Safecracker: The Ultimate Puzzle Adventure

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Safecracker The Ultimate Puzzle Adventure
Safecracker Box Shot.jpeg
Developer(s) Kheops Studio [a]
Publisher(s) The Adventure Company [b]
Platform(s) Windows, Wii, Nintendo DS
ReleaseWindows
  • NA: August 2, 2006
  • EU: October 27, 2006
  • AU: December 12, 2006
Wii
  • NA: December 3, 2008
  • EU: January 23, 2009
Nintendo DS
  • NA: December 3, 2009
  • EU: March 19, 2010
Genre(s) Adventure
Mode(s) Single-player

Safecracker: The Ultimate Puzzle Adventure is a 2006 puzzle adventure game developed by Kheops Studio and published by The Adventure Company. It is the spiritual successor to Daydream Software's 1997 title Safecracker .

Contents

Safecracker was also released on Steam on August 29, 2007. [1] It was included in Humble Bundle's Humble Weekly Sale: The Adventure Company and Friends.

Gameplay and plot

The game is a [First-person (video games)|first-person]] puzzle adventure game, where the player moves through 3D environments, to find the safes to crack. The safes themselves vary in style and design, from safe to safe.

The games story revolves around a safe cracker, being hired by the family of a recently deceased billionaire and oil magnate, Duncan W. Adams. The player has been employed to find the will of Duncan W. Adams, by cracking the 35 safes that were in his possession.

Development

Safecracker: The Ultimate Puzzle Adventure was first conceived in early 2006, when DreamCatcher Interactive queried Kheops Studio about developing a game in the style of Daydream Software's Safecracker . [2] According to Kheops' Benoît Hozjan, the idea arose because the original had been a hit for the publisher. [3] Kheops responded with a pitch for the game and suggested a plot based on locating a will. [2] [3] The puzzle-based design was a departure for the team: Hozjan wrote that Kheops had previously focused on "exploration and story" in addition to puzzles, in titles such as Return to Mysterious Island and Voyage: Inspired by Jules Verne . [4] The transition proved difficult. [3]

DreamCatcher's Adventure Company announced the game in April 2006. [5] The game was reported to be a spiritual sequel to Daydream's title, rather than a strict follow-up. [6] In May, Hozjan estimated that it would be finished in July and "released in late summer or fall" thereafter. [7] After going gold in July 2006, the game reached store shelves in the U.S. in August. [8]

Reception

The PC and Wii versions received "mixed or average reviews", while the DS version received "generally unfavorable reviews", according to the review aggregation website Metacritic. [9] [10] [11]

IGN reviewer Charles Onyett thought the music, voice acting, and plot were limited, though he felt the puzzles were engaging. [18]

The PC version won the award for "Best Puzzle Game" at the 13th Annual PC Gamer Awards. [27]

Notes

  1. DS version developed by Firehazard Studio.
  2. DS version published by DreamCatcher Interactive in North America and by Tradewest in Europe.

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