Tank! Tank! Tank!

Last updated
Tank! Tank! Tank!
Tank! Tank! Tank! arcade flyer.jpg
Sales flyer
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Producer(s) Makoto Ishii
Platform(s) Arcade, Wii U
ReleaseArcade
Wii U
  • NA: November 18, 2012
  • PAL: November 30, 2012
  • JP: December 26, 2012
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

Tank! Tank! Tank! [lower-alpha 1] is a 2009 third-person shooter arcade game developed and published by Namco Bandai Games. It was ported to the Wii U in 2012, where it was a system launch title in North America. Players control their respective tanks and must destroy opponents and giant mechanical monsters with a variety of weapons, such as machine guns and rocket launchers. Its gameplay has been compared to titles such as the Earth Defense Force series, through its usage of B-movie tropes and parodying.

Contents

Designed by producer Makoto Ishii, Tank! Tank! Tank! is a spiritual successor to Tokyo Wars (1996), an older Namco arcade game that shared many of the same mechanics and ideas. Ishii wanted to create an arcade game that allowed players to express themselves through its fast-paced gameplay and visuals. He designed it around a vertical-oriented monitor, a concept borrowed from the popularity of Japanese mobile games. As these were often played with a vertical screen, Ishii believed it would automatically make players familiar with the gameplay of Tank! Tank! Tank!. The game underwent a reportedly troubled development cycle.

The arcade version of Tank! Tank! Tank! was well-received, with critics applauding its exhilarating gameplay and wide array of weapons. By comparison, the Wii U version received largely negative reviews, being criticized for its lackluster gamemodes, shallow content, and difficult controls. Several believed that the Wii U port was evident that the game should have been exclusive to arcades. However, it was praised for its concept and graphical style, and was a moderate commercial success in Japan.

Gameplay

The player fighting a swarm of enemy bees in the Wii U version. Tank Tank Tank game screenshot.jpg
The player fighting a swarm of enemy bees in the Wii U version.

The player controls a tank and shoots monsters with ammunition. A player's photo is taken with a nearby camera (dubbed the NamCam) and is used as an avatar to identify each player's tank. Each level contains destructible elements and weapons range from a plasma bolt to a machine gun. Accessories can be added to the avatars, such as military helmets and wrestling masks. Collateral damage against the city background is encouraged in addition to dealing damage to the monsters that inhabit the game. Players can either divide themselves into two rival teams, team up to fight the monsters in a cooperative manner, or fight against each other.

Development and release

Tank! Tank! Tank! was produced by Makoto Ishii, an employee of Namco Bandai Games. Ishii wanted to create an arcade game that allowed players to express themselves through its fast-paced gameplay and visuals. [1] He designed the game around a vertical-oriented monitor, a concept he borrowed from cell phones. As mobile users were familiar with playing games with a vertical screen, Ishii believed that a vertical monitor would automatically make its players familiar with how the game is played. [1] Ishii also felt that the vertical screen tapped into his goal of allowing players to "express" themselves, with its enemies and level geometry being designed to provide a sense of "overwhelming power" for its players. [1] Publications believe that the Earth Defense Force series, published by Namco Bandai subsidiary D3 Publisher, also served as inspiration for the game. [2] [3] The soundtrack was composed by Hiroki Hashimoto, who went on to compose the music for Pac-Man & Galaga Dimensions (2011) and several tracks for Super Smash Bros. for 3DS (2014). [4] Tank! Tank! Tank! is a spiritual successor to Tokyo Wars (1996), an older Namco arcade game that also involved tanks shooting enemies. [5] It was programmed for the Namco System ES1, a Linux-powered arcade system board. [6] According to Radio Nikkei , the game underwent a troubled development cycle. [7]

