Shatterhand

Last updated
Shatterhand
Shatterhand cover.jpg
North American cover art
Developer(s) Natsume
Publisher(s)
Programmer(s) Kazuhiko Ishihara
Artist(s) Shunichi Taniguchi
Norihide Mizoguchi
Sachiko Matsuura
Composer(s) Iku Mizutani
Hiroyuki Iwatsuki
Platform(s) Nintendo Entertainment System, PlayChoice-10
Release
  • JP: October 26, 1991
  • NA: December 1991
  • EU: November 19, 1992
Genre(s) Action/Platformer, beat 'em up
Mode(s) Single-player

Shatterhand is a side-scrolling action game for the Nintendo Entertainment System developed by Natsume and published by Jaleco in North America in 1991 and in Europe in 1992. Shatterhand was originally released by Angel (Bandai) in Japan in 1991 as a licensed game for the Family Computer based on the live-action superhero series Super Rescue Solbrain (特救指令ソルブレイン, Tokkyū Shirei Soruburein).

Contents

Plot

Set in the year 2030, a group of military renegades known as Metal Command, led by General Gus Grover, are seeking to conquer the world by building an army of cyborg soldiers. Steve Hermann, a young police officer from the Bronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law and Order Regulatory Division (L.O.R.D.) to replace the ones he lost. Hermann accepts the offer and becomes an agent codenamed "Shatterhand", who is now tasked with the mission to defeat Metal Command. [1] [2]

Gameplay

Shatterhand is a side-scrolling action game that follows many of the established conventions in the genre. The main character's primary attacks are his very own fists, which he can also use to intercept enemy bullets. There are two type of power-ups that can be retrieved by destroying the item containers scattered throughout each stage: coins and letter icons. [3] [4] [5]

The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over it. These platforms will indicate which power-up the player will receive, along with the cost of the item. There are three types of power-up platforms: the first will restore the player's health and costs 300 coins, the second will increase the player's attack power (changing the color of the player's vest from green to brown) and costs 100 coins, and the third gives out an extra life and costs 2000 coins. [6]

The letter icons are shaped in the Greek letters α and β. When a robotic part appears, the player can change the letter by punching it, but punching it too much will turn it into a large gold coin. After collecting three parts, a "robotic satellite" will appear floating alongside the player. The robotic satellite will attack alongside the player and can also be used to hover into the air by crouching and holding the A button. There are eight possible robotic satellites, depending on the combination of the letters collected, each with a different attack. For example, the ααβ robot fires laser beams, while αβα attacks with a sword. The robot can take damage from enemies and if it sustains too much, it will eventually be destroyed. If the player already has a robotic companion and picks up a new combination of letters, the new robot will replace the previous one, but if the player picks up the same combination twice in a row while still maintaining the robot, the player character will combine with the robot and will have more powerful attacks for a limited period before reverting to his standard form. [7] [8]

There are a total of seven stages dubbed "Areas". Area A, a factory stage, serves as the game's introductory stage, while the game's five subsequent stages, Area B to Area F, can be played in any order. The final stage, Area G, becomes accessible after the six stages are completed. [9] [10] [11] [12] The player starts off the game with two extra lives and can obtain more throughout the game. If the player loses all their lives, the game will be over, but the player is provided with unlimited chances to continue. [13]

Regional differences

The Famicom version, Tokkyū Shirei Solbrain, was published by a company called Angel, a now-defunct subsidiary of Bandai which specialized in the publication of licensed titles. The Famicom version follows the same storyline as the Solbrain TV series and features a different opening sequence from the one in Shatterhand. The graphics for most of the characters and items were changed as well. The most notable change is Area C, a carnival level in Solbrain, which was changed to an entirely different submarine level in Shatterhand.

