The Linux console is a system console internal to the Linux kernel. A system console is the device which receives all kernel messages and warnings and which allows logins in single user mode. [1] The Linux console provides a way for the kernel and other processes to send text output to the user, and to receive text input from the user. The user typically enters text with a computer keyboard and reads the output text on a computer monitor. The Linux kernel supports virtual consoles – consoles that are logically separate, but which access the same physical keyboard and display. [2] The Linux console (and Linux virtual consoles) are implemented by the VT subsystem of the Linux kernel, and do not rely on any user space software. [3] This is in contrast to a terminal emulator, which is a user space process that emulates a terminal, and is typically used in a graphical display environment.
The Linux console was one of the first features of the kernel and was originally written by Linus Torvalds in 1991 [4] (see history of Linux). There are two main implementations: framebuffer and text mode. The framebuffer implementation is the default in modern Linux distributions, and together with kernel mode setting, provides kernel-level support for display hardware and features such as showing graphics while the system is booting. [5] The legacy text mode implementation was used in PC-compatible systems with CGA, EGA, MDA and VGA graphics cards. Non-x86 architectures used framebuffer mode because their graphics cards did not implement text mode. [5] The Linux console uses fixed-size bitmap, monospace fonts, usually defaulting to 8x16 pixels per character. [5]
The Linux console is an optional kernel feature, and most embedded Linux systems do not enable it. These systems typically provide an alternative user interface (e.g. web based), or boot immediately into a graphical user interface and use this as the primary means of interacting with the user. Other implementations of the Linux console include the Braille console to support refreshable Braille displays [6] and the serial port console. [7]
The Linux console provides a way for the kernel and other processes to output text-based messages to the user, and to receive text-based input from the user. In Linux, several devices can be used as system console: a virtual terminal, [8] serial port, [9] USB serial port, [10] VGA in text-mode, [11] framebuffer. [12] Some modern Linux-based systems have deprecated kernel based text-mode input and output, and instead show a graphical logo or progress bar while the system is booting, followed by the immediate start of a graphical user interface (e.g. the X.Org Server on desktop distributions, or SurfaceFlinger on Android).
During kernel boot, the console is commonly used to display the boot log of the kernel. The boot log includes information about detected hardware, and updates on the status of the boot procedure. At this point in time, the kernel is the only software running, and hence logging via user-space (e.g. syslog) is not possible, so the console provides a convenient place to output this information. Once the kernel has finished booting, it runs the init process (also sending output to the console), which handles booting of the rest of the system including starting any background daemons.
After the init boot process is complete, the console will be used to multiplex multiple virtual terminals (accessible by pressing Ctrl-Alt-F1, Ctrl-Alt-F2 etc., Ctrl-Alt-LeftArrow, Ctrl-Alt-RightArrow, or using chvt [13] ). On each virtual terminal, a getty process is run, which in turn runs /bin/login to authenticate a user. After authentication, a command shell will be run. Virtual terminals, like the console, are supported at the Linux kernel level. [14]
The Linux console implements a terminal type of "linux" and the escape sequences it uses are in the console_codes man page. [15]
Virtual consoles allow the storage of multiple text buffers, enabling different console programs to run simultaneously but interact with the user in different contexts. From the user's point of view, this creates the illusion of several independent consoles.
Each virtual console can have its own character set and keyboard layout. Linux 2.6 introduced the ability to load a different font for each virtual console (kernel versions predating 2.6 change the font only on demand).
The text mode implementation is used on PC-based systems with a legacy CGA/EGA/MDA/VGA video card that implements text-based video modes. In text mode, the kernel sends a 2D array of characters to the video card, and the video card converts the characters to pixels for display.
The text buffer is a part of VGA memory which describes the content of a text screen in terms of code points and character attributes. Code points in the text buffer and font are generally not the same as encoding used in text terminal semantics to put characters on the screen. The set of glyphs on the screen is determined by the current font. The text screen is handled by console.c and consolemap.c drivers. There is a utility for altering fonts and terminal encodings called consolechars.
The Linux kernel (keyboard.c driver) has almost complete support for keyboard input (keyboard layouts), but it remains a bit inconsistent because it interacts badly with different character sets. Layouts are loaded by the loadkeys utility.
