Stefano Gualeni | |
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Born | |
Occupation(s) | Philosopher, Video game designer, Professor at the University of Malta, Visiting Professor at the Laguna College of Art and Design |
Website | https://gua-le-ni.com |
Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as Tony Tough and the Night of Roasted Moths, Gua-Le-Ni; or, The Horrendous Parade, and Something Something Soup Something . [1] [2] [3] [4]
Gualeni is currently a full professor at the Institute of Digital Games of the University of Malta, where he pursues academic research in the fields of philosophy of technology, game design, virtual worlds research, science fiction, and existentialism. [5] [6] [7] [8] [9]
Since 2015, he is also a visiting professor in game design at the Laguna College of Art and Design of Laguna Beach, California. [5] [10] [11]
He had been a visiting researcher in various international institutions, including the Centre of the Digital Humanities of the University of Gothenburg, Sweden (2019), the Ritsumeikan Center for Game Studies (RCGS) at the Ritsumeikan University of Kyoto, Japan (2023), and the Faculty of Media and Communication of the Singidunum University of Belgrade, Serbia (2024). [5] [11] [12]
Stefano Gualeni was born in Lovere, Italy in 1978, Gualeni graduated in 2004 in architecture at the Politecnico di Milano. His final thesis was developed in Mexico and is supported by ITESM (Tec de Monterrey, Campus Ciudad de México). [11]
Gualeni was awarded his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed a model for digital aesthetics inspired by Martin Heidegger's existential phenomenology.
He obtained his PhD in Philosophy (in the fields of existentialism and philosophy of technology) at the Erasmus University Rotterdam in 2014. His dissertation, titled Augmented Ontologies, focuses on virtual worlds in their role as mediators: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be experienced, manipulated, and communicated experientially. [13]
Gualeni's work takes place in the intersection between continental philosophy and the design of virtual worlds. [14] Given the practical and interdisciplinary focus of his research - and depending on the topics and the resources at hand - his output takes the form of academic texts, literary fictions, and/or of interactive digital experiences. [4] [5] [15] [16] [17] In his articles and essays, he presents computers as instruments to prefigure and design ourselves and our worlds, and as gateways to experience alternative possibilities of being. [8] [9] [18]
In 2015, Gualeni released the book Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer with Palgrave Macmillan. Inspired by post-phenomenology and by Martin Heidegger's philosophy of technology, the book attempts to answer questions such as: will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? [8]
His 2020 book with Daniel Vella, Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds, engages with the question of what it means to exist in virtual worlds. Drawing from the tradition of existentialism, it introduces the notion of 'virtual subjectivity' and discusses the experiential and existential mechanisms by which can move into, and out of, virtual subjectivities. It also includes chapters that specifically leverage the work of Helmuth Plessner, Peter W. Zapffe, Jean-Paul Sartre and Eugen Fink to think through the existential significance of the virtual. [9]
His contributions to the edited volumes Experience Machines: Philosophy in Virtual Worlds, [19] Towards a Philosophy of Digital Media, [18] and Perspectives on the European Videogame [20] similarly focus on the experiential and existential effects and possibilities disclosed by virtual technologies.
One of the central themes of Gualeni's work revolves around the fact that the history of philosophy has, until recently, merely been the history of written thought. He argues that we are, however, witnessing a technological shift in how philosophy is pursued, valued, and communicated. In that respect, Gualeni advances the claim that digital media can constitute an alternative and a complement to our almost-exclusively linguistic approach to developing and communicating thought. [8] [21] He considers virtual worlds to be philosophically viable and advantageous in contexts like thought experiments (where we can objectively test and evaluate possible courses of action and corresponding consequences), in the case of philosophical inquiries concerning non-actual state of affairs, and for speculative research into non-human phenomenologies. [8] [18]
Stefano is a philosopher who designs games videogames and a game designer who is passionate about philosophy. [28] Although his academic work largely takes the form of texts, he also designs virtual experiences that have the specific objective of disclosing thought experiments and ideas in ways that are interactive and negotiable (and perhaps even playful). [29] [30]
The following are part of his ongoing 'playable philosophy' project:
Other playable academic works:
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: CS1 maint: location missing publisher (link) CS1 maint: others (link)Existentialism is a family of philosophical views and inquiry that prioritize the existence of the human individual, study existence from the individual's perspective, and conclude that, despite the absurdity or incomprehensibility of the universe, individuals must still embrace responsibility for their actions and strive to lead authentic lives. In examining meaning, purpose, and value, existentialist thought often includes concepts such as existential crises, angst, courage, and freedom.
A thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences. The concept is also referred to using the German-language term Gedankenexperiment within the work of the physicist Ernst Mach and includes thoughts about what may have occurred if a different course of action were taken. The importance of this ability is that it allows the experimenter to imagine what may occur in the future, as well as the implications of alternate courses of action.
Phenomenology is a philosophical study and movement largely associated with the early 20th century that seeks to objectively investigate the nature of subjective, conscious experience. It attempts to describe the universal features of consciousness while avoiding assumptions about the external world, aiming to describe phenomena as they appear to the subject, and to explore the meaning and significance of the lived experiences.
Being and Nothingness: An Essay on Phenomenological Ontology, sometimes published with the subtitle A Phenomenological Essay on Ontology, is a 1943 book by the philosopher Jean-Paul Sartre. In the book, Sartre develops a philosophical account in support of his existentialism, dealing with topics such as consciousness, perception, social philosophy, self-deception, the existence of "nothingness", psychoanalysis, and the question of free will.