Namco Bandai Games demonstrated Tank! Tank! Tank! at the 2009 Japan Amusement Machine Show exposition in Tokyo, presented alongside the lightgun shooter Deadstorm Pirates. [8] [9] [10] It was released in Japan in October 2009, [11] and in North America and Europe later that year; all three releases were published under the original Namco label. [12] [13] In September 2012, a port of Tank! Tank! Tank! was announced for the Wii U as a launch title for the system in North America, which was released on November 18, 2012. [14] It was later released in Europe on November 30 and in Japan on December 26. [15] The Japanese version was originally released as a downloadable free-to-play game on the Nintendo eShop, where the player was able to play through the single-player campaign for free and could buy the other game modes as downloadable content. [15] A physical retail version was later released on February 21, 2013. [15] In Europe and North America, the game became free-to-play on February 14, 2013 and May 2, 2013 respectively. [16] [17]

Reception

The arcade version of Tank! Tank! Tank! was well-received. 1UP.com writer Justin Epperson enjoyed its general absurdity and its gameplay for being fun and full of frantic, fast-paced action. [8] Staff from Radio Nikkei showed their enthusiasm towards the game's selection of powerful weapons and exhilarating action, writing that it would definitely keep players coming back for more. [24] Game Watch's Toyotomi Kazutaka was particularly fond of the arcade cabinet and its vibrating seats, and liked the gameplay for its exhilarating feel and arsenal of weapons. [9]

The Wii U version sold 40,243 units in Japan, and is one of the top 50 best-selling games for the platform in the country. [25] However, it received largely negative reviews, holding a 45/100 on review aggregator Metacritic. [18] Critics focused primarily on the game's limited amount of gamemodes and content. GameSpot 's Britton Pelee described it as being "hours of boredom spent playing a game that was never intended to be stretched out for so long." [20] Both Casey Lynch of IGN and Kevin Knezevic of GamesRadar+ disliked the repetition of missions found in the story mode, [3] with Knezevic claiming that the co-operative play only barely alleviated this. [21] Patrick Barnett of Nintendo World Report disliked the story campaign in general for its lack of replay value and variety, as did Pelee. [22] [20] The controls were also a source of criticism; [21] [3] Barnett felt they made the game unnecessarily difficult because of the way they were designed. [22] Most publications agreed that Tank! Tank! Tank! was a shallow port of an arcade game that was simply too low on content to justify a console release. [20] [3] [2]

Notes

  1. Japanese: タンク!タンク!タンク!, Hepburn: Tanku! Tanku! Tanku!

Related Research Articles

<span class="mw-page-title-main">Namco</span> Defunct Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.

<i>Galaga</i> 1981 arcade game

Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Mr. Driller</i> Video game series

Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amul, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amul has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

<i>Taiko no Tatsujin</i> Video game series

Taiko no Tatsujin is a series of games created by Namco. In the games, players simulate playing a taiko drum in time with music. The series has released games for the arcade and for console and mobile platforms including PlayStation 2, Advanced Pico Beena, PlayStation Portable, Nintendo DS, Wii, Nintendo 3DS, Wii U, PlayStation Vita, PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X/S, Microsoft Windows, iOS, Android and Japanese feature phones.

<i>Tokyo Wars</i> 1996 video game

Tokyo Wars is a 1996 first-person shooter arcade game developed and published by Namco.

<i>Cyber Sled</i> 1993 vehicular combat video game

Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

<i>Valkyrie no Bōken</i> 1986 video game

Valkyrie no Bōken: Toki no Kagi Densetsu is a video game developed and published by Namco. It was released in Japan for the Family Computer on August 1, 1986. It was also released for the Virtual Console of multiple Nintendo consoles, for the Wii on March 20, 2007, for the Nintendo 3DS on September 4, 2013 and for the Wii U on February 4, 2015.

<i>Mr. Driller W</i> 2009 video game

Mr. Driller W is a 2009 puzzle video game developed and published for the WiiWare service by Namco Bandai Games. The eighth entry in the Mr. Driller series, gameplay revolves around clearing each level by destroying, or "drilling", large formations of colorful blocks. Players have an oxygen meter that acts as a time limit, and constantly depletes; air is replenished by collecting air capsules, and is depleted further by destroying brown "X" blocks.

