Runaway 2: The Dream of the Turtle

Last updated
Runaway 2: The Dream of the Turtle
Runaway 2 - The Dream of The Turtle Coverart.png
Developer(s) Pendulo Studios
Publisher(s) Focus Home Interactive, FX Interactive
Platform(s) Windows, Nintendo DS, Wii, iOS
Release
November 17, 2006
  • Windows
    • FRA: November 17, 2006
    • AU: December 6, 2006
    • EU: March 9, 2007
    • NA: March 16, 2007
    • ESP: March, 2007
    Nintendo DS
    • EU: November 14, 2007
    • AU: September 25, 2008
    Wii
    • FRA: November 26, 2009
    • ESP: March 25, 2010
    iOS
    • WW: October 17, 2013 (Part 1)
    • WW: October 31, 2013 (Part 2)
Genre(s) Adventure
Mode(s) Single-player

Runaway 2: The Dream of the Turtle is a 2006 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. The sequel to Runaway: A Road Adventure , it follows protagonists Brian Basco and Gina Timmins as their vacation in Hawaii goes awry, sweeping up the two of them into a secret project by the United States military. The player controls Brian and explores the game world while collecting items, solving puzzles and interacting with non-player characters.

Contents

The game had begun preproduction at Pendulo Studios by early 2003. Runaway was a commercial hit for the company and saved it from bankruptcy, and Pendulo rehired much of its lost staff for the sequel. New employee Josué Monchan wrote the game in collaboration with project lead Ramón Hernáez. The project's scope grew ambitious and it was beset by numerous delays. It first launched in France in fall 2006. Originally a computer game, Runaway 2 was later ported to iOS, [1] the Nintendo DS and the Wii.

Runaway 2 received mixed reviews upon release, the worst for a Pendulo title at the time. Monchan later called it the studio's worst-ever game, and said that the team heavily revised its development process for the third Runaway game, Runaway: A Twist of Fate (2009).

Gameplay

Runaway 2: The Dream of the Turtle is a graphic adventure game controlled with a point-and-click interface.

Plot

Runaway 2: The Dream of the Turtle picks up after Runaway: A Road Adventure , as protagonists Brian Basco and Gina Timmins go on the run with $20 million. Much of Runaway 2 takes place in flashback sequences, narrated by Brian via instant messages to his hacker friend Sushi Douglas. The story begins when Brian and Gina's vacation in Hawaii goes awry: during a plane ride, their pilot experiences health problems over Mala Island. Brian pushes Gina out of the plane with the only parachute and then crash lands in the island's jungles. A sniper seemingly shoots Gina with a tranquilizer dart as she falls; her parachute sinks into a lake. Brian awakens aboard the plane and finds that the pilot has vanished. Exiting the jungle, Brian stumbles across an American military camp near the lake in which Gina had landed. He meets with the soldiers' leader, Colonel Kordsmeier, who refuses to provide information about the parachute or the military's presence.

Brian investigates Mala Island for clues. Most of the civilian population has been evacuated by the military, but a few remain: Lokelani, a barmaid and former theatrical makeup artist; surfers Knife and Kai; and Joshua, a man who claims to have returned from an alien abduction to the planet Trantor. Brian also meets a soldier named Zachariah O'Connor who—believing Brian to be an undercover superior—reveals his assignment to escort an Afro-French scientist named Pignon to Kordsmeier's camp. Lokelani and Brian have sex, after which she uses her skills with makeup to disguise him as Pignon. Brian's disguise fools both O'Connor and Kordsmeier, and he is taken to a secured Tiki temple to activate a device called the A.M.E.B.A. Unable to look for Gina because of the military presence, Brian inspects the A.M.E.B.A. and learns that it is a teleportation device. At the same time, Brian finds a secret chamber guarded by special operatives under the command of a ruthless woman named Tarantula. He eavesdrops on Kordsmeier and Tarantula, discovering that the two are collaborators and that they have finally seen through his disguise. Brian uses the A.M.E.B.A. to reach the beaches of Mala Island and meet with Joshua, who claims that the Trantorians are behind the teleportation technology.

