Rat Attack!

Last updated
Rat Attack!
Ratattack.jpg
North American Nintendo 64 box art
Developer(s) Pure Entertainment
Publisher(s) Mindscape
Composer(s) Andrew Melvin, Harry Holmwood, Allister Brimble
Platform(s) Nintendo 64, PlayStation, Microsoft Windows
ReleasePlayStation
  • NA: 28 September 1999 [1]
  • EU: 15 October 1999
Nintendo 64
Windows
  • UK: July 2007
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Rat Attack! is an arcade-style puzzle game for the Nintendo 64 and PlayStation. It was first released on the PlayStation in 1999, and later on the Nintendo 64 in 2000 (the latter console version originally had a slated May 1999 release date in Europe before it was delayed [4] ); it was later ported to Microsoft Windows in July 2007 in the UK. Its theme is about a group of 'Scratch Cats' stopping an invasion of 'evil mutant space rats'. It received mixed reviews after its several years in development. [3] The game was slightly altered for its Nintendo 64 release, switching out one of the characters and changing a series of levels. [4]

Contents

Story

A pair of lab rats, Washington and Jefferson, were sent into space aboard a rocket in an experiment. However, after some incident in space, the rats had been mutated and gained super-intelligence. Over forty years on, they have returned to earth and immediately commenced with plans for world domination, amassing a huge army of rats with instructions to destroy everything in sight.

The felines of the world band together to combat this menace forming a group called the 'Scratch Cats'. Headed by cat genius Professor Rex Julius, they fight off these rats with several of his inventions which eliminate the rats in a humane way.

Professor Rex Julius sent his special agent Pearl to investigate, but Washington and Jefferson managed to capture her, imprisoning her within a laser cage guarded by giant robots.

They go from location to location, cleaning up the rats. Along the way, they meet another mysterious cat in the clutches of King Scarab, known as Banubis in the original PlayStation version, and Atomicat in the Nintendo 64 port.

At the end of the game with all the areas saved from the ravaging rat army, the Scratch Cats manage to defeat Washington and Jefferson in a showdown in their space base. However, after the duo manage to escape their defeat, Julius afterwards revealing that they also taken King Scarab with them.

Gameplay

Top: PlayStation version, showing Banubis in the "Factory" area.
Bottom: Nintendo 64 version, showing Atomicat in the "Temple" area. Both locations in the same room only items and the room's textures are different. RatAttackOnPS,N64.png
Top: PlayStation version, showing Banubis in the "Factory" area.
Bottom: Nintendo 64 version, showing Atomicat in the "Temple" area. Both locations in the same room only items and the room's textures are different.

In single-player mode a single Scratch Cat enters a room, from its walls pours an endless supply of rats. The player must catch and eliminate a certain number of these before a door will appear taking them to the next room. Each area has several rooms, in its particular theme.

The object of the game is to clear each level of the allotted number of rats and continue on to the next room. The player uses a loop-like lasso called an 'Eraticator' to catch the rats. With them trapped the player then must take the rats to the 'Destructor Pad', located in each of the rat-filled rooms, to dispose of them. If the player is bumped by a rat or other damaging item in the room, the rats can escape the trap until they've been eliminated by the 'Destructor'.

At the end of each level, the player receives bonuses reflecting how well they had done. Such as receiving "Damage Bonuses" for how much the room got damaged (the less damage, the higher points), time bonuses (the less time taken, the higher the bonus), and perfect bonuses (if none of the items in the room got destroyed, the player obtains these points.)

In most of the rooms, various power-ups will occasionally appear to help the player, they can also be found in treasure chests, which require eliminating a certain number of rats at the same time. These power-ups allow such things as, some of the damage done by the rats to be reversed, allowing the player to avoid taking damage for a short time or get back one energy that they lost. Other effects are making the player able to grow large and stomp on the rats, to run much faster, or make the lasso bigger. There is also bate to attract the rats to one location. Besides these power-ups, there are also power-downs, that are released by the rats when they destroy a box or other things. Resulting in the players controls being reversed, rats being ejected out of their trap, or slowing down, and other such features.

Later gameplay also introduces things like switches, fans, laser beams, and teleporters. Thus, adding puzzle elements to the game. Requiring the player to figure out how to use the various devices before the items in the room get destroyed.

The rats themselves can hurt the player if they touch them. They can also jump out the lasso if not stunned by a claw swipe or other type of attack. They can climb up large walls, and be duplicated by a 'Rat Copier'. A special white rat is in several rooms, these have the purpose of only getting to a Mutation Pad and then transforming into a monstrous rat that hunts down the player.

At the end of each area, there is a boss that the player must defeat. However, the Scratch Cats can't harm the bosses directly. The player must figure out how to harm the boss, in most cases by using their attack against them.

In multiplayer mode the gameplay is almost identical, but with a few additions such as a 'Gold Rat' worth more points, and a few additional power-ups/downs. The players can also choose a special mode which allows them to go after rats of their own color.

