Star Trek: Encounters

Last updated
Star Trek: Encounters
Star Trek Encounters.jpg
Developer(s) 4J Studios
Publisher(s)
Composer(s) Jason Graves
Series Star Trek
Platform(s) PlayStation 2
Release
  • NA: October 3, 2006 [1]
  • EU/AU: December 7, 2006
Genre(s) Shoot 'em up, space simulation
Mode(s) Single-player, multiplayer

Star Trek: Encounters is a video game set in the Star Trek fictional universe, which was released in 2006 for the PlayStation 2. The game was developed by Scottish studio 4J Studios for Bethesda Softworks (U.S. and Australia) and Ubisoft (EU).

Contents

Gameplay

Encounters is an arcade style shoot 'em up game, and features ships and characters from all five Star Trek series: Star Trek: The Original Series , Star Trek: The Next Generation , Star Trek: Deep Space Nine , Star Trek: Voyager , and Star Trek: Enterprise .

Skirmish

In the Skirmish section of the game, single and multiplayer options are available, although objectives remain the same in both modes.

"Head-to-Head" mode gives the player the chance to choose a ship to control, including unlocked ships from enemy factions, and to choose an opponent ship to fight against. The player then sets the score limit, or the number of frags.

In "Battlefest", the player chooses a pre-set group of three ships to fight another group of three ships. The player first starts with Ship 1, as does the enemy. When the first ship of either the player or the enemy is destroyed, the player or enemy respawns with Ship 2, then Ship 3 if Ship 2 is destroyed. The first to destroy all three of the opponent's ships wins.

"Onslaught" allows the player to only choose from the Starfleet ships currently unlocked in the game. Once a starship has been chosen, the player must continuously fight against an unending wave of ships. The goal is to destroy as many waves as possible. Waves become progressively more difficult to defeat, with more powerful ships in greater numbers with each new wave. In some intermittent waves, the player receives the message "Destroy the Station!", in which the player must defeat the Romulan Nestar Station and its probes.

Story missions

The story portion of the game consists of six sections. Five are based on television series (Star Trek: Enterprise, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager), whilst the sixth section is based on the Enterprise-E, which first appeared in Star Trek: First Contact .

There is no overall story connecting the different sections (unlike in, say, Star Trek: Legacy ); instead, each section has a self-contained storyline.

The Enterprise missions involve defending Earth from the Xindi threat. The first mission is a tutorial, in which the player must fight some Xindi fighters. The second mission involves locating the Xindi planet-destroying super weapon and destroying it before it destroys Earth. The last mission involves destroying construction orbs that make the parts for the super weapon.

The Original Series missions take place between Star Trek II: The Wrath of Khan and Star Trek III: The Search for Spock. The first mission involves the Enterprise escorting a Vulcan ambassador to peace talks with the Klingons. The next few missions see the player pursuing the Klingons. In the last mission, the Klingons are searching for fragments of the Genesis device (featured in Star Trek II) whilst the Genesis Planet explodes and the player must outrun the shockwave.

The Next Generation plot involves the Romulans. The mission starts with the discovery of a wormhole leading from Romulan Space into Federation space. After destroying the invading Romulans, the Enterprise-D enters the wormhole and destroys the Romulans on the other side, preventing them from re-entering. However, the Enterprise is then trapped inside of a giant "living" weapon, but after reactivating the creature's immune system, the Enterprise escapes.

The Deep Space Nine missions are set during the Dominion War. The first of two missions take place in the Badlands as the Defiant sets out to find some missing ships. In the final mission, Jem'Hadar ships warp into the area around Bajor, and the Defiant and Deep Space 9 must destroy them.

The Voyager missions involve the Kazon and the Borg. The first mission sees Voyager attempting to recover four artifacts revealing details about the "origin of life" in the universe. The second mission has Voyager facing the Borg as they attempt to assimilate planets in the Delta Quadrant. The third mission features Species 8472, and their fight against the Borg. The last mission sees Voyager escaping the Borg Queen.

The Enterprise-E missions start off with the Enterprise battling Orion Raiders, who have created a superweapon powered by antimatter. Aided by the Ferengi, the Enterprise prevents the Orion from firing. The last mission involves time travel and every ship from the game. After a battle, everything is put right, and the timeline is restored.

Reception

The game received mixed reviews. On Metacritic it has a score of 51% based on reviews from 17 critics, indicating "mixed or average reviews". [2] Common criticisms included the lack of an overall storyline, poor graphics and controls, events which did not fit into established Star Trek canon, and repetitive, poorly implemented gameplay.

