Star Trek: Away Team

Last updated
Star Trek: Away Team
Star Trek - Away Team Coverart.png
Developer(s) Reflexive Entertainment
Publisher(s) Activision
Director(s) John Price
Producer(s) Lars Brubaker
Designer(s) Ion Hardie
Zach Young
Programmer(s) John Price
Artist(s) Chad Max
Writer(s) Eric Dallaire
Ion Hardie
Composer(s) Danny Pelfrey
Series Star Trek
Platform(s) Microsoft Windows
Release
  • NA: March 19, 2001
  • EU: March 30, 2001
Genre(s) Real-time tactics
Mode(s) Single-player, multiplayer

Star Trek: Away Team is an isometric real-time tactics video game developed by Reflexive Entertainment and published by Activision. The game was initially released in March 2001 for personal computers using Microsoft Windows in North America. The game is set in the Star Trek universe, after the end of the Dominion War seen in the television series Star Trek: Deep Space Nine . It features a range of new characters, set on board the USS Incursion with voice appearances by Brent Spiner and Michael Dorn as Lieutenant Commander Data and Ambassador Worf, respectively. The game received mixed reviews, with criticism directed at the graphics, elements of the gameplay including the lack of any artificial intelligence, and the limited length of the game.

Contents

In 2023, the game was one of eight Star Trek titles re-released on GOG.com in celebration of the franchise's 57th anniversary. [1]

Gameplay

Star Trek: Away Team is a squad-based real-time tactics video game played in a three-quarters isometric view, in a similar manner to other games such as Baldur's Gate . [2] [3] The maps do not have a fog of war, allowing the player to be able to view the positions of all enemies on the map at any one time. [4] Other features allow the player to see how far the enemies can both see or hear. [5] The player controls between four and six characters at a time out of a selection of seventeen. Each character has different abilities, such as the Vulcan mind meld, [4] [6] or equipment with the exception of a basic phaser, and the player can assemble a team prior to each mission to take account of the requirements of that level. [3] Each character has a specialisation as seen in the Star Trek franchise, such as science, security, command, medical or engineering. [4] [7] This broadly defines the abilities of the characters, with security personnel being better in combat, while science crew can use cloaking fields and engineers can repair equipment. [5] The death of any characters requires the mission to be restarted, [8] something that was not originally included in the game. [9]

The game involves several stealth related abilities, such as decoys, and holographic projectors. The aim was for the missions to have multiple means of completing them, with the player able to use either force or stealth and abilities to complete a mission. [7] Some missions are broken down into primary and secondary objectives. Whilst the completion of the secondary objectives were optional, the completion of them unlocked either an improvement to existing equipment or the awarding of new items. [3] There is no experience gaining features and characters do not change over time. [6] The player's interface during the missions has a series of character portraits on the left side of the screen, whilst the icons for the character's items and abilities are on the bottom right. Actions are controlled via a number of buttons on the bottom left. [3] [4] The player can left click on the mouse to select items in the game, while right click brings up a menu to issue orders to the crew members. There are also a series of hot keys for a variety of actions, such as the use of hyposprays or to select phaser rifles. [5] The multi-player mode is based on co-operative play for up to six players on a local area network. [4] [9]

Synopsis

Setting

The game is set in the Star Trek universe, in the same period as the television series Star Trek: The Next Generation , Deep Space Nine and Voyager , 2 years after the Dominion War. [8] [10] It follows the adventures of a team of Starfleet crew on board the USS Incursion, [8] which is sanctioned by Starfleet as a special operations group. [5] The ship is equipped with a holographic device, which allows it to appear as any other vessel. [8] Amongst the eighteen missions in the game, it see the team go up against Klingons, Borg, Romulans and the Federation amongst others. [11] [12] Missions are set on the Klingon homeworld, a Borg cube, Starfleet Academy and a Starfleet starship. [10]

Characters

Michael Dorn and Brent Spiner lend their voices to the characters of Ambassador Worf and Lieutenant Commander Data, roles they previously portrayed in Star Trek: The Next Generation, the respective films and, in the case of Worf, Star Trek: Deep Space Nine. [8] Data acts as a technical advisor to the team for each mission, while Worf is an Ambassador to the Klingon Empire. Other actors who provided voices for the game include Alexander Enberg and Kim Rhodes. [11] Rhodes appeared in the Star Trek: Voyager sixth-season episode "Ashes to Ashes", [13] and Enberg appeared in the recurring role of Ensign Vorik in that series. [14]