Brian and Joshua flee in a motorboat: Joshua believes that he is on a mission from the Trantorians, and must speak with a reclusive scientist named Professor Simon in Alaska. Outside the professor's walled compound, Joshua eats poisonous berries and forgets the password to enter. Brian searches the area and meets bear specialist Ben Wazowski and the violent, condescending Archibald. With help from the two men, he prepares a dish of sushi that counteracts the berries and restores Joshua's memory. Brian and Joshua meet with Professor Simon, who explains that the Trantorians are a scientifically advanced alien race that communicates via telepathy. Kordsmeier seeks to use their technology as a weapon. To force the aliens into complying, Kordsmeier is holding hostage a substance called Trantonite, to which the Trantorians have a special bond. Brian learns that a cache of Trantonite hidden in Palenque—left behind when aliens contacted mankind in antiquity—could ease Kordsmeier's leverage over the Trantorians. Tarantula and her men arrive to assassinate Professor Simon on Kordsmeier's orders, but Brian and Joshua escape, leaving the scientist behind. Brian's instant-message conversation with Sushi is cut short by Tarantula's attack.

After he escapes, Brian wakes up on Sushi's yacht with no memory of his arrival, as a side-effect of party drugs given to him by Sushi's friend Rutger. He learns that Sushi had gone to Palenque while he was unconscious, only to find that the Trantonite had been stolen centuries before by a pirate named Malantùnez, who had subsequently disappeared. Sushi and her friends help Brian locate Malantùnez's shipwreck and dive for the Trantonite, but he is knocked unconscious by a falling timber underwater. He dreams that he is a captive named "Brushian" aboard Malantùnez's ship. Characters from throughout the game and Runaway: A Road Adventure appear in new guises, and Brian eventually locates the Trantonite. After waking up on Sushi's yacht, rescued by a crewmember, Brian knows the Trantonite's location and obtains it on his next dive. The crew prepares to return to Mala Island, deliver the Trantonite to the Trantorians and rescue Gina. Having survived Tarantula's attack, Professor Simon reappears and promises to help. The game ends on a cliffhanger as the crew approaches Mala Island.

Development

Following the international launch of Runaway: A Road Adventure , Pendulo Studios began to plan a sequel. [2] The team had spent a year in a legal battle for Runaway's rights with Dinamic Multimedia, its bankrupt publisher, [3] [4] during which Pendulo had laid off almost its entire staff. [4] After procuring the rights in mid-2002, [3] the team had launched Runaway worldwide to great success, [5] and Pendulo's Rafael Latiegui said that the team "wanted to immediately get [into] a video game" again. He noted that a sequel was the "quickest way" because of the groundwork already laid: [2] Runaway had not been developed with a sequel in mind, but a large number of unused ideas nevertheless remained after the first game's release. [6] In January 2003, PC Games reported that Runaway 2 was under consideration and had been partly storyboarded, but that it was not yet greenlit. [7] According to Latiegui, Pendulo was waiting for the rest of the game's global returns before committing to a new title. [8] The first game's commercial performance, combined with the team's desire to explore Runaway further, ultimately became a key inspiration to greenlight a sequel. [4] [2]

Runaway 2 was first announced by DTP Entertainment in August 2003, at the Games Convention in Leipzig. [9] By that time, the game had passed the initial concepting phase and its plot was finished. [10] Runaway 2's subtitle was revealed as The Dream of the Turtle in October 2004. [11] For Runaway 2, Pendulo rehired the "vast majority" of those laid off due to the Dinamic turmoil, according to Rafael Latiegui. [4]

Discussing Brian's change in appearance and personality in Runaway 2, Latiegui said that the team intended him to lose control of his life following the events of Runaway. [12] [2] The team had considered early in the process that Brian might discover himself to be gay in Runaway 2, according to Ramón Hernáez, to create a situation "such that he does not really know who he is anymore." [13] Latiegui said of the final story in Runaway 2: "He very much tries to prove himself with his [new] look. He has gained a more realistic view of the world but, deep down, he is not a very commendable person. In the first game, Brian had a lot of principles and he lost a lot along the way." [12] Hinting in 2007 at the story of Runaway 2's potential sequel, Latiegui said that "we will probably soon see a Brian who may have changed too quickly and he doesn't feel comfortable with himself." [2]

