned house rumored to be able to revive the dead. A demo of the game was published on January 30, 2020, with a revised demo released on the 2020 horror game compilation Haunted PS1 Demo Disc by Irish developer Breogán Hackett.
Chasing Static is a video game released by Headware Games, the studio of independent developer Nathan Hamley. Described as a "psychological horror short story", the game is an exploration-based horror adventure game set in an open-ended Welsh countryside. A demo of the game was released as part of the 2021 horror game compilation Haunted PS1 Demo Disc, curated by independent developer Breogán Hackett. Chasing Static received a mixed reception from reviewers, with praise directed to the game's presentation, writing and atmosphere, and criticism of its short length and ending. In January 2023, the game was ported by publisher Ratalaika Games to consoles.
Filthbreed is a 2019 horror video game created by independent developer Borja Zorozo. Described by the developer as a "short horror first-person shooter developed as a student project", Filthbreed was included in the 2020 horror game compilation Haunted PS1 Demo Disc by Irish developer Breogán Hackett.
Fear & Hunger is a 2018 survival horror role-playing video game developed by Finnish game developer Miro Haverinen. Taking place in an anachronistic dark fantasy setting mixing Medieval and early modern environments, Fear & Hunger follows one of four playable characters as they delve into the Dungeon of Fear & Hunger, facing off against deadly traps, puzzles and monsters as they make their way deeper, in order to find the mercenary leader Le’garde.
Nightmare Kart is a kart racing game developed and published by LWMedia. The game was developed by Lilith 'b0tster' Walther and Corwyn Prichard under the company name 'LWMedia'. The game uses a low poly artstyle heavily inspired by the original PlayStation.
Mouthwashing is a 2024 psychological horror adventure game developed by Wrong Organ and published by Critical Reflex. Played from a first-person perspective, the game follows the five crew members of the freighter spaceship Tulpar after a mysterious crash leaves them stranded in space, trapped within as supplies dwindle. The captain, alive but severely maimed and unable to speak or move, is blamed by the remaining crew for deliberately crashing the ship for reasons unknown. The game uses a split, nonlinear narrative. The game received positive reception from video game critics for its narrative and visual style.