Tim Wright | |
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![]() Tim Wright in 2008 | |
Background information | |
Also known as | CoLD SToRAGE |
Genres | Electronica, Contemporary classical music, Ambient music, Video game music |
Occupation(s) | Composer, programmer, creative director, managing director |
Years active | 1989–present |
Website | www |
Tim Wright, known professionally as Cold Storage (stylized as CoLD SToRAGE), is a Welsh video game music composer most known for his work in video game soundtracks such as Shadow of the Beast II , Agony , Lemmings , Wipeout and Colony Wars .
His first commercial works were created using the Amiga in the early 1990s and featured in computer games published by Psygnosis.
Wright left Sony in 1997 to form Jester Interactive with the key goal of developing music creation software for home consoles. In his role as creative director at Jester, he designed Music and Music 2000 for the PlayStation and MTV, along with Music Generator and Music 3000 for the PlayStation 2 before leaving along with his brothers to form Checkmate Solutions Limited.
At Checkmate, Wright developed several musical sequencing products for Empire Interactive plc. under the eJay brand. After several products were developed, Wright left to form his own company, Tantrumedia Limited.
Wright currently manages Tantrumedia Limited and their audio division where he composes music, designs music sequencing software and oversees the production of websites and other multimedia projects. [1]
While working as a computer programmer for Littlewoods/Index the Catalogue Shop in the late 1980s, Wright penned compositions for computer-based demos. One of these, entitled "Puggs in Space", caught the eye of Psygnosis' then managing director, Ian Hetherington. This led to Wright creating music for a number of Psygnosis' Amiga and Atari ST games, some of which won awards. [2] This initial freelance work eventually led to him leaving his programming job for Littlewoods and going to work full-time at Psygnosis. as their senior sound artist on projects such as Lemmings , Wipeout , Wipeout 2097 and Colony Wars .
Leaving Psygnosis in 1997, Wright was involved in the formation of Jester Interactive Ltd., [3] with the intention of bringing music creation and mixing to Sony's original PlayStation console. The MUSICtm and MTV Music Generator series received industry awards & accolades, [4] and spawned several incarnations of the MUSICtm Software before Wright finally departed with his brother Lee to form Checkmate Solutions Limited to design a new range of eJay music sequencing software.
In 2003, Wright formed his own multimedia company called Tantrumedia Ltd., involved in web space provision, website creation, software production, design & print and music. He also set up an official website to host much of his musical output under the name. [5]
In 2005, as well as releasing the CoLD_SToRAGE double album Melt, he designed a new version of the dance & hip hop eJay music software for Empire Interactive, and made a return to Wipeout, this time for the Sony PSP with Wipeout Pure .
2006 saw Wright create more music for games, this time on the Nintendo DS, PSP and PC for forthcoming titles. [6]
In 2008, Wright released his Android Child and Cold Storage HD albums. [7]
In 2009, Wright penned music for more games on the DS, Wii and PlayStation 3, most notably Gravity Crash . He also released his fourth studio album, entitled Project Moonbounce 2009, which features sounds created by bouncing radio signals off the moon [8] as part of World Moonbounce or EME (Earth Moon Earth) day. [9]
The soundtrack album to Gravity Crash was released in 2010 and is Wright's fifth studio album, entitled Gravity Crash Anthems. This is quickly followed by his sixth studio album, Tik Tak. [7]
Wright created his longest track ever, "Tangerine", which weighs in at 9 minutes and 31 seconds. This track was given away free to anyone who participated in the 2010 Cold Storage Easter Promotion. As such the track was a limited edition download. It was unavailable to the general public until it was made available on Bandcamp on Easter 2015.
Early in his career, Wright was the victim of plagiarism. Keyboardist Stian Aarstad copied the title track of the Amiga game "Agony" when he was recording an album with Norwegian band Dimmu Borgir; Aarstad also stole from other artists for this album. [10] Wright was not compensated for this plagiarism. [11]
Tim Wright spent his formative years attending the nearby Llanfynydd County Primary School, a Welsh first-language school. He exhibited musical aspirations at the age of three, singing self-penned songs into a portable cassette recorder. At the age of five, he moved with his family to a farm just outside Henllan. At the age of seven, he began attending weekly formal piano lessons. Wright lived on the farm with his mother, father and four siblings until he was 18, attending both Henllan County Primary School and Denbigh High School.
In his early teens he formed a short lived band called TUCAN with a fellow student. After completing his A-level examinations, he moved away to attend the Polytechnic of North London, where he studied Electronics and Communications Engineering for two years. Whilst at college, he also formed another two-man band in the shape of the snappily named Infinite Remix III Jnr.
Upon his return to Wales after his studies, he worked for six months at Sharp Manufacturing UK in Llay near Wrexham, but quickly moved on to work for Littlewoods in Liverpool, where he was part of the core team that programmed the in-house software for Index The Catalogue Shop. It was soon after moving to the Wirral that he also met and eventually married his first wife Michelle.
