Parodius (1990 video game)

Last updated
Parodius! From Myth to Laughter
Parodius NES.jpg
European NES box art
Developer(s) Konami
Publisher(s) Konami
Series Parodius
Platform(s)
Release
February 1990
  • Arcade
    Famicom/NES
    • JP: November 3, 1990
    • EU: 1992
    Game Boy
    • JP: April 5, 1991
    • EU: 1992
    X68000
    • JP: April 19, 1991
    PC Engine
    • JP: February 21, 1992
    Super Famicom/SNES
    • JP: July 3, 1992
    • EU: 1992
    • JP: September 30, 1997 (Nintendo Power)
    PlayStation
    • JP: December 3, 1994
    • EU: 1996
    • JP: March 20, 1997 (PlayStation the Best)
    • JP: November 20, 2003 (PSone Books)
    Sega Saturn
    • JP: May 19, 1995
    • EU: 1996
    Mobile Phones
    • JP: February 19, 2003 [2]
    • JP: February 18, 2004 (Vodafone) [3]
    • JP: 2004 (Konami Net DX, as Parodius Da! DX (パロディウスだ! 豪華版, Parodiusu da! Gōka-ban))
    PlayStation Portable
    • JP: January 25, 2007
Genre(s) Horizontal scrolling shooter
Mode(s) Single-player, multiplayer

Parodius! From Myth to Laughter, released in Japan as Parodius Da! Shinwa kara Owarai e [lower-alpha 1] and outside Japan as Parodius (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the Parodius series produced by Konami. The European SNES, Sega Saturn and PlayStation versions are also known as Parodius: Non-Sense Fantasy. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd.

Contents

As a result of its localised title, From Myth to Laughter is often mistaken as the original game of the series. The lesser known original game, Parodius: The Octopus Saves the Earth , was released for the MSX computer in Japan.

Story

The Great Octopus has threatened Earth. To help Parodius save the planet, you and his friends must begin your search for the truth. As you search the whole world over you must find the enemy and you must destroy him.

[4]

Gameplay

In-game screenshot, with the player (Vic Viper) fighting Honey Mikayo Parodius da03.png
In-game screenshot, with the player (Vic Viper) fighting Honey Mikayo

As stated above, gameplay is very similar to the Gradius series with a few differences. Parodius retains the selectability of different weapons configurations but implements it via four different characters: Vic Viper (from Gradius), Octopus, TwinBee, and Pentarou. The second main difference is the addition of bell power-ups, from the TwinBee series. These bells act as one-time power-ups, allowing the player to destroy every enemy on screen, fire huge beams of energy, etc. Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. All of the Gradius elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the Gradius series, is given a neon look and is called "Viva Core". Moreover, there is a moai (Easter Island head statues) level, but all of the statues are given a much more animated look. The boss of that level, Yoshiko, fires other moai at the player by spitting them out of her mouth. The final boss, in typical Gradius fashion, is an unarmed enemy that once defeated results in a destruction/escape sequence.

Characters and weapons

Vic Viper – Traditional Gradius configuration
The missile will fall to the ground, and then move along until it encounters an enemy. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The Laser mode is a thin blue laser, identical to the one in Gradius.

Octopus – Salamander configuration
This configuration is identical to the weapons presented in the Salamander arcade game. The missile is '2-way' that yields two bomb-like explosives that fall both up and down. The Double is the tail gun present in the second configuration, and the laser is the ripple laser, which fires expanding concentric circles at the front of the craft/person.

TwinBee (Colored as Winbee) – TwinBee configuration
This set is the weapons from the vertically scrolling TwinBee, applied to horizontal gameplay. The missile is now the rocket punch, which has a larger impact area than the standard missile. The double is the same tail gun from the Octopus/Salamander configuration. The laser is a 3-way gun which fires shots the same size as the Double and standard weapons.

Pentarou – Gradius II: Gofer's Ambition configuration
This set is almost identical to one of the power meter sets in Gradius II: Gofer's Ambition . The missile is the photon torpedo (spelled in-game as "Poton") that fires one missile that travels along the bottom ground and penetrates multiple enemies. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The laser mode is different from the one in Gradius II; instead of a ripple laser analog, it fires bullets that create small explosions upon impact.

