Rush'n Attack

Last updated
Rush'n Attack
Rush'n Attack artwork.PNG
North American arcade poster
Developer(s) Konami
Publisher(s) Konami
Composer(s) Kiyohiro Sada, Shinya Sakamoto, Iku Mizutani, Satoe Terashima, Masanori Adachi (NES) [1]
Platform(s) Arcade, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 64, Plus/4, Famicom Disk System, Game Boy Advance, MSX, NES, Nintendo DS, Switch, PlayChoice-10, Thomson, Xbox 360, ZX Spectrum, Mobile
ReleaseArcade
Famicom Disk System
NES
Genre(s) Run and gun, hack and slash
Mode(s) Single-player, multiplayer

Rush'n Attack, also known as Green Beret [lower-alpha 1] in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. [8] Its North American title is a play on the phrase "Russian attack" [9] due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.

Contents

Gameplay

The players assume the roles of the United States special operations Green Berets (named Steve and Ben on the Japanese Famicom ad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers:

  1. Marshalling Area, ends with a truckload of jump-kicking enemies
  2. Harbor, ends with a pack of German Shepherds
  3. Air Base, ends with three autogyros
  4. Siberian Camp, ends with a flame thrower operator

The Soviet Armed Forces that attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers, German Shepherds, Parachute Gunners, Gyrocopters, and Flame Throwers.

The omnipresent combat knife can be supplemented with captured arms. By eliminating certain Russian militants, the players can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. When the mission is accomplished, the four rescued POWs salute and the player repeats the game from the first stage on the next difficulty level. An invisible time limit kills the player.

Extra lives are given at 30,000 and 70,000, and per 70,000 up to 980,000, and survival of the fittest mode thereafter.[ clarification needed ]

Ports

ZX Spectrum box with artwork by Bob Wakelin. Spectrum - Green Beret.jpg
ZX Spectrum box with artwork by Bob Wakelin.

In 1986 Ocean Software [10] released home versions as Green Beret on their Imagine label for the ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit family, MSX, and BBC Micro.

The Commodore 64 port was programmed by David Collier, with graphics by Steve Wahid and music by Martin Galway. [11] [10] The Spectrum version was programmed by Jonathan Smith. [12]

It was released in North America in December 1986 [13] and an unrelated IBM PC version was released by Konami for the North American market with the Rush'n Attack name in 1989.

Famicom Disk System and NES

A Family Computer Disk System version of Green Beret was released in Japan on April 10, 1987, along with a corresponding version for the Nintendo Entertainment System (as Rush'n Attack) released that month in North America, and on June 8, 1989 in Europe.

The objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. A two-player simultaneous cooperative mode was introduced. The gameplay mechanics are essentially identical to the arcade version; however, the Flamethrower is removed (only the Rocket Launcher and Grenades remain) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version features two additional stages that are not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base that ends with the player using rocket launchers dropped by enemy soldiers to disarm a nuclear missile. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. The Famicom version has a few cosmetic differences with higher difficulty compared to its NES counterpart, along with underground areas in three of the levels, which are accessed via destroying specific mines that reveal ladders to the floors below.

Game Boy Advance

A conversion of the arcade version of Rush'n Attack is included in the 2002 compilation Konami Collector's Series: Arcade Advanced for the Game Boy Advance. The game features the same four stages as in the arcade version, and two extra stages unlocked via the Konami Code. A two-player versus mode has been added, which utilizes the Game Link Cable. The A button jumps instead of the D-pad.

Nintendo DS

A second portable version is included in the 2007 compilation Konami Classics Series: Arcade Hits for the Nintendo DS. Unlike the GBA version, the DS version is a direct port of the original arcade game, but includes various bonus features such as scans of the instruction cards and leaflet, as well as tips.

Xbox 360

Rush'n Attack was released on Xbox Live Arcade for the Xbox 360 on May 23, 2007. This version is another direct port of the arcade game, but features an optional game mode with improved graphics and a remixed soundtrack. It was developed by Digital Eclipse.

Konami Net DX

Green Beret was released for smartphones in Japan in 2006. The mobile version is a direct port of the Famicom version with a new health bar. The mobile port was re-released in China for Java phones on December 26, 2008.

Reception

In Japan, Game Machine listed Green Beret in its November 15, 1985 issue as the third most successful table arcade unit of the month. [22] In Europe, Green Beret was considered one "of the first military shoot 'em ups" on the market and became a major hit in arcades. [14] The home computer conversions topped the UK Gallup sales charts in June 1986, [23] becoming one of the top four best-selling games of 1986 in the UK, [24] and one of the year's top three best-selling Commodore 64 games. [25] Its budget re-release later topped the UK budget sales chart in July 1989. [26]

Green Beret was well-received by critics. Mike Roberts and Eric Doyle of Computer Gamer magazine gave the arcade game a positive review, comparing it favorably with the action film Rambo: First Blood Part II (1985) while calling it an "incredibly violent game" that is "brilliant to play". [3] Commodore User said the arcade version is "a kind of rightwards scrolling Commando [but] much better" while praising "brilliant" graphics and sound. [10]

Computer and Video Games reviewed the Commodore 64 and ZX Spectrum versions, calling the game "Konami's answer" to Capcom's Commando (1985) and comparing it favorably with the Rambo film series. The review said it is fast, "furious and terribly addictive". [16]

The MS-DOS version of Rush'n Attack was reviewed in 1989 in Dragon magazine by Patricia Hartley and Kirk Lesser, giving 312 out of 5 stars. [18] ACE reviewed the budget re-release of Green Beret for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1989, calling it an "intelligently thought out shoot 'em up with excellent graphics". [14] The NES version ranked 99 on IGN's top 100 NES games list. [27]

See also

Notes

  1. Japanese: グリーンベレー, Hepburn: Gurīn Berē

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

<i>Contra</i> (video game) 1987 video game

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

<i>Bad Dudes Vs. DragonNinja</i> 1988 video game

Bad Dudes Vs. DragonNinja, also known simply as either Bad Dudes or DragonNinja, is a side-scrolling cooperative beat 'em up game developed and released by Data East for arcades in 1988. It was also ported to many computer and game console home systems.