<i>Muscle March</i> 2009 video game

Muscle March, known in Japan as Muscle Kōshinkyoku, is an action video game developed and published by Namco Bandai Games for the Wii through the WiiWare service. It was released in Japan in 2009, and in North America and the PAL region in 2010. Players control one of seven different bodybuilders and try to catch a thief that has stolen their bodybuilding friends' tub of protein powder. Its gameplay is similar to Hole In The Wall, where players use the Wiimote and Nunchuck to perform specific bodybuilder poses to pass through corresponding holes in walls left by the thief.

<i>Dragon Ball: Revenge of King Piccolo</i> 2009 video game

Dragon Ball: Revenge of King Piccolo, released in Japan as Dragon Ball: World's Greatest Adventure, is a video game based on the Dragon Ball franchise. It was developed by Media.Vision and published by Namco Bandai under the Bandai label. It was released in Japan on July 23, 2009, and in other territories in October of that same year.

The Idolmaster is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment. The series primarily centers on the career of a producer who works with a group of prospective pop idols at the talent agency 765 Production. Originally released as an arcade game, the franchise has grown to numerous ports, sequels and spin-offs across multiple video game consoles, including several social network games. The series includes a variety of other media such as an anime with the same name, printed media, audio dramas, a Korean drama, and radio shows.

<span class="mw-page-title-main">Bandai Namco Studios</span> Japanese video game developer

Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

<i>Pokkén Tournament</i> 2015 video game

Pokkén Tournament is a fighting video game developed by Bandai Namco Entertainment. The game combines gameplay elements from Bandai Namco's Tekken series and other fighting games, such as 3D and 2D movement, with characters from the Pokémon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016. An enhanced port for the Nintendo Switch, Pokkén Tournament DX, was released in September 2017. The arcade version was published by Bandai Namco, the Japanese console versions were published by The Pokémon Company, and the console versions outside of Japan were published by Nintendo.

<i>Cosmo Gang the Puzzle</i> 1992 video game

Cosmo Gang the Puzzle is a 1992 falling block puzzle arcade video game developed and published by Namco worldwide. The third game in its Cosmo Gang series, succeeding that year's Cosmo Gang the Video, players stack groups of blocks and aliens known as Jammers in a vertical-oriented well. The objective is to clear as many objects on the screen before they reach the top of the screen. Blocks are cleared by aligning them into complete horizontal rows, while Jammers are cleared by defeating them with blue-colored spheres.