Development

Activision approached Reflexive Entertainment to create the game, whose previous work was the 2D space Swarm (1998). Reflexive had created a new game engine for Zax: The Alien Hunter (2001), and saw potential in its reuse. [7] The developers described the game as "sort of the Commandos/S.W.A.T. team of the Federation. They have been specially trained with prototype weapons and technologies to undergo the most extreme missions." [9]

Paramount Studios had concerns about the game, and wanted their intellectual property to be protected by the developers. [15] This resulted in permission sought from Paramount to add new Star Trek-based technologies and weapons to the game and to approve the script. [7] [8] Activision presented a demonstration of Away Team at the E3 convention in May 2000, alongside Star Trek: Voyager – Elite Force and Bridge Commander . [2]

Reception

Star Trek: Away Team received "mixed" reviews according to the review aggregation website Metacritic. [16] Some reviews such as The Independent were positive, saying that "Away Team will have gamers and Trekkies champing at the bit." [26] The Birmingham Mail described the game as "satisfyingly challenging and engaging". [27] Daily Radar called the game "respectable", [28] and thought that both the gameplay and plot were "fun and familiar but hardly new or daring". [28] The review called the voice acting "first class", [28] and said overall that it was a "solid and fun experience". [28] John Lee of NextGen said of the game, "Comparison to Commandos is inevitable, and even though this dirty dozen carries phasers, it's a terrific, enjoyable challenge." [24]

However, others were less positive. There was criticism of the linear storyline, with IGN comparing the game to the X-COM franchise saying that Away Team didn't allow for any customisation and the pre-made characters had no impact on the storyline. Because of this, the review also criticised the role-playing experience of the game, saying that "Even a game like Panzer General provides more role-playing than Away Team." [3] Computer Games Strategy Plus also compared the game to X-COM, with elements of Commandos: Behind Enemy Lines added. It said that the lack of artificial intelligence meant that the need to pause the game repeatedly to give commands resulted in order to allow the characters to fight back against attacks. [8] GameSpot called that lack of artificial intelligence a "giant step back from the real-time combat in X-COM: Apocalypse ". [6] The Washington Post found that the characterisation was lacking compared to Star Trek: Voyager – Elite Force. [12]

The graphics were also criticised, due to the locked aspect ratio of the maps and the pixelization this caused when the player zoomed in, which was described as "unpleasent" by IGN. [3] It also had the effect on game play that the individual characters could only be easily selected by clicking on the portraits as they were "so small as to be nearly indistinguishable from one another" on the map according to IGN. [3] GameSpot also raised similar points, but still called the graphics and sound as the best features of the game. [6]

Related Research Articles

<span class="mw-page-title-main">Worf</span> Fictional character from Star Trek

Worf, son of Mogh is a fictional character in the Star Trek franchise, portrayed by actor Michael Dorn. He appears in the television series Star Trek: The Next Generation (TNG), seasons four through seven of Star Trek: Deep Space Nine (DS9) and the third and final season of Star Trek: Picard, as well as the feature films Star Trek Generations (1994), Star Trek: First Contact (1996), Star Trek: Insurrection (1998), and Star Trek: Nemesis (2002).

<i>Star Trek: Armada</i> 2000 video game

Star Trek: Armada is a real-time strategy video game for Microsoft Windows developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001.

<i>Star Trek: Armada II</i> 2001 video game

Star Trek: Armada II is a real-time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom. It was the first of the three major Star Trek video game sequel titles that were released by Activision from 2001 until their departure from the franchise in 2003. On December 13, 2021, both Armada and Armada II were re-released on GoG.com, which had also released several other older Star Trek titles earlier that year.

<i>Star Trek: Bridge Commander</i> 2002 video game

Star Trek: Bridge Commander is a space combat simulation video game for Microsoft Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

<i>Star Trek: Starfleet Command</i> 1999 video game

Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe. An expanded version was released in 2000 titled Star Trek: Starfleet Command - Gold Edition. It includes the latest patch and all the missions that were downloadable from the official website.

<i>Star Trek Customizable Card Game</i> Collectible card game

The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.

"Affliction" is the fifteenth episode of the fourth season of the American science fiction television series Star Trek: Enterprise, and originally aired on February 18, 2005. The script was written by Mike Sussman from a story by executive producer Manny Coto. It was the second episode of Enterprise to be directed by Michael Grossman. The episode is the first of a two-part story, which concludes with "Divergence".