Pendulo opted to use an upgraded version of the same game engine from the first title, [14] which had itself used an upgrade of the Hollywood Monsters engine. [15] The project was initially scheduled for late 2004. [9] Because of Runaway's high profits, Pendulo was able to put its own money into Runaway 2, [14] although most of the game's funding was derived from French investments. [16] The company held a contest to add the likeness of a player of Runaway to Runaway 2 as a character, resulting in Camille, based on a French fan. [17]

Runaway 2 underwent numerous delays, [18] [19] first to mid-2005 and then to late 2005, spring 2006 and September 2006. [20] [21] [22] [23] Discussing these setbacks at the time, Latiegui argued that it was "important for the quality of development" to take precedence over deadlines. [6] Runaway 2 received an international release roughly 8 months before its mid-2007 Spanish launch. [16]

Release and sales

On the week ending November 19, 2006, Runaway 2 debuted at #4 on France's GfK-SELL sales charts for computer games. [24] [25] It placed second and sixth the following two weeks, respectively, [26] [27] before exiting the top 10 from December 4 through December 17. [28] [29] However, the game returned to #9 on the charts during the week ending December 24. [30] Combined sales of Runaway 2 and its predecessor had reached 250,000 units in France alone by April 2009. [31]

Runaway 2's computer version received a "Gold" certification from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for sales of at least 40,000 units in Spain. [32]

Worldwide, Runaway 2 and its predecessor together sold one million copies by April 2009. [31] According to ABC , the Runaway series as a whole—including Runaway: A Twist of Fate —had risen to 1.5 million units sold worldwide by March 2010. [33]

Reception

Runaway 2's original computer release received "mixed or average reviews", according to the review aggregation website Metacritic. [34] Josué Monchan of Pendulo Studios noted that the game was widely disliked by reviewers. [45]

Ports

Like its computer version, Runaway 2's ports received "mixed or average" reviews, according to Metacritic. [46] [47] [48]

Legacy

In retrospect, Pendulo's Josué Monchan called Runaway 2 "a horrible game" and "the biggest shit we've ever made". [45] He cited his own dialogue writing as a key flaw, as "comedy is rhythm and [he] had no rhythm." In 2019, Monchan stated that he still occasionally returned to Runaway 2's dialogue to learn from his mistakes. [53] He noted that the entire team learned from Runaway 2's poor reception to take feedback into greater consideration for its future titles, which influenced the design of the next Runaway entry. [45] A third Runaway had been considered during Runaway 2's creation, [6] and Pendulo unofficially confirmed that it was under development in November 2006. [54] [55] It received an official announcement at Games Convention in August 2007; certain outlets initially reported that Runaway 3 would be set in Japan and would take place immediately after its predecessor. [56] The game was first shown in February 2008 at the Game Developers Conference, where its name was revealed as Runaway: A Twist of Fate . [57] Pendulo and publisher Focus Home Interactive hoped to attract series newcomers with the numberless title, and Jeux Video reported that the game was "not the direct follow-up" to Runaway 2, but a relatively standalone project. [58] Monchan said that Pendulo "rethought everything" about adventure game development as it created the game, in hopes of avoiding the mistakes of Runaway 2. [45]

A new engine was adopted for A Twist of Fate that offered improved graphics, [59] [60] although the game retained a pre-rendered 2D visual style. [61] A Twist of Fate tells the story of Brian's attempt to escape from an insane asylum, where he is detained due to a murder accusation against him. Unlike the first two Runaway entries, the game features Gina as a playable character alongside Brian. [62] A Twist of Fate was first released internationally in November 2009; [63] its Spanish version, again delayed, launched in early 2010. [62]

