Scissors (aeronautics)

Last updated

The scissors is an aerial dogfighting maneuver commonly used by military fighter pilots. It is primarily a defensive maneuver, used by an aircraft that is under attack. It consists of a series of short turns towards the attacking aircraft, slowing with each turn, in the hopes of forcing the attacker to overshoot. Performed properly, it can cause the attacking aircraft to move far enough in front to allow the defender to turn the tables and attack.

Contents

The scissors is a close-maneuvering technique, and as such, is really only useful when defending against guns or low-performance missiles. It was a major technique from World War I to the Korean War, but is much less common today. The introduction of high-angle missiles makes it much less effective, as the attacker can shoot even when the defender is not in front of them. Modern aircraft also make it difficult to use this technique as they maintain energy much better than earlier designs and the maneuvering limits are often the pilot's physical limitations, not the aircraft.

In fact, for many years now, fighter pilots flying aircraft with even a reasonable thrust-to-weight ratio and average wing loading are well-advised to avoid engaging in a scissors maneuver, since any turning, rolling, or slow-speed disadvantage the pilot's aircraft might have with respect to that of their opponent (or pilot skill in energy assessment and management techniques) will quickly become evident in the scissors, and lead to their defeat in short order.

Types

Basic fighter maneuvering theory recognizes two different types of scissors maneuvers; the flat scissors and the rolling scissors.

Flat scissors

A diagram of the flat scissors. Flats.png
A diagram of the flat scissors.

A flat scissors maneuver typically results when two fighters of similar capability encounter each other at similar speeds and in the same plane of motion, and the attacking fighter has failed to press an initial positional and angular advantage into a kill, and has "overshot", or passed behind the defender. (To overshoot is to fly from an AOT (angle-off-tail: the angle between the nose of the attacker and an imaginary extended line from the nose through the tail of the defender and extending behind it into the air) of less than 90 degrees to an AOT of greater than 90 degrees.)

As such, an attacker who finds themselves in a flat scissors has transitioned from an offensive to a neutral engagement and has lost their offensive advantage. The defending pilot is often surprised initially by what was likely an unobserved attack from the rear, and while they have survived a highly defensive situation that has become a somewhat neutral encounter after the overshoot, the defender must still react quickly. After the overshoot, if the defender chooses to remain engaged with a nose-to-nose turn (that is, a turn toward the attacker in the general direction of the attacker's direction of flight) to either gain the advantage or maintain the neutral situation, the flat scissors is a common result.

Once initiated by the defender, it is difficult to disengage from a flat scissors without being exposed to danger from the weapons of the other aircraft. An experienced and patient defender might be able to turn the scissors to their advantage, however. The defender possessing superior turning capability may also initiate a flat scissors offensively, although this is certainly a dangerous gambit (as it involves allowing the attacker to approach to close range from behind), but one that may be forced upon the defender by the attacker's superior engine power or speed. After becoming aware of a more or less co-planar attack from their rear hemisphere, the defender uses co-planar energy techniques (using power reduction, uncoordinated flight, flaps, slats, or speed brakes) without moving out of the initial plane of the attack. By remaining in the same plane of the attack, the defender might be able initially to deceive the attacker about the two airplanes' rate of closure, quickly placing the attacker into a position in which a successful attack cannot be made due to close proximity, too much angle-off-tail, or both.

In any case, if both pilots' reaction to a co-planar overshoot with only a minor air-speed differential is a co-planar nose-to-nose turn, then a flat scissors will often result.

During the repeated brief nose-to-nose passes it is possible to get off what is called a "snap-shot" (a very brief high-aspect shot) at the opponent fighter. This process of 180-degree rolls and reversed turns can be repeated many times while each pilot seeks a positional advantage through energy management, and seeks to avoid a disadvantage.

In the flat scissors, the turns and maneuvering are accomplished more or less on one plane, an imaginary flat surface (thus the term "flat" scissors) that is not necessarily horizontal, although the horizontal is a common case. The flat scissors continue until either one fighter (usually the fighter with better rolling or instantaneous turning characteristics) gains an advantage (usually due to an ability to reduce speed effectively while retaining sufficient roll and turn response from their aircraft) and gets behind their opponent and successfully shoots them down (with either a snap-shot or tracking shot), or one of the pilots maneuvers successfully to disengage from the scissors, and gets to a safe distance to make an escape, or attempt a new attack.

The flat scissors, if flown to its conclusion, is usually a contest of who can fly more slowly while maintaining sufficient controlled maneuverability to get into position for a kill as quickly as possible.