<i>Star Trek: Deep Space Nine: Dominion Wars</i> 2001 video game

Star Trek: Deep Space Nine: Dominion Wars is a 2001 space combat/real-time tactics video game for Microsoft Windows developed by Gizmo Industries and published by Simon & Schuster. The game is based on the Star Trek TV show Star Trek: Deep Space Nine.

<i>Star Trek: Invasion</i> 2000 video game

Star Trek: Invasion is a video game, released in 2000 for the Sony PlayStation console. The game was developed by Warthog Games for Activision. The game also has some distinction being developed by the same team responsible for the Colony Wars series.

<i>Star Trek: Elite Force II</i> 2003 video game

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.

<i>Star Trek: Starfleet Command II: Empires at War</i> 2000 video game

Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command and the second in the series of real-time space combat games, developed by Taldren, Inc. and published by Interplay. A stand-alone expansion pack was released in June 2001 titled Starfleet Command: Orion Pirates.

"Birthright" is a story spanning the 16th and 17th episodes of the sixth season of the American science fiction television series Star Trek: The Next Generation, the 142nd and 143rd episodes overall.

<i>Star Trek: Starfleet Academy</i> 1997 video game

Star Trek: Starfleet Academy is a Star Trek PC simulation game developed and published by Interplay in 1997. The game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in roleplaying with a crew of cadets, with the eventual goal of becoming captain of their own ship. The game included full motion video featuring William Shatner, Walter Koenig, and George Takei reprising their roles from the original television series and movies, and a multiplayer simulation mode allowing for up to 32 players.

<i>Star Trek: Starfleet Command III</i> 2002 video game

Star Trek: Starfleet Command III is a Star Trek video game published in 2002. It was the fourth entry in the Starfleet Command series, and one of the last Star Trek games to be released by Activision. The game involves the a story-driven series of missions for three factions, that is conducted by controlling starships that are developed with RPG elements. The game was released for Windows operating system, and received generally positive reviews.

<i>Star Trek: Encounters</i> 2006 video game

Star Trek: Encounters is a video game set in the Star Trek fictional universe, which was released in 2006 for the PlayStation 2. The game was developed by Scottish studio 4J Studios for Bethesda Softworks and Ubisoft (EU).

<i>Star Trek: Deep Space Nine: The Fallen</i> 2000 video game

Star Trek: Deep Space Nine: The Fallen is a 2000 third-person shooter video game developed by The Collective and published by Simon & Schuster. The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno. The setting is the Deep Space Nine space station featured in the American science fiction television series Star Trek: Deep Space Nine.

<i>Star Trek: Hidden Evil</i> 1999 video game

Star Trek: Hidden Evil is a third-person action-adventure video game released in 1999 by Activision. It was developed by Presto Studios over the course of a year, and was specifically created for the casual gamer market. The plot followed up on the events in the film Star Trek: Insurrection, with the player portraying the character of Ensign Sovok, who works alongside Captain Jean-Luc Picard and Lt. Cmdr Data, with Patrick Stewart and Brent Spiner reprising their roles.

<i>Star Trek: Countdown</i> Comic book series

Star Trek: Countdown is a four-issue comic book prequel to the 2009 film Star Trek by IDW Publishing. It follows the characters of Spock and the Romulan Nero during the year 2387, detailing the events that cause them to travel to the 23rd century. The story serves as both a lead up to the film, and as a continuation of the Star Trek: The Next Generation franchise.

<i>Star Trek: Voyager – Elite Force</i> 2000 first-person shooter video game based on the Star Trek series

