Slam 'N Jam '95

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Slam 'N Jam '95
3DO Slam 'N Jam '95 cover art.jpg
North American cover art
Developer(s) Left Field Productions
Publisher(s) Crystal Dynamics
Producer(s) Bill Mitchell
Designer(s) Andy Trapani
Lyle Hall
Sam Player
Programmer(s) John Brandwood
Michael Lamb
Artist(s) Jeff Godfrey
Russell Truelove
Writer(s) Mark T. Sneed
Composer(s) Burke Trieschmann
Steven Henifin
SeriesSlam 'N Jam
Platform(s) 3DO
Release
Genre(s) Sports (basketball)
Mode(s) Single-player, multiplayer

Slam 'N Jam '95 [a] is a sports video game developed by Left Field Productions and published by Crystal Dynamics for the 3DO. It was followed by a sequel, Slam 'N Jam '96 featuring Magic & Kareem, released for PlayStation, Sega Saturn, and MS-DOS the following year.

Contents

Gameplay

Slam 'N Jam '95 is a basketball game, but is not licensed by the NBA. [2]

Development

Slam 'N Jam '95 was the first game developed by California-based studio Left Field Productions. The company was founded in 1994 by gaming industry veterans Mike Lamb, John Brandwood, and Jeff Godfrey. [3] [4] While Lamb and Branwood served as programmers on Slam 'N Jam, Godfrey was its lead artist. According to Scott Steinburg, marketing director for the game's publisher Crystal Dynamics, the design chose a "revolutionary approach" with new 32-bit technology rather than trying to evolve what was already on the market. This meant having the camera follow the ball; large, rotoscoped sprites; and CD quality music and sound. [5] CNN sports broadcaster Van Earl Wright lent his voice to the game's play-by-play commentary. [6] Van Earl Wright was the announcer's voice for the game. [7]

Reception

Next Generation reviewed the 3DO version of the game, rating it four stars out of five, and stated that "The pace is lightning fast, and when you hear the roar of the crowd, it's bound to give you chills. If you have any interest in the sport at all and own a 3DO, this is a must-have." [2]

Joel Easley from the Kokomo Tribune reviewed the game and stated, "Overall, Slam 'N Jam '95 is a solid two-player title for someone with an acquired athletic taste. [7]

The game won "3DO Sports Game of the Year" for the 1995 3DO Awards, which were conducted through a survey of industry professionals and hardcore gamers. [30]

Notes

  1. Also known as Slam 'N Jam '95: 3D Basketball (Japanese: スラムジャム: 3D バスケットボール, Hepburn: Suramu Jamu: 3D Basukettobōru) in Japan.

