Sigma Harmonics

Last updated
Sigma Harmonics
Sigma Harmonics.jpg
Developer(s) Square Enix
Think Garage
Publisher(s) Square Enix
Director(s) Hiroki Chiba
Producer(s) Yoshinori Kitase
Artist(s) Yusaku Nakaaki
Writer(s) Hiroki Chiba
Composer(s) Masashi Hamauzu
Platform(s) Nintendo DS
Release
Genre(s) Role-playing video game
Mode(s) Single-player

Sigma Harmonics(シグマ・ハーモニクス,Shiguma Hāmonikusu) is a role-playing video game developed and produced by Square Enix for the Nintendo DS handheld game console. [2] The game involves two friends who travel through time, attempting to restore an altered past and solve murders along the way.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Nintendo DS Nintendo handheld game console

The Nintendo DS, or simply DS, is a dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem, a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable as part of the seventh generation era. It was likened to the Nintendo 64 from the 1990s, which led to several N64 ports such as Super Mario 64 DS and Diddy Kong Racing DS, among others.

Contents

Gameplay

The game is played using the Nintendo DS system's "book" orientation. Solving one chapter’s case changes the past, which leads to a new murder. The game is told through a series of illustrations like a book. [3] The game features random battles but is told in a mystery story format. [4] Neon does the fighting against enemies in the game, and can become a sharpshooter, knight, and other jobs. [5] If players solve a mystery through guessing or illogical means, their boss battles become more difficult as the boss becomes stronger and the player becomes weaker. [4]

Plot

The story revolves around Sigma Kurogami, a high school student and "sound user" whose family guards a huge clock sealing off the demon Ōma. One day, his past is rewritten, causing chaos in his present. He then works with his friend Neon Tsukiyumi to solve an increasingly complex string of murder cases and return his life to normal. They use Sigma's abilities and the clock to go through time, and as each murder is solved, the future changes and unlocks a new history with other crimes to solve. [3]

Characters

Characters include Sigma Kurogami(黒上 シグマ,Kurogami Shiguma) (voiced by Daisuke Ono), Ōma(逢魔), and Neon Tsukiyumi(月弓 ネオン,Tsukiyumi Neon) (voiced by Aya Hirano). Sigma has the ability to cause miracles with the sound of his voice, a hereditary family trait. [3] Neon is part of a clan of "card wielders" that have fought against the Ouma, and also possess the power to change forms through meditation. [5]

Daisuke Ono is a Japanese voice actor and singer who won the 4th and 9th Seiyu Awards for best lead actor for his role as Sebastian Michaelis in Black Butler, Jotaro Kujo in JoJo's Bizarre Adventure and Shukuro Tsukishima in Bleach, as well as "Best Personalities" at the 9th Seiyu Awards. Other notable roles include Erwin Smith in Attack on Titan, Shizuo Heiwajima in Durarara!!, Jyushimatsu in Osomatsu-san, Shintarō Midorima in Kuroko's Basketball, Killer T Cell in Cells at Work! and Ushiromiya Battler in Umineko When They Cry. He hosts radio show Dear Girl Stories along with voice actor Hiroshi Kamiya.

Aya Hirano is a Japanese voice actress and singer. Beginning in the entertainment industry as a child actor performing in television commercials, she played her first voice acting role in 2001 in the anime television series Angel Tales. She released her first single "Breakthrough" in 2006, and she released her first album Riot Girl in 2008. She was formerly contracted to Space Craft Produce, a branch of the Space Craft Group, before moving to the talent agency Grick in August 2011. Her label was Lantis until 2011, when she moved to Universal Sigma.

