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Author | Robert Lynn Asprin |
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Country | United States |
Language | English |
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Media type | Print (hardcover, paperback) |
Thieves' World is a shared world fantasy series created by Robert Lynn Asprin in 1978. The original series comprised twelve anthologies, including stories by science fiction and fantasy authors Poul Anderson, John Brunner, Andrew J. Offutt, C. J. Cherryh, Janet Morris, and Chris Morris.
Thieves' World is set in the city of Sanctuary at the edge of the Rankan Empire. The city is depicted as a place where many are downtrodden and where the invading Rankan gods and the Ilsigi gods they had ousted begin a struggle for dominance. As the series continues, additional invasions occur, and the city is taken over by the snake-worshipping Beysib as the Rankan empire collapses. Over time, a number of the characters in the series are revealed either to be the offspring of or otherwise blessed by various figures in the pantheons of the competing deities, and they discover or develop various powers as the series progresses.
First published in 1979, the series went on hiatus in 1989 after the twelfth anthology. In addition to the official anthologies, several authors published novels set in Thieves' World.
In 2002, Lynn Abbey, who co-edited several of the original anthologies, relaunched the series with the novel Sanctuary. It was followed by the anthologies Turning Points and Enemies of Fortune, which contain some returning authors and several new ones. Abbey also oversaw the republication of the original anthologies in omnibus editions.
The Thieves' World anthologies were conceived by authors Robert Lynn Asprin, Lynn Abbey, and Gordon R. Dickson during a casual meeting at the Boston science-fiction convention Boskone in 1978. [1] Asprin suggested that the task of world-building was a major hurdle for modern fantasy writers:
"Whenever one set out to write heroic fantasy, it was first necessary to reinvent the universe from scratch regardless of what had gone before. Despite the carefully crafted Hyborean world of Howard or even the delightfully complex town of Lankhmar which Leiber created, every author was expected to beat his head against the writing table and devise a world of his own. Imagine, I proposed, if our favorite sword-and-sorcery characters shared the same settings and time-frames. Imagine the story potentials.” [2]
Abbey described the 1978 meeting as "a casual conversation [that] changed the lives of a couple dozen people who had no idea what they had been missing or what they were getting into." [3] The writers who were recruited for the series saw Thieves' World as both a challenge and an opportunity to bring "new oddments of human behavior, new quirks of character that the authors wouldn't dare put in a universe for which he or she was solely responsible." [4]
Abbey stated that the geography of Sanctuary and its surrounding regions shifted due to each writer's needs. "We had Crom-many drugs, magicians, vices, brothels, dives, haunts, curses, and feuds. Sanctuary wasn't a provincial backwater; it wasn't even the Imperial armpit; it was the Black Hole of not-Calcutta." [4]
The city itself was envisioned as a late medieval town with similarities to the Shambles in York, England, and additional elements of Baghdad. The faraway capital city of Ranke is based on Rome. "Nobody knows how big Sanctuary really is. Anytime any one of us needs a secret meeting place we just create one – Sanctuary is either very large or very cramped." [4]
The dynamics of sharing characters led to occasional conflicts between authors, as referenced by C. J. Cherryh in her afterword to Blood Ties: "You write your first Thieves' World story for pay, you write your second for revenge." [5]
In an interview for Green Ronin's Sanctuary-based roleplaying guides, Abbey explained the increase of interconnected storylines as the series progressed. "The stories of the first few volumes stood by themselves. But starting in about volume three (Shadows of Sanctuary) the authors began collaborating… big time. Eventually just about every author worked with the same plot threads, some of which stretched over several volumes." [6] Authors would often mine each other's stories for plot ideas, with a minor plot point or piece of dialogue turning into a complete story in a subsequent volume. [4]
Asprin addressed the difficulty of the intersecting, overlapping, and diverging timelines in the preface to the fourth collection, Storm Season: "While in earlier volumes I have tried to keep the stories in the order in which they occur, this has proved to be impossible in Storm Season... I've left it to the reader to understand what is happening and construct his/her mental timeline as necessary." [7]
Abbey noted that the interwoven plots eventually hurt the series' readership: "The very plot and character denseness of a Thieves' World volume, while it was eagerly anticipated by long-time readers, was a bit intimidating to anyone who hadn't been following the series from the beginning." Her observation led to a revised approach for the 2002 relaunch. "When we went to work on 'new Thieves' World', we tried to find a happy medium between stand-alone stories and densely interwoven plots. In Turning Points and Enemies of Fortune there are a few events and situations that serve as a backdrop for the stories." [6]
The Thieves' World anthologies are credited as "pioneering and setting the standard for the shared world format", [8] and the Journal of the Fantastic in the Arts cites Thieves' World as the "first and protype of the form". [9]
Science fiction author Cory Doctorow says the series "rocked my world when I was about 13", [10] and author Robin Hobb called its concept of a collective setting and characters "a brilliant idea". [11] Author and game designer Robert J. Schwalb said "Thieves' World is to authors what D&D is to gamers." [12]
Greg Costikyan reviewed Thieves' World in Ares Magazine #1. [13] Costikyan commented that "since fantasy role-playing involves the group production of a multi-hero fantasy story, role-playing fans especially will find Thieves' World enjoyable. [...] The stories themselves range from mediocre to excellent, but all are worth reading."
