Ogre Battle Gaiden: Prince of Zenobia | |
---|---|
Developer(s) | SNK |
Publisher(s) | SNK |
Producer(s) | Kazuto Kono |
Programmer(s) | Kaneko Michiaki |
Artist(s) |
|
Writer(s) |
|
Series | Ogre Battle |
Platform(s) | Neo Geo Pocket Color |
Release |
|
Genre(s) | Tactical role-playing |
Mode(s) |
Ogre Battle Gaiden: Prince of Zenobia [lower-alpha 1] is a 2000 real-time tactical role-playing game developed and published by SNK for the Neo Geo Pocket Color. The game is a spin-off within the Ogre Battle series, originally created by Quest Corporation. The storyline takes place parallel to Ogre Battle: The March of the Black Queen , and follows the path of Prince Tristan of Zenobia during his quest to reclaim his kingdom. As with other Ogre Battle titles, the player controls squads of an army, moving to different parts of the map accomplishing tasks and battling armies encountered on the route. Choices made during the narrative impact the ending.
Prince of Zenobia was developed by a self-appointed internal team at SNK after the intellectual property was licensed from Quest, with a casual atmosphere compared by staff to a doujin project. Production was described as troubled, with a delay being necessary to both adjust the scenario and polish the gameplay. The characters were designed by Eisuke Ogura, an SNK artist known his work on the Fatal Fury series. The game was supplemented by a guidebook, and a novelization with cover illustration by Ogura.
The game sold over 14,000 units in its first three days, reaching into the top ten best-selling titles of that week. Reception from critics has been mixed to positive, noting its graphical quality for the platform and replication of the series gameplay in portable form. Due to the failure of the Neo Geo console and consequent closure of SNK's North American offices after its buyout by Aruze, Prince of Zenobia was never officially released outside Japan. A fan translation patch was released in 2015. Some journalists have cited the title as needing a re-release on modern hardware.
Ogre Battle Gaiden: Prince of Zenobia is a tactical role-playing game in which the player progresses through up to thirteen levels. The player, as protagonist Tristan, commands squads across area maps to fulfil set objectives. [1] [2] Before starting the game, the player determines the protagonist's attributes in the form of seven Major Arcana tarot cards. The player is given six cards based on their answers to six questions from a random pool of twenty-two, and then freely selects one additional card. [3]
Basic gameplay is similar to that of Ogre Battle: The March of the Black Queen , though with simplified mechanics and enemy behavior. Players move squads of units across 2D maps, occupying different towns and strongholds, and fighting enemy units in arena-like battle zones in real-time. Battles trigger when two sets of units meet, and combat ends when all units have completed their turns; the winning party is the one which has dealt the most damage overall. [1] [4] [5] Battlefields have a day-night cycle impacting the efficiency of army units, and the actions of troops impact the morale of the inhabitants, influencing how characters interact and story events play out. [4] [6]
Each unit has a character class which dictates their abilities, such as fighters with strong melee attacks, or magic users with offensive and defensive spells. [7] The classes are divided between unisex, male, female and monster-exclusive classes. [4] Choices made in the scenario branch into different level sets exclusive to that route. [2] If the player's units are defeated, they must resume from the latest save point. [6] The game features a limited form of multiplayer; two consoles with the game can be connected via the link cable, with selected squads engaging in single skirmishes. [1] [4]
Prince of Zenobia is set within March of the Black Queen. The people of Zenobia are in rebellion against the occupying Holy Zeteginean Empire. The storyline follows Tristan, a side character from March of the Black Queen, as he seeks to reclaim his kingdom from the control of the Black Knight Baldr. [1] [6] [8] During the story's opening act, Tristan first organises an army of volunteers and pushes back bandits who have overtaken his land. During the second act, Tristan concentrates his efforts on Jenga, leader of the bandits. Depending in the route taken after the third act's opening battle, Tristan either liberates the prisoners of Sikto Prison, or proceeds straight to Baldr's forward base of Megaholten. [2] [8] Tristan's alignment to law or chaos is determined by the player's choice of routes, as well as their answers to a series of questions asked by Baldr. [2] [5] Following the dispersal of the volunteer army and depending on previous choices, Tristan either flees alone to divert the Empire's attention from his allies, remain in Zenobia to rebuild, or marches with chosen companions to topple the Empire.
