The Secrets of Da Vinci: The Forbidden Manuscript

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The Secrets of Da Vinci: The Forbidden Manuscript
The Secrets of Da Vinci cover.jpg
Developer(s) Kheops Studio
Publisher(s) Tri Synergy
Director(s)
  • Olivier Train  OOjs UI icon edit-ltr-progressive.svg
Designer(s)
Platform(s) Windows, Mac OS X, iOS
ReleaseWindows
  • EU: May 12, 2006
  • NA: June 7, 2006
Mac OS X
October 8, 2009
iOS
January 27, 2011
Genre(s) Adventure

The Secrets of Da Vinci: The Forbidden Manuscript is an adventure game developed by Kheops Studio and published by Tri Synergy for Windows. [1] In 2009 it was released on the Mac OS X. [2]

Contents

Gameplay and plot

This is an investigatory game set in 1522 at Da Vinci's last home, the Cloux Manor.

Gameplay is standard for 3D first-person adventure games.

Development

This game was a co-production between Nobilis, Elektrogames, TOTM Studio, Kheops Studio, Mzone Studio, in collaboration with the Clos Lucé. [1] It was the first ever game created about the life and work of Leonardo da Vinci. [3] In September 2005, the project was originally announced as Da Vinci Experience, [4] but this was changed to its current title in January 2006. [5] It came out at a time when the culture was saturated with Da Vinci (including a book, film, and competing video game). [6] Marianne Tostivint believes The Da Vinci Code projects helped get this game be sold to a publisher and financed. [7] A lot of effort was put into making the Clos Lucé as historically accurate as possible. [8] The designers had three key focuses to ensure an optimum player experience: gameplay, ergonomy, and interfaces. [9] In terms of educational goals, the designers wanted to make the game as historically accurate as it was fun to play. [10] Coladia (who owned the publishing rights at this time) announced the release of the title on iOS devices in February 2011. [11]

According to the Agence pour le développement économique de la région lyonnaise (ADERLY), Nobilis planned The Secrets of Da Vinci to be a hit. The publisher reportedly "hope[d] to sell at least 100,000 copies of this game in France and exceed one million units worldwide". [12]

Reception

The PC version received "average" reviews according to the review aggregation website Metacritic. [13]

IGN concluded that the game was neither difficult nor compelling. [21] GameZone felt the game didn't offer much motivation to the player to solve puzzles and advance the plot. [20] Eurogamer thought it was pleasurable, even if it wasn't particularly groundbreaking. [17] PopMatters felt the game tread to far into the uncanny valley. [25] Jeuxvideo.com noted that the title had replay value due to the different ways in which players can complete puzzles. [22]

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References

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