Characters

Each cat has different abilities when the game starts, as well as their own special attack which can be used if they get a certain number of 'Cat Coins'. The Scratch Cats are made up of the following members: [5]

Development

The game was developed by Pure Entertainment, a company founded in April 1996. [6] The title took several years to be fully developed. [3] During this time it was given different temporary names such as "Rat", "Cats & Rats", before finally settling on Rat Attack. [7] While the game was still in development, early versions of the game were sent to news media resulting in early development screenshots, of levels not included in the game. [8] [9]

A series of six animated Flash videos were also produced, each telling the story of one of the 'Scratch Cats'. [5] Then shortly before its release another early development version of the game was released as a demo for Official UK PlayStation Magazine . [10]

Reception

The Nintendo 64 version received mixed reviews, while the PlayStation version received unfavourable reviews, according to the review aggregation website GameRankings. [11] [12] N64 Magazine said that the N64 version was a "Simple, well executed puzzle-em-up, with cats trying to catch rats." [22] Fran Mirabella III of IGN described the gameplay and premise of catching rats and disposing of them as being similar to Ghostbusters . Mirabella compared the camera view of the game has to a yo-yo, in that "the camera hangs overhead bobbing and swinging about." Mirabella also criticized the games music short music clips for each level, saying: "The composers must have literally created about 25 seconds of MIDI audio and looped it." The graphics were described as "character models suck badly", and "Even the title screen has a horrible eye-burning font and sloppy art." [3] Nintendo Power gave the European import a mixed review while the U.S. version was still in development. [23]

In a review for AllGame , Span Bennet examined the PlayStation version with more affection saying, "The '50s decor and vivid color give Rat Attack a unique look that only adds to its appeal", concluding that, "It is a game with a unique look and feel, coupled with sound and playability that are top notch." Jeff Gerstmann of GameSpot summed up the game with the following: "Rat Attack is an extremely forgettable title that isn't worth a first look, let alone a second one." [20] GamePro said of the same PlayStation version, "The game's elementary nature makes it easy to learn but will probably leave older gamers cold, unless they get hooked on the multiplayer mode. But if you like the arcade machines of yore, nibble on Rat Attack." [24] [lower-alpha 1]

Notes

  1. GamePro gave the PlayStation version all 3.5/5 scores for graphics, sound, control, and fun factor.

Related Research Articles

<i>Vigilante 8</i> 1998 video game

Vigilante 8 is a vehicular combat video game developed by Luxoflux and published by Activision for PlayStation, Nintendo 64, and Game Boy Color. Although officially it has no connection to the Interstate '76 series, it features several of its themes.

<i>Vigilante 8: 2nd Offense</i> 1999 video game

Vigilante 8: 2nd Offense is a vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Dreamcast and Nintendo 64. It is the sequel to Vigilante 8.

<i>NBA Live 2000</i> 1999 basketball video game

NBA Live 2000 is the 2000 installment of the NBA Live video game series. The cover features Tim Duncan of the San Antonio Spurs. The game was developed by EA Sports and released in 1999. Don Poier is the play-by-play announcer with Reggie Theus on color commentary. The game features Michael Jordan in his first official appearance in the series. The PC version of the game introduced EA's "Face in the Game" feature, allowing players to use custom facial photographs on created players. It was also the final NBA Live game released for Nintendo 64. NBA Live 2000 is followed by NBA Live 2001. A cancelled Game Boy Color version was in development by Handheld Games for THQ, but it was scrapped during testing.

<i>Madden NFL 99</i> 1998 American football video game

Madden NFL 99 is a football video game released for the PlayStation, Nintendo 64 and Microsoft Windows. It is the first multiplatform Madden game to be fully 3D and polygonally based and is also the first game to feature Franchise mode. The game's commentary is by John Madden and Pat Summerall. The American version of the game features John Madden himself on the cover, while the European version uses Garrison Hearst instead. The game was the top-selling PlayStation sports video game in 1998 in North America, having sold 1.1 million copies on the PlayStation.

<i>Madden NFL 2000</i> 1999 American football video game

Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.

<i>NBA Live 99</i> 1998 basketball video game

NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.

<i>Ms. Pac-Man Maze Madness</i> 2000 video game

Ms. Pac-Man Maze Madness is a maze chase video game developed and published by Namco for the PlayStation in 2000. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>WWF Attitude</i> 1999 professional wrestling video game

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.

<i>Nagano Winter Olympics 98</i> 1997 video game

Nagano Winter Olympics '98, known in Japan as Hyper Olympics in Nagano, is a multi-event sports game from Konami. It is based on the 1998 Winter Olympics and features 10 Olympic events including skating, skiing, luge, bobsleigh, slalom, curling, halfpipe and snowboarding. The game is part of the Track & Field/Hyper Sports series and would be the last licensed Olympic video game released on a Nintendo home console until Mario & Sonic at the Olympic Games about nine years later.

<i>World Cup 98</i> (video game) 1998 video game

World Cup 98 is a football video game released in 1998 to coincide with that year's FIFA World Cup football tournament, developed by EA Canada and published by Electronic Arts under their EA Sports label. It is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 used a 3D engine, utilising DirectX for the PC version.

