Power Eleven

Last updated • 5 min readFrom Wikipedia, The Free Encyclopedia
Power Eleven
Powerelevenpce.jpg
Cover art
Developer(s) Westone [1]
Publisher(s) Hudson Soft [2]
Programmer(s) Michishito Ishizuka
Composer(s) Shinchi Sakamoto
Hiromitsu Watanabe
Series Power Sports Series
Platform(s) PC Engine [2]
Virtual Console
ReleasePC Engine
JP June 21, 1991
Virtual Console
JP February 26, 2008
Genre(s) Traditional soccer simulation [2]
Mode(s) Single-player
Multiplayer

Power Eleven (パワーイレブン) is a 1991 Japan-exclusive football video game with top-down perspective, published by Hudson Soft for the PC Engine. It was part of the Power Sports Series , a series of sports games released between 1988 and 1998.

Contents

The game was also released for the Wii Virtual Console on February 26, 2008. [3]

Gameplay

Teams

There are 12 teams in total to choose from. These are:

Modes

General

Power Eleven's top-down perspective. Power eleven 01.jpg
Power Eleven's top-down perspective.

There are no fouls or off-sides. In the case of a draw penalty kicks are shot which decide who the winner is. Before the beginning of the 2nd half of each game there is a short cheerleaders show. At the end of the show their leader gives a message to the player.

All players have a number of attributes. These are:

  • Run (RUN)
  • Dribble (DBL)
  • Kick (KCK)
  • Technique (TEQ)
  • Power (POW)

Each player has a number for each one which can range from 1 to 10. The higher the number in one attribute the more skilled the player is in that particular area.

The Power attribute refers to the amount of "power" the player begins the game with. During the match this amount is shown in the lower left or right part of the screen for the currently controlled player. When used the player can move faster and strike harder but it also causes the remaining amount to decrease. It is slightly replenished at the beginning of the second half and fully replenished after each match. The total amount of "power" each player can have cannot be changed. Goalkeepers use it automatically when trying to save the ball. The CPU player only ever uses it when shooting.

Hudson cup

The player chooses one of the 12 teams and play against all the other teams in a series of matches. Winning a game will allow the player to play against the next team. After a loss, the player may either retry right away or at a later time by using a save or a password. Each game half lasts for approximately four minutes.

At the end of each winning game, if enough goals were scored, the player is given up to three new players to add to the team. This is the only time when the player has the option to replace the players in the team. There is a maximum number of such "bonus" players; if there are no more left, previous unused or replaced ones reappear. The player can only be given new substitutes starting from the second game. Regardless of the number of goals scored, the maximum number of substitutes for the second and third games is one and two, respectively. For the rest of the games the maximum number is three. There is normally one substitute for every three goals scored.

Cheerleading during the half-time. Power eleven 02.jpg
Cheerleading during the half-time.

After a victory the player is also given a password and the option to save the current game (if the PC-Engine being used has that ability). The save and password contain information regarding the current progress in the Hudson Cup as well as team players and their positions in the field. Only the last two bits of information are used when the save or password is used in the other modes (Vs etc.).

For the all modes apart from PK, the player can choose the formation of the team before each game (2FB (offensive), 433 (balanced), 532 (defensive)) as well as the position of the players in the field. Both are also possible after each goal (see controls).

After the player beats the final (11th) team there is a congratulations screen in which a hand of a player holding the World Cup is shown, followed by a medals ceremony with fireworks. No credits are shown but instead the player can continue with the current team (with all changes and subs) for another round of 11 matches. This new round is the same as the first one as far as the order of the teams is concerned, but the difficulty is set to "Level 3" for the whole duration so it is much more challenging. Its ending again includes the cup screen and medals ceremony but after that there is a short animation of a person finishing the game and deciding that it is time to turn off the TV and go to sleep, followed by a credits sequence. There is no third round.

Vs, Watch & PK modes

The Vs mode is a single match against either the CPU or another human player. Each side can be any of the default 12 teams or a saved team. The player can choose from three different levels of difficulty, with "Level 3" being the most difficult one. In Watch mode, the user cannot directly control the players, although the formation and the player positions may be changed. In both Vs and Watch modes, the user can choose the duration of each half which can last 15, 30 or 45 min. (two, four or six minutes in actual time). In PK mode, only penalty kicks are shot.

