Rat Attack!

Last updated
Rat Attack!
Ratattack.jpg
North American Nintendo 64 box art
Developer(s) Pure Entertainment
Publisher(s) Mindscape
Composer(s) Andrew Melvin, Harry Holmwood, Allister Brimble
Platform(s) Nintendo 64, PlayStation, Microsoft Windows
ReleasePlayStation
  • NA: 28 September 1999 [1]
  • EU: 15 October 1999
Nintendo 64
Windows
  • UK: July 2007
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Rat Attack! is an arcade-style puzzle game for the Nintendo 64 and PlayStation. It was first released on the PlayStation in 1999, and later on the Nintendo 64 in 2000 (the latter console version originally had a slated May 1999 release date in Europe before it was delayed [4] ); it was later ported to Microsoft Windows in July 2007 in the UK. Its theme is about a group of 'Scratch Cats' stopping an invasion of 'evil mutant space rats'. It received mixed reviews after its several years in development. [3] The game was slightly altered for its Nintendo 64 release, switching out one of the characters and changing a series of levels. [4]

Contents

Story

A pair of lab rats, Washington and Jefferson, were sent into space aboard a rocket in an experiment. However, after some incident in space, the rats had been mutated and gained super-intelligence. Over forty years on, they have returned to earth and immediately commenced with plans for world domination, amassing a huge army of rats with instructions to destroy everything in sight.

The felines of the world band together to combat this menace forming a group called the 'Scratch Cats'. Headed by cat genius Professor Rex Julius, they fight off these rats with several of his inventions which eliminate the rats in a humane way.

Professor Rex Julius sent his special agent Pearl to investigate, but Washington and Jefferson managed to capture her, imprisoning her within a laser cage guarded by giant robots.

They go from location to location, cleaning up the rats. Along the way, they meet another mysterious cat in the clutches of King Scarab, known as Banubis in the original PlayStation version, and Atomicat in the Nintendo 64 port.

At the end of the game with all the areas saved from the ravaging rat army, the Scratch Cats manage to defeat Washington and Jefferson in a showdown in their space base. However, after the duo manage to escape their defeat, Julius afterwards revealing that they also taken King Scarab with them.

Gameplay

Top: PlayStation version, showing Banubis in the "Factory" area.
Bottom: Nintendo 64 version, showing Atomicat in the "Temple" area. Both locations in the same room only items and the room's textures are different. RatAttackOnPS,N64.png
Top: PlayStation version, showing Banubis in the "Factory" area.
Bottom: Nintendo 64 version, showing Atomicat in the "Temple" area. Both locations in the same room only items and the room's textures are different.

In single-player mode a single Scratch Cat enters a room, from its walls pours an endless supply of rats. The player must catch and eliminate a certain number of these before a door will appear taking them to the next room. Each area has several rooms, in its particular theme.

The object of the game is to clear each level of the allotted number of rats and continue on to the next room. The player uses a loop-like lasso called an 'Eraticator' to catch the rats. With them trapped the player then must take the rats to the 'Destructor Pad', located in each of the rat-filled rooms, to dispose of them. If the player is bumped by a rat or other damaging item in the room, the rats can escape the trap until they've been eliminated by the 'Destructor'.

At the end of each level, the player receives bonuses reflecting how well they had done. Such as receiving "Damage Bonuses" for how much the room got damaged (the less damage, the higher points), time bonuses (the less time taken, the higher the bonus), and perfect bonuses (if none of the items in the room got destroyed, the player obtains these points.)

In most of the rooms, various power-ups will occasionally appear to help the player, they can also be found in treasure chests, which require eliminating a certain number of rats at the same time. These power-ups allow such things as, some of the damage done by the rats to be reversed, allowing the player to avoid taking damage for a short time or get back one energy that they lost. Other effects are making the player able to grow large and stomp on the rats, to run much faster, or make the lasso bigger. There is also bate to attract the rats to one location. Besides these power-ups, there are also power-downs, that are released by the rats when they destroy a box or other things. Resulting in the players controls being reversed, rats being ejected out of their trap, or slowing down, and other such features.

Later gameplay also introduces things like switches, fans, laser beams, and teleporters. Thus, adding puzzle elements to the game. Requiring the player to figure out how to use the various devices before the items in the room get destroyed.

The rats themselves can hurt the player if they touch them. They can also jump out the lasso if not stunned by a claw swipe or other type of attack. They can climb up large walls, and be duplicated by a 'Rat Copier'. A special white rat is in several rooms, these have the purpose of only getting to a Mutation Pad and then transforming into a monstrous rat that hunts down the player.

At the end of each area, there is a boss that the player must defeat. However, the Scratch Cats can't harm the bosses directly. The player must figure out how to harm the boss, in most cases by using their attack against them.

In multiplayer mode the gameplay is almost identical, but with a few additions such as a 'Gold Rat' worth more points, and a few additional power-ups/downs. The players can also choose a special mode which allows them to go after rats of their own color.

Characters

Each cat has different abilities when the game starts, as well as their own special attack which can be used if they get a certain number of 'Cat Coins'. The Scratch Cats are made up of the following members: [5]

Development

The game was developed by Pure Entertainment, a company founded in April 1996. [6] The title took several years to be fully developed. [3] During this time it was given different temporary names such as "Rat", "Cats & Rats", before finally settling on Rat Attack. [7] While the game was still in development, early versions of the game were sent to news media resulting in early development screenshots, of levels not included in the game. [8] [9]

A series of six animated Flash videos were also produced, each telling the story of one of the 'Scratch Cats'. [5] Then shortly before its release another early development version of the game was released as a demo for Official UK PlayStation Magazine . [10]

Reception

The Nintendo 64 version received mixed reviews, while the PlayStation version received unfavourable reviews, according to the review aggregation website GameRankings. [11] [12] N64 Magazine said that the N64 version was a "Simple, well executed puzzle-em-up, with cats trying to catch rats." [22] Fran Mirabella III of IGN described the gameplay and premise of catching rats and disposing of them as being similar to Ghostbusters . Mirabella compared the camera view of the game has to a yo-yo, in that "the camera hangs overhead bobbing and swinging about." Mirabella also criticized the games music short music clips for each level, saying: "The composers must have literally created about 25 seconds of MIDI audio and looped it." The graphics were described as "character models suck badly", and "Even the title screen has a horrible eye-burning font and sloppy art." [3] Nintendo Power gave the European import a mixed review while the U.S. version was still in development. [23]

In a review for AllGame , Span Bennet examined the PlayStation version with more affection saying, "The '50s decor and vivid color give Rat Attack a unique look that only adds to its appeal", concluding that, "It is a game with a unique look and feel, coupled with sound and playability that are top notch." Jeff Gerstmann of GameSpot summed up the game with the following: "Rat Attack is an extremely forgettable title that isn't worth a first look, let alone a second one." [20] GamePro said of the same PlayStation version, "The game's elementary nature makes it easy to learn but will probably leave older gamers cold, unless they get hooked on the multiplayer mode. But if you like the arcade machines of yore, nibble on Rat Attack." [24] [lower-alpha 1]

Notes

  1. GamePro gave the PlayStation version all 3.5/5 scores for graphics, sound, control, and fun factor.

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