<i>Armorines: Project S.W.A.R.M.</i> 1999 video game

Armorines: Project S.W.A.R.M., known as Armorines in Europe, is a 1999 first-person shooter developed by Acclaim Studios London and released for the Nintendo 64, Game Boy Color and PlayStation. It is based on the Armorines comic book from Valiant Comics, which was bought by Acclaim Entertainment.

<i>CyberTiger</i> 1999 video game

CyberTiger is a 1999 golf video game featuring Tiger Woods, for PlayStation, Nintendo 64 and Game Boy Color. Woods is the main opponent and best-rated player in the game.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>Polaris SnoCross</i> 2000 video game

Polaris SnoCross is a snocross snowmobile racing game for Game Boy Color, PlayStation, Nintendo 64, and later Microsoft Windows. It was released in 2000. French publisher Wanadoo Edition released a budget version of the game for the PC in 2001, called SnowCross.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue! is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

<i>Knockout Kings 2000</i> 1999 fighting video game

Knockout Kings 2000 is a video game developed by Black Ops Entertainment and published by EA Sports for Nintendo 64, PlayStation, and Game Boy Color in 1999.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

References

  1. GameSpot staff (28 September 1999). "Mindscape Ships Rat Attack". GameSpot . Fandom. Archived from the original on 3 February 2000. Retrieved 25 September 2023.
  2. Fuska staff. "Rat Attack (N64)". Fuska.nu (in Norwegian). Archived from the original on 8 April 2023. Retrieved 25 September 2023.
  3. 1 2 3 4 5 Fran Mirabella III (13 September 2000). "Rat Attack (N64)". IGN . Ziff Davis. Archived from the original on 11 April 2023. Retrieved 25 September 2023.
  4. 1 2 "Rat Attack (Preview)". Nintendo Official Magazine . No. 78. EMAP. March 1999. p. 90. Retrieved 25 September 2023.
  5. 1 2 "Episode 1: Bob Cat's Story". Rat Attack. Sony Computer Entertainment Europe. Archived from the original on 4 November 2001. Retrieved 25 September 2023.
  6. "Intro". pure-ent.co.uk. Archived from the original on January 21, 2001. Retrieved January 27, 2024.
  7. IGN staff (26 March 1998). "Mindscape Gives Rats a Name". IGN. Ziff Davis. Archived from the original on 10 April 2023. Retrieved 25 September 2023.
  8. "Rat Attack Image 11". IGN. Ziff Davis. Archived from the original on 21 December 2016. Retrieved 9 June 2012.
  9. "Rat Attack Image 18". IGN. Ziff Davis. Archived from the original on 21 December 2016. Retrieved 9 June 2012.
  10. "Rat Attack! (Demo)". Official UK PlayStation Magazine . No. 49. Future Publishing. September 1999.
  11. 1 2 "Rat Attack! for Nintendo 64". GameRankings . CBS Interactive. Archived from the original on 12 May 2019. Retrieved 25 September 2023.
  12. 1 2 "Rat Attack! for PlayStation". GameRankings. CBS Interactive. Archived from the original on 1 May 2019. Retrieved 25 September 2023.
  13. Span Bennet. "Rat Attack! (PS) - Review". AllGame. All Media Network. Archived from the original on 16 November 2014.
  14. Peyton Gaudiosi (15 October 1999). "Rat Attack (PS)". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 25 September 2023.
  15. Dean Scott (December 1999). "Rat Attack (PS)" (PDF). Computer and Video Games . No. 217. EMAP. p. 72. Archived (PDF) from the original on 15 May 2023. Retrieved 25 September 2023.
  16. "Rat Attack (PS)" (PDF). Electronic Gaming Monthly . No. 125. Ziff Davis. December 1999. Archived (PDF) from the original on 22 August 2023. Retrieved 25 September 2023.
  17. Shaun Conlin (1 December 1999). "Rat Attack (PSX)". The Electric Playground . Greedy Productions Ltd. Archived from the original on 29 April 2005. Retrieved 25 September 2023.
  18. Matt Helgeson (November 1999). "Rat Attack (PS)". Game Informer . No. 79. FuncoLand. Archived from the original on 31 May 2000. Retrieved 25 September 2023.
  19. Brian (October 1999). "Rat Attack Review (PS)". GameRevolution . CraveOnline. Archived from the original on 3 February 2004. Retrieved 25 September 2023.
  20. 1 2 Jeff Gerstmann (25 October 1999). "Rat Attack Review (PS)". GameSpot. Fandom. Archived from the original on 4 January 2005. Retrieved 25 September 2023.
  21. Max Everingham (3 September 1999). "Rat Attack (PS)". IGN. Ziff Davis. Archived from the original on 12 April 2023. Retrieved 25 September 2023.
  22. 1 2 "Rat Attack". N64 Magazine . No. 48. Future Publishing. December 2000. p. 102. Archived from the original on 6 April 2023. Retrieved 25 September 2023.
  23. 1 2 "Rat Attack [EU Import]". Nintendo Power . Vol. 131. Nintendo of America. April 2000. p. 130. Archived from the original on 25 September 2023. Retrieved 25 September 2023.
  24. Bad Hare (December 1999). "Rat Attack! (PS)". GamePro . No. 135. IDG. p. 174. Retrieved 25 September 2023.