Silent Hunter (video game)

Last updated
Silent Hunter
Silent Hunter I cover.jpg
Developer(s) Aeon Electronic Entertainment
Publisher(s) Strategic Simulations
Producer(s) Carl C. Norman
Designer(s) William T. Becker
Kim Biscoe
Programmer(s) William T. Becker
Artist(s) Kim Biscoe
Composer(s) Doug Brandon
Platform(s) MS-DOS
ReleaseMarch 25, 1996 [1]
Genre(s) Submarine simulator
Mode(s) Single-player

Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy. Most contemporary US submarines and Japanese warships are featured along with some generic merchant ships.

Contents

Gameplay

A single encounter generator is available, but the standard mode of play is the career mode, where the player must take their boat to patrol far behind enemy lines with the mission to search for and destroy any enemy shipping. For best success, the player should concentrate their search on shipping lanes, which may be deduced from contact reports. There are also special missions which may be assigned to a boat, such as beach reconnaissance involving photographing potential landing beaches through the periscope, and the rescue of downed airmen. Both missions were performed by the fleet submarines of World War II. The boat is actually commanded by crewing various stations in first person (no crew is visible, even though their voices are heard), which is common in the genre.

Periscope view and torpedo controls Silent Hunter screenshot.png
Periscope view and torpedo controls

In career mode, the game begins when war against Japan is declared and continues through until August 15, 1945, when CINCPAC (Commander in Chief, Pacific Fleet) issues the order to cease all offensive operations against Japan. Success against the enemy rewards the Captain (the player) with medals as appropriate to the degree of success on a given patrol. However, there is a flip side to the game. One patrol without any sinkings will result in a verbal reprimand from COMSUBPAC (Commander, Submarines, Pacific Fleet). Two consecutive patrols with no sinkings will result in the Captain being relieved of command, as happened frequently in the Silent Service, particularly in the early days of the war. If a captain is relieved of command, the game is over. Also, it is possible for Japanese destroyers to sink a submarine by gunfire on the surface, or by depth charge attack while submerged. This also ends the game.

The submarines available in the game are the boats the United States Navy had during the war. They range from the ancient S-boats, and interwar boats like the Tambor class and Sargo class, to the later wartime Gato-class, Balao class, and Tench class subs. Technological advancements become available to the player at the same time in the game that the boats in the fleet got them. These include radar, the plan position indicator radar display, and the bathythermograph.

Weaponry similarly reflects what the boats had at any given point in the war. The torpedoes range from the Mark X used by the S-boats, to the Mark XIV steam torpedo and Mark XVIII electric torpedo, to the anti-escort "Cutie" acoustic homing torpedo. Deck guns, which are of minor value but have their uses, similarly range from three to five inch, again as the boats received them.

Reception

The game received "favorable" reviews according to video game review aggregator GameRankings. [2] Silent Hunter II developer Shawn Storc stated in an interview that Silent Hunter was a commercial success with 300,000 sold units. [9] By 1999, global sales had reached 350,000 copies. [10] [11] Bruce Geryk of GameSpot considered it a noteworthy hit in the simulation genre, a genre whose "era had passed" in his view. [12]

Silent Hunter was nominated as Computer Games Strategy Plus 's 1996 simulation of the year, although it lost to Jane's AH-64D Longbow . [13] The game was a finalist for Computer Gaming World 's 1996 "Simulation Game of the Year" award, [14] which ultimately went to Jane's AH-64D Longbow . [15]

Related Research Articles

<i>Silent Hunter II</i> 2001 submarine simulator

Silent Hunter II is a 2001 World War II U-boat combat simulation published by Ubi Soft for PCs with Windows 95/98/ME.

USS <i>Seawolf</i> (SS-197) Submarine of the United States

USS Seawolf (SS-197), a Sargo-class submarine, was the second submarine of the United States Navy named for the seawolf.

USS <i>Growler</i> (SS-215) Submarine of the United States

USS Growler (SS-215), a Gato-class submarine, was the third ship of the United States Navy named for the growler.

<i>Silent Service</i> (video game) 1985 video game

Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.

