A snipe hunt is a type of practical joke or fool's errand, in existence in North America as early as the 1840s, in which an unsuspecting newcomer is duped into trying to catch an elusive, nonexistent animal called a snipe. Although snipe are an actual family of birds, a snipe hunt is a quest for an imaginary creature whose description varies.
The target of the prank is led to an outdoor spot and given instructions for catching the snipe; these often include waiting in the dark and holding an empty bag or making noises to attract the creature. The others involved in the prank then leave the newcomer alone in the woods to discover the joke. As an American rite of passage, snipe hunting is often associated with summer camps and groups such as the Boy Scouts. In France, a similar joke is called "hunting the dahut".
Although snipe are a real family of birds, the snipe hunt is a practical joke, often associated with summer camps and other types of outdoor camping, in which the victim is tricked into engaging in a hunt for an imaginary creature. [1]
Snipe hunters are typically led to an outdoor spot at night and given a bag or pillowcase along with instructions that can include either waiting quietly or making odd noises to attract the creatures. The other group members leave, promising to chase the snipe toward the newcomer; instead, they return home or to camp, leaving the victim of the prank alone in the dark to discover that they have been duped and left "holding the bag". [2]
The snipe hunt is a kind of fool's errand or wild-goose chase, meaning a fruitless errand or expedition, attested as early as the 1840s in the United States. [3] [4] It was the most common hazing ritual for boys in American summer camps during the early 20th century, and is a rite of passage [5] often associated with groups such as the Boy Scouts. In camp life and children's folklore, the snipe hunt provides an opportunity to make fun of newcomers while also accepting them into the group. [6] [7]
Setting the stage for the prank is often done with imaginative descriptions of the snipe, similar to tall tales. For instance, the snipe is said to resemble a cross between a jackrabbit and a squirrel; a squirrel-like bird with one red and one green eye; a small, black, furry bird-like animal that only comes out during a full moon, and so on. [8] According to American Folklore: An Encyclopedia:
While the snipe hunt is known in virtually every part of the United States, the description of the prey varies: it may be described as a type of bird, a snake, or a small furry animal. In one version, the snipe is a type of deer with a distinctive call; the dupe is left kneeling and imitating the snipe call while holding the bag to catch it. [9]
In another variation, a bag supposedly containing a captured snipe is theatrically brought to the campsite after a group hunt; the snipe quickly "escapes" unseen when the bag is opened. [10]
A similar practical joke in France is known as "hunting the dahut". [11] While the description of the prey differs from the North American snipe hunt, the nature of the joke is the same. [8]
In Spain, a similar joke is called cazar gamusinos ('hunting gamusinos'). The gamusino is an imaginary animal with no defined description. [12]
Hunting is the human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products, for recreation/taxidermy, although it may also be done for resourceful reasons such as removing predators dangerous to humans or domestic animals, to eliminate pests and nuisance animals that damage crops/livestock/poultry or spread diseases, for trade/tourism, or for ecological conservation against overpopulation and invasive species.
Otters are carnivorous mammals in the subfamily Lutrinae. The 13 extant otter species are all semiaquatic, aquatic, or marine. Lutrinae is a branch of the Mustelidae family, which includes weasels, badgers, mink, and wolverines, among other animals.
A snipe is any of about 26 wading bird species in three genera in the family Scolopacidae. They are characterized by a very long, slender bill, eyes placed high on the head, and cryptic/camouflaging plumage. The Gallinago snipes have a nearly worldwide distribution, the Lymnocryptes snipe is restricted to Asia and Europe and the Coenocorypha snipes are found only in the outlying islands of New Zealand. The four species of painted snipe are not closely related to the typical snipes, and are placed in their own family, the Rostratulidae.
Folklore studies is the branch of anthropology devoted to the study of folklore. This term, along with its synonyms, gained currency in the 1950s to distinguish the academic study of traditional culture from the folklore artifacts themselves. It became established as a field across both Europe and North America, coordinating with Volkskunde (German), folkeminner (Norwegian), and folkminnen (Swedish), among others.
Jan Harold Brunvand is an American retired folklorist, researcher, writer, public speaker, and professor emeritus of English at the University of Utah.