Reception

Shatterhand garnered generally favorable reception from critics. [24] [25] [26] [27]

Related Research Articles

<i>Battletoads</i> (1991 video game) 1991 video game

Battletoads is a platform beat 'em up developed by Rare and published by Tradewest. It is the first installment of the Battletoads series and was originally released in June 1991 for the Nintendo Entertainment System. It was subsequently ported to the Mega Drive and Game Gear in 1993, to the Amiga and Amiga CD32 in 1994, and released with some changes for the Game Boy in 1993 in the form of Battletoads in Ragnarok's World. In the game, three space humanoid warrior toads form a group known as the Battletoads. Two of the Battletoads, Rash and Zitz, embark on a mission to defeat the evil Dark Queen on her planet and rescue their kidnapped friends: Pimple, the third member of the Battletoads, and Princess Angelica.

<i>Sunset Riders</i> 1991 video game

Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as an arcade video game in 1991. It is set in the American Old West, where the player(s) take control of bounty hunters who are seeking the rewards offered for various criminals.

<i>Battletoads/Double Dragon</i> 1993 video game

Battletoads/Double Dragon is a 1993 beat 'em up developed by Rare and published by Tradewest. It was originally released for the Nintendo Entertainment System and later ported to the Mega Drive/Genesis, Super NES, and Game Boy. The SNES version was released on Nintendo Switch Online in September 2024; it was the game's first re-release as it was not released on the Rare Replay collection.

<i>Wizards & Warriors</i> 1987 video game

Wizards & Warriors, titled Densetsu no Kishi Elrond in Japan, is an action platform video game developed by Rare and published by Acclaim Entertainment for the Nintendo Entertainment System. It was released in North America in December 1987, and in Europe on January 7, 1990. The player controls Kuros, "Knight Warrior of the Books of Excalibur", as he sets out in the Kingdom of Elrond to defeat the evil wizard Malkil. Malkil holds the princess of Elrond captive in Castle IronSpire, deep within the forests of Elrond. The player fights through forests, tunnels, and caves, while collecting keys, treasure, weapons, and magic items.

<i>Vice: Project Doom</i> 1991 video game

Vice: Project Doom, known in Japan as Gun-Dec (ガンデック), is an action video game developed by Aicom and published by Sammy Corporation for the Nintendo Entertainment System. The game was released in Japan on April 26, 1991, and in North America in November 1991. Vice: Project Doom is a side-scrolling platformer with noticeable similarities to the Ninja Gaiden series for the NES, with the addition of gun shooting and driving segments as well. The player assumes the role of a secret agent who must uncover a conspiracy involving a new kind of alien substance. A Sega Mega Drive conversion titled Deep Scanner was in development, but never released. It was released on Nintendo Switch Online in August 2019.

<i>Contra Force</i> 1992 video game

Contra Force is an run and gun game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra. However, the game's plot and setting are unrelated to both previous and succeeding entries, as the villains in the game are human terrorists instead of an alien menace. The game was scheduled to be released in Japan under the title of Arc Hound, with no ties to the Contra series, but was cancelled.

<i>Teenage Mutant Ninja Turtles III: The Manhattan Project</i> 1991 video game

Teenage Mutant Ninja Turtles III: The Manhattan Project is a 1991 beat 'em up game developed and published by Konami for the Family Computer (Famicom) in Japan and for the Nintendo Entertainment System in North America in 1992. It is the third video game iteration of the Teenage Mutant Ninja Turtles for the NES. The game features play mechanics similar to the previous game, Teenage Mutant Ninja Turtles II: The Arcade Game, but it is an original title for the NES without any preceding arcade version. It is based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's 5th season. The game was re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.

<i>Shadow of the Ninja</i> 1990 video game

Shadow of the Ninja, originally released in Japan as Yami no Shigotonin Kage and later released in Europe and Australia as Blue Shadow, is a side-scrolling action game developed by Natsume for the Nintendo Entertainment System (NES) in 1990. The game revolves around a pair of ninja sent to assassinate a dictator in a futuristic version of New York City. A port was planned for the Game Boy, but was released in a rebranded form as Ninja Gaiden Shadow. A remake, Shadow of the Ninja: Reborn, was released in 2024.