Juan Castro of IGN felt that the game didn't feel like a Star Trek game, arguing that "it feels much closer to playing a videogame about radio-controlled cars, only with a Star Trek skin. Sure, Encounters has phasers, sensors and photon torpedoes, and they even sound and look like their TV counterparts, but combat is less than riveting," and "Encounters suffers from a dire lack of Star Trek. There's very little point in using the Star Trek license without exploiting its greatest assets. Unfortunately, that's exactly what happens here. Take away the name and there's little here that resembles the long-running franchise at all. And while playing through different eras of the Trek timeline is a great concept, and definitely has its appeal, the actual gameplay doesn't do it justice. It's a bargain title, but even gamers strapped for cash need to know Encounters is Star Trek only in name, not in function." [8]

Greg Damiano of Game Revolution said that "the game itself does nothing to draw you in. William Shatner delivers surprisingly muted, anonymous introductions to each episode before a series of anonymous text boxes explain your objectives. A little radio chatter would punctuate the action, but the game is deadly silent. Encounters throws a few hooks out there, like a planet-killer boss, but it doesn't follow through. If I saw that planet-killer kill a planet, I would be interested in stopping it...but it doesn’t, so meh! Who stays with a game that can't follow through like that?" [5]

Benjamin Turner of GameSpy stated that "the controls are surprisingly awkward; this may be by design, but it's certainly not necessary. Tutorials will get you up to speed, but the game is still annoying to control in the heat of combat. Particularly irksome are the target lock-on and firing controls, which occupy R2 and R1. My right hand slowly turned into a twisted claw as I maintained a death grip on the lock-on button while trying to also nudge fire. Eventually I had to hold the controller in a whole new way just to alleviate the hand pain." [7]

Kevin VanOrd of GameSpot was especially critical of the gameplay, stating that "the gameplay is a mishmash of mediocre game design, simply stretching the combat as far as possible. In fact, cheap deaths and empty periods of absolutely nothing extend the missions longer than necessary. It's a short campaign, but it wears on seemingly forever since there just aren't a lot of fun activities to do. There's no exploration in the game, yet you'll be flying for extended stretches to get from point A to point B without anything new to see or eye candy to gawk at. Other attempts to break up the tedium are hit or miss. Objectives requiring you to beam crew members elsewhere or use a tractor beam to escort a damaged ship to safety are fine. Others, like following a rogue enemy's warp trail, are boring and frustrating. Losing the trail for more than a few seconds ends the mission, and the random minefields that just happen to be littering the path provide cheap deaths." He concluded, "No Trekkie wants to hate a game based on his or her favorite universe, but it's impossible to expect even the most stalwart devotee to like Star Trek: Encounters, even at its low price point. It fails at almost every conceivable level, both as a game and as a licensed product. If you've been waiting for a Star Trek game, spare yourself the frustration and keep waiting, since your imagination is bound to be more appealing than this budget-priced fiasco." [6]

Related Research Articles

<span class="mw-page-title-main">Romulan</span> Extraterrestrial humanoid species in the Star Trek franchise

The Romulans are an extraterrestrial race in the American science fiction franchise Star Trek. They first appeared in the series Star Trek (1966–1969). They have appeared in most subsequent Star Trek releases, including The Animated Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, Strange New Worlds, and Lower Decks. They appear in the Star Trek feature films Star Trek V: The Final Frontier (1989), Star Trek VI: The Undiscovered Country (1991), Star Trek: Nemesis (2002) and Star Trek (2009). They also appear in various other spin-off media, including books, comics, toys and games.

The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.

<span class="mw-page-title-main">Jonathan Archer</span> Fictional character from Star Trek: Enterprise

Jonathan Archer is a fictional character in the Star Trek franchise. He is one of the protagonists of the television series Star Trek: Enterprise, where he was portrayed by Scott Bakula.

<i>Star Trek: The Next Generation – A Final Unity</i> 1995 video game

Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for the DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.

<i>Star Trek: Armada</i> 2000 video game

Star Trek: Armada is a real-time strategy video game for Microsoft Windows developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001.

<i>Star Trek: Bridge Commander</i> 2002 video game

Star Trek: Bridge Commander is a space combat simulation video game for Microsoft Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

<i>Star Trek Customizable Card Game</i> Collectible card game

The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.

This article discusses the fictional timeline of the Star Trek franchise. The franchise is primarily set in the future, ranging from the mid-22nd century to the late 24th century, with the third season of Star Trek: Discovery jumping forward to the 32nd century. However the franchise has also outlined a fictional future history of Earth prior to this, and, primarily through time travel plots, explored both past and further-future settings.