Controls

Formation screen

Pressing Select takes the player to the Substitutions screen.

While playing

Pressing the "I" button and the directional pad will make the player kick the ball. If the button is pressed quickly he will kick it at a short distance, if pressed for a longer time he will kick it as far away as he can. Pressing the same button without using the directional pad will make the player kick a long ball. The power button can also be used in this case even though the player is not moving. Receiving players can use long balls to perform a header or a scissor kick. Pressing the "II" button will use the power bar making the currently controlled player move faster and kick harder. No power is used up when the button is pressed but the player is not moving unless he kicks. Pausing the match and pressing "I" while playing once will show the map of the football field with all the player positions. Pressing it again will show the time and the current score. Doing the same after a goal and while the words "Kick Off" are shown on the screen will take the user to the formation screen where changes can be made.

Credits

Critical reception

The Japanese website Wazap! gave the game a total score of 68 out of 100. [4] It scored specially high in the areas of its sound and longevity.

See also

Related Research Articles

<i>Popn Music</i> 1998 video game

Pop'n Music, commonly abbreviated as Pop'n, PM or PNM and stylized as pop'n music, is a music video game series in the Bemani series made by Konami. The games are known for their bright colors, upbeat songs, and cute cartoon character graphics. Originally released in 1998, the series has had 22 home releases in Japan as well as 30 mainline arcade versions.

<i>Tag Team Wrestling</i> 1983 arcade video game

Tag Team Wrestling, known as The Big Pro Wrestling! in Japan, is a wrestling arcade video game developed by Technōs Japan and released in 1983. The arcade version was published by Data East both in Japan and North America, but only the North American version mentions the name Data East in-game. It was ported to the Apple II, Commodore 64, IBM PC, and the Famicom/NES.

<i>Dragon Ball Z: Budokai 3</i> 2004 video game

Dragon Ball Z: Budokai 3, released as Dragon Ball Z3 in Japan, is a video game based on the popular anime series Dragon Ball Z and was developed by Dimps for the PlayStation 2. The game was published by Atari in North America and Australia, and Bandai in Europe and Japan. It was released on November 16, 2004 in North America through standard release and a Limited Edition release, which included a DVD featuring behind-the-scenes looks on the game's development. Europe soon saw a release on December 3, 2004. In Fall 2005, Europe obtained a new edition which included character models not available in the North American release as well as a few items and the ability to switch the voices over to Japanese. Japan later saw a release from Bandai on February 10, 2005 and also included the extras that the North American release did not have. Soon after, the Greatest Hits version in North America contained the extra features, including the ability to play with the Japanese voices.

<i>International Superstar Soccer Deluxe</i> 1995 video game

International Superstar Soccer Deluxe, known as Jikkyou World Soccer 2: Fighting Eleven in Japan and also known as ISS Deluxe, is a football video game and the sequel to International Superstar Soccer developed and published by Konami. The Deluxe version was published first to the SNES in 1995, then the Mega Drive in 1996 and finally the PlayStation in 1997.

<i>Bad News Baseball</i> 1989 video game

Bad News Baseball, originally released as Gekitō!! Stadium in Japan, is a baseball game released by Tecmo for the Japanese Family Computer in 1989, and North America in 1990 for the NES. The goal for players is to defeat every other team in the game. Gameplay can continue indefinitely until this occurs.

<i>Bomberman Hardball</i> 2004 video game

Bomberman Hardball is a video game for the PlayStation 2 which takes a departure from the previous games in the Bomberman series, and throws in sports games along with the traditional battle mode.

<i>Ring King</i> 1985 boxing video game

Ring King, known as King of Boxer in Japan and Europe, is an arcade boxing game developed by Woodplace. It was published in 1985 by Woodplace in Japan and Europe, and by Data East in North America.

<i>Super Bomberman</i> 1993 video game

Super Bomberman is an action, maze game, part of the Bomberman series, released for the Super NES in 1993. It is the first in the series to be released in Europe keeping the Bomberman title instead of being called Dynablaster or Eric and the Floaters.

<i>Super Bomberman 4</i> 1996 video game

Super Bomberman 4 is a 1 or 2 player action-party video game, developed by Produce and published by Hudson Soft for the Super Famicom, released on April 26, 1996, in Japan. Part of the Bomberman franchise, it is the fourth installment of the Super Bomberman series.