Stages

Below is a listing of the stages from the original version:

Bosses

Below is a list of the bosses from the original version:

The platform-exclusive bosses include Penguin Conducter, Madam of Yotsuya Q, Viking Moai, Woon Botton, Crystal Golem, Marvelous Green Mantle, Great Gourmet King Manjiri Kun, Super DX Emperor Penguin, Tako Hyuuma, Penguin Bomb.

The NES version replaces Chichibinta Rika with Miss Mishitarina, and Honey Mikayo does not appear within the game at all despite appearing on the European NES cover.

Hot Lips, Pig Tide, Honey Mikayo, Iron Maiden MK III and Yoshiwara Dayuu do not appear in the Mobile version.

Music

Parodius da! -Shinwa kara Owarai he-
Soundtrack album by
ReleasedJuly 20, 1990
Recorded1990
Genre Video game soundtrack
Length47:07
Label King Records

Ports

Parodius has been ported to a number of platforms, most notably the Super Famicom (released on the SNES in Europe) and the PC Engine. The game was also ported to the Family Computer (released on the NES in Europe) with several stages omitted but with a new amusement park stage as well as several hidden bonus stages. Most recently the game, along with several other Gradius titles, has been ported to Java-based cell phones in Japan.

The Game Boy version (which was also released in Europe) shows the ages of the playable characters, and only has 8 stages, which include stages 1–6, and 10 from the arcade game. Stage 3 was moved to Stage 4. The Game Boy version of stage 3 also has a hidden stage. This version was also re-released in color as part of the Konami GB Collection Vol. 2.

There was also a Japan-exclusive port for the X68000.

The PC Engine version does not have the arcade Stages 5 and 8, but features a stage titled SPECIAL and a new introduction that features several strange-looking Japanese characters. This is in contrast to the arcade intro, which chronicles the Gradius legacy up until the time of release.

The SFC/SNES version added the bath house and "Omake" stages over the arcade version. In the "Omake" stage, the player immediately continues after dying, instead of at a checkpoint. The PAL version of the SNES port was titled Parodius: Non-Sense Fantasy and "Omake" was retitled "Lollipop".

The Mobile phone version titled Parodius! Deluxe Edition (パロディウスだ! 豪華版, Parodiusu da! Gōka-ban?) was released in 2003 in Japan, and does not have the arcade Stages 3, 4, 7, 8 and 9.

Parodius was also ported along with its sequel Fantastic Parodius - Pursue the Glory of the Past on the compilation also simply titled Gokujou Parodius Da! Deluxe Pack in Japan and Parodius in Europe for PlayStation in 1994 and Sega Saturn in 1995 and in Parodius Portable for PlayStation Portable in 2007.

Reception

In Japan, Game Machine listed Parodius! From Myth to Laughter on their June 1, 1990 issue as being the seventh most-successful table arcade unit of the month. [5] It went on to be one of the top five highest-grossing arcade games of 1990 in Japan, [6] where it also won the 1990 Gamest Awards for Best Production and Best Shooting Game. [7] In 1996, Super Play ranked the game 93rd on their Top 100 SNES Games of All Time. The described the game as "Gradius on hallucinogens." [8]

Mean Machines magazine gave the Super NES version a positive review, giving it a 93% score. [9] Computer and Video Games gave the SNES version an 88% score, [10] and the PlayStation version an 85% score. [11]

Notes

  1. Japanese: パロディウスだ! -神話からお笑いへ-, Hepburn: Parodiusu Da! Shinwa kara Owarai e, lit. "It's Parodius! From Myth to Laughter"

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

Parodius is a series of cute 'em ups developed and published by Konami. The games are tongue-in-cheek parodies of Gradius, and also feature characters from many other Konami franchises.

<i>Jikkyō Oshaberi Parodius</i> 1995 video game

Jikkyō Oshaberi Parodius is the fourth game in the Parodius franchise, a series of parody shooters produced by Konami. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd. The game contains a large number of Japanese voice samples shouted out in a style similar to that of a game show host. Unlike the previous two titles, Jikkyō Oshaberi Parodius was not created as an arcade game. It was first released on the Super Famicom in 1995 and then ported and updated for the PlayStation and Sega Saturn in 1996.

<i>Sexy Parodius</i> 1996 arcade game by Konami

Sexy Parodius is a 1996 horizontal-scrolling shooter arcade game developed by Konami. It is the fifth installment of the Parodius series. Like the rest of the series, it is a parody of the Gradius series and other Konami games. It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes or various states of undress.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>Gradius II</i> 1988 video game

Gradius II is a side-scrolling shooter game developed and published by Konami. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and the X68000 in Japan. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable.

