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Villagers & Heroes | |
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Developer(s) | Mad Otter Games |
Publisher(s) | Mad Otter Games |
Designer(s) | Damon Slye, Cameron England |
Engine | Torque 3D |
Platform(s) | iOS, Android, Microsoft Windows |
Release |
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Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Villagers & Heroes is a free-to-play online massively multiplayer online role-playing game (MMORPG) created by American developer Mad Otter Games. Originally titled A Mystical Land, it was released on October 27th 2011 [1] as a multi-platform game using the Portalarium Player-Plug-In by Richard Garriott’s social media games start-up Portalarium, it was later replaced by a standalone C++ client using the Torque-3D engine.
After announcing a name change to Villagers & Heroes on May 15th 2013 [2] and having been greenlighted on December 5th 2013, [3] the game was launched on Valves Steam platform on April 17th 2014 together with its first expansion called The Fury of the Stone Lord. [4] Villagers & Heroes then went multi-platform by releasing a mobile port for Android on October 25th 2016 [5] and for iOS on February 26th 2018. [6]
Players play with all clients on the same server, there are only different servers for different regions like United States, Europe or Latin America, [7] and players can seamlessly switch between different gaming devices in different game sessions. [8]
As of December 2024, Villagers and Heroes has been installed more than 1 million times on Android devices [9] and over 500,000 times on Steam. [10] The game is still in active development on all platforms and the latest of what is now 10 expansions, called “The Crux”, was recently published on October 27th 2024. [11] Additional expansions and content upgrades have already been announced. [12]
Villagers & Heroes takes place in the world of Ardent, a medieval fantasy world divided into seven different realms, united under their common ruler King Leo Ulrich. The Seven Realms derives its name from its seven distinct dominions, four eastern (Ardent, [13] Stormhold, [14] Greenhaven, [15] Sunkentooth [16] ), and three western (Thorncrest, [17] Halcyon, [18] Glittermore [19] ) and are further subdivided into smaller zones. Players can travel throughout Ardent either on foot or mounts or through teleportation. Teleportation requires that the travel pad in the respective zone has previously been discovered. [20] Each zone offers different types of monsters, resources, bounty bosses and quests to challenge players. Players interact with each other through trading, chatting, or by participating in cooperative or collaborative activities like raids, seasonal event zones or by defeating difficult boss-monsters. [21] Villagers & Heroes has no Player versus player combat (PvP). [22]
Players are represented in the game with customisable avatars. Villagers & Heroes does not follow a linear storyline; rather, as is customary for a sandbox game, players set their own goals and objectives. [23] Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills.
To enter the game, the player must, after having registered an account, first select a server. There are five different servers for different regions of the world: EU1 (Europe, English speaking), EU2 (Europe, German speaking), LatAm (Latin America, Spanish & Brazilian Portuguese speaking) and US2 and US3 (both North America, English Speaking). [24] Players aren’t restricted to a server by their region and can freely choose what server they want to play on. A Player can also play on more than one server, if they choose to. [25] Each account has two character slots per server, but more slots can be acquired in the item shop. It is also possible to move characters between servers for a fee. [26]
After having selected a server, the player then has to create a character according to their specifications. They can choose their appearance (gender, height, face, hair and after the last revision of the character creation in the Haunted Moors expansion also skin color [27] ), realm of origin, class and have to choose a unique name for their character. Character names are unique per server. At the end of character creation, players enter the game world in the Elden Forest tutorial zone, where they are then familiarized with the basics of the game with the help of a narrated tutorial quest. [28]
Originally Villagers & Heroes offered only four different classes: warrior, wizard, hunter and priest. [29] With the "The Tale of Earth and Sea" expansion in 2019, another class, the shaman, was introduced to the game. [30] Each class has two different subclasses, usually one more defensive and one more offensive, which determine the spells and talents the character can use.
By earning experience points through quests and by killing monsters, the character gains levels. Talent points are earned by the character and are used to invest in talents. One talent point is awarded for every level the character gains, and every rank of a talent requires exactly one talent point. On every level that ends in a seven, the character will receive a lucky seven. A lucky seven grants the hero a bonus talent point in additional to their normally awarded talent point. Every class has a unique talent tree where they can choose to invest in talents. Class talents can be proficiencies (traits that are always active and do not require activation), spells (for wizards and priests), or feats (for hunters and warriors). [31]
Players can interact with each other through trading, chatting, or by participating in other activities that require cooperative or collaborative play like raids, [32] seasonal event zones or by killing world bosses, called Elders [33] in Villagers & Heroes. Players can trade items and gold coins with each other, either through a face-to-face trade or by using an automated auction house.