<i>S.C.A.T.: Special Cybernetic Attack Team</i> 1990 video game

S.C.A.T.: Special Cybernetic Attack Team, also known as Final Mission in Japan and Action in New York in Europe, is a science fiction side-view shoot-'em-up produced by Natsume for the Nintendo Entertainment System. Within PAL-A regions, the game was only released in the UK. It was released in Japan in 1990, in North America in 1991, and in the PAL region in 1992. It was also later released on the Virtual Console in the PAL region on February 4, 2011, and in North America on February 7 for the Wii and in the PAL region on December 4, 2014 for the Nintendo 3DS and Wii U and was released on the Nintendo Switch via the Nintendo Switch Online service on September 23, 2020.

<i>Legendary Wings</i> 1986 video game

Legendary Wings is a fantasy-themed shoot-'em-up / platformer arcade video game released by Capcom in 1986. The player takes control of a young soldier equipped with magical wings who must save the world from a malfunctioning supercomputer. A home version for the Nintendo Entertainment System was released exclusively in North America in 1988. The original coin-op version is included in Capcom Classics Collection for PlayStation 2 and Xbox and in Capcom Classics Collection Remixed for PlayStation Portable.

<i>Contra: Hard Corps</i> 1994 video game

Contra: Hard Corps, released as Contra: The Hard Corps in Japan and Probotector in Europe and Australia, is a run and gun video game released by Konami for the Sega Genesis in 1994, making it the first game in the Contra series released for a Sega platform.

<i>Mighty Final Fight</i> 1993 video game

Mighty Final Fight is a side-scrolling beat-'em-up released by Capcom for the Nintendo Entertainment System in 1993. It is a spinoff of Capcom's 1989 arcade game Final Fight, which was previously ported to the Super NES. Unlike the CP System arcade classic and its SNES ports, the characters in this edition are depicted in a comical childlike "super deformed" or "chibi" art style in the same spirit as Famicom games such as both Konami's Kid Dracula and Namco's Splatterhouse: Wanpaku Graffiti.

<i>Laser Invasion</i> 1991 video game

Laser Invasion, released as Gun Sight (ガンサイト) in Japan, is a multi-genre first-person action game released by Konami for the Nintendo Entertainment System in 1991. The player takes control of a military operative who pilots an attack helicopter in order to infiltrate various enemy bases and fulfill his mission. The game supports the standard NES controller, as well as the NES Zapper light gun and the LaserScope, a voice-activated headset controller Konami released for the NES that was compatible with all light gun games released for the system. The American version of the game featured a rebate for the LaserScope in the instruction booklet.

<i>Rod Land</i> 1990 video game

Rod Land, known in Japan as Yōsei Monogatari Rod Land, is a 1990 platform game originally developed and published in arcades by Jaleco.

<i>The Lone Ranger</i> (video game) 1991 video game

The Lone Ranger is a 1991 action-adventure game released by Konami for the Nintendo Entertainment System (NES). Released only in North America, it is based on The Lone Ranger radio and TV franchise, the latter which was still rerunning in syndication when the game was released. The player takes the role of the Lone Ranger himself as he engages against outlaws in side-scrolling, overhead, and even first-person segments. The Lone Ranger theme music is played prominently during the game, which includes a DPCM-coded voice clip of the ranger shouting his catch-phrase "Hi Yo Silver".

<i>Code Name: Viper</i> 1990 video game

Code Name: Viper, known in Japan as Ningen Heiki Dead Fox, is an action-platform video game developed by Arc System Works and published by Capcom in 1990 for the Nintendo Entertainment System. The player takes control of a special forces operative who must combat a drug syndicate in South America.