Pendulo opted to temporarily retire the Runaway franchise after A Twist of Fate, although the team retained ideas for potential sequels. Latiegui explained in 2011, "After almost a decade with the saga, we needed a break." [64] The team reported that it was particularly tired of Brian as a character. [65] [66] Nevertheless, Pendulo undertook a new Runaway title the following year, under the name Hidden Runaway . [67] Unlike Pendulo's earlier work, Hidden Runaway is a hidden object game aimed at casual players. [66] The game was released for iOS devices in October 2012. [68]

See also

Related Research Articles

<i>Runaway: A Road Adventure</i> 2001 video game

Runaway: A Road Adventure is a 2001 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. It follows the story of Brian Basco, an American college student on the run after he unwittingly saves a murder witness named Gina Timmins from assassination by the New York Mafia. Searching for clues about a mysterious crucifix linked to the murder, Brian and Gina embark on a cross-country journey through the United States while pursued by two Mafia hitmen. The player assumes the role of Brian and explores the game world while collecting items, solving puzzles and conversing with non-player characters.

<i>Ankh: Heart of Osiris</i> 2006 video game

Ankh: Heart of Osiris is the second game in the Ankh series of video games. The game was released in Germany on October 30, 2006, in France on November 17, and in the United Kingdom on May 18, 2007. The development team originally considered to make the game as an expansion pack to Ankh, but was later developed as a pseudo-sequel to the first game.

<i>Jack Keane</i> (video game) 2007 video game

Jack Keane is a 2007 point-and-click adventure game developed by Deck13 Interactive, published by 10tacle Studios, and digitally distributed by Legacy Interactive. Jack Keane is an adventure game in the spirit of Monkey Island, with references to well-known computer games and classic films. Players assume the role of a hapless, swashbuckling adventurer and accompany him in his travels across 15 locations throughout London, Cape Town, and Tooth Island. The game contains various humorous references, e.g. regarding Indiana Jones, the Monkey Island adventure game series, the computer game Ankh, Star Wars, the TV series Lost and the Lord of the Rings films.

Pendulo Studios S.L. is a Madrid-based video game developer founded in 1993 by Ramón Hernáez, Felipe Gómez Pinilla, Rafael Latiegui and Miguel Angel Ramos. Since the company's 1994 debut project, Igor: Objective Uikokahonia, it has specialized in graphic adventure games. Pendulo first achieved mainstream prominence in Spain via Hollywood Monsters (1997), which met with critical and commercial success in the country but was never released beyond Southern Europe.

<i>So Blonde</i> 2008 video game

So Blonde, subtitled Lost in the Caribbean in Spanish and Blonde in Trouble in Russian and Polish, is a point-and-click adventure game released for Windows in 2008. Two spin-off games have been released: So Blonde: Back to the Island in 2010 and Captain Morgane and the Golden Turtle in 2012.

<i>Egypt III</i> 2004 video game

Egypt III, known as The Egyptian Prophecy in North America, is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game is the third and final game in the Egypt trilogy, following Egypt 1156 B.C. and Egypt II: The Heliopolis Prophecy. In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.

<i>Salammbo: Battle for Carthage</i> 2002 video game

Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.

<i>Hollywood Monsters</i> (video game) 1997 video game

Hollywood Monsters is a 1997 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. It takes place in an alternate-history 1950s, where the creatures from Golden Age monster movies are played by real monsters who lead otherwise normal lives. Controlling reporters Sue Bergman and Ron Ashman, the player seeks to unravel a mystery surrounding the murder of Frankenstein's monster. In the process, the player undertakes a globetrotting journey to locations like Transylvania and Egypt, while solving puzzles and interacting with characters such as Count Dracula, the Invisible Man and the Mummy.

<i>Runaway: A Twist of Fate</i> 2009 video game

Runaway: A Twist of Fate is a 2009 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It is the third entry in the Runaway franchise. The game follows series protagonists Brian Basco and Gina Timmins as they seek to clear Brian's name of a murder. Taking control of both characters, the player explores the game world, collects items, solves puzzles and converses with non-player characters.

