Post Mortem (video game)

Last updated
Post Mortem
Postmortembox.jpg
European cover art
Developer(s) Microids
Publisher(s)
Designer(s) Stéphane Brochu
Engine Virtools
Platform(s) Windows
Release
  • FRA: November 13, 2002 [1]
  • NA: February 28, 2003 [2]
  • EU: March 7, 2003
Genre(s) Adventure
Mode(s) Single-player

Post Mortem is a murder mystery adventure game by Microids, released in 2002. Its sequels are Still Life and Still Life 2 . The game was also released in French, Italian, German and Spanish. [3]

Contents

Gameplay

In-game screenshot showing the game's main character, Gustav McPherson, in the bar at the Alambic Bistro. Postmortemscreen1.jpg
In-game screenshot showing the game's main character, Gustav McPherson, in the bar at the Alambic Bistro.

Post Mortem uses a first-person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game.

Different cursors appear over portions of the screen to show the player what will happen when it is clicked on.

Gus' notebook is used to collate both the menu system of the game and the place to view documents obtained within the game.

Development history

Microids developed and completed Post Mortem in ten months using Virtools Dev. An in-house team of 27 people created the game. This included 8 graphic artists, 5 animators and 6 programmers. [4] To ensure the game had variety and no linear storyline, Microïds used a software called "Natural Dialog Engine". [5] Post Mortem was later followed by a spin-off series, Still Life , which has currently produced two games. On September 19, 2008 a new Still Life series website was opened, covering the three games.

Reception

The game received "average" reviews according to the review aggregation website Metacritic. [6] The Cincinnati Enquirer gave it a favorable review about a month before the game was released Stateside. [18]

According to Microïds, the game and its successor, Still Life, were commercial successes. The publisher reported combined global sales for the series above 500,000 units by September 2008. [19]

Related Research Articles

<i>Beyond Good & Evil</i> (video game) 2003 action-adventure video game by Ubisoft

Beyond Good & Evil is a 2003 action-adventure game developed and published by Ubisoft for PlayStation 2, Windows, Xbox, and GameCube. The story follows the adventures of Jade, an investigative reporter, martial artist, and spy hitwoman working with a resistance movement to reveal a sinister alien conspiracy. Players control Jade and other allies, solving puzzles, fighting enemies, obtaining photographic evidence and, later in the game, travelling to space.

<i>Syberia</i> (video game) 2002 video game

Syberia is a graphic adventure game, developed and published by Microïds, and released for Windows on 30 May 2002, with the game later ported for PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner. Alongside the main plot, the story also consists of a subplot involving Kate's personal life.

<i>Syberia II</i> 2004 video game

Syberia II is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.

<span class="mw-page-title-main">Microids</span> French video game developer and publisher

Microids is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds in 2019.

<i>Madden NFL 2003</i> 2002 video game

Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so. The game was released on August 12, 2002, for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.

<i>Still Life</i> (video game) 2005 video game

Still Life is a 2005 adventure game by Microïds. Still Life is a sequel to Post Mortem. A sequel, Still Life 2, was released in 2009. The game has since sold 240,000 copies worldwide.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Robin Hood: Defender of the Crown</i> 2003 video game

Robin Hood: Defender of the Crown is a turn-based strategy video game developed by Cinemaware and published by Capcom. It is loosely based on the legend of Robin Hood and remake of Cinemaware's previous game Defender of the Crown, released for PlayStation 2, Windows, Xbox, and mobile phones.

<i>Stupid Invaders</i> 2000 video game

Stupid Invaders is an adventure video game developed by Xilam and published by Ubi Soft for Microsoft Windows in 2000 and Mac OS in 2001. A 2001 Dreamcast port was handled by Titanium Studios. The game is based on the animated television series, Space Goofs.

<i>Sinking Island</i> 2007 video game

Sinking Island: A Jack Norm Investigation is a third-person perspective adventure game that uses point and click game mechanics. It was released in France on October 4, 2007, and in the United States on August 12, 2008. It was developed by White Birds Productions, a company founded and led by Benoît Sokal.

<i>Still Life 2</i> 2009 video game

Still Life 2 is a 2009 adventure game developed by French company Gameco Studios and published by MC2 France under their Microïds label. It is a sequel to the 2005 game Still Life, and follows on from the characters and themes of 2003's Post Mortem.