<i>Parodius</i> (1988 video game) 1988 video game

Parodius: The Octopus Saves the Earth, also known as Parodius, is a scrolling shooter video game developed by Konami for the MSX computer and was released in Japan. The game is notable for being the first title in the Parodius series, although it is often confused with its sequel Parodius! From Myth to Laughter. The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the Gradius series of space-based horizontally scrolling shooters. Many of the characters and enemies are derived from that famous shooter series, while other elements are extracted from other Konami titles, such as Antarctic Adventure and TwinBee. This game is of particular note in the series as being heavily infused with Japanese culture and folklore.

<i>Gokujo Parodius</i> 1994 video game

Gokujō Parodius ~Kako no Eikō o Motomete~, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series.

<i>Konami Wai Wai World</i> 1988 video game

Konami Wai Wai World, "wai wai" being a Japanese onomatopoeia expressing a noisy or boisterous atmosphere, is a 1988 Family Computer platform video game released only in Japan by Konami. The game itself stars various Konami-created characters as well as Mikey and King Kong, who appeared in two Konami-produced, film-based games.

<i>Salamander 2</i> 1996 video game

Salamander 2 is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.

<i>Gradius IV</i> 1999 video game

Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.

<i>Detana!! TwinBee</i> 1991 video game

Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.

<i>Xexex</i> 1991 video game

Xexex, released as Orius in North America, is a 1991 side-scrolling shoot 'em up arcade game by Konami. It draws on Irem's R-Type and Konami's other shoot 'em up Gradius, while adding the tentacle mechanics of Irem's other shoot 'em up XMultiply. In the game, players take control of the Flintlock space fighter in a mission to rescue Princess Irene La Tias of Planet E-Square, who has been captured by the evil galactic warlord Klaus Pachelbel.

<i>Monster Maulers</i> 1993 video game

Monster Maulers, known in Japan as Kyukyoku Sentai Dadandarn, is a 1993 fighting arcade game developed and published by Konami.

<i>Gradius III</i> 1989 video game

Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.

<i>Tobe! Polystars</i> 1997 video game

Tobe! Polystars is a scrolling shooter arcade video game developed and originally published by Konami in March 1997. It has not received any official port to home consoles after its arcade release. It is the first game that ran on the Konami M2 hardware, which was Konami's version of the Panasonic M2. Taking place on the fictional planet Polygon, where the secret Perfect Primitive Polygon association led by Material the Third have invaded its inhabitants, players assume the role of police officers Poly and Stan from the titular squad in order to restore peace on their home.

References

  1. "Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba" (PDF). Game Machine (in Japanese). No. 377. Amusement Press, Inc. 1 April 1990. p. 26.
  2. "コナミ、伝説のお笑いSTGが携帯に iモード「パロディウスだ!」". GAME Watch (in Japanese). February 19, 2003. Retrieved April 19, 2012.
  3. 2004年2月の配信ニュース一覧:コナミの携帯電話コンテンツ. Konami.net (in Japanese). Archived from the original on April 4, 2004. Retrieved April 7, 2013.
  4. European NES box
  5. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 381. Amusement Press, Inc. 1 June 1990. p. 29.
  6. "第4回ゲーメスト大賞 〜 インカム部門ベスト10" [4th Gamest Awards – Income Category: Best 10]. Gamest (in Japanese). Vol. 54 (February 1991). December 27, 1990. pp. 6–24 (24). alternate url
  7. "第4回ゲーメスト大賞" [4th Gamest Awards]. Gamest (in Japanese). Vol. 54 (February 1991). December 27, 1990. pp. 6–24. alternate url
  8. "The Super Play All-time top 100 SNES games". Super Play . No. 42. Future Publishing. April 1996.
  9. "Super NES Review: Parodius". Mean Machines . No. 23 (August 1992). 22 July 1992. pp. 20–3.
  10. "Group Test: Comparison Chart Ratings" (PDF). Computer and Video Games . No. 151 (June 1994). United Kingdom: EMAP. 15 May 1994. p. 111.
  11. "Ultimate Parodius" (PDF). Computer and Video Games . No. 159 (February 1995). EMAP. 15 January 1995. pp. 30–1.