Leaving Littlewoods, he spent four years at Psygnosis before leaving to form Jester Interactive with his brother in 1997. It was around this time that he also met his second wife Claire, and just over a year later, their son Jacob was born. In 2003, Wright left Jester to form Checkmate Solutions Limited again with his brother Lee. In 2006, Checkmate Solutions Limited was dissolved leaving Wright to manage Tantrumedia Limited, a company he originally incorporated in 2003 as a vehicle for his work on websites and music production.
In 2016, Wright departed the UK and moved to Switzerland, where he now works for Numfum GmbH as their head of Studio. [14]
Albums
Singles and EPs
Appearances on compilation albums
Covers and remixes
Event | Location | Date | Performance |
---|---|---|---|
Video Games Live [15] | Hammersmith Apollo, London, UK | 3 December 2006 | On Stage Special Guest, Meet & Greet, Autographs |
Burning Man 2009 [16] | Black Rock, Nevada, USA | Summer 2009 | Controlled Burn Reno performance |
Video Games Live [17] | Cardiff International Arena, Cardiff, UK | 3 December 2009 | Meet & Greet, Autographs |
ChipFest 6 [18] | Bier Keller, Liverpool, UK | 27 August 2011 | As CoLD SToRAGE playing selected hits Live |
Sunrise Demo Party 2011 [19] | Strathmore Hotel, Luton, UK | 10 September 2011 | As CoLD SToRAGE playing selected hits Live |
London Gaming Con (Inaugural) [20] | Rocket Complex, London, UK | 3 December 2011 | As CoLD SToRAGE playing selected hits Live, on-stage Q&A session |
MegaByte: CoLD SToRAGE Live [21] | The Retro Bar, Manchester, UK | 16 December 2011 | As CoLD SToRAGE playing selected hits Live |
FurVention 2015 | Aloft Hotel, Liverpool, UK | 23 January 2015 | Guest of Honour - Presentation and Q&A Session |
Amiga 30th Anniversary Event (Amiga30UK) | Marriott Hotel, Peterborough, UK | 2 August 2015 | As special guest, alongside Mike Clarke, playing various tracks live and describing life his time and work at Psygnosis. |
AMIGA37 | Kunstwerk, Mönchengladbach, Germany | 15 & 16 October 2022 | As a special guest alongside others, being interviewed on stage, and off. Signing autographs and posing for photos with fans. |
Back In Time Live 2022 - A Musical Homage to the C64 & Amiga | Stereo Club, Christiesgate 14,Bergen, Norway | 21 & 22 October 2022 | Interviewed by John Carehag (Ziphoid) alongside Barry Leitch, Chris Hulesbeck, Jeroen Tel. Played multiple keyboards on stage with the rock band Fastloaders, performing cover version of his Shadow of the Beast 2 and Shadow of the Beast 3 music. Sat at Chris Abbott stand, signing autographs and posing for photos with fans. |
Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
A music tracker is a type of music sequencer software for creating music. The music is represented as discrete musical notes positioned in several channels at chronological positions on a vertical timeline. A music tracker's user interface is traditionally number based. Notes, parameter changes, effects and other commands are entered with the keyboard into a grid of fixed time slots as codes consisting of letters, numbers and hexadecimal digits. Separate patterns have independent timelines; a complete song consists of a master list of repeated patterns.
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.
Wipeout is a series of futuristic anti-gravity racing video games developed by Studio Liverpool.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Wipeout 2097 is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
Wipeout 64 is a 1998 futuristic racing game developed by Psygnosis and published by Midway Games for the Nintendo 64. It is the third game in the Wipeout series and remains the only one published on a Nintendo console. At the time of the game's release, developer Psygnosis had been owned for five years by Sony Computer Entertainment, for whose hardware all subsequent Wipeout games have been released exclusively.
Oh No! More Lemmings is an expansion pack for the puzzle video game Lemmings by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous Lemmings, or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories, each with 20 levels.
Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.
3D Lemmings is a 1995 puzzle video game developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.
Benefactor is a video game for the Amiga developed by the Swedish team Digital Illusions CE (DICE) and published in 1994 by Psygnosis.
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Psygnosis Limited was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as Lemmings, Wipeout, Formula One, and Colony Wars.
Puggsy is a 1993 puzzle-platform game developed by Traveller's Tales and released by Psygnosis on the Mega Drive and Mega-CD consoles, as well as the Amiga home computer. Puggsy is the name of the title character, an orange space hopper–like alien who landed his spaceship on The Planet, intending to return home until his spaceship was stolen by the raccoon natives of the planet.
Wipeout 3 is a futuristic racing video game developed by Psygnosis exclusively for the PlayStation. The title is the fourth game in the Wipeout series, and was released in Europe and North America in September 1999. Players control anti-gravity ships and use weapons to force other contenders out of the race.
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Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.
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