<i>Druuna: Morbus Gravis</i> 2001 video game

Druuna: Morbus Gravis is a 2001 video game, based upon the science fiction and fantasy comic book character of Druuna. The adventure game was developed for Microsoft Windows by Artematica and published by Microids.

<i>Get Medieval</i> 1998 video game

Get Medieval is a 1998 hack and slash dungeon crawl video game developed and published by Monolith Productions and Microïds for Microsoft Windows. The player controls one of four characters looking for the exit in a series of dungeons. The game is similar to that of the 1985 Atari Games arcade video game Gauntlet.

<i>Road to India</i> (video game) 2001 video game

Road to India is an adventure video game released in 2001, that was developed and published by Microïds.

<i>The Mummy</i> (video game) 2000 video game

The Mummy, known in Japan as Hamunaptra: Ushinawareta Sabaku no Miyako, is a single-player video game for Game Boy Color, PlayStation and Microsoft Windows, based on the 1999 movie of the same name. It was published by Konami.

<i>Syberia</i> Series of video games

Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone, the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms.

References

  1. "Post Mortem". Jeuxvideo.com (in French). Webedia. Archived from the original on May 12, 2023. Retrieved November 13, 2024.
  2. Steve Butts (February 28, 2003). "Post Mortem Ships". IGN . Ziff Davis. Archived from the original on May 12, 2023. Retrieved November 13, 2024.
  3. "Post Mortem". Microids . Archived from the original on September 15, 2017. Retrieved September 15, 2017.
  4. "Post Mortem Adventure Game". Virtools . Archived from the original on March 13, 2008. Retrieved September 19, 2008.
  5. "Microids' Post Mortem Shaping Up!". GameZone. September 26, 2002. Archived from the original on June 27, 2008. Retrieved February 22, 2020.
  6. 1 2 "Post Mortem". Metacritic . Fandom. Archived from the original on November 13, 2024. Retrieved November 13, 2024.
  7. Evan Dickens (January 27, 2003). "Post Mortem Review". Adventure Gamers . Archived from the original on August 14, 2023. Retrieved November 13, 2024.
  8. Denice Cook (June 2003). "Post Mortem". Computer Gaming World . No. 227. Ziff Davis. p. 90. Retrieved November 13, 2024.
  9. Jason MacIsaac (December 8, 2002). "Post Mortem". The Electric Playground . Greedy Productions. Archived from the original on August 3, 2003. Retrieved February 22, 2020.
  10. Johnny Liu (March 2003). "Post Mortem Review". GameRevolution . CraveOnline. Archived from the original on September 24, 2015. Retrieved February 23, 2020.
  11. Ron Dulin (February 28, 2003). "Post Mortem Review". GameSpot . Fandom. Archived from the original on June 15, 2021. Retrieved November 13, 2024.
  12. Allen Rausch (March 1, 2003). "GameSpy: Post Mortem". GameSpy . IGN Entertainment. Archived from the original on November 1, 2005. Retrieved February 22, 2020.
  13. Scott Steinberg (January 7, 2009). "Post Mortem Review". Gamezebo . Archived from the original on March 5, 2024. Retrieved November 13, 2024.
  14. Tha Wiz (March 11, 2003). "Post Mortem - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved February 23, 2020.
  15. Staci Krause (February 25, 2003). "Post Mortem Review". IGN. Ziff Davis. Archived from the original on June 22, 2021. Retrieved November 13, 2024.
  16. Jeff Leclerc (May 2003). "Post Mortem". PC Gamer . Vol. 10, no. 5. Future US. p. 70. Archived from the original on March 15, 2006. Retrieved February 22, 2020.
  17. Skyler Miller (March 28, 2003). "'Post Mortem' (PC) Review". X-Play . TechTV. Archived from the original on April 1, 2003. Retrieved February 23, 2020.
  18. 1 2 Marc Saltzman (February 4, 2003). "February's new games will keep fans fired up". The Cincinnati Enquirer . Gannett Company. Archived from the original on August 7, 2003. Retrieved February 22, 2020.
  19. "Microïds annonce l'ouverture du site officiel de la série Still Life". Microïds (in French). September 19, 2008. Archived from the original on June 3, 2009.