Development

Sigma Harmonics was first revealed as one of the trademarks registered by Square Enix. [6] The game was developed by Think Garage, which had developed two titles in the Itadaki Street series and Lord of Vermillion . Key members of the development team previously collaborated on Dirge of Cerberus: Final Fantasy VII . [7] The game was produced by Yoshinori Kitase and directed by Hiroki Chiba, respectively the co-director and co-event planner of Chrono Trigger . Chiba was inspired by Shōwa period writers such as Seishi Yokomizo and Rampo Edogawa, and wanted to create a video game with a similar vibe. [7] The game features character designs by Yusaku Nakaaki. Chiba admired Nakaaki's previous illustrations and recommended him to Kitase, stating "not using Nakaaki's drawings would be a horrible waste [even though] there are lots of awesome designers at Square Enix." [7] The game was playable at the DKΣ3713 gaming event in June 2008. [8]

Think Garage Ltd. is a Japanese video game development studio based in Shinjuku, Tokyo. It was founded in July 2005 and employs 20 persons (2008). Think Garage games are published by Square Enix.

<i>Dirge of Cerberus: Final Fantasy VII</i> video game (2006)

Dirge of Cerberus: Final Fantasy VII is an action role-playing third-person shooter developed and published by Square Enix in 2006 for the PlayStation 2. It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

Yoshinori Kitase Japanese video game designer

Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

Music

The game's soundtrack was composed by Masashi Hamauzu, [9] who provided music for Final Fantasy XIII , SaGa Frontier II , Final Fantasy X , Unlimited Saga and Dirge of Cerberus: Final Fantasy VII . The original soundtrack was released in September 24, 2008 in Japan and covers 37 tracks. The theme song "Harmonia vita" was written by Aki Hata [10] and performed by character voice of Neon Tsukiyumi, Aya Hirano. The illustration, which was painted the protagonist Sigma Kurogami, was designed by game's character designer Yusaku Nakaaki. [11] Square Enix Music scored the album 9/10. [12]

Masashi Hamauzu Japanese composer and pianist

Masashi Hamauzu is a Japanese composer, arranger, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the Final Fantasy and SaGa video game series. Born into a musical family in Germany, Hamauzu was raised in Japan. He became interested in music while in kindergarten, and took piano lessons from his parents.

<i>Final Fantasy XIII</i> 2010 role-playing video game

Final Fantasy XIII is a science fiction role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and worldwide in March 2010, it is the thirteenth title in the mainline Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

<i>Unlimited Saga</i> 2002 video game

Unlimited Saga is a role-playing video game developed and published by Square for the PlayStation 2 as the ninth game in their SaGa series. Originally released in Japan in December 2002, the game was later made available for North American players in June 2003 and in Europe the following October. The game was designed by series veteran Akitoshi Kawazu who is given a byline on the cover of the game's packaging, with music composed by Masashi Hamauzu who had previously provided the soundtrack for the game's predecessor, SaGa Frontier 2. A special limited collector's edition was made available exclusively in Japan and was released alongside the regular edition.

All music composed by Masashi Hamauzu.

Reception

Sigma Harmonics debuted on the Japanese sales charts at number 8, selling 23,000 units. [13] As of September 30, 2008, the game has sold 70,000 copies in Japan. [14] Famitsu gave the game a score of 31 out of 40, with grades of 8,8,7,8. [15] In 2009 Square Enix registered a trademark for "Sigma Harmonics Coda". [16] This became the name of a port of the game to mobile phones only divided into episodic pieces for players to download. [17]

Related Research Articles

<i>Fortune Street</i> 2011 video game

Fortune Street is a party video game series originally created by Dragon Quest designer Yuji Horii. The first game was released in Japan on Nintendo's Family Computer console in 1991. Since then, sequels have been released for the Super Famicom and Sony's PlayStation, PlayStation 2, PlayStation Portable and Nintendo DS. The series was exclusive to Japan prior to the Wii iteration.

<i>Compilation of Final Fantasy VII</i> media franchise

The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows the story of Zack Fair, an important major character in VII, while Dirge of Cerberus: Final Fantasy VII, which acts as a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.

Motomu Toriyama video game designer

Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII. Toriyama started directing with Final Fantasy X-2 and has continued doing so with large-scale projects such as Final Fantasy XIII and its sequels Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Since 2003, he has been directing his own team of scenario writers at the company. He is currently directing Mobius Final Fantasy and is a member of Square Enix's Business Division 1, and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

<i>Concerto Gate</i> video game

Concerto Gate is a massively multiplayer online role-playing game developed by Ponsbic and Square Enix. The game was released in Japan in 2007, and a planned North American release was cancelled after a beta release in July 2008.