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

References

  1. "EIGHT CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG". GOG.com . CD Projekt. Archived from the original on December 20, 2023. Retrieved December 22, 2023.
  2. 1 2 IGN staff (May 8, 2000). "So Many Activision Game Screens They Won't Fit On One Page". IGN . Ziff Davis. Archived from the original on July 15, 2022. Retrieved December 22, 2023.
  3. 1 2 3 4 5 6 7 8 Kozlowski, David (March 28, 2001). "Star Trek: Away Team". IGN. Ziff Davis. Archived from the original on July 15, 2022. Retrieved December 22, 2023.
  4. 1 2 3 4 5 Greenhill, Richard (February 2001). "Star Trek: Away Team – Preview". Games Domain . Archived from the original on February 11, 2001. Retrieved August 22, 2018.
  5. 1 2 3 4 IGN staff (January 31, 2001). "Star Trek: Away Team (Preview)". IGN. Ziff Davis. Archived from the original on July 15, 2022. Retrieved December 22, 2023.
  6. 1 2 3 4 5 Geryk, Bruce (March 21, 2001). "Star Trek Away Team Review". GameSpot . Fandom. Archived from the original on March 31, 2001. Retrieved July 15, 2022.
  7. 1 2 3 4 Poole, Stephen (February 1, 2001). "Star Trek Away Team Preview [date mislabeled as 'March 21, 2001']". GameSpot. Fandom. Archived from the original on April 5, 2001. Retrieved July 15, 2022.
  8. 1 2 3 4 5 6 7 8 Bub, Andrew S. (April 10, 2001). "Star Trek: Away Team". Computer Games Strategy Plus . theGlobe.com. Archived from the original on February 4, 2005. Retrieved October 12, 2013.
  9. 1 2 3 Preston, Jim (August 18, 2000). "Star Trek: Away Team (Preview 2)". Daily Radar . Imagine Media. Archived from the original on March 3, 2001. Retrieved October 12, 2013.
  10. 1 2 "Frequently Asked Questions". Star Trek: Away Team. Archived from the original on February 7, 2004. Retrieved October 12, 2013.
  11. 1 2 Davenport, Caillan (April 7, 2001). "'Star Trek: Away Team'". TrekToday. Retrieved October 12, 2013.
  12. 1 2 "Install Now?". The Washington Post (HighBeam Research). Nash Holdings. April 13, 2001. Archived from the original on March 12, 2016. Retrieved October 12, 2013.(subscription required)
  13. "Star Trek: Voyager Series 6 – 18. Ashes to Ashes". Radio Times . Immediate Media Company. Archived from the original on December 12, 2012. Retrieved August 22, 2018.
  14. "Sci-Fi Blast From The Past – Alexander Enberg (Star Trek: The Next Generation & Star Trek: Voyager)". SciFiAndTVTalk. July 27, 2011. Retrieved October 12, 2013.
  15. Daily Radar staff (May 11, 2000). "Star Trek: Away Team (Preview 1)". Daily Radar. Imagine Media. Archived from the original on March 3, 2001. Retrieved October 12, 2013.
  16. 1 2 "Star Trek Away Team". Metacritic . Fandom. Archived from the original on December 22, 2023. Retrieved December 22, 2023.
  17. Allen, Christopher. "Star Trek: Away Team - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved August 22, 2018.
  18. Handy, Alex (June 2001). "Simply Red (Star Trek: Away Team Review)" (PDF). Computer Gaming World . No. 203. Ziff Davis. p. 89. Archived (PDF) from the original on May 30, 2023. Retrieved December 22, 2023.
  19. MacIsaac, Jason (April 4, 2001). "Star Trek: Away Team". The Electric Playground . Greedy Productions Ltd. Archived from the original on March 8, 2003. Retrieved December 22, 2023.
  20. "Star Trek: Away Team". Game Informer . No. 98. FuncoLand. June 2001.
  21. Hudak, Chris (April 2001). "Star Trek: Away Team Review". GameRevolution . CraveOnline. Archived from the original on October 12, 2015. Retrieved December 22, 2023.
  22. Cuciz, David (April 18, 2001). "Star Trek: Away Team". GameSpy . IGN Entertainment. Archived from the original on February 6, 2005. Retrieved August 22, 2018.
  23. Lupos (April 3, 2001). "Star Trek: Away Team Review". GameZone. Archived from the original on March 7, 2008. Retrieved August 22, 2018.
  24. 1 2 Lee, John (June 2001). "Star Trek Away Team". NextGen . No. 78. Imagine Media. p. 91. Retrieved July 15, 2022.
  25. Osborn, Chuck (June 2001). "Star Trek: Away Team". PC Gamer . Vol. 8, no. 6. Imagine Media. p. 69. Archived from the original on March 15, 2006. Retrieved August 22, 2018.
  26. Gordon, David (May 5, 2001). "Staying In: Video Games". The Independent .
  27. "The Life Mag: Games Zone – Can you face the mission?". Birmingham Mail (HighBeam Research). Reach plc. May 15, 2001. Archived from the original on March 14, 2016. Retrieved October 12, 2013.(subscription required)
  28. 1 2 3 4 Preston, Jim (2001). "Star Trek: Away Team Review". Daily Radar. Imagine Media. Archived from the original on April 13, 2001. Retrieved October 12, 2013.