Oids | |
---|---|
Developer(s) | FTL |
Publisher(s) | FTL |
Designer(s) | Dan Hewitt |
Programmer(s) | Dan Hewitt |
Artist(s) | Dan Hewitt |
Platform(s) | Atari ST, Amiga, Macintosh |
Release | 1987: Atari ST [1] 1990: Mac [2] 2014: Amiga [3] |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Oids is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hewitt, was a cult favourite in the UK, where it received rave reviews.
The game follows in the footsteps of shoot 'em ups such as Asteroids (1979), Gravitar (1982), Defender and Thrust (1986), with its "thrust-and-rotate" controls, inertia and gravity-based movement, 360 degree shooting and manually-operated shield. The main activity in the game is rescuing abused android slaves (the "Oids" of the title), and there is rather more emphasis on arcade action than the slower-paced gameplay of Gravitar and Thrust.
In 2002, Kirk Baker – one of the original authors of the Mac Classic version – released OIDS.X 2.0 for Mac OS X which supported PowerPC machines on System 7. It added glorious colour, and was an authorized shareware version of the original Oids.
A year later (2003), a version of OIDS.X was released for Mac OS X, which added support for OpenGL which resulted in smoother gameplay. All the sounds were recreated in 16-bit CD-quality, and all the graphics were redone by Drew Pauley, Bill Densmore, and Kirk Baker.
The Evil Biocretes, rulers of the wealthiest parallel universe in the cosmos, have created a race of android slaves they call "OIDS". The Biocretes treat the gentle, peace-loving OIDS worse than space debris; they abuse them in every way imaginable. While the downtrodden OIDS toil in filthy, dangerous energy factories, the Biocretes live lives of gluttony and greed, savoring the fruits of the OIDS' labor. The OIDS are allowed to rust, denied of their basic need for oil. Often they are forced to work with one or two limbs completely rusted off. When the OIDS are finally fatigued to the point of collapse, the Biocretes tortuously melt them alive to build new OIDS. "They're just stupid heaps of metal", the Biocretes rationalize. "They have no hearts. We built the OIDS, so we have the right to treat them as we please".
The OIDS may not have hearts, but they do have souls, and no creature, whether biological or mechanical, should be treated the way the Biocretes treat the OIDS. Being a member of a compassionate race, you have been so moved and angered by the mistreatment of the OIDS, that you've vowed to devote your life to freeing them from the yoke of Biocrete slavery. You've joined the intergalactic organization, "SaveOIDS," and through your courage and passion have quickly risen through the ranks to V-Wing Pilot Commander. In their long history, the Biocretes have colonized planetoids in galaxies throughout the universe. The SaveOIDS Central Command has decided that each fleet should concentrate its efforts in a different galaxy. As Lead Commander, you are given first pick from the list of targeted galaxies. If you do well on this mission, your reward will be another, more demanding one. Good luck, Commander, and remember the battle cry: Free the OIDS! [4]
Players assume control of a V-Wing, a rotatable craft with thrusters that is constantly subject to gravity and the craft's inertia. During the course of the game, players have to dodge enemy fire, shoot at enemies and carefully manoeuvre the V-Wing through a series of cavernous alien landscapes filled with various types of enemies and defense systems. The main goal in the game is rescuing the "OIDS". This is accomplished by destroying the factories in which they are held captive, bringing them on board the V-Wing by landing it on flat ground and transporting them to the waiting mothership. [5] [6] [7]
The V-Wing is armed with two types of weapons, an unlimited number of "nuclear photons" and a limited number of, much more powerful, "NovaBombs". The former are released in a machine-gun fashion, while the latter is dropped one at a time and can be detonated in two ways; normally, a NovaBomb will explode only when it contacts the ground or a shield. However, it's also possible for the players to control the detonation by holding down the NovaBomb key and releasing it when they want the NovaBomb to explode. [4]
If the V-Wing is hit by enemy fire or crashes into the terrain (or any other obstruction on the ground), it will explode. Players are given a shield to protect themselves from enemy fire and collisions. The shield is manually-operated and the longer it stays activated the weaker it becomes. The shield can also be manually recharged, but this consumes fuel [8] [6] [7] The V-Wing has a limited fuel supply and can be replenished in two ways. One is by landing next to a Biocrete fuel base (which will trigger its auto-refuel mechanism). It's also possible to refuel by picking up a full load of OIDS (eight, unless there are no more OIDS remaining on the planetoid) and transporting them to the mothership. While docked, the mothership will pump as much fuel as time permits. [4]
The game allows players to change the global difficulty setting for each planetoid. The higher it is set, the more difficult the game becomes, affecting things such as how often the Biocretes fire and how quickly the home bases generate new Biocrete spacecraft. [4] Oids also includes a level editor, allowing players to create additional content for the game. [9]
OIDS includes a level editor which was used to design both the original galaxies and the new galaxies in the macOS version 2.0.