SUBSIM is an online publication founded by Neal Stevens in Jan. 1997 that focuses on naval and submarine computer game reviews, articles, and news. Subsim is short for Submarine simulator. Subsim's forums have been online since 1999, with archives back to 2001. Membership totals were 117,023 at August 2016, with approximately 7,700 active members daily. International meets have been held in London, Houston, Amsterdam, Copenhagen, Groton, Germany, and Tokyo.

<span class="mw-page-title-main">Submarine films</span> Subgenre of war film

The submarine film is a subgenre of war film in which most of the plot revolves around a submarine below the ocean's surface. Films of this subgenre typically focus on a small but determined crew of submariners battling against enemy submarines or submarine-hunter ships, or against other problems ranging from disputes amongst the crew, threats of mutiny, life-threatening mechanical breakdowns, or the daily difficulties of living on a submarine.

<i>Tambor</i>-class submarine US Navy submarine class of World War II

The Tambor-class submarine was a United States Navy submarine design, used primarily during World War II. They were the USN's first fully successful fleet submarine, and began the war close to the fighting. Six of the class were in Hawaiian waters or the Central Pacific on 7 December 1941, with Tautog at Pearl Harbor during the attack. They went on to see hard service; seven of the twelve boats in the class were sunk before the survivors were withdrawn from front-line service in early 1945; this was the highest percentage lost of any US submarine class. Tautog was credited with sinking 26 ships, the largest number of ships sunk by a US submarine in World War II. The Tambors attained the top speed of 21 knots (39 km/h) and range of 11,000 nautical miles (20,000 km) of the preceding Sargo class, and improvements included six bow torpedo tubes, a more reliable full diesel-electric propulsion plant, and improved combat efficiency with key personnel and equipment relocated to the conning tower. In some references, the Tambors are called the "T Class", and SS-206 through SS-211 are sometimes called the "Gar class".

<span class="mw-page-title-main">George L. Street III</span> US Navy Medal of Honor recipient (1913–2000)

George Levick Street III was a submariner in the United States Navy. He received the Medal of Honor during World War II.

<i>Silent Hunter III</i> 2005 submarine simulator

Silent Hunter III is a submarine simulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. Like Silent Hunter II, it places the player in command of a German U-boat during the Battle of the Atlantic in World War II.

<i>Flying Corps</i> 1996 flight simulation software developed by Rowan Software

Flying Corps is a 1997 World War I flight simulator developed by Rowan Software and published by Empire Interactive.

<i>Janes AH-64D Longbow</i> 1996 video game


AH-64D Longbow is a realistic combat flight simulator of the AH-64D Apache Longbow attack helicopter. Released on June 3, 1996, for the PC, this simulation was developed at Origin Systems. AH-64D Longbow was the second simulator released under the Jane's Combat Simulators line from Electronic Arts.

<i>Janes Combat Simulations</i> Video game series

Jane's Combat Simulations was a brand of combat flight simulators and naval warfare games published for DOS and Windows by Electronic Arts from 1995 to 2000, and later by other companies under license by Jane's Information Group. It is named after editor and publisher of military reference books Fred T. Jane.

<span class="mw-page-title-main">Erich Topp</span> German WW2 U-Boat commander

Erich Topp was a German U-boat commander of World War II. He was a recipient of the Knight's Cross of the Iron Cross with Oak Leaves and Swords of Nazi Germany. He sank 35 ships for a total of 197,460 gross register tons (GRT). After the war, he served with the Federal German Navy, in which he reached the rank of Konteradmiral. He later served in NATO.

<i>Wolfpack</i> (video game) 1990 video game

Wolfpack is a World War II submarine simulator published by Broderbund in the 1990s, for Amiga, Atari ST, DOS, and Macintosh. It simulates combat actions between wolf packs of German U-boats and convoys of Allied destroyers and merchant vessels in the Battle of the Atlantic.

<i>Hind</i> (video game) 1996 video game

Hind is a combat flight simulation game released by Digital Integration in 1996 for MS-DOS compatible operating systems and Microsoft Windows. It is the successor to Apache.

