Tekken 3D: Prime Edition | |
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![]() North American box art | |
Developer(s) | Arika Namco Bandai Games |
Publisher(s) | Namco Bandai Games [lower-alpha 1] |
Producer(s) | Katsuhiro Harada |
Composer(s) | Ayako Saso Yousuke Yasui Kazuhiro Kobayashi Takahiro Eguchi |
Series | Tekken |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Fighting |
Tekken 3D: Prime Edition [lower-alpha 2] is a 2012 fighting video game developed by Arika and Namco Bandai Games and published by Namco Bandai Games for the Nintendo 3DS. It is the second Tekken game to be released for a Nintendo platform after the 2001 video game Tekken Advance . The game is a graphically updated version of Tekken 6 for the Nintendo 3DS, supporting the handheld's 3D capabilities and maintaining a steady 60 FPS even when running in 3D; however, the 3D is disabled during wireless play. [2] 40 characters and stages are included in the game, as well as 700 collectable Tekken cards. [3] In addition, the 2011 film Tekken: Blood Vengeance is included in the package.
During its press conference at E3, Nintendo announced Tekken would be coming to the 3DS handheld. [4] At Namco Bandai Games' booth at E3, a demo of the Tekken engine running on 3DS was shown. Series producer Katsuhiro Harada stated that the game would run in full 60 frames per second even with the 3DS' 3D effect enabled. [5]
On August 17, 2011, a trailer for Tekken 3D: Prime Edition was released, unveling the game's final name. The trailer revealed that the game would include over 40 characters, as well as a stereoscopic 3D version of the Tekken: Blood Vengeance film within the game's cartridge. Prime Edition contains roughly 700 artwork cards consisting of stills from Blood Vengeance. These cards can be shared via StreetPass. Prior to release, it was announced that the game would have 21 Tag Challenges; however, these are fully absent from the retail game. Additionally, 40 stages that were originally planned for the game did not feature in the final release.
All characters retain their two available costumes from Tekken 6, unlike in Tekken Tag Tournament 2. A new Color Edit feature was added, which enables users to change the color palettes of characters' costumes.
All 41 fighters from Tekken 6 return in this game. Heihachi Mishima, while present, appears younger like he was in the original Tekken and Tekken 2 , due to drinking a serum to regain his youth as per the storyline of Tekken Tag Tournament 2 . It is believed that this is due to the passing of the character's previous voice actor, Daisuke Gōri.
Aggregator | Score |
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Metacritic | 64/100 [6] |
Publication | Score |
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Eurogamer | 7/10 [7] |
GameSpot | 6.5/10 [8] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.5/10 [10] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 4.5/10 [12] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
Tekken 3D: Prime Edition has received mixed reviews. IGN has greatly praised the game's visuals and good framerate, but it lamented its lack of game modes and low replay value. GameSpot stated that while it looked and played very well, the game seemed incomplete. Tech-Gaming found the game's engine to be up to the task, but bemoaned the laggy online multiplayer. [14] GamesRadar gave the game 5/10, praising its high character roster and graphics, but criticising its lack of single player modes. [15] Tekken 3D: Prime Edition currently has a Metacritic score of 64 out of 100.
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.
Tekken 5 (鉄拳5) is a fighting game developed and published by Namco for the arcades in 2004, and for the PlayStation 2 in 2005. It is the fifth main and sixth installment, in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 featuring a new Antagonist named Jinpachi Mishima taking over the Mishima Zaibatsu while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.
Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
Jin Kazama is a character of the Tekken fighting game series created by Bandai Namco Entertainment. Introduced as the protagonist in the 1997 game Tekken 3, he has been the central character of the series from that game onwards. Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother Jun Kazama by Ogre. Meanwhile Heihachi betrays Jin to awaken a genetic abnormality within his body known as the Devil Gene.