<i>Ankh: Battle of the Gods</i> 2008 video game

Ankh: Battle of the Gods is a third-person adventure video game, released in 2007 for the Windows and Macintosh computers, developed by Deck13 and published by BHV Software. As with Ankh and Ankh: Heart of Osiris, Ankh: Battle of the Gods utilises a modified version of the Ogre 3D graphics engine.

<i>Igor: Objective Uikokahonia</i> 1994 video game

Igor: Objective Uikokahonia is a 1994 graphic adventure game developed by the Spanish company Pendulo Studios and published by DROsoft. The game tells the story of Igor Parker, a university student in love with a classmate named Laura Wright. Hoping to win her affection, Igor surmounts a series of obstacles in an effort to join her on a field trip to the island paradise of Uikokahonia. The player assumes the role of Igor and navigates the campus while collecting items, solving puzzles and conversing with non-player characters.

<i>The Next Big Thing</i> (video game) 2011 video game

The Next Big Thing is a 2011 comedy graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. The spiritual successor to Pendulo's Hollywood Monsters (1997), it takes place in an alternate-history 1940s Hollywood where real monsters portray themselves in monster movies. The game follows reporters Dan Murray and Liz Allaire as they uncover a conspiracy within the film industry. Assuming control of Dan and Liz, the player navigates the game world, converses with non-player characters and solves puzzles.

<i>Yesterday</i> (video game) 2012 video game

Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City.

<i>3 Skulls of the Toltecs</i> 1996 video game

3 Skulls of the Toltecs is a point-and-click graphic adventure game designed by Revistronic for IBM PC compatibles and published by Warner Interactive Europe in 1996. The game uses a 3rd-person perspective, inventory-based puzzle solving, and horizontally scrolling cartoon graphics. 3 Skulls of the Toltecs sold 200,000 copies throughout Europe and 25,000 copies in Spain.

<i>The Westerner</i> (video game) 2003 video game

The Westerner is a graphic adventure game developed by Revistronic. It was published in late 2003 in Spain by Planeta DeAgostini. In 2004, it was published worldwide, including in the US, where it was renamed Wanted: A Wild Western Adventure. Set in the Wild West, it is the sequel to 3 Skulls of the Toltecs. The game is in 3D, although it preserves the traditional point and click gameplay and comic style of LucasArts productions. In May 2016, Casual Brothers reintroduced the game on both iOS and Android. By March 2005, The Westerner had sold more than 200,000 units worldwide.

<i>Mortadelo y Filemón: Una Aventura de Cine</i> 2004 video game

Mortadelo y Filemón: Una Aventura de Cine is a 2000 adventure video game for Windows. It was re-released in Spain in November 2003, and in Germany in 2004 by Crimson Cow, and was developed by Spanish studio Alcachofa Soft. The game is in German, but was never localized to English. It is the third game in the Mort & Phil adventure game series, following El Sulfato Atómico (1998) by Alcachofa and La Máquina Meteoroloca (1999) by Vega Creaciones Multimedia.

<i>Yesterday Origins</i> 2016 video game

Yesterday Origins is a 2016 graphic adventure game developed by the Spanish company Pendulo Studios and published by Microïds. Both a prequel and a sequel to Pendulo's earlier Yesterday, the game follows protagonists John Yesterday and his girlfriend Pauline as they try to unravel the mystery of John's immortality. The player takes control of John and Pauline and explores the game world, solves puzzles, collects items and converses with non-player characters.

<i>Blacksad: Under the Skin</i> 2019 adventure video game

Blacksad: Under the Skin is a 2019 adventure game developed by Pendulo Studios and published by Microïds. The game is an adaptation of the Spanish comic series Blacksad by Juan Díaz Canales and Juanjo Guarnido. It follows John Blacksad as he investigates the suspicious death of a boxing club owner.

<i>Hidden Runaway</i> 2012 video game

Hidden Runaway is a 2012 hidden object game developed by the Spanish company Pendulo Studios and published by BulkyPix. It follows protagonists Brian Basco and Gina Timmins as they retell events from Runaway: A Road Adventure (2001) to a film producer interested in their life story. Along the way, the player plays minigames and searches for objects hidden in the game's environments. Hidden Runaway marked a departure for Pendulo, as it was the company's first casual game and first project outside the graphic adventure game genre.