<i>Kwirk</i> 1989 video game

Kwirk, known in Japan as Puzzle Boy, is a puzzle video game developed and published by Atlus in Japan on November 24, 1989, for the Game Boy. The game was later published in North America in March 1990 by Acclaim Entertainment.

<i>Bomberman 93</i> 1992 video game

Bomberman '93 is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman World as part of a compilation disc titled Bomberman Collection. The game was re-released for the Virtual Console, with full multiplayer capability intact, for Wii on November 21, 2006 in North America, December 8, 2006 in Europe, and July 6, 2007 in Australia. The game was re-released for the Wii U on December 28, 2016 in Japan, November 30, 2017 in North America and December 14, 2017 in Europe. Bomberman '93 later spawned a sequel titled Bomberman '94.

<i>OLeary Manager 2000</i> 2000 video game

O'Leary Manager 2000 is a football player-manager game developed by LiveMedia and published by Ubi Soft released in 2000 for the Game Boy Color. The player can choose whether they want to focus on the management side of football, play the matches themselves on the game's 2D match engine, or combine the two features for a more in-depth experience. It is endorsed by Irish football manager David O'Leary, who was managing English Premier League side Leeds United at the time of the game's release. The game was released as Guy Roux Manager 2000 in France, DSF Fußball Manager in Germany, Co Adriaanse Football Manager in the Netherlands and Barça Manager 2000 in Spain.

<i>International Superstar Soccer</i> (video game) 1994 video game

International Superstar Soccer, known as Jikkyō World Soccer Perfect Eleven in Japan, is a football video game developed by Konami for the Super Nintendo Entertainment System. It is the first title in the International Superstar Soccer (ISS) series of sports video games. The game sold over 500,000 copies.

<i>The Ignition Factor</i> 1994 SNES video game

The Ignition Factor, known in Japan as Fire Fighting (ファイヤー・ファイティング), is a video game for the Super Nintendo Entertainment System published by Jaleco. The game features firefighters in realistic situations saving civilians in burning buildings, mining incidents, and industrial accidents. It was released on the Wii Virtual Console in Japan on March 1, 2011, in the PAL region on April 29, 2011, and in North America on August 25, 2011, as well as Nintendo Switch Online on December 18, 2020.

<i>Arnold Palmer Tournament Golf</i> 1989 golf video game

Arnold Palmer Tournament Golf is a golf video game for the Sega Mega Drive/Genesis.

<i>Super Formation Soccer 95: della Serie A</i> 1995 video game

Super Formation Soccer '95: della Serie A is an official licensed football video game that featured all clubs and footballers from the Italian Serie A and was released exclusively in Japan in 1995. It was licensed by Italian Football League and AIC. The game is based on the original video game Super Formation Soccer.

<i>F-Zero: GP Legend</i> 2004 racing video game

F-Zero: GP Legend is a futuristic racing video game for the Game Boy Advance handheld. Developed by Suzak Inc., it was released in Japan in 2003 and in Europe and North America in 2004.

<i>Tetris Friends</i> 2009 video game

Tetris Friends was an online Tetris game developed by Tetris Online, Inc. Registered users were able to compare their scores with their friends and with the entire community. It was the only official Flash implementation of Tetris made by the Tetris company itself. At the time, it was also the only official Tetris platform that had advertisements play before a match. Tetris Friends had over a million registered users.

<i>J.League Jikkyou Winning Eleven</i> 1995 video game

J-League Jikkyō Winning Eleven is a 1995 Japan-exclusive soccer simulation video game, which was developed and published by Konami for the PlayStation. It's an official J-League licensed game.

<i>Boxyboy</i> 1990 video game

Boxyboy, Sōkoban World in Japan, is a puzzle video game released for the Turbografx-16 home video game console, published by NEC in 1990. This game is an adaptation of Sokoban, released on several home computers in the United States and Japan in the 1980s, including the NEC PC-8801 and IBM-PC and compatibles. In this game, the player must push crates or boxes around a warehouse, trying to get them to the proper storage location.

References

  1. Westone at Game Developer Research Institute
  2. 1 2 3 Power Eleven at GameFAQs
  3. Power Eleven (Japanese Virtual Console) Archived 2010-01-05 at the Wayback Machine at vc-pce.com (in Japanese)
  4. Power Eleven at Wazap!