Tokyo Wars

Last updated
Tokyo Wars
TokyoWarsArcadeFlyer.jpg
Developer(s) Namco
Publisher(s) Namco
Composer(s) Akihiko Ishikawa
Platform(s) Arcade
Release
  • JP: September 1996
  • NA: October 1996
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Arcade system Namco Super System 22

Tokyo Wars [lower-alpha 1] is a 1996 first-person shooter arcade game developed and published by Namco. [1] [2] [3]

Contents

Gameplay

The player engaging in combat with an enemy tank. Tokyo Wars screenshot.png
The player engaging in combat with an enemy tank.

Tokyo Wars allows one to eight players to control separate tanks, either as teammates or as opponents. Players can play either in the heart of downtown Tokyo or at the city's bayside dock. However, the players have twenty seconds to make all the decisions before the game automatically locks them in.

The deluxe cabinets features a pneumatic haptic control that simulates the recoil effect from the tank's main gun. Since the regular cabinets do not offer an air-powered recoil, the deluxe edition delivers slightly more realism than the normal cabinet. [4] Arrows on top the screen help determine teammate from opponent because twenty tanks are rushing down the battlefield looking for an easy kill. While cars can always be demolished by crushing them over, some of the passageways in the game would crumble under the weight of the massive tanks. [4]

A game lasts for fifteen minutes or until all opposing tanks are shot down. [5] The game uses Namco's Super System 22 board, [6] with a custom cabinet. Players must sit down in order to play the game. Games can be played either as a competition with human players on both sides or cooperatively on the same team against AI-controlled opponents. Although only two players can play at a time, up to four machines can be interconnected to provide up to eight players a chance to compete in tournament-style matches. [3]

Reception

Tokyo Wars was a popular title in arcades during the late-1990s; [9] the Japanese arcade game publication Game Machine reported that it was the most popular arcade game of January 1997. [10] A reviewer for Next Generation said the game "is essentially a mondo, testosterone cannonfest with semi-fast tanks (faster than real tanks, but not as fast as you want them to be)", praising the large arenas with strategically useful cover and destructible scenery. He noted that the game was geared heavily towards two-on-two play, to the point where the cabinet is only sold in a four-player configuration, though single-player play is possible. [7]

In 2010, Ron Alpert of Gamasutra believed that Tokyo Wars was one of Namco's most-impressive arcade games at the time, writing that it "dragged the genre kicking and screaming into the new generation with a much more arresting presentation." He compared its gameplay to Atari's Battlezone and shared his admiration for its arcade cabinet. [11] Kotaku Australia writer Chris Jager ranked it among the best tank-themed video games of all time in 2014, believing that it and similar games gave arcades an edge over platforms such as the Nintendo 64. Jager found the graphics to still be impressive today, and also enjoyed its control style and force feedback. [4]

Legacy

In 2009, Namco Bandai Games produced a spiritual successor to Tokyo Wars, titled Tank! Tank! Tank! . [4] Originally released for arcades, it was later ported to the Wii U in 2012 as a system launch title. [12] Tank! Tank! Tank! features many of the same mechanics and concepts established in Tokyo Wars, focusing primarily on the co-operative play and destroying larger boss enemies. While the arcade version was liked for its gameplay and exhilerating action, [13] [14] the Wii U version was harshly criticized for its lack of online play and depth. [15] [16] Tokyo Wars was also a heavy source of inspiration for the Nintendo 64 game Battle Tanx . [17]

Notes

  1. Japanese: トーキョーウォーズ, Hepburn: Tokyo Wōzu

Related Research Articles

<span class="mw-page-title-main">Namco</span> Defunct Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.

<i>Galaga</i> 1981 arcade game

Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Pac-Land</i> 1984 video game

Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.

1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, Virtua Fighter 3, and Tekken 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.

<i>Rally-X</i> 1980 video game

Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. Rally-X is one of the first games with bonus stages and continuously-playing background music.

<i>The Tower of Druaga</i> 1984 video game

The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Grobda</i> 1984 video game

Grobda is a 1984 multidirectional shooter arcade video game developed and published by Namco. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy and The Tower of Druaga, and it also uses a DAC for the "Get Ready" speech sample at the start of each round.

<i>Sky Kid</i> 1985 video game

Sky Kid is a horizontally scrolling shooter arcade video game released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom, and both this version for the Wii, Nintendo 3DS, and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service, and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid.

<i>Xevious 3D/G</i> 1997 video game

Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.

<i>Starblade</i> 1991 video game

Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.

<i>Ridge Racer</i> (1993 video game) 1993 video game

Ridge Racer is a 1993 racing video game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994. It is the first title in the Ridge Racer series released for arcades and home consoles.

<i>Cyber Sled</i> 1993 video game

Cyber Sled is a two-player 3D vehicle combat shooter game released by Namco for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

<i>Muscle March</i> 2009 video game

Muscle March, known in Japan as Muscle Kōshinkyoku, is an action video game developed and published by Namco Bandai Games for the Wii through the WiiWare service. It was released in Japan in 2009, and in North America and the PAL region in 2010. Players control one of seven different bodybuilders and try to catch a thief that has stolen their bodybuilding friends' tub of protein powder. Its gameplay is similar to Hole In The Wall, where players use the Wiimote and Nunchuck to perform specific bodybuilder poses to pass through corresponding holes in walls left by the thief.