References

  1. 1 2 3 "11月16日番組から [番組スタッフより]". Radio Nikkei (in Japanese). Nikkei. November 20, 2009. Archived from the original on September 30, 2020. Retrieved September 30, 2020.
  2. 1 2 3 Donlan, Christian (December 6, 2012). "Tank! Tank! Tank! review". Eurogamer . Gamer Network. Archived from the original on October 7, 2019. Retrieved September 30, 2020.
  3. 1 2 3 4 5 Lynch, Casey (December 14, 2012). "Tank! Tank! Tank! Review". IGN. Archived from the original on September 13, 2019. Retrieved September 29, 2020.
  4. Devore, Jordan (August 22, 2014). "This list of Smash Bros. 3DS composers should make you happy". Destructoid . Enthusiast Gaming. Archived from the original on August 24, 2014. Retrieved 30 September 2020.
  5. Jager, Chris (June 23, 2014). "Hey, Tanky Tanky! The Top 6 Tank Games Of All Time". Kotaku Australia . G/O Media. Archived from the original on May 28, 2017. Retrieved September 28, 2020.
  6. Tank! Tank! Tank! operator's manual. Namco Bandai Games. October 9, 2009. p. 68.
  7. Seo, Akiko (November 16, 2009). "『TANK! TANK! TANK! 』の秘密。 [瀬尾ちゃん日記]". Radio Nikkei (in Japanese). Nikkei. Archived from the original on September 30, 2020. Retrieved September 30, 2020.
  8. 1 2 Epperson, Justin (September 18, 2009). "New Arcade Games Coming Soon to Japan". 1UP.com . IGN. Archived from the original on June 3, 2016. Retrieved September 29, 2020.
  9. 1 2 Kazutaka, Toyotomi (September 18, 2009). "第47回アミューズメントマシンショー開幕 出展規模、タイトル数とも減少も、個性的タイトルが目立つ". Game Watch (in Japanese). Impress Group. Archived from the original on August 8, 2017. Retrieved September 30, 2020.
  10. Seinami, Kito (September 9, 2009). "バンダイナムコ、アミューズメントマシンショーに出展 AC「TANK!TANK!TANK!」、「デッドストームパイレーツ」". Game Watch (in Japanese). Impress Group. Archived from the original on August 8, 2017. Retrieved 30 September 2020.
  11. "体感型バトルパーティゲーム アーケードゲーム機「TANK!TANK!TANK!」を発売(PDF)" (PDF) (in Japanese). Namco Bandai Games. October 9, 2009. Archived from the original (PDF) on March 12, 2016. Retrieved September 30, 2020.
  12. Tank! Tank! Tank! European promotional flyer. Namco Bandai Games Europe. 2009. Archived from the original on March 25, 2019. Retrieved September 30, 2020.
  13. Tank! Tank! Tank! North American promotional flyer. Namco America. 2009. Archived from the original on March 25, 2019. Retrieved September 30, 2020.
  14. Fletcher, JC (September 27, 2012). "Wii U launch supported by 23 day-one releases in North America". Joystiq . AOL. Archived from the original on September 27, 2012. Retrieved September 29, 2020.
  15. 1 2 3 "Wii U用ソフト『TANK! TANK! TANK!』の発売日が2013年2月21日に決定! 12月26日より無料ダウンロード版の配信も!!". Famitsu . Kadokawa Corporation. December 25, 2012. p. ja. Archived from the original on May 15, 2019. Retrieved September 30, 2020.
  16. Long, Neil (February 13, 2013). "Wii U goes free to play with Tank! Tank! Tank!". Edge . Future plc. Archived from the original on February 18, 2013. Retrieved September 30, 2020.
  17. McWhertor, Michael (May 2, 2013). "Tank! Tank! Tank! for Wii U goes free-to-play on eShop". Polygon . Vox Media. Archived from the original on November 26, 2018. Retrieved September 30, 2020.
  18. 1 2 "Tank! Tank! Tank! Critic Reviews for Wii U". Metacritic . CBS Interactive. Archived from the original on June 28, 2020. Retrieved September 29, 2020.
  19. "TANK! TANK! TANK!のレビュー・評価・感想". Famitsu (in Japanese). Kadokawa Corporation. February 12, 2013. Archived from the original on June 15, 2019. Retrieved September 29, 2020.
  20. 1 2 3 4 Peele, Britton (November 27, 2012). "Tank! Tank! Tank! Review". GameSpot . CBS Interactive. Archived from the original on January 23, 2016. Retrieved September 29, 2020.
  21. 1 2 3 Knezevic, Kevin (November 21, 2012). "Tank! Tank! Tank! review". GamesRadar+ . Future plc. Archived from the original on March 30, 2020. Retrieved September 29, 2020.
  22. 1 2 3 Bar, Patrick (December 4, 2012). "Tank! Tank! Tank! Review". Nintendo World Report. Archived from the original on February 14, 2019. Retrieved September 30, 2020.
  23. Hannley, Steve (November 24, 2012). "Review: Tank! Tank! Tank!". Hardcore Gamer. Archived from the original on January 13, 2019. Retrieved September 29, 2020.
  24. "11月2日番組から [番組スタッフより]". Radio Nikkei (in Japanese). Nikkei. November 6, 2009. Archived from the original on September 29, 2020. Retrieved September 29, 2020.
  25. "Game Search (based on Famitsu data)". Game Data Library. 1 March 2020. Archived from the original on 24 April 2019. Retrieved 16 March 2020.