Game or quarry is any wild animal hunted for animal products, for recreation ("sporting"), or for trophies. The species of animals hunted as game varies in different parts of the world and by different local jurisdictions, though most are terrestrial mammals and birds. Fish caught non-commercially are also referred to as game fish.
A whiffenpoof was a tool for training Boy Scouts in tracking skills. The whiffenpoof itself was a small log, about the size of a stick of firewood, with nails driven into it on all sides, so that it bristled with nails. This was dragged through the forest on a short leash, by the older Scouts who were training the younger. It might thus create a track that the tenderfoot must learn to trace out. Or it might, alternately, be dragged across a trail in order to confuse the trackers. The fewer nails that were driven into it, the more difficult and subtle was the effect.
The dahu is a legendary creature that resembles a mountain goat and is well known in France and francophone regions of Switzerland and Italy, including the Aosta Valley. The dahu, a quadrupedal mammal, may have been inspired by the chamois, a small, horned goat-antelope once plentiful in European mountainous regions, and also resembles the ibex.
A practical joke or prank is a trick played on people, generally causing the victim to experience embarrassment, perplexity, confusion, or discomfort. The perpetrator of a practical joke is called a "practical joker" or "prankster". Other terms for practical jokes include gag, rib, jape, or shenanigan. Some countries in western nations make it tradition to carry out pranks on April Fools' Day and Mischief Night.
In North American folklore and American mythology, fearsome critters were tall tale animals jokingly said to inhabit the wilderness in or around logging camps, especially in the Great Lakes region. Today, the term may also be applied to similar fabulous beasts.
The Choking Doberman is an urban legend that originated in the United States. The story involves a protective pet found by its owner gagging on human fingers lodged in its throat. As the story unfolds, the dog's owner discovers an intruder whose hand is bleeding from the dog bite.
In financial slang, a bagholder is a shareholder left holding shares of worthless stocks. The bagholder typically bought in near the peak, when people were hyping the asset and the price was high, and held it all the way through steep declines, losing a large amount of money in the process.
The Baby Train, or simply Baby Train, is an urban legend told in the United States, United Kingdom and Australia. The legend first appeared in Christopher Morley's 1939 novel Kitty Foyle. According to the legend, a certain small town had an unusually high birth rate. This was allegedly caused by a freight train passing through the town and blowing its whistle, waking up all the residents. Since it was too late to go back to sleep and too early to get up, couples would have sex. This resulted in a mini-baby boom.
A hunting license or hunting permit is a regulatory or legal mechanism to control hunting, both commercial and recreational. A license specifically made for recreational hunting is sometimes called a game license.
April Fools' Day or All Fools' Day is an annual custom on 1 April consisting of practical jokes and hoaxes. Jokesters often expose their actions by shouting "April Fools!" at the recipient. Mass media can be involved with these pranks, which may be revealed as such the following day. The custom of setting aside a day for playing harmless pranks upon one's neighbour has been relatively common in the world historically.
The drop bear is a hoax in contemporary Australian folklore featuring a predatory, carnivorous version of the koala. This imaginary animal is commonly spoken about in tall tales designed to scare tourists. While koalas are typically docile herbivores, drop bears are described as unusually large and vicious marsupials that inhabit treetops and attack unsuspecting people that walk beneath them by dropping onto their heads from above.
Credulity is a person's willingness or ability to believe that a statement is true, especially on minimal or uncertain evidence. Credulity is not necessarily a belief in something that may be false: the subject of the belief may even be correct, but a credulous person will believe it without good evidence.
Canadian folklore is the traditional material that Canadians pass down from generation to generation, either as oral literature or "by custom or practice". It includes songs, legends, jokes, rhymes, proverbs, weather lore, superstitions, and practices such as traditional food-making and craft-making. The largest bodies of folklore in Canada belong to the aboriginal and French-Canadian cultures. English-Canadian folklore and the folklore of recent immigrant groups have added to the country's folk.
A fool's errand prank is a type of practical joke where a newcomer to a group, typically in a workplace context, is given an impossible or nonsensical task by older or more experienced members of the group. More generally, a fool's errand is a task almost certain to fail.