Rowan's Battle of Britain | |
---|---|
Developer(s) | Rowan Software |
Publisher(s) | Empire Interactive |
Platform(s) | Windows |
Release | |
Genre(s) | Combat flight simulator |
Mode(s) | Single player, Multiplayer |
Rowan's Battle of Britain, sometimes known simply as Battle of Britain, [1] [2] is a World War II era combat flight simulation game set during the Battle of Britain in 1940.
The combat flight simulation has both RAF and opposing Luftwaffe forces featuring over 800 square miles (2,100 km2) of sky and hundreds of aircraft.
Aggregator | Score |
---|---|
Metacritic | 79/100 [3] |
Publication | Score |
---|---|
AllGame | [4] |
Computer Games Strategy Plus | [5] |
Computer Gaming World | [6] |
Eurogamer | 7/10 [2] |
GameSpot | 8.4/10 [7] |
GameStar | 73% [8] |
GameZone | 6.5/10 [9] |
IGN | 7.7/10 [10] |
Next Generation | [1] |
PC Gamer (US) | 80% [11] |
The game received "generally favourable reviews" according to the review aggregation website Metacritic. [3] Samuel Bass of NextGen said of the game, "Detailed, beautiful, and polished to the nth degree, this is the WWII sim we've all been wating for." [1]
The game was remade twice, first in 2005 as Battle of Britain II: Wings of Victory by Shockwave Productions, Inc., [12] [13] and again in 2007 as Air Battles: Sky Defender by Wild Hare Entertainment, a modified version of the above game with a more arcade-style gameplay. [14]
On end-of-support of the game, the source code of the game was released by Rowan Software under the "Empire Interactive License" in 2001. [15] Following the source code release a group from the game's community [16] took up the support and produced several unofficial patches until 2005. [17] [18]
Silent Hunter II is a 2001 World War II U-boat combat simulation published by Ubi Soft for PCs with Windows 95/98/ME.
Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.
Streets of SimCity is a racing and vehicular combat 3D computer game published by Maxis and Electronic Arts in November 1997. The game features the ability to visit any city created in SimCity 2000, as well as a network mode, allowing for players to play deathmatches with up to seven other players. It is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release.
IL-2 Sturmovik is a 2001 World War II combat flight simulator video game and is the first installment in the IL-2 Sturmovik series. The release focused on the air battles of the Eastern Front. It was named after the Soviet Ilyushin Il-2 ground-attack fighter, which played a prominent role in this theatre and is the single most produced military aircraft design to date. Along with its sequels, IL-2 Sturmovik is considered one of the leading World War II flight simulators.
Red Baron II is a video game for the PC, developed by Dynamix and published by Sierra On-Line. It is the follow-up to the flight simulation Red Baron, released in 1990. Red Baron II was released in December 1997. A patch was released in 1998 that added support for 3D acceleration and renamed the game to Red Baron 3D. Red Baron 3D was also released as a retail product.
Flight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft directed by real-time air traffic control. The game eschews the aerobatics focus of its predecessor, Flight Unlimited, in favor of general civilian aviation. As such, new physics code and an engine were developed, the former because the programmer of Flight Unlimited's computational fluid dynamics system, Seamus Blackley, had left the company.
Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was named after the Civilization series by Sid Meier; this game could not have "Civilization" in its title because the license to the Civilization name was lost.
Destroyer Command is a naval simulation released by Ubi Soft in 2002 and developed by the now-defunct Ultimation Inc.
Flying Corps is a 1997 World War I flight simulator developed by Rowan Software and published by Empire Interactive.
Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command and the second in the series of real-time space combat games, developed by Taldren, Inc. and published by Interplay. A stand-alone expansion pack was released in June 2001 titled Starfleet Command: Orion Pirates.
European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.
Star Wars: Starfighter is a 2001 action video game, developed and published by LucasArts, that takes place right before the Battle of Naboo. The player unites alongside three starfighter pilots and is allowed to take control of several different spacecraft to help stop the invasion that threatens Naboo.
Wings of Power is a set of two flight simulation video games released as add-ons to Microsoft Flight Simulator 2004. They add vintage historical military aircraft to the game. Wings of Power: WWII Heavy Bombers and Jets was released in 2004, and adds 50 missions with some historical missions from real military pilot logs from World War II. Wings of Power II: WWII Fighters, was released on June 27, 2006. It adds five aircraft: Bf 109, P-51 Mustang, Spitfire, P-47 Thunderbolt, and A6M "Zero".
Battle of Britain II: Wings of Victory is a Windows-based World War II combat flight simulator created by Shockwave Productions and released in 2005. It is a remake of Rowan's Battle of Britain. A cut-down version without the campaign was released in 2007, titled Air Battles: Sky Defender.
MiG Alley is a combat flight simulation game, developed by Rowan Software for PCs with Windows, and was published by Empire Interactive in 1999.
Jane's World War II Fighters is the 1998 combat flight simulation video game. Set in the European theatre of operations during World War II, it is part of the Jane's Combat Simulations franchise. The game was considered a commercial failure, and contributed to the end of the Jane's Combat Simulations line.
SimCity Societies is a city-building simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity series. The gameplay is significantly different from previous SimCity titles, with a greater focus on social development. SimCity Societies was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.
IL-2 Sturmovik is a series of World War II combat flight simulation video games originally created in 2001 by Russian video game developer Maddox Games under the brand name 1C:Maddox Games, following its association with 1C Company. Maddox Games left 1C Company in 2011. Since 2012, 1C's new developers are 1C Game Studios and Team Fusion Simulations. Thus, 1C Company currently owns the IL-2 Sturmovik label and runs three different accumulated generations of IL-2 games.
Gunship! is a video game developed by the Hunt Valley studio at MicroProse and published by Hasbro Interactive for Windows in 2000. It's the third game in the Gunship series following Gunship (1986) and Gunship 2000 (1991). Hasbro announced in late 1999 that it would discontinue the development of military simulations. Gunship! was the last game in that genre from MicroProse.
Bob Mitchell: What has prompted you to release the source code for MiG Alley and Battle of Britain? Dave Whiteside: Because we are no longer doing flight sims [after Empire took us over at the end of 2001], and we would not be able to publish any patches that were required [no money was allocated to this], rather than let MiG die and all the code sit doing nothing it was considered a good idea, a swan song, if you like, for Rowan [after 13 years in the flight sim market].