Publication | Score |
---|---|
ACE | 969/1000 [6] |
CVG | 8/10 [7] |
Dragon | 5/5 [10] |
Macworld | 5/5 [2] [11] |
Publication | Award |
---|---|
ACE | Top 100 Games of 1987/1988 [12] |
ST Format | Top 50 Atari ST Games of All Time (#23) [13] |
Retro Gamer | #83 Best Game of All Time (Readers' Vote) [14] |
ACE gave the game a score of 969 out of 1000, describing it as "a gutsy, brainy, frantically obsessive shoot-em-up with strategic depth". They felt that "the tiny detailed graphics reach their peak with the perfectly animated Oids themselves, but are low-key enough to let you concentrate on the game's unrivaled action". They also praised the inclusion of a level editor as a bonus that increases the game's value for money. ACE editor Andy Wilton concluded, saying, "some wonderful set-pieces and hellish crossfire zones make the game tremendously playable" and "the sheer intensity of addiction it generates will have you playing night and day (...) If you're sick of all those glossy, disposable ST shoot-em-ups, get Oids - it'll knock your socks off". [6]
Eugene Lacey of Computer and Video Games described the game as "a cross between Thrust and Choplifter", noting that "any ST owner who has played Thrust will not want to be without Oids". He awarded the game a score of 8 out of 10, saying "if you do fork out for it you are in for hours of excellent computer entertainment". [7] According to John Manor of Antic , "Oids combines the daring rescues of Choplifter, the frantic action of Defender and the precision flying of Lunar Lander for a fantastic arcade shoot-em-up". He said that the Atari ST version "is skillfully crafted and detailed. It deserves to be on the wanted list of any arcade game fan". [9]
Writing for Compute! , David Plotkin highlighted the fact that "this game really shines in playability". He also praised the game's graphics and sound, calling it "a winner". [5] ST-Log noted that "there are plenty of surprises in Oids" and praised the game's intense action where "things pop up from underground to fire on you, and alien ships suddenly appear from any direction". They also praised the game's addictive nature with editor Clayton Walnum concluding "the first time I sat down to play Oids, I started at about 11 pm. When I finally decided it was time to put the disk away, the sun was coming up. Need I say more?" [8] The game was reviewed in 1988 in Dragon #137 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [10]
ST Format placed Oids at number 23 in their 1993 feature "Top 50 Atari ST Games of All Time", calling it "an excellent game" with "a lot of addictive qualities". [13] Oids also appears in the book 1001 Video Games You Must Play Before You Die , by longtime editor of Edge magazine Tony Mott. In his retrospective take on the game he mentions that "Oids is much more than just an exceptionally playable gravity-based game. It's one of the last bastions of a different gaming age, one in which game ideas seemed more innocent, unconcerned with the commercial considerations so prominent in today's titles (...) The concept is as simple yet accomplished as the gorgeous, economical visuals, presenting you with an irresistible game mechanic that cleverly contrasts careful and considered navigational sections with moments of intense action. It's a powerful mix, and one that delivers a supremely addictive experience". [15]
In 2003, Kirk Baker – one of the original authors of the Macintosh version – released OIDS.X, an enhanced authorized shareware version of Oids for Mac OS X.
In a 2011 interview with Retro Gamer , Steve Hughes cites Oids as an influence when creating Solar Jetman (1990) for the Nintendo Entertainment System. [16]
An Amiga conversion of Oids was created by Philippe Guichardon (Meynaf) in 2014 by reverse engineering the Atari ST version. [3]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards.
Solar Jetman: Hunt for the Golden Warpship is a multi-directional shooter video game developed by Zippo Games and Rare and published by Tradewest in North America and by Nintendo in Europe. It was released in North America on 14 October 1990 and in Europe on 26 September 1991 for the Nintendo Entertainment System. The game is the third installment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Exile is a single-player action-adventure video game originally published for the BBC Micro and Acorn Electron in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. The game was designed and programmed by Peter Irvin and Jeremy Smith. It is often cited as one of the earliest examples of a Metroidvania game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal".
Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of over twenty games Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983.
Thrust is a 1986 video game programmed by Jeremy C. Smith for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.
Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.
Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame.
Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.
Blasteroids is the third official sequel to the 1979 multidirectional shooter video game, Asteroids. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, Blasteroids uses raster graphics instead of vector graphics, and has power-ups and a boss.
Sub-Terrania is a 1994 multidirectional shooter developed by Danish studio Zyrinx and published by Sega for the Mega Drive/Genesis. The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race. The player assumes the role of a lone pilot who must defeat the alien forces and rescue the trapped miners. During the course of the game, the player controls a rotatable craft with thrusters that is constantly subject to gravity and the craft's inertia. Using the ship's "rotate-and-thrust" capabilities, the players must aim, shoot, dodge and carefully maneuver their way through the hazardous landscape while constantly taking gravity and refueling needs into account.
Artillery games are two or three-player video games involving tanks trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.
Lunar Rescue is an arcade game released by Taito in November 1979. The gameplay has some resemblance to both Taito's own 1978 hit Space Invaders and Atari, Inc.'s Lunar Lander.
Trevor McFur in the Crescent Galaxy is a 1993 horizontally scrolling shooter video game developed and published by Atari Corporation for the Atari Jaguar. The game stars Trevor McFur, a corporal in the Interplanetary Defense Squad's Circle Reserves chapter. The Crescent Galaxy has been conquered by an entity known as Odd-It, whose purpose is to make every living being like it. Alongside his partner Cutter piloting a shuttlecraft, McFur must free four moons of the planet Cosmolite and defeat Odd-It.
Caverns of Minos is a vertically-scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store. It was announced on the Llamasoft blog on January 12, 2012. Its biggest influence is Caverns of Mars from 1981, but includes elements of Lunar Lander and Oids. It is the Minotaur Project game representing the Atari 8-bit computers.
Zarathrusta is a 1991 multidirectional shooter developed by Belgian video game developer The Whiz Kidz and published by Hewson Consultants for the Amiga. Written by Peter Verswyvelen and with graphics by Erlend Robaye, the game is inspired by the 1986 video game Thrust. Their goal was to create a 16-bit version of Thrust's gameplay, with more levels, enhanced graphics and improved features. The game's name is a portmanteau between "Zarathustra" and "Thrust".
Fly Harder is a multidirectional shooter developed by Starbyte Software and published by Krisalis Software. The game was originally released for the Amiga in 1993. A port for the Amiga CD32 was released in 1994.