The Encyclopedia of Fantasy describes the series: "It is in the creation and editorial supervision of the Thieves' World sequence of shared world anthologies ... that Robert Lynn Asprin—in collaboration with Abbey—has done his most original work." [14]
In the editorial essay included in the second volume, Tales from the Vulgar Unicorn, Asprin noted that, though fan response was mostly positive and high sales had led to sequels and the development of the Chaosium board game, many readers had written to the publisher to comment on the series' overall lack of humor. [15]
Thieves' World
Tales from the Vulgar Unicorn [18]
Shadows of Sanctuary
Several Thieves' World standalone novels and short stories have been published in addition to the official anthologies.
Janet Morris introduced The Sacred Band of Stepsons in Thieves' World and expanded their story in a series of novels about them and their ancient cavalry commander, Tempus. The first three novels in The Sacred Band of Stepsons saga were authorized Thieves' World novels. Marion Zimmer Bradley was an early contributor to the Thieves' World anthologies, but spun off her main character in the novel Lythande (1986) and did not return for later volumes.
The official Thieves' World novels are:
Other novels/collections include:
The first six Morris novels were published in mass market paperback by Ace Books and subsequently expanded in Author's Cut trade paper editions by Perseid Press.
Published by Starblaze Graphics and illustrated by Tim Sale, the original series was produced in black and white except for the covers.
Thieves' World Graphics (1986) collects volumes 1 to 3 above, colorized and with a new cover by David A. Cherry
In August 2023, Thieves' World was released as an audiobook on Audible, published by Tantor Media and narrated by Jonathan Johns. [21]
Robert Lynn Asprin was an American science fiction and fantasy author and active fan, known best for his humorous series MythAdventures and Phule's Company.
Marion Eleanor Zimmer Bradley was an American author of fantasy, historical fantasy, science fiction, and science fantasy novels, and is best known for the Arthurian fiction novel The Mists of Avalon and the Darkover series. She was noted for the feminist perspective in her writing.
Marilyn Lorraine "Lynn" Abbey is an American fantasy author.
Andrew Jefferson Offutt V was an American science fiction, fantasy, and erotic fiction author. He wrote as Andrew J. Offutt, A. J. Offutt, and Andy Offutt. His normal byline, andrew j. offutt, has all his name in lower-case letters. His erotica appeared under seventeen different pseudonyms, principally John Cleve, John Denis, Jeff Morehead, and Turk Winter.
The Collected Short Fiction of C. J. Cherryh is a collection of science fiction and fantasy short stories, novelettes and novella written by American author C. J. Cherryh between 1977 and 2004. It was first published by DAW Books in 2004. This collection includes the contents of two previous Cherryh collections, Sunfall (1981) and Visible Light (1986), all of the stories from Glass and Amber (1987), stories originally published in other collections and magazines, and one story written specifically for this collection ("MasKs"). Cherryh's 1978 Hugo Award winning story, "Cassandra" is also included.