<i>Gator Panic</i> 1988 video game

Gator Panic is a redemption arcade game released in 1988 by Namco in Japan and Data East in North America. The game plays very much like Whac-A-Mole, but features alligators coming out of the cabinet horizontally instead of moles coming out vertically.

<i>Tank! Tank! Tank!</i> 2009 video game

Tank! Tank! Tank! is a 2009 third-person shooter arcade game developed and published by Namco Bandai Games. It was ported to the Wii U in 2012, where it was a system launch title in North America. Players control their respective tanks and must destroy opponents and giant mechanical monsters with a variety of weapons, such as machine guns and rocket launchers. Its gameplay has been compared to titles such as the Earth Defense Force series, through its usage of B-movie tropes and parodying.

<i>Namco Museum Vol. 1</i> 1995 PlayStation video game compilation

Namco Museum Vol. 1 is a 1995 arcade video game compilation developed and published by Namco for the PlayStation. The collection includes seven arcade games developed by the company that were originally released in the 1980s, such as Pac-Man, Galaga and Pole Position. The compilation features a 3D open-world virtual museum that the player can interact with, the games being housed in themed rooms with exhibits, such as promotional flyers, cabinet artwork and instruction cards. Players can also view Namco product catalogs, promotional pamphlets and front cover scans of the company's Japanese press literature.

<i>Alpine Surfer</i> 1996 video game

Alpine Surfer is an arcade snowboarding video game developed and released by Namco in 1996. It runs on Namco System Super 22 hardware, and is based on their Alpine Racer series of snowboarding games. The game also allows two cabinets to be linked together, supporting cooperative play, much like their Final Lap and Winning Run series.

References

  1. Quan, Slasher (May 1996). "News: ACME Arcade Show Report - Tokyo Wars (By Namco)". Computer and Video Games . No. 174. EMAP. p. 16.
  2. "Feature: AM Show - JAMMA — Namco - Tokyo Wars". Computer and Video Games . No. 181. EMAP. December 1996. p. 55.
  3. 1 2 "Tokyo Wars - Videogame by Namco". Killer List of Videogames . International Arcade Museum. Archived from the original on August 12, 2020. Retrieved August 28, 2008.
  4. 1 2 3 4 Jager, Chris (June 23, 2014). "Hey, Tanky Tanky! The Top 6 Tank Games Of All Time". Kotaku Australia . G/O Media. Archived from the original on May 28, 2017. Retrieved September 28, 2020.
  5. "Tokyo Wars - Overview". AllGame . All Media Network. 1998. Archived from the original on November 14, 2014. Retrieved September 28, 2020.
  6. "Model 3: Sega Affirms Arcade Supremacy". Next Generation . No. 17. Imagine Media. May 1996. p. 16.
  7. 1 2 "Tank Heavens". Next Generation . No. 19. Imagine Media. July 1996. p. 90.
  8. Delpierre, Christophe; Daniel, François (January 1997). "L'arcade dépasse les bornes! - Tokyo Wars (Namco)". Player One (in French). No. 71. Média Système Édition. p. 45.
  9. Priestman, Chris (August 20, 2015). "Tokyo Warfare Brings Back Memories Of Namco's Tokyo Wars". Siliconera . Curse, Inc. Archived from the original on May 28, 2017. Retrieved September 29, 2020.
  10. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 533. Amusement Press. January 1, 1997. p. 33.
  11. Alpert, Ron (September 9, 2010). "Retro Game of the Day! Tokyo Wars". Gamasutra . UBM Technology Group. Archived from the original on September 29, 2020. Retrieved September 29, 2020.
  12. Fletcher, JC (September 27, 2012). "Wii U launch supported by 23 day-one releases in North America". Joystiq . AOL. Archived from the original on September 27, 2012. Retrieved September 29, 2020.
  13. Epperson, Justin (September 18, 2009). "New Arcade Games Coming Soon to Japan". 1UP.com . IGN. Archived from the original on June 3, 2016. Retrieved September 29, 2020.
  14. "11月2日番組から [番組スタッフより]". Radio Nikkei (in Japanese). Nikkei. November 6, 2009. Archived from the original on September 29, 2020. Retrieved September 29, 2020.
  15. Lynch, Casey (December 14, 2012). "Tank! Tank! Tank! Review". IGN. Archived from the original on September 13, 2019. Retrieved September 29, 2020.
  16. Peele, Britton (November 27, 2012). "Tank! Tank! Tank! Review". GameSpot . CBS Interactive. Archived from the original on January 23, 2016. Retrieved September 29, 2020.
  17. IGN Staff (May 26, 1998). "3DO Interview -- Battle Tanx for N64". IGN. Archived from the original on September 29, 2020. Retrieved September 29, 2020.