Pilgrim in the Microworld

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Pilgrim in the Microworld
Pilgrim in the Microworld.jpg
AuthorDavid Sudnow
Publisher Warner Books
Publication date
1983
Pages161
ISBN 0-446-51261-3

Pilgrim in the Microworld is an analysis book on the arcade game Breakout by David Sudnow.

Contents

Overview

David Sudnow was a sociologist professor at the University of California system, winner of the Guggenheim Fellowship in 1979 and piano teacher. [1] He discovered Breakout while picking up his son at an arcade facility and began playing the Atari 2600 version of the game for months. For the book, Sudnow visited manufacturer Atari and interviewed the game's programmers.

Boss Fight Books crowdfunded a reprint with a new foreword and copy editing on Kickstarter in 2019. [2]

Reception

The New York Times stated the book's style to be breathless and avoids comparisons on how the game fits into the "computer society". [3] Kirkus Reviews stated it might be self-indulgence and written like a personal experience. [4] San Francisco Examiner found the book "exhilarating". [5] [6] Newsweek ridiculed it stating to read the game's manual and changing the money for the book into quarters to play Breakout instead. [7]

Kill Screen wrote a retrospective on the book in 2013, comparing it to 1982's Invasion of the Space Invaders . [8] In 2020, Unwinnable examined that Sudnow looked at music as a reference point for the book. [9]

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.

<span class="mw-page-title-main">Atari 5200</span> Home video game console

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<i>Millipede</i> (video game) 1982 video game

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<i>Joust</i> (video game) 1982 video game

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<i>Missile Command</i> 1980 video game

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<i>Battlezone</i> (1980 video game) 1980 video game

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<i>Frogger</i> 1981 video game

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<i>Berzerk</i> (video game) 1980 video game

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<i>Pitfall!</i> 1982 video game

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<i>Breakout</i> (video game) 1976 video game

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<i>Shamus</i> (video game) 1982 video game

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Atari Games Corp. v. Oman was a series of court cases where Atari, a video game developer, challenged the United States Copyright Office for refusing copyright registration for their arcade game Breakout. The Register of Copyrights first rejected Atari's registration in 1987, determining that Breakout lacked sufficient creativity to qualify as an audiovisual work. Atari twice appealed the register's decision before their copyright was granted. Decided in 1992, the case affirmed that video games are protected from clone developers who mimic a game's audiovisual aspects.

<i>Clowns and Balloons</i> 1982 video game

Clowns and Balloons is a circus-themed video game written by Frank Cohen for Atari 8-bit computers and published in 1982 by Datasoft. The game was also released for the TRS-80 Color Computer, written by Steve Bjork who had released a similar game called Space Ball for the TRS-80 in 1980. Clowns and Balloons is a clone of the 1977 arcade game Circus. A variant of Breakout, the player moves a trampoline left and right to catch a bouncing clown who pops rows of balloons at the top of the screen with his head.

References

  1. Valeo, Tom (1987-10-01). "Let Your Fingers Do the Thinking". Chicago Reader . Retrieved 2024-02-16.
  2. O'Connor, James (November 28, 2019). "Important Out-Of-Print 80s Video Game Book Is Being Resurrected On Kickstarter". GameSpot .
  3. "When Television Marries Computer; By Howard Gardner". The New York Times. March 27, 1983.
  4. "PILGRIM IN THE MICROWORLD: Eye, Mind, and the Essence of Video Skill". Kirkus Reviews. March 1, 1983.
  5. Stern, Michael (20 March 1983). "Eye, Mind, and the Essence of Video Skills". The San Francisco Examiner. p. 310.
  6. Stern, Michael (20 March 1983). "Eye, Mind, and the Essence of Video Skills". The San Francisco Examiner. p. 321.
  7. Williams, Stephen (April 26, 1983). "Nothing like playing the game". Newsweek .
  8. Irwin, Jon (26 April 2013). "How a Guggenheim fellow obsessed over Atari's Breakout -- and found the future instead". Kill Screen .
  9. Rubeck, Levi (7 May 2020). "1983 and the Future of Videogame Writing". unwinnable.com.