Origin | Franconia |
---|---|
Type | Matching |
Players | 2+ |
Cards | 52 |
Deck | French |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Playing time | 5 min. |
Chance | Low |
Related games | |
Slapjack |
Snip-Snap-Snorum, or Snip-Snap-Snorem (sometimes unhyphenated), is a matching-type card game, mostly played by children, and has several variants. The game dates to at least the 17th century in Franconia, and probably derives from a more ancient drinking and gambling game. [1] References to "Snip, snap, snorum", which seems to be the original English spelling, go back to at least 1755. [2]
The game is mentioned in a Franconian publication as early as 1650 under the name 'Schnip, Schnap, Schnurr und Schnepepperling. [3] A 1755 edition of The Connoisseur newspaper mentions Snip-Snap-Snorum being played in Wiltshire, the author recounting a visit where a group of "country girls and cherry-cheeked bumkins" played the game around a large table as part of a Christmas tradition, along with the card game Pope Joan. [2] The game is mentioned in Christopher Smart's 1767 translation of the works of Horace, where he adds a footnote to his translated text "After this fare we had a play, To take our glass in turn, or pay", noting that he regards this as "a game like snip, snap, snorum." [4] The game is mentioned by the English novelist Frances Burney in 1782. [5]
The game appears, as Chnif Chnof Chnorum, in 1782 and 1790 in France. [6] [7] Vilmar describes it as a children's game popular in the early 19th century in Germany, the original and proper name of which was Schnipp, Schnapp, Schnorum, Apostelorum although the last word, which means "of the apostles" became corrupted to the meaningless word, "Basalorum". [8] Five villages in 19th-century Sweden were named after the Swedish equivalent, Snipp, snapp, snorum, hej basalorum: Snipp, Snapp, Snorum, Hej and Basalorum. [9]
There are several methods of playing the game, but in the most common a full Whist pack is used and any number of players may take part. The pack is dealt, one card at a time, and the eldest hand places upon the table any card of his choosing. Each player in his turn then tries to match the card played just before his; playing it while saying one of the prescribed words: "Snip!", "Snap!" or "Snorem!" in sequence. Thus, if a King is played, the next player lays down another King (if one is in-hand) calling out "Snip!". The next player may lay down the third King if available, saying "Snap!", and the next the fourth King with the word "Snorem!". A player not being able to pair the card played may not discard, and the holder of snorem has the privilege of beginning the next round. The player who gets rid of all cards in-hand first wins a counter from the other players for each card still held by them.
The game is recorded as early as 1821 being played in Suffolk, England, as Mayor of Coventry. [10] Normally called Earl of Coventry, it is just the same as Snip-Snap-Snorum, but played without counters for a simple win. The leader says "There's as good a 6 can be" (if they had played a six). The second player says "There's a 6 as good as he", the third "There's the best of all the three", and the fourth "And there's the Earl of Coventry". Optionally, players may be required to make a different rhyming statement every time they play a fourth card. [11]
A related game called Jig is somewhat a cross between Snip-Snap and Stops, in that the aim of succeeding players is not to match rank but to play the next higher card of the same suit, from Ace low to King high.