<i>Salamander</i> (video game) 1986 video game

Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an arcade action game developed and published by Atari Games, and released in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<i>Kung-Fu Master</i> (video game) 1984 video game

Kung-Fu Master, known as Spartan X in Japan, is a side-scrolling beat 'em up game developed by Irem as an arcade game in 1984, and distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung, and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.

<i>Renegade</i> (video game) 1986 video game

Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.

<i>Ghosts n Goblins</i> (video game) 1985 video game

Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms.

<i>Operation Wolf</i> Arcade video game

Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Jackal</i> (video game) 1986 video game

Jackal, also distributed under the title of Top Gunner, is an overhead run and gun video game by Konami released for arcades in 1986. The player must maneuver an armed jeep in order to rescue prisoners of war (POWs) trapped in enemy territory.

<i>Guerrilla War</i> (video game) 1987 video game

Guerrilla War, released in Japan as Guevara (ゲバラ), is an overhead run and gun video game developed and published by SNK. Originally released in 1987 as a coin-operated arcade game, Guerrilla War was ported to the Amstrad CPC, Apple II, Commodore 64, MS-DOS, Nintendo Entertainment System, PlayStation Network, and ZX Spectrum.

<i>Yie Ar Kung-Fu</i> 1984 video game

Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

<i>Bomb Jack</i> 1984 video game

Bomb Jack is a platform game published by Tehkan for arcades in and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.

<i>Konamis Ping Pong</i> 1985 video game

Konami's Ping Pong is a sports arcade game created in 1985 by Konami. It is the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like Pong. It was ported to the Amstrad CPC, Commodore 64, Famicom Disk System, MSX, and ZX Spectrum.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>TwinBee</i> 1985 video game

TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Rolling Thunder</i> (video game) 1986 video game

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.

<i>Teenage Mutant Ninja Turtles</i> (arcade game) 1989 video game

Teenage Mutant Ninja Turtles, released in Japan as TMNT: Super Kame Ninja and in Europe as Teenage Mutant Hero Turtles, is a 1989 beat 'em up arcade game released by Konami. It is based on the Teenage Mutant Ninja Turtles franchise, including the first animated series that began airing two years earlier. In the game, up to four players control the titular Ninja Turtles, fighting through various levels to defeat the turtles' enemies, including the Shredder, Krang and the Foot Clan. Released during a high point in popularity for the Teenage Mutant Ninja Turtles franchise, the arcade game was a worldwide hit, becoming the highest-grossing dedicated arcade game of 1990 in the United States and Konami's highest-grossing arcade game. Versions for various home systems soon followed, including the Nintendo Entertainment System. A sequel, Teenage Mutant Ninja Turtles: Turtles in Time, was released in 1991.

References

  1. "Game Credits: R - Video Game Music Preservation Foundation Wiki".
  2. "Rush 'n' attack (Registration Number PA0000260301)". United States Copyright Office . Retrieved 30 July 2021.
  3. 1 2 3 Roberts, Mike; Doyle, Eric (November 1985). "Coin-Op Connection". Computer Gamer . No. 8. pp. 26–7.
  4. Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 122. ISBN   978-4990251215.
  5. "Green Beret Release Information for Famicom Disk System". GameFAQs.
  6. Nintendo staff. "NES Games" (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved September 24, 2011.
  7. "Rush'n Attack Release Information for NES". GameFAQs.
  8. "Rush'n Attack". The International Arcade Museum. Retrieved 5 Oct 2013.
  9. McFerran, Damien (Nov 27, 2020). "Don Your Green Beret, Konami's Rush'n Attack Hits The Switch Today". nintendolife. Retrieved Sep 30, 2021.
  10. 1 2 3 4 "Konami's Barmy Army". Commodore User . No. 30 (March 1986). 26 February 1986. p. 13.
  11. "Green Beret". Lemon64. Retrieved 1 May 2021.
  12. "Green Beret". Crash. No. 28. Newsfield. May 1986. p. 118. Retrieved 11 November 2022.
  13. "Availability Update" (PDF). Computer Entertainer . February 1987. p. 14.
  14. 1 2 3 4 5 "Blasts from the Past". ACE . No. 26 (October 1989). November 1989. pp. 113–115 (114). Retrieved 2012-11-07.
  15. "Crash".
  16. 1 2 3 "Computer & Video Games".
  17. "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  18. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). "The Role of Computers" (PDF). Dragon. No. 142. pp. 42–51.
  19. "Sinclair User".
  20. "Console Dawn". The Games Machine . No. 19 (June 1989). 18 May 1989. pp. 16–22.
  21. "Green Beret". ysrnry.co.uk. Archived from the original on 2006-07-05. Retrieved 3 Sep 2015.
  22. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 272. Amusement Press, Inc. 15 November 1985. p. 21.
  23. "Chart Chat". Commodore User . No. 35 (August 1986). July 1986. p. 53.
  24. "Yie Ar tops charts for 1986". Popular Computing Weekly . 12 February 1987. p. 6.
  25. "Top 50 Games of 1986". Commodore User . No. 43 (April 1987). 26 March 1987. p. 12.
  26. "Top Ten Budget Games". New Computer Express . No. 38 (29 July 1989). 27 July 1989. p. 5.
  27. "99. Rush'n Attack - Top 100 NES Games - IGN". ign.com. Retrieved 3 Sep 2015.