References

  1. "3DO Soft > 1995" (in Japanese). GAME Data Room. Retrieved September 13, 2018.
  2. 1 2 3 Next Generation staff (August 1995). "Finals". Next Generation . No. 8. Imagine Media. p. 71. ISSN   1078-9693.
  3. "Corporate". Left Field Productions. Archived from the original on December 2, 1998. Retrieved March 29, 2025.
  4. Hunt, Stuart (September 2010). "The History of Excite Bike". Retro Gamer . No. 80. Imagine Publishing. p. 41. ISSN   1742-3155.
  5. Westley, Dave (April 1995). "Preview: 32bit Dunkin'". 3DO Magazine. No. 3. Paragon Publishing. p. 26. ISSN   1469-5081.
  6. Team EGM (July 1995). "Team EGM Talks to the Voice of Crystal Dynamics: Van Earl Wright". Electronic Gaming Monthly . No. 72. Sendai Publishing. p. 104. ISSN   1058-918X.
  7. 1 2 Easley, Joel (June 17, 1995). "New video game is alright in two player mode". Kokomo Tribune . p. 10. Retrieved August 15, 2021 via The Associated Press. Closed Access logo transparent.svg (Subscription required.)
  8. Beer, Marcus (June 1995). "Review: Slam and Jam '95" (PDF). Computer and Video Games . No. 163. Future plc. p. 79. ISSN   0261-3697.
  9. Edge staff (July 1995). "Test Screen: Slam 'n' Jam". Edge . No. 22. Future plc. p. 75. ISSN   1350-1593.
  10. Iceman; Video Cowboy (August 1995). "Slam & Jam '95 (3DO) By Crystal Dynamics". Electronic Gaming Monthly . No. 73. Sendai Publishing. ISSN   1058-918X.
  11. McNamara, Andy; Anderson, Paul; Reiner, Andrew (July 1995). "Slam 'N Jam '95". Game Informer . No. 27. Sunrise Publications. p. 37. ISSN   1067-6392.
  12. Salmon, Mike. "Slam 'N Jam '95". Game Players . No. 54. Imagine Media. p. 52. ISSN   1087-2779.
  13. Cavalier, Cal (July 1995). "Slam 'N Jam '95". GameFan . Vol. 3, no. 7. DieHard Gamers Club. p. 80. ISSN   1092-7212.
  14. Super Dizzy Jet (September 1995). "3DO Scores with Slam 'N Jam '95". GamePro . No. 74. IDG. p. 72. ISSN   1042-8658.
  15. Bolton, Roger (August 1995). "Slam 'n Jam '95". Hyper . No. 21. nextmedia. pp. 36–7. ISSN   1320-7458.
  16. Wynne, Mark (June 1995). "Review: Slam 'n Jam '95". 3DO Magazine. No. 4. Paragon Publishing. pp. 50–1. ISSN   1469-5081.
  17. Winding, David Jon (June 1995). "They Be Slammin' and Jammin'". Dimension-3. No. 2. Dimension Publishing. pp. 40–1.
  18. Carnegie, Brian (September 1995). "Video Game Reviews: Slam 'N Jam '95". Flux . No. 5. Harris Publications. pp. 87–8. ISSN   1074-5602.
  19. Rana, Marco (September 1995). "Sportivo: Slam 'N Jam '95". Game Power (in Italian). No. 42. Studio Vit. pp. 60–2.
  20. Gaksch, Martin (July 1995). "3DO Zone: Slam 'n' Jam '95". MAN!AC (in German). No. 21. Cybermedia. p. 48. ISSN   2191-012X.
  21. Girlich, Stephan (July 1995). "Test 3DO: Slam 'n' Jam '95" (PDF). Mega Fun (in German). Computec. p. 86. ISSN   0946-6282.
  22. Elwood (July–August 1995). "Slam 'N Jam '95". Player One . No. 55. Média Système Édition. pp. 94–6. ISSN   1153-4451.
  23. Girlich, Stephan (August–September 1995). "Slam 'n' Jam" (PDF). Play Time (in German). Computec. p. 102.
  24. Schaeffer, Michael (October 1995). "Review: Slam 'N Jam". Power Unlimited (in Dutch). No. 25. VNU Media. p. 66. ISSN   0929-760X.
  25. Super GamePower staff (August 1995). "Slam 'N Jam '95". Super GamePower (in Portuguese). No. 17. Editora Nova Cultural. p. 55.
  26. Ultimate Future Games staff (July 1995). "Spam and ham, Slam 'n' Jam, or lamb and wham... you decide". Ultimate Future Games . No. 8. Future plc. p. 86–7. ISSN   1355-7289.
  27. Ultimate Gamer staff (July 1995). "3DO Review: Slam N' Jam '95". Ultimate Gamer . No. 1. Larry Flynt Publications. pp. 68–9. ISSN   1081-4582.
  28. Zengerle, Robert (June 1995). "Reviews: Slam 'n Jam '95". Video Games (in German). Future Verlag. p. 97. ISSN   0946-0985.
  29. Higgins, Geoff (July 1995). "Slam 'N Jam '95". VideoGames . No. 78. Larry Flynt Publications. p. 93. ISSN   1059-2938.
  30. "And The Winner Is... 3DO Awards Honor Best of the Best for 1995; Electronic Arts' Road-Ripping Need for Speed Named "Game of the Year"". Business Wire . December 19, 1995. Archived from the original on February 4, 2014. Retrieved August 13, 2021 via The Free Dictionary.