Absurdism is the philosophical theory that the universe is irrational and meaningless. It states that trying to find meaning leads people into conflict with a seemingly meaningless world. This conflict can be between rational man and an irrational universe, between intention and outcome, or between subjective assessment and objective worth, but the precise definition of the term is disputed. Absurdism claims that, due to one or more of these conflicts, existence as a whole is absurd. It differs in this regard from the less global thesis that some particular situations, persons, or phases in life are absurd.
Continental philosophy is an umbrella term for philosophies prominent in continental Europe. Michael E. Rosen has ventured to identify common themes that typically characterize continental philosophy. These themes proposed by Rosen derive from a broadly Kantian thesis that knowledge, experience, and reality are bound and shaped by conditions best understood through philosophical reflection rather than exclusively empirical inquiry.
Contemporary philosophy is the present period in the history of Western philosophy beginning at the early 20th century with the increasing professionalization of the discipline and the rise of analytic and continental philosophy.
Christian existentialism is a theo-philosophical movement which takes an existentialist approach to Christian theology. The school of thought is often traced back to the work of the Danish philosopher and theologian Søren Kierkegaard (1813–1855) who is widely regarded as the father of existentialism.
Nausea is a philosophical novel by the existentialist philosopher Jean-Paul Sartre, published in 1938. It is Sartre's first novel.
Feminism is a collection of movements aimed at defining, establishing, and defending equal political, economic, and social rights for women. Existentialism is a philosophical and cultural movement which holds that the starting point of philosophical thinking must be the individual and the experiences of the individual, that moral thinking and scientific thinking together are not sufficient for understanding all of human existence, and, therefore, that a further set of categories, governed by the norm of authenticity, is necessary to understand human existence. This philosophy analyzes relationships between the individual and things, or other human beings, and how they limit or condition choice.
Existential therapy is a form of psychotherapy based on the model of human nature and experience developed by the existential tradition of European philosophy. It focuses on the psychological experience revolving around universal human truths of existence such as death, freedom, isolation and the search for the meaning of life. Existential therapists largely reject the medical model of mental illness that views mental health symptoms as the result of biological causes. Rather, symptoms such as anxiety, alienation and depression arise because of attempts to deny or avoid the givens of existence, often resulting in an existential crisis. For example, existential therapists highlight the fact that since we have the freedom to choose, there will always be uncertainty - and therefore, there will always be a level of existential anxiety present in our lives.
Existential crises are inner conflicts characterized by the impression that life lacks meaning and confusion about one's personal identity. They are accompanied by anxiety and stress, often to such a degree that they disturb one's normal functioning in everyday life and lead to depression. Their negative attitude towards meaning reflects characteristics of the philosophical movement of existentialism. The components of existential crises can be divided into emotional, cognitive, and behavioral aspects. Emotional components refer to the feelings, such as emotional pain, despair, helplessness, guilt, anxiety, or loneliness. Cognitive components encompass the problem of meaninglessness, the loss of personal values or spiritual faith, and thinking about death. Behavioral components include addictions, and anti-social and compulsive behavior.
Concluding Unscientific Postscript to the Philosophical Fragments is a major work by Søren Kierkegaard. The work is an attack against Hegelianism, the philosophy of Hegel, and especially Hegel's Science of Logic. The work is also famous for its dictum, Subjectivity is Truth. It was an attack on what Kierkegaard saw as Hegel's deterministic philosophy. Against Hegel's system, Kierkegaard is often interpreted as taking the side of metaphysical libertarianism or free will, though it has been argued that an incompatibilist conception of free will is not essential to Kierkegaard's formulation of existentialism.
French philosophy, here taken to mean philosophy in the French language, has been extremely diverse and has influenced Western philosophy as a whole for centuries, from the medieval scholasticism of Peter Abelard, through the founding of modern philosophy by René Descartes, to 20th century philosophy of science, existentialism, phenomenology, structuralism, and postmodernism.
The proposition that existence precedes essence is a central claim of existentialism, which reverses the traditional philosophical view that the essence of a thing is more fundamental and immutable than its existence. To existentialists, human beings—through their consciousness—create their own values and determine a meaning for their life because the human being does not possess any inherent identity or value. That identity or value must be created by the individual. By posing the acts that constitute them, they make their existence more significant.
Black existentialism or Africana critical theory is a school of thought that "critiques domination and affirms the empowerment of Black people in the world". Although it shares a word with existentialism and that philosophy's concerns with existence and meaning in life, Black existentialism is "is predicated on the liberation of all Black people in the world from oppression". Black existentialism may also be seen as method, which allows one to read works by African-American writers such as W. E. B. Du Bois, James Baldwin, and Ralph Ellison in an existentialist frame. As well as the work of Civil Rights Activists such as Malcolm X and Cornel West. Lewis Gordon argues that Black existentialism is not only existential philosophy produced by Black philosophers but is also thought that addresses the intersection of problems of existence in black contexts.
Gary Cox is a British philosopher and biographer and the author of several books on Jean-Paul Sartre, existentialism, general philosophy, ethics and philosophy of sport.
Gua-Le-Ni; or, The Horrendous Parade is an action puzzle video game designed by Stefano Gualeni. Developed between 2011 and 2012 by Double Jungle S.a.S. and Stefano Gualeni, Gua-Le-Ni is the first commercially released casual video game that was designed and tuned with the support of biometric experiments.
Something Something Soup Something is a free browser video game and "interactive thought experiment" developed by Stefano Gualeni and his team at the Institute of Digital Games. It was released in late 2017. In the game, the player must decide whether or not things are, in their opinion, soup. The game is inspired on the work of philosopher Ludwig Wittgenstein and on the linguistic experiments of Eleanor Rosch and Carolyn B. Mervis.
Philosophical communication, or the way of communicating philosophical thought, is a specific aspect of communication, that is, the typically human activity through which contents are made available, shared, and generated between two or more people.