These two utilities and corresponding data files are packed in Linux Console Tools http://lct.sourceforge.net/ shipped with many Linux distributions.
Efforts on the internationalization of Linux at the kernel level started as early as in 1994 by Markus Kuhn and Andries Brouwer.
The Linux console is capable of supporting any VGA-style text mode, but the kernel itself has very limited means to set these modes up. SVGATextMode helps to enable more complex text modes than the standard EGA and VGA modes. It is fully compatible with Console Tools, but has some conflicts with dosemu, SVGAlib and display servers.
Currently, there is no support for different modes on different virtual consoles.
Microsoft Windows (of any version) does not have a fully functional support of the console. The comparable feature there, but for application software only, is the Win32 console.
Feature | Linux | Windows | DOS |
---|---|---|---|
VGA text attributes | Yes | Yes | Yes |
Custom fonts | Possible | Possible | Possible |
Character set | 512 glyphs max. (on VGA text), any code page or UTF-8 | 223 or 256 characters (depends on access method), any code page, or Unicode [n 1] | |
Run-time character set switching | Possible [n 2] | Impossible [n 1] | Depends on PoV |
Terminal emulation | Yes, ANSI-compatible (TERM=linux) | Yes, since Windows 10 "Threshold 2" [16] | Yes, ANSI (with ANSI.SYS) |
Run-time switching between text mode and GUI | With kernel mode setting, hindered by some hardware (i.e. proprietary drivers) [n 3] | No way to get back to GUI | Application dependent |
Run-time changing numbers of rows and columns | Possible | Possible | Application dependent |
Switching between applications | Possible | Possible | Limited (some terminate-and-stay-resident programs may be activated) |
Non-standard modes | Possible | Impossible | Possible |
Mouse support | Yes (with gpm or similar) | Application dependent | System and application dependent |
only AltKey pressed -> programm noticed [ citation needed ] | Impossible | Possible | Possible |
The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer, which was originally implemented to allow the Linux kernel to emulate a text console on systems such as the Apple Macintosh that do not have a text-mode display. Now it offers a kernel space text mode emulation on any platform. Its advantage over (currently unmaintained) SVGATextMode is a reliance and better hardware compatibility. It also permits to overcome all technical restrictions of VGA text modes.
A Linux framebuffer console differs from a VGA one only in ways of drawing characters. The processing of keyboard events and virtual consoles’ support are exactly the same.
Linux serial console is a console implementation via serial port, enabled by option CONFIG_SERIAL_CONSOLE in the kernel configuration. It may be used in some embedded systems, and on servers, where a direct interaction with operator is not expected. The serial console allows the same mode of access for the system, but usually at a slower speed due to the small bandwidth of RS-232. A serial console is often used during development of software for embedded systems, and is sometimes left accessible via a debug port.
The console responds to a number of control characters: [17]
Control character | ASCII name | Description |
---|---|---|
^G | BEL | Bell sound |
^H | BS | Backspace |
^I | HT | Horizontal tab |
^J | LF | Line feed |
^K | VT | Vertical tab |
^L | FF | Form feed |
^M | CR | Carriage return |
^N | SO | Shift out |
^O | SI | Shift in |
^X | CAN | Cancel escape sequence |
^Z | SUB | Cancel escape sequence |
^[ | ESC | Escape / begin escape sequence |
^? | DEL | Nothing |
ALT-^[ | n/a | Start command sequence |
Control sequence | Description |
---|---|
^[M | Reverse line feed |
^[D | Line feed |
^[E | Carriage return and line feed |
^[H | Set tab stop |
^[7 | Store cursor |
^[8 | Restore cursor |
^[> | Switch keypad to numeric mode |
^[= | Switch keypad to application mode |
^[c | Reset terminal settings |
^[Z | Print terminal ID |
For ^[ press the Escape key.
The console also supports extended escape sequences, ANSI CSI Mode sequences, and DEC Private Mode sequences. [15] [17] These extended sequences can control colors, visual effects like blinking, underline, intensity and inverse video, bell tone frequency and duration, VESA screen blanking interval. Aside from the textual blanking, there is no known way to place the VGA adapter into standby.