<i>Silent Hunter 4: Wolves of the Pacific</i> 2007 submarine simulator

Silent Hunter 4: Wolves of the Pacific is a computer submarine simulation for Windows developed by Ubisoft Bucharest and published by Ubisoft in 2007. It places the player in command of a U.S. Navy submarine during World War II and takes place in the Pacific theater. The game allows players a variety of play modes including career, single war patrol and single battle engagements. An expansion pack, The U-Boat Missions, was released in 2008.

<i>Janes Longbow 2</i> 1997 video game

Longbow 2 is the sequel to Jane's AH-64D Longbow from Jane's Combat Simulations. The game was developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 13, 1997.

<span class="mw-page-title-main">Ralph Waldo Christie</span> Rear Admiral of the United States Navy during World War II

Ralph Waldo Christie was an admiral in the United States Navy who played a pivotal role in the development of torpedo technologies. During World War II, he commanded submarine operations out of the Australian ports of Brisbane and Fremantle.

<i>Silent Hunter 5: Battle of the Atlantic</i> 2010 submarine simulator

Silent Hunter 5: Battle of the Atlantic is a submarine simulator for Microsoft Windows developed by Ubisoft Bucharest and published by Ubisoft. It is the fifth and latest installment of the Silent Hunter franchise and the successor of Silent Hunter 4: Wolves of the Pacific. Like Silent Hunter II and Silent Hunter III, it places the player in command of a German U-boat during World War II, more specifically the Battle of the Atlantic.

<i>Battlefront</i> (1986 video game) 1987 video game

Battlefront is a computer wargame developed and published by Strategic Studies Group for the Apple II and Commodore 64 in 1986. The game is a turn-based strategy set in World War II.

References

  1. "Torpedoes Away! Silent Hunter now on Patrol!". ssionline.com. March 25, 1996. Archived from the original on February 5, 1997. Retrieved June 24, 2022.
  2. 1 2 "Silent Hunter for PC". GameRankings . Retrieved December 21, 2014.
  3. Wigmore, Glenn. "Silent Hunter - Review". AllGame. Archived from the original on November 15, 2014. Retrieved December 21, 2014.
  4. Turner, Kevin (June 1996). "Run Silent, Run Deep (Silent Hunter Review)" (PDF). Computer Gaming World . No. 142. pp. 78–80. Retrieved April 24, 2016.
  5. Carnevale, Jason C. (October 1996). "Silent Hunter Review". Game Revolution. Archived from the original on February 10, 2001. Retrieved December 5, 2017.
  6. Mical, Kevin (May 30, 1996). "Silent Hunter Review". GameSpot . Retrieved December 21, 2014.
  7. McDonald, T. Liam (June 1996). "Silent Hunter". PC Gamer . Archived from the original on February 26, 2000. Retrieved December 21, 2014.
  8. "PC Review: Silent Hunter". PC Zone . 1996.
  9. Special: Silent Hunter 2 - Interview on 4players.de "Das Original "Silent Hunter" hat sich über 300.000 Mal verkauft. Bei dieser Zahl war es für uns selbstverständlich, einen Nachfolger zu erschaffen." (2001, in German)
  10. "Silent Hunter II Submarines Will Be Pitted Against "Destroyer Command" Battleships in a Simulated War through the RTIME Interactive Networking Engine". rtimeinc.com. August 6, 1999. Archived from the original on February 12, 2001. Retrieved July 26, 2022.
  11. PC PowerPlay staff (December 1999). "Spotlight: Silent Hunter II". PC PowerPlay . No. 43. 24.
  12. Geryk, Bruce (August 22, 2000). "Where Are They Now?". GameSpot . Archived from the original on April 23, 2004.
  13. CGM staff (March 25, 1997). "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus . Archived from the original on June 14, 1997. Retrieved November 2, 2010.
  14. CGW staff (April 1997). "Best of the Bunch: Finalists Named for CGW Premier Awards" (PDF). Computer Gaming World. No. 153. pp. 28, 32. Retrieved December 5, 2017.
  15. CGW staff (May 1997). "The Computer Gaming World 1997 Premier Awards" (PDF). Computer Gaming World. No. 154. pp. 68–70, 72, 74, 76, 78, 80. Retrieved December 5, 2017.