The leader plays any card and says "Snip", and the next four able to continue the sequence announce respectively "Snap", "Snorum", "Hicockalorum", "Jig". [12] The last turns down the five-card sequence and starts a new one. When a sequence cannot be continued because the last card was a King or the next card has been played out, the last player says "Jig" regardless of position, and leads to the next round. As before, the first out of cards receives 1 counter for each card left in other players' hands. [12]
Moor describes an old Suffolk variant allows that any number to play. The cards are all dealt out and elder plays one, saying or singing "there's a good card for thee," passing it to the right. The next person with a card of the same rank says "there's a still better than he," and passes both onward. The person with the third says "there's the best of all three" and the holder of the fourth crowns it all with "And there is Niddy-Noddeee!", winning the tack (trick) and starting again. Moor acknowledges an alternative final line of "and there's the Lord Mayor of Coventreee!" [10]
An extended version called Schnipp Schnapp Schnurr Burr Basilorum is played in Germany. Kings are not stops but are followed by Ace, Two, etc. [12] [5] The rules are recorded as early as 1868 in the Electorate of Hesse under their original name of Schnipp Schnapp Schnurr Apostolorum, the last word "also being abbreviated to Bostelorum or Bastelorum" and, later, Baselorum. In the variant described by Vilmar, players must lead either with a Seven or a Jack. He goes on to explains that the original meaning was to imply a game being played between the Four Apostles or Evangelists, but that its corruption to Baselorum by another author diminished its potential irreverence. [13]
American author Eliza Leslie in 1831 records a game for girls called Tommy Come Tickle Me which is like Earl of Coventry above. A full pack of 52 cards is used. Players cut for first deal, highest wins. Aces are high. The dealer distributes the whole pack and the player to the left leads saying "Here's a very good king for me" as she plays any card, in this case a king. The next player with a king plays it saying "Here's another, as good as he". The next player with a king does likewise saying "Here's the best of all the three" and the player with the fourth king says "And here's Tommy come tickle me." If a player is unable to play a card of the required rank, she says "It passes me." A player with two or three cards of the same sort that is wanted may play them in succession. The player who plays the fourth card, "Tommy come tickle me," takes up the trick and lays it beside her. She is then next to lead. The first one out wins. [14]
Spit is a card game of the shedding family for two players. It is a form of competitive patience. The game is played until all of a player's cards are gone. It has a close variant known as Speed. Spit appears to have originated in the UK in the 1980s.
All Fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Charles Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include Pitch, Pedro and Cinch, games that even competed with Poker and Euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'Jack' to the card previously known as the Knave.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
Slapjack, also known as Slaps, is a card game of the matching family, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as Heart Attack. It is also related to the simpler 'slap' card games often called Snap.
Marjapussi is a traditional Finnish trick taking game for 4 players playing in 2 partnerships and is one of the Mariage family, its key feature being that the trump suit is determined in the middle of the play by declaring a marriage. There are variants of Marjapussi for two and three players.
Mau-Mau is a card game for two to five players that is popular in Germany, Austria, South Tyrol, the United States, Brazil, Greece, Czech Republic, Slovakia and the Netherlands. Mau-Mau is a member of the larger Crazy Eights or shedding family, to which the proprietary card game Uno belongs. However, Mau-Mau is played with standard French or German-suited playing cards.
Snap is a card game in which players deal cards and react quickly to spot pairs of cards of the same rank. Cards are either dealt into separate piles around the table, one per player, or into a single shared pile. The game may be a simplified version of the older Snip Snap Snorem.
Ranter Go Round is a primitive, traditional, English gambling game and children's game using playing cards that also nowadays goes under the name of Chase the Ace.
Put, occasionally Putt, is an English tavern game first recorded in the 16th century and later castigated by 17th century moralists as one of ill repute. It belongs to a very ancient family of trick-taking card games and bears close similarities a group known as Truc, Trut,Truque, also Tru, and the South American game Truco. Its more elaborate cousin is the Catelan and Spanish game of Truc, which is still much played in many parts of Southern France and Spain.
Ristikontra or Ristiklappi, sometimes translated as Cross-clap, is a Finnish point-trick game for four players using a standard 52-card pack. Card suits do not play a role in this game, and there is no ranking order. A trick is won by the last player to play a card of the same rank as the card led.
Brusquembille or Briscambille is an historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has variable trumps. Side-payments are made for keeping or winning aces and tens.
Elfern or Elfmandeln, is a very old, German and Austrian 6-card, no-trump, trick-and-draw game for two players using a 32-card, French-suited Piquet pack or German-suited Skat pack. The object is to win the majority of the 20 honours: the Ace, King, Queen, Jack and Ten in a Piquet pack or the Ace, King, Ober, Unter and Ten in a Skat pack. Elfern is at least 250 years old and a possible ancestor to the Marriage family of card games, yet it is still played by German children.
Egyptian Ratscrew (ERS) or Slap is a modern American card game of the matching family and popular with children. The game is similar to the 19th-century British card game beggar-my-neighbour, with the added concept of "slapping" cards when certain combinations are played, similar to and perhaps borrowed from Slapjack.
Bauerntarock also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto the cheaper and smaller 36-card German pack. Another possibility is that it was adapted from the 78-card Grosstarock or Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, German Tarok, Württemberg Tarock and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.
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Kauflabet or Kauf-Labet is an historical German trick-taking card game for three to five players that was popular within women's circles.
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