The Ogre Battle series was originally created by Quest Corporation, which had made games on the Super Famicom, PlayStation and Nintendo 64. [9] Quest agreed to license the Ogre Battle rights to SNK, the creators of the Neo Geo Pocket Color (NGPC), allowing them to develop and publish a game for their system. [9] [10] It was the first Ogre Battle to be developed for a handheld game console. [4] The title was produced by Kazuto Kono, and had a team of five programmers led by Kaneko Michiaki. [11] [12] Unlike a standard production, the team assembled itself from across SNK based on self-recommendation and love of the Ogre Battle series, leading staff to compare the game's development to a doujin production. [13] [14] Due to cartridge limitations, some areas and battles from March of the Black Queen needed to be cut. [10] The production proved turbulent for the team, particularly during the mastering process when major bugs were detected. [13]
The title was a point of heavy discussion. While "Ogre Battle Gaiden" was chosen at an early stage, the scenario was still in flux and the subtitle was ultimately suggested by Kono in reference to the planned storyline. [15] While the game acted as a side story to March of the Black Queen, it was an original story created by SNK, requiring effort to keep events consistent with the original game's narrative. [16] The scenario was co-written by Hideto Kanzaki and Shinji Goto. [12] Fairly late into production, once the gameplay systems were mostly solidified, the team felt that their narrative was lacking compared to the original. While it was too late to change the overall narrative without a delay, Kanzaki agreed to rewrite the dialogue to be more mature. Still, the game was delayed so the gameplay could be polished and the rewrite could be finished, leading to more costs that could only be covered with a higher sales target. [16]
The characters for Prince of Zenobia were designed by Eisuke Ogura, an in-house artist recognised for his work on SNK's Fatal Fury series. [17] [18] [19] When choosing who would create the artwork, all team members submitted artwork in secret to be judged by the team as a whole, and Ogura's artwork of protagonist Tristan was chosen at the suggestion of the game's graphic designer, an artist credited as Shinbo. [12] [14] The staff were impressed at Ogura's competence with the illustration work as he was a relative newcomer in the company. In addition to character designs, Ogura created promotional artwork for magazines. Ogura continued working even through an illness, impressing the rest of his team. [14]
In September 1999, Prince of Zenobia was announced for release in March 2000. [9] It was later rescheduled for April. [20] SNK displayed the game at the 2000 Tokyo Game Show, with a final release date of June 22, 2000. [21] The team held a launch party to celebrate with their families, before they were dispersed into other projects. [13] Along with the standard release, SNK also released a limited edition packaged with the NGPC. [20] The release was supplemented by a guidebook published by Enterbrain in July, and a novelization written by Masaru Takeuchi and published by MediaWorks in September. [17] [22] [23] The novel's cover art was created by Ogura. [17]
The game was never announced for a Western release, and the commercial failure of the NGPC meant it would never happen: Aruze acquired SNK and shut down its North American offices in 2000. [1] [4] [24] It remains the only Ogre Battle title not to have an official English release. A fan translation is currently being worked on, with the most recent update in 2019. [25]
During its first three days on sale, Prince of Zenobia reached eighth place in game sales charts, selling over 14,200 units. This was noted as high sales for an NGPC game, which had a very low market share compared to other portable consoles. [27]
In a preview of the game, IGN 's Peer Schneider positively noted its many replicated mechanics, and expressed excitement for any possible Western release. [4] GameFan 's Eric C. Mylonas, in a preview of Ogre Battle 64 , criticized the lack of localization for Prince of Zenobia in reference to the niche status of Ogre Battle as a whole. [28]
Japanese gaming magazine Famitsu was generally positive about the title, calling it an accurate reproduction of the Ogre Battle series gameplay, with criticism focusing on shortcomings caused by its hardware limitations. [26] Spanish gaming magazine GamesTech noted Prince of Zenobia as SNK's "definitive attempt" to attract fans to their platform, citing its graphics as some of the system's best and noting its ease of play. [29]
In 2014, HobbyConsolas listed Prince of Zenobia as one of the twenty best games for the NGPC. [30] Kurt Kalata of Hardcore Gaming 101 described the title as "not remarkable, but it's definitely worthwhile", noting both its replication of series gameplay on the platform and its scaling back of mechanics following the release of Ogre Battle 64. [5] Both Kerry Brunskill of Nintendo Life and Siliconera 's Graham Russell mentioned Prince of Zenobia as a Neo Geo title deserving a modern re-release. [31] [32] In 2023, Time Extension also identified Prince of Zenobia as one of the best games for the NGPC. [33]
The Neo Geo Pocket (NGP) is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 and was primarily sold in Japan and Hong Kong. The system and all five English games saw limited distribution in the west, where it could be ordered directly from SNK USA.
SNK Corporation is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform, and electronics. SNK's predecessor Shin Nihon Kikaku Corporation was founded in 1978 by Eikichi Kawasaki. In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986.
The Neo Geo Pocket Color (NGPC) is a 16-bit color handheld game console developed and manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which was released in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 19, 1999 in Japan, August 6, 1999 in North America, and October 1, 1999 in Europe, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color.
SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossover video games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting games, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game Psycho Soldier. An esper, Athena is a descendant of Princess Athena from the earlier Athena game. She later appears in The King of Fighters series of fighting games as a member of the Psycho Soldier Team alongside her friend Sie Kensou and her teacher Chin Gentsai. While there have been changes to the team, Athena has been consistently playable in the main series. She was also given her own video game Athena: Awakening from the Ordinary Life, which was only released in Japanese regions for the PlayStation in 1999.