The Chocobo video game series is a spin-off series composed of over a dozen games developed by Square Co. and later by Square Enix featuring a super deformed version of the Chocobo, a Final Fantasy series mascot and fictional bird, as the protagonist. Several of the titles have received separate album releases of music from the game. The music of the Chocobo series includes soundtrack albums for the Chocobo's Mysterious Dungeon sub-series—comprising Chocobo's Mysterious Dungeon, Chocobo's Dungeon 2, and Final Fantasy Fables: Chocobo's Dungeon—and soundtrack albums of music from Chocobo Racing, Final Fantasy Fables: Chocobo Tales, and Chocobo and the Magic Picture Book: The Witch, The Maiden, and the Five Heroes, as well as an album of arranged music from Chocobo's Mysterious Dungeon and a single entitled Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl for the theme song of Final Fantasy Fables: Chocobo's Dungeon.

<i>Blood of Bahamut</i> video game

Blood of Bahamut is an action role-playing video game developed by Think & Feel and published by Square Enix. It was released for the Nintendo DS in Japan on August 6, 2009.

The music of the video game Final Fantasy XIII was composed by Masashi Hamauzu. Former regular series composer Nobuo Uematsu did not contribute any pieces to the soundtrack. Music from the game has been released in several albums. The main soundtrack album, Final Fantasy XIII Original Soundtrack, was released on four Compact Discs in 2010 by Square Enix, the developers and producers of the game. Selections from the soundtrack have been released on two gramophone record albums, W/F: Music from Final Fantasy XIII and W/F: Music from Final Fantasy XIII Gentle Reveries, both in 2010 by Square Enix. An album of arranged pieces from the soundtrack, Final Fantasy XIII Original Soundtrack -PLUS-, was also released by Square Enix in 2010, as was an album of piano arrangements, Piano Collection Final Fantasy XIII. The theme song for the Japanese version of the game, "Kimi ga Iru Kara", was released as a single by For Life Music in 2009.

HexaDrive Inc. is an independent video game developer based in Osaka, Japan. Founded by former Capcom programmer Masakazu Matsushita in 2007, HexaDrive has worked on different titles for various systems, notably Rez HD, a HD remastering of the title Rez exclusively for Xbox Live Arcade and The 3rd Birthday which was a collaboration between HexaDrive and Square Enix.

<i>Lightning Returns: Final Fantasy XIII</i> 2013 video game

Lightning Returns: Final Fantasy XIII is an action role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in November 2013 for Japan and February 2014 for North America, Australia and Europe. A port to Microsoft Windows through Steam was released in December 2015 followed by iOS and Android in Japan during February 2016. The game is a direct sequel to Final Fantasy XIII-2, concludes the storyline of Final Fantasy XIII, and forms part of the Fabula Nova Crystallis subseries. Lightning Returns employs a highly revamped version of the gameplay system from the previous two games, with an action-oriented battle system, the ability to customize the player character's outfits, and a time limit the player must extend by completing story missions and side quests.

Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix in 2011 as the sequel to Final Fantasy XIII. The music of the game was composed by Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki. It was intended to sound different from the music of previous Final Fantasy titles, featuring more musical styles and vocal pieces. Since the release of the game, Square Enix has published the 2011 four-disc soundtrack album, Final Fantasy XIII-2 Original Soundtrack, as well as an album of arrangements and alternate versions of tracks from the game, Final Fantasy XIII Original Soundtrack PLUS, in 2012. The theme song for the game, "Yakusoku no Basho", was released by singer Mai Fukui as a single in 2011, and the English version of the song, sung by Charice Pempengco and included in the non-Japanese versions of the game, was included on her 2012 album Infinity.

<i>Final Fantasy Artniks</i>

Final Fantasy Artniks is a Japanese video game developed by Square Enix and the GREE social network. It is the second Final Fantasy social game and the second game developed with GREE.