Heihachi Mishima is a character in Tekken fighting game series created by Bandai Namco Entertainment, serving as one of its main antagonists. Introduced as the boss character from the first Tekken video game from 1994, Heihachi appears as the CEO/leader of a military firm known as the Mishima Zaibatsu founded by his father Jinpachi Mishima. Heihachi was the protagonist of Tekken 2 and one of the two main characters of Tekken 7 along with his son Kazuya Mishima, furthermore Heihachi was a boss character in two additional main installments of the series. He is opposed by many of his relatives who wish for his death out of revenge and to take over the Mishima Zaibatsu. This happens across the series and one of the creators of Tekken Katsuhiro Harada has called it a "family feud". Heihachi wants to defeat his son and grandson, Kazuya Mishima and Jin Kazama respectively. Heihachi's backstory and motives are revealed in Tekken 7, in which he is killed by Kazuya and thus does not initially appear in Tekken 8. Heihachi returns in 8 as post launch DLC, having been resurrected as part of the series' anniversary. Heihachi has two known illegitimate children who are playable in the series, the first is the hero Lars Alexandersson, who debuted in Tekken 6; and the second is Reina, who was introduced in Tekken 8, uses some of his moves and has a similar personality, and is later revealed to be also a Devil Gene user as both Kazuya and Jin.
Kazuya Mishima is a character in Bandai Namco's Tekken fighting game series, who first featured as the protagonist in the original 1994 game and later became one of the main villains of the series since becoming the penultimate antagonist of Tekken 2. He later returns as the main co-protagonist of Tekken 7, before assuming his role as the main antagonist again in Tekken 8. The son of worldwide conglomerate Mishima Zaibatsu CEO Heihachi Mishima, Kazuya seeks revenge against his father for throwing him off a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and later eventually comes into conflict with his son Jin Kazama. Kazuya Mishima possesses the Devil Gene, a demonic mutation, which he inherited from his late mother, Kazumi Mishima, which can transform him into a demonic version of himself known as Devil Kazuya. Devil Kazuya has often appeared as a separate character in previous installments prior to becoming part of Kazuya's moveset in Tekken Tag Tournament 2 and later games. Kazuya Mishima is also present in related series media and other games.
Tekken 6 is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for another console. It was ported for the PlayStation Portable on November 24, 2009. The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as the voice actor for Marshall Law and Yoshimitsu, and a part of the original development team.
King is a title used by two characters in the Tekken fighting game series created by Bandai Namco Entertainment. The characters were inspired by Japanese pro wrestler Satoru Sayama, as well as Mexican wrestler Fray Tormenta, a Catholic priest who became a luchador in order to support an orphanage. The character, King, has been present in all the main Tekken installments to date, with King I present in Tekken and Tekken 2, and King II debuting in Tekken 3 and returning for the following main games since.
Tales of the Abyss is an action role-playing game developed by Namco Tales Studio as the eighth main title in their Tales series in celebration of the series' 10th anniversary. Originally released for the PlayStation 2, the game was published by Namco in Japan in December 2005, and Bandai Namco Games in North America in October 2006. Its development team included director Yoshito Higuchi, producer Makoto Yoshizumi, and character artist Kōsuke Fujishima. The game features music by series composers Motoi Sakuraba and Shinji Tamura, and includes the opening theme song "Karma" by Bump of Chicken, which is replaced with the instrumental version in the western release. Namco has given Tales of the Abyss the characteristic genre name To Know the Meaning of One's Birth RPG. A port for the Nintendo 3DS handheld was released in Japan in June 2011, followed by an Australian and European release in November 2011 and a North American release in February 2012.
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Tekken Tag Tournament 2 is the eighth installment in the Tekken fighting game series and the sequel to Tekken Tag Tournament. It was released for the arcades in September 2011. It received an update, subtitled Unlimited, in March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.
Pac-Man & Galaga Dimensions is a 2011 video game compilation developed and published for the Nintendo 3DS by Namco Bandai Games. It contains six games from the company's Pac-Man and Galaxian franchises—Pac-Man (1980), Galaga (1981), Pac-Man Championship Edition (2007), Galaga Legions (2008), Pac-Man Tilt, and Galaga 3D Impact, the last two being unique games created exclusively for this collection. The collection also includes achievements, online leaderboards, and a trailer for the Pac-Man and the Ghostly Adventures television series.
Tekken: Blood Vengeance is a 2011 Japanese animated science fiction martial arts film directed by Yōichi Mōri from a screenplay by Dai Satō, based on the video game series Tekken published by Namco Bandai Games. The film places focus on the young martial artist Ling Xiaoyu, who investigates experiments involving a supernatural curse related with the Mishima family, while befriending a robot named Alisa Bosconovitch. The two meet the test subject Shin Kamiya, who is being sought by his former friend Jin Kazama and his father Kazuya Mishima, but is also being used by Heihachi Mishima to set a new family fight.
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Project X Zone is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up to Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. Project X Zone received mixed to positive reviews upon release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.
Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studios Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.
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