The Kmscon projects aims to create a modern user-space replacement for the Linux console. [18] [19] Development priorities include support for multi-monitor setups, Unicode font rendering with Pango, XKB keyboard handling, and GPU OpenGL acceleration. [20] Complaints about the current kernel implementation include "that it's a user-interface in kernel-space, the code is poorly maintained, handles keyboards badly, produces bad font rendering, misses out on mode-setting and multi-head support, contains no multi-seat awareness, and only has limited hot-plugging handling, limited to VT102 compliance." [3]
Name | Major | Minor | Description |
---|---|---|---|
/dev/tty0 | c 4 | 0 | "current console" |
/dev/tty1 ... /dev/tty63 | c 4 | 1 ... 63 | virtual consoles (keyboard controlled) |
/dev/ttyS0 ... | c 4 | 64 ... | Serial ports, suitable for system console |
/dev/vcs | c 7 | 0 | Virtual Console Screen /dev/vcs is the contents of the current virtual screen. |
/dev/vcs1 ... /dev/vcs63 | c 7 | 1 ... 63 | The text (the character pointer table) of a virtual screen. |
/dev/vcsa1 ... /dev/vcsa63 | c 7 | 129 ... 191 | Virtual Console Screen with Attributes Full image of a virtual text buffer; first 4 bytes contain numbers of rows, columns and cursor position |
A terminal emulator, or terminal application, is a computer program that emulates a video terminal within some other display architecture. Though typically synonymous with a shell or text terminal, the term terminal covers all remote terminals, including graphical interfaces. A terminal emulator inside a graphical user interface is often called a terminal window.
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs during boot up some interrupt vectors that point to itself.
The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console.
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and predated the use of a computer screen by decades.
One meaning of system console, computer console, root console, operator's console, or simply console is the text entry and display device for system administration messages, particularly those from the BIOS or boot loader, the kernel, from the init system and from the system logger. It is a physical device consisting of a keyboard and a screen, and traditionally is a text terminal, but may also be a graphical terminal. System consoles are generalized to computer terminals, which are abstracted respectively by virtual consoles and terminal emulators. Today communication with system consoles is generally done abstractly, via the standard streams, but there may be system-specific interfaces, for example those used by the system kernel.
Fast user switching is a feature of a multi-user operating system which allows users to switch between user accounts without quitting applications and logging out.
In computing, text-based user interfaces (TUI), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before the advent of modern conventional graphical user interfaces (GUIs). Like GUIs, they may use the entire screen area and accept mouse and other inputs. They may also use color and often structure the display using special graphical characters such as ┌ and ╣, referred to in Unicode as the "box drawing" set. The modern context of use is usually a terminal emulator.
Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels. Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to all points addressable (APA) mode or other kinds of computer graphics modes.
Windows Console is the infrastructure for console applications in Microsoft Windows. An instance of a Windows Console has a screen buffer and an input buffer. It allows console apps to run inside a window or in hardware text mode. The user can switch between the two using the Alt+↵ Enter key combination. The text mode is unavailable in Windows Vista and later. Starting with Windows 10, however, a native full-screen mode is available.
ANSI.SYS is a device driver in the DOS family of operating systems that provides extra console functions through ANSI escape sequences. It is partially based upon a subset of the text terminal control standard proposed by the ANSI X3L2 Technical Committee on Codes and Character Sets.
QEMU is a free and open-source emulator. It emulates the machine's processor through dynamic binary translation and provides a set of different hardware and device models for the machine, enabling it to run a variety of guest operating systems. It can interoperate with Kernel-based Virtual Machine (KVM) to run virtual machines at near-native speed. QEMU can also do emulation for user-level processes, allowing applications compiled for one architecture to run on another.
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display. DRM was first developed as the kernel-space component of the X Server Direct Rendering Infrastructure, but since then it has been used by other graphic stack alternatives such as Wayland and standalone applications and libraries such as SDL2 and Kodi.
The magic SysRq key is a key combination understood by the Linux kernel, which allows the user to perform various low-level commands regardless of the system's state. It is often used to recover from freezes, or to reboot a computer without corrupting the filesystem. Its effect is similar to the computer's hardware reset button but with many more options and much more control.
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to Xenix and Concurrent CP/M in the 1980s.
A multiseat, multi-station or multiterminal system is a single computer which supports multiple independent local users at the same time.
General Graphics Interface (GGI) was a project that aimed to develop a reliable, stable and fast computer graphics system that works everywhere. The intent was to allow for any program using GGI to run on any computing platform supported by it, requiring at most a recompilation. GGI is free and open-source software, subject to the requirements of the MIT License.
A headless computer is a computer system or device that has been configured to operate without a monitor, keyboard, and mouse. A headless system is typically controlled over a network connection, although some headless system devices require a serial connection to be made over RS-232 for administration of the device. Headless operation of a server is typically employed to reduce operating costs.
VGA text mode was introduced in 1987 by IBM as part of the VGA standard for its IBM PS/2 computers. Its use on IBM PC compatibles was widespread through the 1990s and persists today for some applications on modern computers. The main features of VGA text mode are colored characters and their background, blinking, various shapes of the cursor, and loadable fonts. The Linux console traditionally uses hardware VGA text modes, and the Win32 console environment has an ability to switch the screen to text mode for some text window sizes.
A terminal multiplexer is a software application that can be used to multiplex several separate pseudoterminal-based login sessions inside a single terminal display, terminal emulator window, PC/workstation system console, or remote login session, or to detach and reattach sessions from a terminal. It is useful for dealing with multiple programs from a command line interface, and for separating programs from the session of the Unix shell that started the program, particularly so a remote process continues running even when the user is disconnected.
Kmscon is a virtual console that runs in userspace and intends to replace the Linux console, a terminal built into the Linux kernel. Kmscon uses the KMS driver for its output, it is multiseat-capable, and supports internationalized keyboard input and UTF-8 terminal output. The input support is implemented using X keyboard extension (XKB). Development of Kmscon stopped in March 2015. There was a successor project called systemd-consoled, but this project was also later dropped in July 2015.
The system console is the device which receives all kernel messages and warnings and which allows logins in single user mode.
If you say Y here, you will get support for terminal devices with display and keyboard devices. These are called "virtual" because you can run several virtual terminals (also called virtual consoles) on one physical terminal. This is rather useful, for example one virtual terminal can collect system messages and warnings, another one can be used for a text-mode user session, and a third could run an X session, all in parallel. Switching between virtual terminals is done with certain key combinations, usually Alt-<function key>.
CONFIG_VT is the kernel configuration option that enables virtual terminals in the kernel. Initially written by Linus himself, it has been around since 1991.
The framebuffer console (fbcon), as its name implies, is a text console running on top of the framebuffer device. It has the functionality of any standard text console driver, such as the VGA console, with the added features that can be attributed to the graphical nature of the framebuffer. In the x86 architecture, the framebuffer console is optional, and some even treat it as a toy. For other architectures, it is the only available display device, text or graphical. What are the features of fbcon? The framebuffer console supports high resolutions, varying font types, display rotation, primitive multihead, etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature made available by the underlying graphics card are also possible.
The system console is the device which receives all kernel messages and warnings and which allows logins in single user mode. If you answer Y here, a virtual terminal (the device used to interact with a physical terminal) can be used as system console.
If you say Y here, it will be possible to use a serial port as the system console (the system console is the device which receives all kernel messages and warnings and which allows logins in single user mode). This could be useful if some terminal or printer is connected to that serial port.
If you say Y here, it will be possible to use a USB to serial converter port as the system console (the system console is the device which receives all kernel messages and warnings and which allows logins in single user mode). This could be useful if some terminal or printer is connected to that serial port.
Saying Y here will allow you to use Linux in text mode through a display that complies with the generic VGA standard. Virtually everyone wants that.
A Linux system has up to 63 virtual consoles
Announced yesterday was the release of kmscon, a terminal emulator for Linux that's similar to what's offered inside the kernel, but instead it's in user-space and relies upon the kernel's DRM interfaces as well as Mesa.
CONFIG_VT has been part of the Linux kernel going back to the early 90s but hasn't really advanced much in that time. David Herrmann, a developer that got going on this new initiative as a student part of Google Summer of Code, wants a new solution that's built with multi-seat and multiple monitors in mind, incorporates Unicode font rendering, XKB-like keyboard handling, graphics hardware acceleration, VT220-VT510 compatibility, and other features.