Skin (video games)

Last updated
A set of alternate recolors for a single character in Slap City Ittle Dew alt costumes in Slap City.png
A set of alternate recolors for a single character in Slap City

In video games, a skin is a - sometimes unlockable - cosmetic option for a character or in-game item. Skins range from a simple recolor to a completely new costume or design.

Skins can sometimes include historical incarnations of the player character (such as Insomniac Games' Spider-Man , which includes unlockable skins based on Spider-Man's past comic book and film appearances), [1] as well as crossovers with other video games (such as Final Fantasy XIII-2 offering a costume based on Ezio Auditore from the Assassin's Creed franchise, and Super Smash Bros. Ultimate offering costume items based on other video game characters for its customizable Mii Fighter characters). [2] [3] Fortnite Battle Royale has similarly featured extensive uses of licensed properties as the basis for skins, [4] also including non-gaming properties such as comic book characters, [5] [6] the National Football League, [7] and musicians. [8]

Skins are sometimes distributed as part of downloadable content, and as pre-order incentives for newly-released games. In the 2010s, skins were increasingly deemed a virtual good as part of monetization strategies, especially within free-to-play games and those otherwise treated as a service. Via microtransactions commonly known as "loot boxes", a player can earn a random selection of in-game items, which may include skins and other cosmetic items of varying rarity. While often defended as being similar in practice to booster packs for collectible card games, researchers have deemed loot boxes to be "psychologically akin to gambling", [9] and their inclusion in full-priced games have faced criticism from players for being an anti-consumer practice. [10] [11] They have largely been supplanted by "battle passes", which are collections of in-game challenges and goals that unlock reward tiers over a short- or long-term period. [12]

Via the Steam platform, Counter-Strike: Global Offensive and Team Fortress 2 also allow players to trade these items, which has led to communities devoted to bartering them for real-world money, as well as gambling. [13] [14] [15] [16]

Online games from East Asia, such as Tencent's Honor of Kings and NetEase's Justice, are especially famous for their commercialization and selling of skins, which more often than not changes not only a game character's audiovisual appearance but also its play feel. Being a cultural product, skins have also incurred serious political and cultural debates in China. [17]

References

  1. Carter, Justin (2018-09-08). "A guide to Spider-Man PS4's many costumes, and their comic roots". Polygon. Retrieved 2019-11-04.
  2. Phillips, Tom (2012-04-11). "Final Fantasy 13-2 Assassin's Creed costume DLC released". Eurogamer . Retrieved 2020-01-24.
  3. Lee, Julia (2019-09-04). "Sans from Undertale joins Smash Bros. Ultimate as a Mii Fighter costume". Polygon. Retrieved 2020-01-24.
  4. "Fortnite basis skins" . Retrieved 2023-02-19.
  5. Goslin, Austen (February 6, 2020). "Harley Quinn is officially coming to Fortnite". Polygon . Retrieved February 6, 2020.
  6. Romano, Nick (May 7, 2018). "Thanos is coming to Fortnite for epic Avengers: Infinity War crossover". Entertainment Weekly . Archived from the original on May 7, 2018. Retrieved May 7, 2018.
  7. Hernandez, Patricia (2018-11-05). "Fortnite will start selling NFL skins this week". The Verge. Retrieved 2021-11-06.
  8. Webster, Andrew (2020-04-20). "Travis Scott is touring inside Fortnite this week". The Verge. Retrieved 2021-11-06.
  9. Drummond, Aaron; Sauer, James D. (June 18, 2018). "Video game loot boxes are psychologically akin to gambling". Nature Human Behaviour. 2 (8): 530–532. doi:10.1038/s41562-018-0360-1. ISSN   2397-3374. PMID   31209310. S2CID   205565143.
  10. Schreier, Jason (October 10, 2017). "Fall Loot Box Glut Leads To Widespread Alarm". Kotaku . Retrieved October 10, 2017.
  11. Machkovech, Sam (2017-09-29). "Loot boxes have reached a new low with Forza 7's "pay to earn" option". Ars Technica. Retrieved 2019-11-04.
  12. Davenport, James (2018-07-05). "Battle passes are replacing loot boxes, but they're not necessarily a better deal". PC Gamer. Retrieved 2020-01-24.
  13. "How Counter-Strike: Global Offensive is turning into the world's most exciting eSport". PCGamesN . January 2015. Retrieved 2019-11-04.
  14. Bowman, Mitch (May 22, 2014). "The hidden world of Steam trading". Polygon . Archived from the original on May 26, 2015. Retrieved January 6, 2016.
  15. Lahti, Evan (September 17, 2015). "How $400 virtual knives saved Counter-Strike". PC Gamer . Future plc. Archived from the original on January 11, 2017. Retrieved February 3, 2016.
  16. Coe, Curtis (August 14, 2013). "CS: GO Arms Deal update adds more than 100 weapon skins, supports eSports". PC Gamer . Archived from the original on July 8, 2016. Retrieved July 18, 2016.
  17. Sh-Chen, Yedong (2023-09-01). "China in the Skin: In Search of a Chinese Video Game". Prism. 20 (2): 395–416. doi: 10.1215/25783491-10992770 . ISSN   2578-3491.