This article possibly contains original research .(May 2021) |
The Square-1 is a variant of the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.
The Square-1 (full name "Back to Square One") or alternatively, "Cube 21", was invented by Karel Hršel and Vojtěch Kopský in 1990. Application for a Czechoslovak patent was filed on 8 November 1990, then filed as a "priority document" on January 1, 1991. The patent was finally approved on 26 October 1992, with patent number CS277266 Archived 2018-04-05 at the Wayback Machine . On March 16, 1993, the object itself was patented in the US with patent number US5,193,809 then its design was also patented, on October 5, 1993, with patent number D340,093.
The Square-1 consists of three layers. The upper and lower layers contain kite and triangular pieces. They are also called corner and edge pieces, respectively. There are altogether 8 kite and 8 triangular pieces. The kite pieces are 60 degrees wide, while the triangular pieces are 30 degrees wide, relative to the center of the layer.
The middle layer contains two trapezoid pieces, which together may form an irregular hexagon or a square.
Each layer can be rotated freely, and if the boundaries of pieces in all layers line up, the puzzle can be twisted vertically, interchanging half of the top layer with half of the bottom. In this way, the pieces of the puzzle can be scrambled. Note that because the kite pieces are precisely twice the angular width of the triangular pieces, the two can be freely intermixed, with two triangular pieces taking the place of a single kite piece and vice versa. This leads to bizarre shape changes within the puzzle at any point.
For the puzzle to be in cube shape, the upper and lower layers must have alternating kite and triangular pieces, with 4 kite and 4 triangular pieces on each layer, and the middle layer must have a square shape. However, since only two shapes are possible for the middle layer, there is a quick sequence of twists which changes the shape of the middle layer from one to the other without touching the rest of the puzzle.
Once the puzzle has a cube shape, the upper and lower layers are cut in an Iron Cross-like fashion, or equivalently cut by two concentric (standard) crosses, that make an angle with each other.
Like Rubik's Cube, the pieces are colored. For the puzzle to be solved, not only does it need to be in cube shape, but each face of the cube must also have a uniform color. In its solved (or original) state, viewing the cube from the face with the word "Square-1" printed on it, the colors are: white on top, green on the bottom, yellow in front, red on the left, orange on the right, and blue behind. Alternative versions of the Square-1 may have different color schemes.
A good number of solutions for this puzzle exist on the Internet. Some solutions employ the classical layer-by-layer method, while other approaches include putting the corner pieces in place first, then the edge pieces, or vice versa. Some solutions are a combination of these approaches. Although these solutions use different approaches, most of them try to restore the cube shape of the puzzle first, regardless of the placement of the pieces and the parity of the middle layer, and then proceed to put the pieces in their correct places while preserving the cube shape. The shape is often restored first because it allows for the greatest range of possible moves at any one time – other shapes have fewer moves available.
The majority of solutions provide a large set of algorithms. These are sequences of turns and twists that will rearrange a small number of pieces while leaving the rest of the puzzle untouched. Examples include swapping two pieces, cycling through three pieces, etc. Larger scale algorithms are also possible, such as interchanging the top and bottom layers. Through the systematic use of these algorithms, the puzzle is gradually solved.
Like solutions of the Rubik's Cube, the solutions of Square-1 depend on the use of algorithms discovered either by trial and error, or by using computer searches. However, while solutions of the Rubik's Cube rely on these algorithms more towards the end, they are heavily used throughout the course of solving the Square-1. This is because the uniform shape of the pieces in the Rubik's Cube allows one to focus on positioning a small subset of pieces while disregarding the rest, at least at the beginning of a solution. However, with the Square-1, the free intermixing of corner and edge pieces can sometimes cause a certain desired operation to be physically blocked; so one must take all pieces into account right from the beginning. Some solutions of the Square-1 rely solely on the use of algorithms.
If different rotations of a given permutation are counted only once while reflections are counted individually, there are 170 × 2 × 8! × 8! = 552,738,816,000 positions.