Counter-maneuvers

As mentioned above, the objective of the flat scissors is to coerce an attacker with superior power or initial speed and energy to overshoot and engage in a turning fight. For the attacker, the objective is to either avoid the scissors against a better turning opponent or to win the scissors. There are at least two ways an attacker can avoid becoming engaged in a flat scissors.

Vertical

The vertical counter-maneuver is especially effective for an attacker who possesses an advantageous thrust-to-weight ratio or energy over the defender, but who conversely may have a worse instantaneous and/or sustained turn rate than the defender. Such an attacker who recognizes that they are about to overshoot their opponent could, upon seeing their opponent's initial turn, pull up into a vertical climb or a high yo-yo (a climbing turn in the same direction as the defender's horizontal turn). Even if the attacker has overshot their opponent, this vertical maneuver will preserve the attacker's total energy and allow the attacker at or near the top of the climb to nose down and re-establish contact with the defender's rear quarter. The defender, having committed to a slow turn, will have little energy left as a consequence of the turn. The attacker is now in the position to dive in for another attack, or to disengage, therefore maintaining their offensive stance. The defender, on the other hand, has depleted their energy in the initial turn, is below the attacker, and is possibly in a worse position than when the fight started. Note however that the goal of the attacker possessing an aircraft with superior power or energy, or inferior turning capabilities, is to avoid the scissors maneuver.

Horizontal

For an attacker with a lower thrust-to-weight ratio or initial energy but who possesses a turn performance advantage, a better option upon seeing their opponent perform the initial hard turn is to simply avoid overshooting them. This might require reducing energy/airspeed using flaps, reduced throttle settings, or other means at the attacker's disposal. Energy is valuable, and should only be depleted as necessary to avoid overshooting an opponent. The goal is for the attacker to remain in the rear quarter of their opponent by using their turning advantage to turn inside their opponent's turn and to seek a tracking shot opportunity. If the defending aircraft with inferior turning capabilities commits to engaging in a flat scissors, then their inferior turn performance will soon become apparent, and the attacker can quickly maneuver behind the defender to obtain a successful shot.

Rolling scissors

A diagram of the rolling scissors. Roller.png
A diagram of the rolling scissors.

Like the flat scissors, the rolling scissors maneuver is typically an engagement of two fighters of similar capabilities with respect to their thrust-to-weight ratios (and thus similar climbing capabilities), turning characteristics, and wing loading. Whereas the flat scissors typically result from a failed attack resulting in a slow speed differential overshoot of the defender by the attacker, the rolling scissors usually result from a failed attack at a higher speed.

As the attacking aircraft makes its failed attack and overshoots, the defender immediately pulls up into the vertical to further aggravate the attacker's overshoot by increasing the speed of separation of the two aircraft. Both of these factors contribute to a larger overshoot, and an increased offensive potential for the defender. The defender rolls their aircraft toward the attacker (also known as putting their lift vector on the opponent; essentially keeping the opponent as apparently above them) that has overshot him, and pulls their nose toward the attacker. This move is similar to a turn reversal in the horizontal plane, and both of these moves give the defender the offensive after an overshoot. A skilled defender at this point might be able to make a successful snap-shot with guns, or possibly a short-range missile shot, and no scissors results.

More typically what happens next in the rolling scissors is that the initial attacker, aware of their vulnerability caused by the overshoot, also rolls their aircraft, and pulls their nose toward the defender's aircraft. Due to the two components of the initial overshoot (vertical and horizontal), if the pilots keep attempting to turn their noses toward their opponent, then energy management, elements of roll and turn (as in the flat scissors; although in the rolling scissors there are no reverses of turn), as well as climbs and descents will be required to maintain maneuvering that might, if successful, result in a position from which a shot can be made. What evolves in the rolling scissors is a maneuver that is essentially two aircraft barrel-rolling around each other. The resulting maneuver often looks like two interwoven cork-screws or a double helix. The more barrel rolls that are flown in the rolling scissors, the more nearly the rolls become horizontal only, as each pilot attempts to deplete enough forward speed to place their fighter behind the other.

By imagining the difference between the initial conditions of the flat and rolling scissors, one can see how that the addition of the vertical component of the initial overshoot turns the rolling scissor engagement into a three-dimensional rolling encounter. Unlike the flat scissors which results in a fight to roll and turn the plane quickly, reverse turn quickly, and attempt to deplete energy in order to get behind the other aircraft to set up a successful shot, the contest in the rolling scissors is still one of successfully controlling forward motion so as to maneuver behind the other aircraft (get "on their six" in fighter pilot terminology). In the rolling scissors, the successful pilot is the one who best manages their energy in the climbs and descents of the barrel rolls, as they eventually come to have a larger overall effect on the reduction of forward speed than the simpler strategies used to reduce thrust, add drag or time the rolls and turns in the flat scissors.

The rolling scissors decidedly favor an aircraft with a power advantage over an opponent, so it is of some offensive value even to this day, although it is a difficult attacking maneuver and is very unforgiving of poor technique.

To disengage from rolling scissors, the best opportunity is when the pilot is on the downward part of one of their barrel rolls, preferably behind their opponent (but obviously not quite in a position to get a shot), and then accelerate in a power dive to try to extend away to a safe distance to escape, or initiate a new attack.

Situational awareness

Situational awareness in both of the scissors is critical, as flight paths become very predictable to an outside observer, and an unseen enemy could easily approach this mentally demanding situation and attack with near impunity. Also, particularly in the rolling scissors (due to the vertical component of the maneuvering), awareness of the ground and other obstacles must be maintained while most of the pilots' attention is demanded by the close and hard maneuvering required of the scissors engagements.

The modern fighter pilot is well-advised to avoid the scissors engagements, as they do not favor the characteristics of many modern fighter aircraft: aircraft with medium-to-high wing loading, powerful engines (and attendant high rates of climb allowing for significant maintained vertical maneuvering capabilities), and long-range missile weapons. The scissors are also very physically and mentally taxing on the pilots involved and can lead to a dangerous loss of situational awareness due to fixation on the one other enemy aircraft involved, leading to vulnerability to other enemies that may be flying in the area unobserved, or ground threats such as surface-to-air missiles.

See also

Related Research Articles

<span class="mw-page-title-main">Stall (fluid dynamics)</span> Abrupt reduction in lift due to flow separation

In fluid dynamics, a stall is a reduction in the lift coefficient generated by a foil as angle of attack increases. This occurs when the critical angle of attack of the foil is exceeded. The critical angle of attack is typically about 15°, but it may vary significantly depending on the fluid, foil, and Reynolds number.

<span class="mw-page-title-main">Spin (aerodynamics)</span> Aviation term for a corkscrew downward path

In flight dynamics a spin is a special category of stall resulting in autorotation about the aircraft's longitudinal axis and a shallow, rotating, downward path approximately centred on a vertical axis. Spins can be entered intentionally or unintentionally, from any flight attitude if the aircraft has sufficient yaw while at the stall point. In a normal spin, the wing on the inside of the turn stalls while the outside wing remains flying. It is possible for both wings to stall, but the angle of attack of each wing, and consequently its lift and drag, are different.

<span class="mw-page-title-main">Dogfight</span> Combat between aircraft, conducted at close range

A dogfight, or dog fight, is an aerial battle between fighter aircraft conducted at close range. Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requiring the use of individual basic fighter maneuvers (BFM) to attack or evade one or more opponents. This differs from aerial warfare, which deals with the strategy involved in planning and executing various missions.

<span class="mw-page-title-main">Slip (aerodynamics)</span> Aerobatic maneuver

A slip is an aerodynamic state where an aircraft is moving somewhat sideways as well as forward relative to the oncoming airflow or relative wind. In other words, for a conventional aircraft, the nose will be pointing in the opposite direction to the bank of the wing(s). The aircraft is not in coordinated flight and therefore is flying inefficiently.

<span class="mw-page-title-main">Air combat manoeuvring</span> Fighter aircraft movement, dogfighting

Air combat manoeuvring is the tactical art of moving, turning and/or situating one's fighter aircraft in order to attain a position from which an attack can be made on another aircraft. Air combat manoeuvres rely on offensive and defensive basic fighter manoeuvring (BFM) to gain an advantage over an aerial opponent.

<span class="mw-page-title-main">Aerobatic maneuver</span> Flight path putting aircraft in unusual attitudes

Aerobatic maneuvers are flight paths putting aircraft in unusual attitudes, in air shows, dogfights or competition aerobatics. Aerobatics can be performed by a single aircraft or in formation with several others. Nearly all aircraft are capable of performing aerobatics maneuvers of some kind, although it may not be legal or safe to do so in certain aircraft.

Aircraft flight mechanics are relevant to fixed wing and rotary wing (helicopters) aircraft. An aeroplane, is defined in ICAO Document 9110 as, "a power-driven heavier than air aircraft, deriving its lift chiefly from aerodynamic reactions on surface which remain fixed under given conditions of flight".

<span class="mw-page-title-main">Cobra maneuver</span> Dynamic deceleration of fighter aircraft

In aerobatics, the cobra maneuver, also called dynamic deceleration, among other names, is a dramatic and demanding maneuver in which an airplane flying at a moderate speed abruptly raises its nose momentarily to a vertical and slightly past vertical attitude, causing an extremely high angle of attack and momentarily stalling the plane, making a full-body air brake before dropping back to normal position, during which the aircraft does not change effective altitude.

<span class="mw-page-title-main">Basic fighter maneuvers</span> Tactical movements performed by fighter aircraft during air combat maneuvering

Basic fighter maneuvers (BFM) are tactical movements performed by fighter aircraft during air combat maneuvering, to gain a positional advantage over the opponent. BFM combines the fundamentals of aerodynamic flight and the geometry of pursuit, with the physics of managing the aircraft's energy-to-mass ratio, called its specific energy.

<span class="mw-page-title-main">Barrel roll</span> Aerial maneuver

A barrel roll is an aerial maneuver in which an airplane makes a complete rotation on both its longitudinal and lateral axes, causing it to follow a helical path, approximately maintaining its original direction. It is sometimes described as a "combination of a loop and a roll". The g-force is kept positive on the object throughout the maneuver, commonly between 2 and 3g, and no less than 0.5g. The barrel roll is commonly confused with an aileron roll.

The Lufbery circle or Lufbery wheel, also spelled Lufberry or Luffberry, is a defensive air combat tactic first used during World War I.

<span class="mw-page-title-main">Immelmann turn</span> Aerial maneuver

The term Immelmann turn, named after German World War I Eindecker fighter ace Leutnant Max Immelmann, refers to two different aircraft maneuvers. In World War I aerial combat, an Immelmann turn was a maneuver used after an attack on another aircraft to reposition the attacking aircraft for another attack. In modern aerobatics, an Immelmann turn is an aerobatic maneuver that results in level flight in the opposite direction at a higher altitude.

A Lomcovák is a family of extreme aerobatic maneuvers where the aircraft, with almost no forward speed, rotates on chosen axes due to the gyroscopic precession and torque of the rotating propeller.

<span class="mw-page-title-main">Chandelle</span> Aircraft control maneuver where the pilot combines a 180° turn with a climb

The chandelle is an aircraft control maneuver where the pilot combines a 180° turn with a climb.

<span class="mw-page-title-main">Aileron roll</span> Aerial maneuver

The aileron roll is an aerobatic maneuver in which an aircraft does a full 360° revolution about its longitudinal axis. When executed properly, there is no appreciable change in altitude and the aircraft exits the maneuver on the same heading as it entered. This is commonly one of the first maneuvers taught in basic aerobatics courses. The aileron roll is commonly confused with a barrel roll.

<span class="mw-page-title-main">Radio-controlled aerobatics</span>

Radio-controlled aerobatics is the practice of flying radio-controlled aircraft in maneuvers involving aircraft attitudes that are not used in normal flight.

Supermaneuverability is the capability of fighter aircraft to execute tactical maneuvers that are not possible with purely aerodynamic techniques. Such maneuvers can involve controlled side-slipping or angles of attack beyond maximum lift.

3D Aerobatics or 3D flying is a form of flying using flying aircraft to perform specific aerial maneuvers. They are usually performed when the aircraft had been intentionally placed in a stalled position.

<span class="mw-page-title-main">Slow roll (aeronautics)</span> Aircraft manoeuvre

A slow roll is a roll made by an airplane, in which the plane makes a complete rotation around its roll axis while keeping the aircraft flying a straight and level flightpath. A slow roll is performed more slowly than an aileron roll; although it is not necessarily performed very slowly, it is performed slowly enough to allow the pilot to maintain balance, keeping a steady flightpath, pitch angle, and height (altitude) throughout the maneuver. The maneuver is performed by rolling the airplane at a controlled rate with the ailerons, and moving the elevators and rudder in opposition, or "cross-controlling," to keep the plane on a steady, level flightpath.

A wingover is an aerobatic maneuver in which an airplane makes a steep climb, followed by a vertical flat-turn. The maneuver ends with a short dive as the plane gently levels out, flying in the opposite direction from which the maneuver began.

References

    Further reading