<i>Enterprise</i> (NX-01) Fictional spacecraft from Star Trek: Enterprise

Enterprise (NX-01) is the fictional spaceship that serves as the primary setting of the American science fiction television series Star Trek: Enterprise. The ship predates the other Starfleet ships named Enterprise and was first seen in the pilot episode "Broken Bow". Its missions included an initial period of deep space exploration and a mission into the Delphic Expanse following the Xindi attack on Earth; it was also instrumental in the formation of the United Federation of Planets with the Vulcans, Andorians and Tellarites.

<i>Star Trek: Deep Space Nine: Dominion Wars</i> 2001 video game

Star Trek: Deep Space Nine: Dominion Wars is a 2001 space combat/real-time tactics video game for Microsoft Windows developed by Gizmo Industries and published by Simon & Schuster. The game is based on the Star Trek TV show Star Trek: Deep Space Nine.

<i>Star Trek: The Role Playing Game</i> Tabletop science fiction role-playing game

Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.

<i>Star Trek: Elite Force II</i> 2003 video game

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.

<i>Star Trek: Legacy</i> Video game based on the Star Trek series

Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.

<i>Star Trek: The Next Generation</i> (1994 video game) 1994 video game

Star Trek: The Next Generation is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD, an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.

<i>Star Trek: Klingon Academy</i> 2000 video game

Star Trek: Klingon Academy is a space flight simulator video game developed by 14 Degrees East, an internal development house of publisher Interplay Entertainment. The game follows a young Klingon warrior named Torlek as he attends the Elite Command Academy, a war college created by General Chang to prepare warriors for a future conflict with the United Federation of Planets. Christopher Plummer and David Warner reprised their respective roles as Chang and Gorkon for the production of Klingon Academy.

<i>Star Trek: Starfleet Command III</i> 2002 video game

Star Trek: Starfleet Command III is a Star Trek video game published in 2002. It was the fourth entry in the Starfleet Command series, and one of the last Star Trek games to be released by Activision. The game involves the a story-driven series of missions for three factions, that is conducted by controlling starships that are developed with RPG elements. The game was released for Windows operating system, and received generally positive reviews.

<i>Star Trek: The Rebel Universe</i> 1987 video game

Star Trek: The Rebel Universe is an action-adventure computer game published by Firebird Software in Europe and Simon & Schuster Interactive in America. It was originally released for the Atari ST in 1987, and was followed the next year with versions for the Commodore 64 and DOS.

<i>Star Trek: 25th Anniversary</i> (Game Boy video game) 1992 video game

Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.

The following outline is provided as an overview of and topical guide to Star Trek:

References

  1. "Bethesda stardates Trek games". GameSpot. Retrieved 2023-03-09.
  2. 1 2 "Star Trek: Encounters for PC Reviews". Metacritic . CBS Interactive . Retrieved August 1, 2021.
  3. PSW staff (January 8, 2007). "PS2 Review: Star Trek: Encounters". Computer and Video Games (PlayStation World). Future plc. Archived from the original on July 1, 2007. Retrieved August 26, 2018.
  4. Miller, Matt (January 2007). "Star Trek: Encounters". Game Informer . No. 165. GameStop. Archived from the original on February 28, 2008. Retrieved August 26, 2018.
  5. 1 2 Damiano, Greg (November 7, 2006). "Star Trek: Encounters Review". Game Revolution . CraveOnline. Archived from the original on October 1, 2015. Retrieved August 25, 2018.
  6. 1 2 VanOrd, Kevin (November 10, 2006). "Star Trek: Encounters Review". GameSpot . CBS Interactive. Retrieved August 25, 2018.
  7. 1 2 Turner, Benjamin (November 6, 2006). "GameSpy: Star Trek: Encounters". GameSpy . IGN Entertainment. Retrieved August 25, 2018.
  8. 1 2 Castro, Juan (October 24, 2006). "Star Trek: Encounters Review". IGN . Ziff Davis . Retrieved August 25, 2018.
  9. "Star Trek: Encounters". Official UK PlayStation 2 Magazine . No. 81. Future plc. January 2007. p. 87.
  10. "Review: Star Trek: Encounters". PSM3 . Future plc. February 2007. p. 70.
  11. Sewart, Greg (November 28, 2006). "Star Trek Encounters". X-Play . G4 Media. Archived from the original on December 10, 2006. Retrieved August 26, 2018.