If both rotations and reflections are counted once only, the number of positions reduces to 15! ÷ 3 = 435,891,456,000. Also, it always can be solved in a maximum of 13 twists. [1]
If instead we wish to count only all those positions where there are no corner pieces in the way of twisting the halves, there are 3678·2·8!·8! = 11,958,666,854,400 twistable positions, and always can be solved in a maximum of 31 face turns. [2]
The original Square-1 notation was created by Jaap Scherphuis:
A slash (/) indicates turning the entire right half of the puzzle by 180°.
First number (x) refers to a number of 30° upper layer clockwise turns.
Second number (y) refers to a number of 30° lower layer clockwise turns.
Negative numbers mean turning counterclockwise.
x and y are always between -5 and 6, and they must not both equal 0.
Karnaukh notation, also known as Karnotation, was created by Daniel Karnaukh. It is based on the original notation, with brackets and slashes being removed, with the latter being replaced with spaces, and with letters being assigned to common move sets. This notation was proposed as an easier way to write, learn and share speedsolving algorithms. It was not intended to be used for scrambling the Square-1. The full notation is here, but this is an abridged version: [3]
Abbreviation | U | U' | u | u' | D | D' | d | d' | E | E' | e | e' | M | M' | m | m' |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Algorithm | (3,0) | (-3,0) | (2,-1) | (-2,1) | (0,3) | (0,-3) | (-1,2) | (1,-2) | (3,-3) | (-3,3) | (3,3) | (-3,-3) | (1,1) | (-1,-1) | (2,2) | (-2,-2) |
The world record for single solve is 3.41 seconds, set by Ryan Pilat of the United States at Wichita Family ArtVenture 2024. [4]
The world record average of 5 solves (excluding fastest and slowest) is 4.81 seconds, set by Dylan Baumbach of the United States at Cube More in Ardmore 2024, with times of (4.19) 4.40 5.13 4.89 and (DNF) seconds. [5]
The Super Square One is a 4-layer version of the Square-1. Just like the Square-1, it can adopt non-cubic shapes as it is twisted. As of 2009, it is sold by Uwe Mèffert in his puzzle shop, Meffert's.
It consists of 4 layers of 8 pieces, each surrounding a circular column which can be rotated along a perpendicular axis. This allows the pieces from the top and bottom layers and the middle two layers to be interchanged. Each layer consists of 8 movable pieces: 4 wider wedges and 4 narrower wedges. In the top and bottom layers, the wider pieces are the "corner" pieces, and the narrower pieces are the "edge pieces". In the middle two layers, the wider pieces are the "edge" pieces, and the narrower pieces are the "face centers". The wider pieces are exactly twice the angular width of the narrower pieces, so that two narrower pieces can fit in the place of one wider piece. Thus, they can be freely intermixed. This leads to the puzzle adopting a large variety of non-cubic shapes.
The "Square Two" is yet another variation of the popular Square-1 puzzle, with extra cuts on the top and bottom layers. It is also currently marketed by Meffert's online store.
The Square Two is mechanically the same as a Square-1, but the large corner wedges of the top and bottom layers are cut in half, effectively making the corner wedges as versatile as the edge wedges. This removes the locking issue present on the Square-1, which in many ways makes the Square Two easier to solve (and scramble) than its predecessor.
The Square Two, like the Super Square One, isn't much more difficult than the Square-1. In many ways, it's actually easier considering one can always make a slice turn regardless of the positions of the top and bottom layers. Mostly, it's solved just like the Original, merely requiring the extra step of combining the corner wedges. After that, it is solved exactly like the Square-1.
There are a total of 24 wedge pieces on the puzzle.
Any permutation of the wedge pieces is possible, including even and odd permutations. This implies there are 24!=620,448,401,733,239,439,360,000 possible permutations of these pieces.
However, the middle layer has two possible orientations for each position, increasing the number of positions by a factor of 2.