<i>Super Rescue Solbrain</i> 1991 Japanese TV series or program

Super Rescue Solbrain is a Japanese tokusatsu television series produced by Toei Company. It ran for 53 episodes from January 20, 1991 to January 26, 1992 on TV Asahi. It is part of the Metal Hero Series franchise; a sequel to Special Rescue Police Winspector, it is the second installment in the Rescue Police Series trilogy.

<i>Metal Storm</i> (video game) 1991 video game

Metal Storm is an action-platform video game developed by Tamtex and published by Irem for the Nintendo Entertainment System.

<i>Section Z</i> 1985 arcade game

Section Z is a horizontally scrolling shooter by Capcom, released as an arcade video game in 1985. A home version was published for the Nintendo Entertainment System in 1987.

<i>Dragon Fighter</i> (video game) 1990 video game

Dragon Fighter (ドラゴンファイター) is a fantasy-themed side-scrolling action game developed by Natsume for the Nintendo Entertainment System. It was first published in Japan by Towa Chiki in 1990 and in North America by SOFEL in 1992.

References

  1. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 6.
  2. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 7.
  3. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 8.
  4. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 9.
  5. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 10.
  6. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 17.
  7. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 15.
  8. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 16.
  9. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 11.
  10. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 12.
  11. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 13.
  12. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 14.
  13. Natsume Co., Ltd. Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 18.
  14. Baker, Christopher Michael (1998). "Shatterhand - Review". AllGame . All Media Network. Archived from the original on 2014-11-16. Retrieved 2023-11-11.
  15. Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (September 1991). "Review Crew: Shatterhand". Electronic Gaming Monthly . No. 26. Sendai Publishing. p. 16.
  16. "NEW GAMES CROSS REVIEW: 特救指令ソルブレイン". Famitsu (in Japanese). No. 150. ASCII. November 1, 1991. p. 40.
  17. Poole, Stephen (April 1992). "Review: Shatterhand — Watch out for the flying fists of steel in this NES action game from Jaleco". Game Players Nintendo Guide . Vol. 5, no. 4. Signal Research. p. 67.
  18. del Campo, Manuel (May 1993). "Lo Más Nuevo: La Tecnología del Puñetazo — Shatterahnd". Hobby Consolas (in Spanish). No. 20. Hobby Press. pp. 58–61.
  19. "Features: Shatterhand". Nintendo Power . Vol. 29. Nintendo of America. October 1991. pp. 46–53.
  20. Ordoñez, Laura (July 1993). "Consola - En pantalla: Shatterhand - Un hombre con puños de cyborg". Superjuegos  [ es ] (in Spanish). No. 15. Grupo Zeta. pp. 80–82.
  21. Forster, Winfried (March 1991). "Test: Mit Stahlharter Faust — Shatterhand". Video Games  [ de ] (in German). No. 13. Markt & Technik. p. 110.
  22. "Super Stars: Shatter Hand". Nintendo Acción (in Spanish). No. 6. Hobby Press. May 1993. pp. 74–75.
  23. Walker, Brent (November 1991). "Video-Game Reviews: Shatterhand". VideoGames & Computer Entertainment . No. 34. Larry Flynt Publications. pp. 40–42.
  24. Taylor, Matt (November 1991). "Nintendo ProReview: Shatterhand". GamePro . No. 28. IDG. p. 26. Retrieved 2023-11-11.
  25. Martinez, Ed; Petzolt, Rick; Morgan, Marianne (January–February 1992). "Put The Power In Your Hands With Shatterhand!". Game Informer . No. 3. FuncoLand. pp. 18–19.
  26. "Shatterhand". Retro Gamer . Imagine Publishing. August 28, 2010. Archived from the original on 2014-09-04. Retrieved 2023-11-11.
  27. Kaharl, Jonathan (January 22, 2018). "Shatterhand". Hardcore Gaming 101 . Archived from the original on 2018-01-25. Retrieved 2023-11-11.