Final Fantasy Type-0, an action role-playing game developed and published by Square Enix in 2011, revolves around a war between four nations in the world of Orience. An episodic companion game, Final Fantasy Agito, was released in 2014. Type-0 was re-released internationally in 2015 as a high-definition remaster for PlayStation 4 and Xbox One. The main protagonists are Class Zero, a group of students at the magical academy in Rubrum. The story is told through two new members of Class Zero: Machina Kunagiri and Rem Tokimiya. The main character of Agito is a player-created cadet at the Rubrum magical academy. The world and characters were designed by Yusuke Naora, Yusaku Nakaaki and Tetsuya Nomura. Their stories were created by Hajime Tabata, Hiroki Chiba and Sarah Obake.

The music for the 2013 action role-playing game Lightning Returns: Final Fantasy XIII, developed and published by Square Enix, was composed by Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki. Hamauzu was the leader composer for XIII and XIII-2, and Mizuta and Suzuki previously composed music for XIII-2. Musicians who had previously worked with the composers on XIII-2 and The 3rd Birthday worked on the project in Japan, while the main soundtrack was performed and recorded in Boston by the Video Game Orchestra, conducted by Shota Nakama. Along with including more percussion and ethnic elements, the soundtrack used "Blinded by Light", the main theme for main character Lightning, as a leitmotif. Unlike the previous XIII games, the soundtrack did not include a theme song, as the composers felt it would detract from the emotional impact of the ending.

<i>Mobius Final Fantasy</i> 2015 video game

Mobius Final Fantasy is an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows. It was released in Japan in June 2015, and released internationally in August 2016. The player controls Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

References

  1. Square Enix (2008). "Sigma Harmonics" . Retrieved 2008-05-29.
  2. John Tanaka (March 26, 2008). "New From Square Enix: Sigma Harmonics". IGN . Retrieved March 28, 2013.
  3. 1 2 3 JC Fletcher (2008-04-21). "Investigating Square Enix's adventure RPG, Sigma Harmonics". Joystiq . Retrieved 2013-04-14.
  4. 1 2 Spencer (August 25, 2008). "Sigma Harmonics: A journey of songs, cards, and time traveling homicides". Siliconera. Retrieved April 14, 2013.
  5. 1 2 Sachi Coxon (2008-08-21). "Items of Import: Sigma Harmonics preview". Joystiq . Retrieved 2013-04-14.
  6. Spencer (2008-02-17). "Crystal Chronicles WiiWare trademarked? Namco Bandai battle ghosts? Ubisoft goes Jurassic?". siliconera.com. Retrieved 2008-03-27.
  7. 1 2 3 Emily Balistrieri (April 7, 2008). "Famitsu Interviews Sigma Harmonics Devs". 1UP.com . Retrieved March 28, 2013.
  8. JC Fletcher (2008-06-19). "Kingdom Hearts, Sigma Harmonics playable at Square Enix event". Joystiq . Retrieved 2013-04-14.
  9. Jérémie (March 27, 2008). "Sigma Harmonics pour Hamauzu" . Retrieved March 28, 2013.
  10. "Game Music :: Sigma Harmonics Original Soundtrack :: Album Information". Squareenixmusic.com. 2008-09-24. Retrieved 2013-04-06.
  11. 『シグマ ハーモニクス』のオリジナルサントラが9月24日に発売! - 電撃オンライン (in Japanese). News.dengeki.com. 2008-08-27. Retrieved 2013-04-06.
  12. "Game Music :: Sigma Harmonics Original Soundtrack :: Review by Katchum". Squareenixmusic.com. 2008-09-24. Retrieved 2013-04-06.
  13. David Jenkins (August 28, 2008). "Japanese Charts: Soccer Releases Dominate In Slow Week". Gamasutra. Retrieved 2009-04-14.
  14. "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved March 28, 2013.
  15. Riley, Adam (August 6, 2008). "Level-5's New Nintendo DS RPG Highly Rated by Famitsu". Cubed3.com. Retrieved March 4, 2009.
  16. Spencer (2009-09-02). "Sigma Harmonics Coda Sounds Like A Square Enix Sequel". Siliconera. Retrieved 2013-04-14.
  17. Spencer (2010-01-31). "Sigma Harmonics Coda Is A Cell Phone Port". Siliconera. Retrieved 2013-04-14.