<i>Alfred Hitchcock – Vertigo</i> 2021 video game

Alfred Hitchcock – Vertigo is an adventure video game developed by the Spanish company Pendulo Studios and published by Microids. It is loosely based on the films of Alfred Hitchcock, particularly Vertigo (1958). The story follows a man named Ed Miller, who enters therapy to cope with the mysterious after-effects of a car crash.

References

  1. Rogalski, Jakob (October 18, 2013). "Runaway: The Dream of the Turtle (iPhone/ iPad) – Absturz im Paradies". iTouch and Play (in German). Archived from the original on April 12, 2014.
  2. 1 2 3 4 5 Althor (July 8, 2007). "Entrevista a Rafael Latiegui". La Aventura (in Spanish). Archived from the original on December 4, 2007.
  3. 1 2 Korgull (August 21, 2002). "Těžká cesta adventury Runaway do Čech". Tiscali.cz (in Czech). Archived from the original on December 28, 2007.
  4. 1 2 3 4 García, Paco (July 2007). "Entrevista con Rafael Latiegui". Aventura y CÍA (in Spanish). Archived from the original on February 4, 2008.
  5. Navarro, David (July 1, 2011). "Los maestros de la aventura gráfica". MarcaPlayer (in Spanish). Archived from the original on March 5, 2013.
  6. 1 2 3 Staff (November 24, 2005). "Interviews : Interview de Pendulo Studios". Le Sanctuaire de l'Aventure (in French). Archived from the original on October 28, 2007.
  7. Bringewatt, Stefan (January 20, 2003). "Runaway 2 mit neuer Engine?". PC Games (in German). Archived from the original on January 10, 2005.
  8. Romero, Eric (2003). "FX publica Runaway versión mejorada". Terra Juegos (in Spanish). Archived from the original on April 4, 2003.
  9. 1 2 Bringewatt, Stefan (August 21, 2003). "GC: Angekündigt: Runaway 2". PC Games (in German). Archived from the original on June 23, 2004.
  10. Bringewatt, Stefan (August 25, 2003). "Runaway 2 - Fakten + Status". PC Games (in German). Archived from the original on June 23, 2004.
  11. Staff (April 10, 2004). "Brian rêve de tortues". Jeuxvideo.com (in French). Archived from the original on September 17, 2006.
  12. 1 2 Staff (May 24, 2006). "Runaway 2 : interview Rafael Latiegui". Jeux Video (in French). Archived from the original on September 14, 2006.
  13. François, Tommy (Director); Guillemonat, Victorien (Editor) (2003). Making Of (in French). Game One, Focus Home Interactive . Retrieved June 17, 2019.
  14. 1 2 Staff (2007). "Una historia aventurada". Edge España (16): 18, 19.
  15. Font, Joan (June 2001). "Así se hace un juego". GameLive PC (in Spanish) (8): 24–28, 30–33.
  16. 1 2 Ortiz, Nacho (July 1, 2007). "Entrevista; Runaway 2, Sueño de Verano". MeriStation (in Spanish). Archived from the original on September 14, 2007.
  17. Chao, Maxime (2006). "Camille dans Runaway 2". JeuxActu.com (in French). Archived from the original on September 30, 2007. Retrieved March 26, 2007.
  18. Jihem (October 13, 2006). "Preview; Runaway 2 : The Dream Of The Turtle". Jeux Video (in French). Archived from the original on November 29, 2006.
  19. Staff (February 21, 2006). "Runaway 2 reporté, épisode 3". Jeux Video (in French). Archived from the original on November 29, 2006.
  20. Stolzenberg, Justin (August 18, 2004). "Runaway 2 kommt später". PC Games (in German). Archived from the original on September 1, 2005.
  21. Stolzenberg, Justin (May 31, 2005). "Runaway 2 erst im 4. Quartal 2005". PC Games (in German). Archived from the original on February 18, 2006.