Ogre Battle: The March of the Black Queen is a 1993 real-time tactical role-playing game developed by Quest Corporation. Originally published for Super NES by Quest in Japan and by Enix America in North America. It is the first installment of the Ogre Battle series. It was directed by Yasumi Matsuno, and designed by Matsuno with Akihiko Yoshida. The story of Ogre Battle focuses on a band of rebels as they lead a revolution against a corrupt reigning Empire, ruled by an evil Empress.
Ogre Battle is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five main games in the series, starting with the release of Ogre Battle: The March of the Black Queen in 1993.
SNK vs. Capcom: The Match of the Millennium is a crossover fighting game developed and published by SNK for the Neo Geo Pocket Color in 1999.
Fatal Fury Special, known as Garō Densetsu Special in Japan, is a 1993 fighting game developed and published by SNK and originally released for the Neo Geo arcade and home platforms. It is an updated version of 1992's Fatal Fury 2, introducing several changes to the gameplay system while expanding the available character roster.
Sacnoth Inc., renamed Nautilus Inc. in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the Dive Alert games for the Neo Geo Pocket Color (NGPC), the company was founded to produce Koudelka, a role-playing video game for the PlayStation. The development of Koudelka was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game Faselei!.
SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Color, released in 2000. The game was ported to the Nintendo Switch in the eShop on April 29, 2020, and included as part of Neo Geo Pocket Color Selection Vol. 1 in 2021.
King of Fighters R-2 is a fighting game released by SNK in 1999 for the Neo-Geo Pocket Color handheld system, part of The King of Fighters series. It is the sequel to King of Fighters R-1 for the Neo-Geo Pocket, the previous generation of the handheld. A port for Nintendo Switch was released on August 7, 2020, which was included as part of Neo Geo Pocket Color Selection Vol. 1 in 2021.
Metal Slug 2nd Mission is a 2000 run and gun video game developed by Ukiyotei and released by SNK for the Neo Geo Pocket Color. It is a direct sequel to 1999's 1st Mission. In 2021, the game was re-released together with 1st Mission, both as part of Metal Slug 1st & 2nd Mission Double Pack on Nintendo Switch and as part of Neo Geo Pocket Color Selection Vol. 1 in 2021.
Biomotor Unitron is a role-playing video game (RPG) developed by Yumekobo for the Neo Geo Pocket Color. Released in Japan and North America in 1999 by publisher SNK, Biomotor Unitron was the first RPG for the SNK handheld console. A Nintendo Switch version was released on May 26, 2022. The game was later re-released as part of Neo Geo Pocket Color Selection Vol. 2 in 2022.
Rockman: Battle & Fighters is a Mega Man fighting game developed and published by Capcom for the Neo Geo Pocket Color handheld system in 2000. It is a portable version of the two arcade fighting games Mega Man: The Power Battle, and Mega Man 2: The Power Fighters. The game involves choosing one of four characters and fighting through a series of boss battles. The game was originally only released in Japan, but was localized in 2022 as Mega Man Battle & Fighters for the Nintendo Switch. This version was included as part of Neo Geo Pocket Color Selection Vol. 2 for Switch and Microsoft Windows later that year.
Faselei! is a tactical role-playing game developed by Sacnoth for the Neo Geo Pocket Color. It was published by SNK in 1999 in Japan and 2000 in the United Kingdom. A prospective North American release was cancelled when the console was pulled from sale. Following the exploits of the titular mech-piloting mercenary group during a civil war, the gameplay focuses on combat using mechs, with actions determined by commands imputed using a pool of action points.
Eisuke Ogura is a game designer working for SNK. Originally an artist for pixel animations and illustrations, Ogura became the creative director of the fighting game The King of Fighters XV.
Dive Alert: Becky's Version and Dive Alert: Matt's Version are role-playing video games developed by Sacnoth for the Neo Geo Pocket Color. They were published by SNK in 1999 in Japan and 2000 in North America. Following the exploits of protagonists Becky and Matt as they complete missions on a flooded Earth to gain access to the remaining land of Terra, the gameplay involves the protagonist completing missions by fighting monsters and underwater crafts. The Japanese version is compatible with the console's Wireless Link adaptor for online multiplayer matches, while the Western version is limited to use of the console's physical link cable.
Magical Drop III is a 1997 puzzle video game developed and published by Data East for the Neo Geo arcade and home platforms. It was later ported to Sega Saturn, PlayStation, Neo Geo Pocket Color, Game Boy Color, Windows, and Zeebo. It is the third entry in the Magical Drop series. In the game, the player takes control of one of several characters, battling against computer-controlled opponents. Gameplay is similar to previous entries albeit with further additions; the objective is to clear the screen of constantly advancing colored 'drops' via a character placed at the bottom of the playfield, which can grab drops and make them disappear by putting drops as a column of three or more of the same color. The player can also participate in a board-style adventure mode, while two players can play against each other in a competitive versus mode.