Heroes in Hell is a series of shared world fantasy books, within the genre Bangsian fantasy, created and edited by Janet Morris and written by her, Chris Morris, C. J. Cherryh and others. The first 12 books in the series were published by Baen Books between 1986 and 1989, and stories from the series include one Hugo Award winner and Nebula nominee, as well as one other Nebula Award nominee. The series was resurrected in 2011 by Janet Morris with the thirteenth book and eighth anthology in the series, Lawyers in Hell, followed by eight more anthologies and four novels between 2012 and 2022.
Merovingen Nights is a series of shared universe science fiction books set in writer C. J. Cherryh's Alliance–Union universe. There are eight books in the series: a novel by Cherryh, Angel with the Sword, and seven short fiction anthologies which Cherryh edited. The books were published by DAW Books between 1985 and 1991.
Janet Ellen Morris is an American author of fiction and nonfiction, best known for her fantasy and science fiction and her authorship of a non-lethal weapons concept for the U.S. military.
Swords and Sorcery is an anthology of fantasy short stories in the sword and sorcery subgenre, edited by L. Sprague de Camp and illustrated by Virgil Finlay. It was first published in paperback by Pyramid Books in 1963, but most of the stories were originally from 1930s pulp magazines. This was first sword and sorcery anthology ever assembled, and was followed by three additional such anthologies edited by de Camp. It has also been translated into German.
Robin Wayne Bailey is an American writer of speculative fiction, both fantasy and science fiction. He is a founder of the Science Fiction Hall of Fame (1996) and a past president of the Science Fiction and Fantasy Writers of America.
The Sacred Band of Stepsons is a fictional ancient cavalry unit created by Janet Morris and based on the historical Sacred Band of Thebes, an elite strike force of paired lovers and friends that flourished during the fourth century BC in ancient Greece. The Sacred Band of Stepsons series of fantasy novels and stories take place in a myth-like milieu that mixes historical places such as Nisibis, Mygdonia and Chaeronea; warriors such as Theagenes ; gods such as Enlil, Maat and Harmonia; philosophers such as Heraclitus and Thales; cavalry tactics and customs such as homosexuality in the militaries of ancient Greece with those that exist only in fantasy. The exploits of the Stepsons are chronicled in eleven short stories and nine novels. In a fantasy context, this series explores the difficulties facing war-fighters in personal relationships and the enduring questions surrounding the military's historical mixing of homosexuals and heterosexuals in combat.
Heroes in Hell is an anthology book and the first volume of its namesake series, created by American writer Janet Morris. The book placed eighth in the annual Locus Poll for Best Anthology in 1987. "Newton Sleep" by Gregory Benford, originally published in The Magazine of Fantasy and Science Fiction, received a Nebula Award nomination in 1986, as well as placing 16th in its category in the Locus Poll.
The Balrog Awards were a set of awards given annually from 1979 to 1985 for the best works and achievements of speculative fiction in the previous year. The awards were named after the balrog, a fictional creature from J. R. R. Tolkien's Middle-earth legendarium. The awards were originally announced by editor Jonathan Bacon in Issue #15 of Fantasy Crossroads and presented at the Fool-Con II convention on April Fool's Day, 1979 at Johnson County Community College, Kansas. The awards were never taken seriously and are often referred to, tongue-in-cheek, as the "coveted Balrog Awards".
Thieves' World is a role-playing game supplement published by Chaosium in 1981, based on the Thieves' World series of novels. It was notable for including rules and statistics allowing for its use with nine different fantasy and science-fiction RPG gaming systems.
Thieves' World is an anthology of short stories edited by Robert Asprin published in 1979, the first in the Thieves' World anthology series.
Tales from the Vulgar Unicorn is an anthology of fantasy stories edited by Robert Lynn Asprin and published in 1980. It is the second in the Thieves' World series, featuring stories by a variety of authors with the common setting of Sanctuary, a city at the far southern corner of the empire where all the less-than-law-abiding citizens of the world tend to congregate.
Shadows of Sanctuary is a short story collection edited by Robert Lynn Asprin and published in 1981. It is the third in the Thieves' World anthology series.
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