  22. Stolzenberg, Justin (December 16, 2005). "Weihnachtlicher Trailer". PC Games (in German). Archived from the original on July 9, 2019.
  23. Wollner, Ralph (March 23, 2006). "Auf September verschoben". PC Games (in German). Archived from the original on July 9, 2019.
  24. Calonne, Stéphane (November 22, 2006). "Top ventes FR (Sem N°46/2006)". Jeuxfrance.com (in French). Archived from the original on November 16, 2007.
  25. Staff (November 23, 2006). "Top 10 des ventes de jeu sur PC en France, semaine 46". Le Journal du geek (in French). Archived from the original on July 18, 2019.
  26. Staff (December 2, 2006). "Top 10 des ventes de jeu sur PC en France, semaine 47". Le Journal du geek (in French). Archived from the original on July 18, 2019.
  27. Calonne, Stéphane (December 7, 2006). "Top ventes FR (Sem N°48/2006)". Jeuxfrance.com (in French). Archived from the original on January 14, 2007.
  28. Calonne, Stéphane (December 13, 2006). "Top ventes FR (Sem N°49/2006)". Jeuxfrance.com (in French). Archived from the original on January 1, 2007.
  29. Calonne, Stéphane (December 20, 2006). "Top ventes FR (Sem N°50/2006)". Jeuxfrance.com (in French). Archived from the original on January 3, 2007.
  30. Calonne, Stéphane (December 28, 2006). "Top ventes FR (Sem N°51/2006)". Jeuxfrance.com (in French). Archived from the original on November 15, 2007.
  31. 1 2 Nini, Nourdine (April 23, 2009). "Runaway 3 : des images inédites" [Runaway 3: unpublished images]. Gameblog (in French). Archived from the original on July 15, 2018.
  32. "aDeSe distingue a los videojuegos más vendidos en 2007" (Press release) (in Spanish). Madrid: Asociación Española de Distribuidores y Editores de Software de Entretenimiento. November 27, 2008. Archived from the original on April 6, 2010.
  33. Staff (March 25, 2010). "Ya esta aqui Runaway: A Twist of Fate, una saga que ha vendido 1,5 millones de copias en todo el mundo". ABC (in Spanish). Archived from the original on August 20, 2019.
  34. 1 2 "Runaway: The Dream of the Turtle for PC Reviews". Metacritic. CBS Interactive. Retrieved November 1, 2018.
  35. Naser, Bodo (November 29, 2006). "Test zu Runaway 2: The Dream of the Turtle". 4Players (in German). Archived from the original on October 25, 2007.
  36. Todd, Brett (March 12, 2007). "Runaway: The Dream of the Turtle for PC Review". GameSpot . Archived from the original on March 16, 2007.
  37. Rausch, Allen (April 17, 2007). "GameSpy: Runaway: The Dream of the Turtle (PC)". GameSpy . IGN Entertainment. Archived from the original on April 29, 2007. Retrieved November 1, 2018.
  38. IGN staff (April 11, 2007). "Runaway: The Dream of the Turtle Review (PC)". IGN . Ziff Davis . Retrieved November 1, 2018.
  39. Faskil (Christmas 2006). "Test; Runaway 2 The Dream of the Turtle". Joystick (in French) (188): 82, 83.
  40. Schütz, Felix (January 2007). "Test; Runaway 2". PC Games (in German): 120, 121.
  41. Mayers, Dan (June 2007). "Reviews; Runaway 2: The Dream of the Turtle". PC Zone (181): 77.
  42. Stevens, Tim (April 10, 2007). "Runaway: The Dream of the Turtle Review". X-Play . Archived from the original on May 6, 2007.
  43. Blumenthal, Dennis (February 2007). "Das Leben des Brian". PC Action (in German) (132): 100, 101.
  44. Grajales, Javier Alferez (June 20, 2007). "Vacaciones ¿problemáticas?". MeriStation (in Spanish). Archived from the original on October 11, 2007.
  45. 1 2 3 4 Monchan, Josué (December 6, 2014). Trial, Success, Error, Restart: Twenty Years of Pendulo Studios. AdventureX. London . Retrieved October 3, 2019.