This would theoretically yield a grand total of (24!)*2=1,240,896,803,466,478,878,720,000 possible positions for the puzzle, but since the layers have 12 different orientations for each position, some positions have been counted too many times this way. This reduces the number of positions by 12^2.
The final count is (24!)/72=8,617,338,912,961,658,880,000 total possible positions.
The Rubik's Cube is a 3D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of January 2024, around 500 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.
The Rubik's Revenge is a 4×4×4 version of the Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. Unlike the original puzzle, it has no fixed faces: the center faces are free to move to different positions.
The Pocket Cube is a 2×2×2 combination puzzle invented in 1970 by American puzzle designer Larry D. Nichols. The cube consists of 8 pieces, which are all corners.
Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the 3×3×3 puzzle, commonly known as the Rubik's Cube. Participants in this sport are called "speedcubers", who focus specifically on solving these puzzles at high speeds to get low clock times. The essential aspect of solving these puzzles typically involves executing a series of predefined algorithms in a particular sequence with eidetic prediction and finger tricks.
The Professor's Cube is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge, and solution strategies for both can be applied.
The Pyraminx is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan in 1981.
The Megaminx or Mégaminx is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.
The Dogic is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.
The Skewb Diamond is an octahedron-shaped combination puzzle similar to the Rubik's Cube. It has 14 movable pieces which can be rearranged in a total of 138,240 possible combinations. This puzzle is the dual polyhedron of the Skewb. It was invented by Uwe Mèffert, a German puzzle inventor and designer.
The CFOP method, also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining innovations by a number of speedcubers. Jessica Fridrich, a Czech speedcuber and the namesake of the method, is generally credited for popularizing it by publishing it online in 1997.
The Pyramorphix, also called Pyramorphinx, is a tetrahedral puzzle similar to the Rubik's Cube. It has a total of 8 movable pieces to rearrange, compared to the 20 of the Rubik's Cube. Although it looks like a trivially simple version of the Pyraminx, it is an edge-turning puzzle with the mechanism identical to that of the Pocket Cube.
The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, most of which have mechanisms which improve on the original. Unlike the original puzzle, it has no fixed facets: the center facets are free to move to different positions.
The Impossiball is a rounded icosahedral puzzle similar to the Rubik's Cube. It has a total of 20 movable pieces to rearrange, which is the same as the Rubik's Cube, but all of the Impossiball's pieces are corners, like the Pocket Cube.
The V-Cube 7 is a combination puzzle in the form of a 7×7×7 cube. The first mass-produced 7×7×7 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, some of which have mechanisms which improve on the original. Like the 5×5×5, the V-Cube 7 has both fixed and movable center facets.
The Pyraminx Crystal is a dodecahedral puzzle similar to the Rubik's Cube and the Megaminx. It is manufactured by Uwe Mèffert and has been sold in his puzzle shop since 2008.
The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.
The Helicopter Cube is a Rubik's Cube-like puzzle invented by Adam G. Cowan in 2005 and built in 2006. It is also in the shape of a cube. At first glance, the Helicopter Cube may seem like a combination of the 2x2x2 and the Skewb, but it actually cuts differently, and twists around cube edges rather than cube faces. The purpose of the puzzle is to scramble the colors, and then restore them back to their original state of a single color per face.
The Pyraminx Duo is a tetrahedral twisty puzzle in the style of the Rubik's Cube. It was suggested by Rob Stegmann, invented by Oskar van Deventer, and has now been mass-produced by Meffert's.
The V-Cube 8 is an 8×8×8 version of the Rubik's Cube. Unlike the original puzzle, it has no fixed facets: the center facets are free to move to different positions. The design was covered by Panagiotis Verdes' patent from 2007 but Verdes Innovations SA did not produce it for sale until 2014. Other manufacturers released their own versions of the puzzle much earlier.
The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likelihood of getting one's fingers stuck between the gears while speedcubing. Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube".