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A seqlock (short for sequence lock) is a special locking mechanism used in Linux for supporting fast writes of shared variables between two parallel operating system routines. The semantics stabilized as of version 2.5.59, and they are present in the 2.6.x stable kernel series. The seqlocks were developed by Stephen Hemminger and originally called frlocks, based on earlier work by Andrea Arcangeli. The first implementation was in the x86-64 time code where it was needed to synchronize with user space where it was not possible to use a real lock.
It is a reader–writer consistent mechanism which avoids the problem of writer starvation. A seqlock consists of storage for saving a sequence number in addition to a lock. The lock is to support synchronization between two writers and the counter is for indicating consistency in readers. In addition to updating the shared data, the writer increments the sequence number, both after acquiring the lock and before releasing the lock. Readers read the sequence number before and after reading the shared data. If the sequence number is odd on either occasion, a writer had taken the lock while the data was being read and it may have changed. If the sequence numbers are different, a writer has changed the data while it was being read. In either case readers simply retry (using a loop) until they read the same even sequence number before and after.
The reader never blocks, but it may have to retry if a write is in progress; this speeds up the readers in the case where the data was not modified, since they do not have to acquire the lock as they would with a traditional read–write lock. Also, writers do not wait for readers, whereas with traditional read–write locks they do, leading to potential resource starvation in a situation where there are a number of readers (because the writer must wait for there to be no readers). Because of these two factors, seqlocks are more efficient than traditional read–write locks for the situation where there are many readers and few writers. The drawback is that if there is too much write activity or the reader is too slow, they might livelock (and the readers may starve).
The technique will not work for data that contains pointers, because any writer could invalidate a pointer that a reader has already followed. In this case, using read-copy-update synchronization is preferred.
This was first applied to system time counter updating. Each time interrupt updates the time of the day; there may be many readers of the time for operating system internal use and applications, but writes are relatively infrequent and only occur one at a time. The BSD timecounter code for instance appears to use a similar technique.
One subtle issue of using seqlocks for a time counter is that it is impossible to step through it with a debugger. The retry logic will trigger all the time because the debugger is slow enough to make the read race occur always.
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters its critical section at the same time that another concurrent thread of execution enters its own critical section, which refers to an interval of time during which a thread of execution accesses a shared resource, such as shared memory.
In computer science, a lock or mutex is a synchronization mechanism for enforcing limits on access to a resource in an environment where there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy.
In software engineering, a spinlock is a lock which causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking if the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on blocks, or "goes to sleep".
In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures.
In database systems, isolation determines how transaction integrity is visible to other users and systems. For example, when a user is creating a purchase order and has created the header, but not the purchase order lines, is the header available for other systems or users to see?
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events. It becomes a bug when one or more of the possible behaviors is undesirable.
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003.
In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of that memory location to a new given value. This is done as a single atomic operation. The atomicity guarantees that the new value is calculated based on up-to-date information; if the value had been updated by another thread in the meantime, the write would fail. The result of the operation must indicate whether it performed the substitution; this can be done either with a simple boolean response, or by returning the value read from the memory location.
A memory barrier, also known as a membar, memory fence or fence instruction, is a type of barrier instruction that causes a central processing unit (CPU) or compiler to enforce an ordering constraint on memory operations issued before and after the barrier instruction. This typically means that operations issued prior to the barrier are guaranteed to be performed before operations issued after the barrier.
In concurrent programming, an operation is linearizable if it consists of an ordered list of invocation and response events (callbacks), that may be extended by adding response events such that:
File locking is a mechanism that restricts access to a computer file, or to a region of a file, by allowing only one user or process to modify or delete it in a specific time and to prevent reading of the file while it's being modified or deleted.
In computer science, software transactional memory (STM) is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. It is an alternative to lock-based synchronization. STM is a strategy implemented in software, rather than as a hardware component. A transaction in this context occurs when a piece of code executes a series of reads and writes to shared memory. These reads and writes logically occur at a single instant in time; intermediate states are not visible to other (successful) transactions. The idea of providing hardware support for transactions originated in a 1986 paper by Tom Knight. The idea was popularized by Maurice Herlihy and J. Eliot B. Moss. In 1995 Nir Shavit and Dan Touitou extended this idea to software-only transactional memory (STM). Since 2005, STM has been the focus of intense research and support for practical implementations is growing.
In computer science, a readers–writer is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, while write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive lock is needed for writing or modifying data. When a writer is writing the data, all other writers or readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated atomically and is invalid until the update is complete.
In computer science, the readers–writers problems are examples of a common computing problem in concurrency. There are at least three variations of the problems, which deal with situations in which many concurrent threads of execution try to access the same shared resource at one time.
Operating systems use lock managers to organise and serialise the access to resources. A distributed lock manager (DLM) runs in every machine in a cluster, with an identical copy of a cluster-wide lock database. In this way a DLM provides software applications which are distributed across a cluster on multiple machines with a means to synchronize their accesses to shared resources.
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization.
Memory ordering describes the order of accesses to computer memory by a CPU. The term can refer either to the memory ordering generated by the compiler during compile time, or to the memory ordering generated by a CPU during runtime.
In multithreaded computing, the ABA problem occurs during synchronization, when a location is read twice, has the same value for both reads, and "value is the same" is used to indicate "nothing has changed". However, another thread can execute between the two reads and change the value, do other work, then change the value back, thus fooling the first thread into thinking "nothing has changed" even though the second thread did work that violates that assumption.
In distributed computing, a shared snapshot object is a type of data structure, which is shared between several threads or processes. For many tasks, it is important to have a data structure, that can provide a consistent view of the state of the memory. In practice, it turns out that it is not possible to get such a consistent state of the memory by just accessing one shared register after another, since the values stored in individual registers can be changed at any time during this process. To solve this problem, snapshot objects store a vector of n components and provide the following two atomic operations: update(i,v) changes the value in the ith component to v, and scan returns the values stored in all n components. Snapshot objects can be constructed using atomic single-writer multi-reader shared registers.
The Java programming language's Java Collections Framework version 1.5 and later defines and implements the original regular single-threaded Maps, and also new thread-safe Maps implementing the java.util.concurrent.ConcurrentMap
interface among other concurrent interfaces. In Java 1.6, the java.util.NavigableMap
interface was added, extending java.util.SortedMap
, and the java.util.concurrent.ConcurrentNavigableMap
interface was added as a subinterface combination.