  46. 1 2 "Runaway: The Dream of the Turtle for DS Reviews". Metacritic . CBS Interactive. Retrieved November 1, 2018.
  47. 1 2 "Runaway: The Dream Of The Turtle Part1 for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved November 1, 2018.
  48. 1 2 "Runaway: The Dream of the Turtle for Wii Reviews". Metacritic. CBS Interactive. Retrieved November 1, 2018.
  49. Jones, Mark (April 15, 2009). "Runaway: The Dream of the Turtle (DS) Review". Adventure Gamers . Retrieved November 1, 2018.
  50. "Runaway 2: The Dream of the Turtle (DS)". GamesMaster . Future plc. January 2009. p. 84.
  51. Kitts, Martin (February 2008). "Runaway: The Dream of the Turtle Review (DS)". NGamer . Future plc. p. 71. Retrieved November 1, 2018.
  52. del Olmo, Julio (July 2009). "Unas vacaciones algo moviditas". Marca Player (in Spanish) (10): 120.
  53. Borondo, Sara (December 29, 2019). "Josué Monchán, el creador de historias y traductor de aventuras de videojuegos". Vandal (in Spanish). Archived from the original on January 23, 2020.
  54. Staff (November 29, 2006). "Runaway 3 confirmé". Jeux Video (in French). Archived from the original on January 20, 2009.
  55. Fortes, Francisco A. (November 29, 2006). "Pendulo confirma un futuro Runaway 3". MeriStation (in Spanish). Archived from the original on August 3, 2008.
  56. Taboada, Pablo González (August 23, 2007). "[GC]Runaway 3 se ambientará en Japón". MeriStation (in Spanish). Archived from the original on July 20, 2009.
  57. Allin, Jack (February 29, 2008). "Runaway sequel's fate takes a twist". Adventure Gamers . Archived from the original on March 6, 2008.
  58. Jihem (February 22, 2008). "Aperçus; Runaway : A Twist of Fate". Jeux Video (in French). Archived from the original on March 5, 2008.
  59. Thöing, Sebastian (October 7, 2009). "Runaway: A Twist of Fate: Neue Screenshots zum kommenden Adventure". PC Games (in German). Archived from the original on July 9, 2019.
  60. Linken, Andre (September 11, 2009). "Runaway: A Twist of Fate; Screenshots aus dem Adventure". GameStar (in German). Archived from the original on September 19, 2009.
  61. Braun, Benjamin (September 30, 2009). "Archived Preview: Runaway: A Twist of Fate". Adventure Gamers . Archived from the original on December 6, 2010.
  62. 1 2 García, Roberto (March 24, 2010). "Una oda a los clásicos". MeriStation (in Spanish). Archived from the original on June 18, 2019.
  63. Allin, Jack (November 26, 2009). "Runaway 3 takes off early at Adventure Shop". Adventure Gamers . Archived from the original on December 6, 2010.
  64. Fernández, Mireia (May 17, 2011). "Entrevistamos en exclusiva a Pendulo Studios". OnGames (in Spanish). Archived from the original on March 17, 2012.
  65. Marquez, Rubén (July 4, 2011). "'Los Sims han mordido el polvo frente a Hollywood Monsters 2': entrevista a Pendulo Studios". VidaExtra (in Spanish). Archived from the original on July 7, 2011.
  66. 1 2 Team Adventure Corner (May 21, 2012). "Interview with Pendulo Studios (Englisch)". Adventure Corner. Archived from the original on June 25, 2012.
  67. Hernández, David Alonso (November 28, 2012). "Análisis point and click de Hidden Runaway". HobbyConsolas (in Spanish). Archived from the original on October 26, 2017.
  68. "Hidden Runaway, lo nuevo de Pendulo, ya disponible en la App Store". Vandal (in Spanish). October 20, 2012. Archived from the original on July 9, 2019.