The chat system enables players to communicate with each other. Chat can either be used to broadcast text publically, public chat broadcasts text to players in the local area, in world chat, or privately in the form of whispers. There also is a closed guild chat that only members of a guild can use and a separate public chat for trades and looking for group activities. [34]
Groups of people can join together in Villagers and Heroes to work as a team; this group is called a party. When players are in a party, the party shares kill credit. If one player of a party initiates an attack on an enemy, then all players in the party and within range will receive credit of the monster and share the rewards. Maximum party size is six players. [35]
Players may also form and join guilds. Unlike parties, Guilds do not get disbanded. Once in a Guild, a character will remain in that guild until they decide to leave or are kicked. All players in a guild will receive a guild tag below their character name. Guilds can work as a group to form their own private village where only guild members can settle. Guild villages can be expanded through guild quests, with better developed villages offering greater advantages to their inhabitants. [36] Players can move into houses in player villages, which can be entered and individually furnished and decorated in the Homestead expansion. [37] Regular seasonal events and raids for groups of up to 15 players also serve to strengthen cooperation and the sense of community between players. [38] [39]
Villagers & Heroes can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look, but result in better performance on less powerful devices. Villagers & Heroes uses Torque 3D, an open-source cross-platform 3D computer game engine, developed and actively maintained by GarageGames. [40] It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 and was released in September 2012 as open-source software under the MIT License. Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well as build support for Windows, macOS and Linux. [41] According to a former Torque 3D developer, Villagers & Heroes was "probably the biggest and most complex Torque game ever written". [42]
Villagers & Heroes features a character-customisation system. Player characters are human; however, players may choose gender, height, hairstyle, skin colour, origin and class (resulting in different clothing and weapon options). [43] Players can express emotions through the use of emotes and specialized personality animations. [44]
Villagers & Heroes uses royalty-free music and ambient soundscapes. Most tracks, close to 100, were composed by American composer and music producer Kevin MacLeod. [45] Additional music tracks are provided by Geoff Harvey and Chris Martyn and Tiny Speck. [46] Since the Reborn expansion in 2015 the game also incorporates voice acting in important areas of the game, e.g. in the character creation or during the tutorial and the main quest line. [47]
Patch | Date | Name | Content | Lvl Cap |
---|---|---|---|---|
2.23 [48] | April 17 2014 | Fury of the Stone Lord | Steam Launch, major graphic upgrade, 30 new zones | 75 |
3.00 [49] | June 8th 2015 | Reborn | Energy/Vim system removed, rebirth system, voiced dialogues | 76 |
3.22 [50] | October 25 2016 | Android release | ||
4.00 [51] | September 20 2017 | Starfall | New talent system, 7 new zones, 5th rebirth, new loot system | 77 |
[52] | February 26 2018 | iOS release | ||
4.14 [53] | May 22 2018 | Wellspring | Complete village system, crafting and gathering overhaul | 90 |
4.17 [54] | September 24 2018 | Wrath of the Black Thrush | Dungeons added, main story line quest expanded to lvl 35 | 90 |
4.28 [55] | July 18 2019 | A Tale of Earth and Sea | New character class (Shaman), wardrobe | 90 |
4.32 [56] | October 17 2019 | The Haunted Moors | 10 new zones, 100 new quests, 600 new bosses | 95 |
4.42 [57] | May 18 2020 | Shadow of the Eclipse | Raid system replaces dungeons, new char create | 95 |
5.24 [58] | May 15 2023 | Homestead | Fully customizable housing | 95 |
5.32 [59] | October 28 2024 | The Crux Part 1 | New highlevel zone, new frontier zone, lvl cap raise | 97 |
Aggregator | Score |
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Metacritic | 82/100 [60] |
Publication | Score |
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Gamezebo | 70/100 [61] |
TouchArcade | 4/5 [62] |
Mmohuts | 3.83/5 |
Gamezebo stated on May 19 2011 during the open beta, that "A Mystical Land is otherwise a very solid MMO that isn’t really surprising, but does offer a lot of things to do and areas to explore as freely as you’d want. It’s probably going to be an excellent diversion for younger players who’ll enjoy the role-playing possibilities offered by all of the game’s many types of jobs." and gave the game a 70/100 score. [63]
In May 2014, engadget stated, that "(...)Mad Otter really has something here. In a genre where AAA MMORPGs struggle to stand apart and Kickstarters crash and burn, a clean, successful, thriving indie is a rare delight." [64] While in December of the same year f2p.com commented, that "Villagers and Heroes is an easily accessible, simple and casual theme-park MMORPG. It doesn't try to innovate or improve the genre, and just wraps the most loved elements and features from the classic WoW-style MMORPG formula in a light and family friendly package". [65]
Mmohuts.com commented on the new Villagers & Heroes Android client, that "Overall, Villagers & Heroes Mobile will be a fantastic experience I suggest you head to the Play store as soon as its available and start playing!". [66]
In their April 2018 article TouchArcade called Villagers & Heroes "(...) a traditional 3D MMO that not only looks beautiful, but also offers a plethora of great features and systems in what seems to be one of the most compelling mobile MMOs yet. With a world that draws inspiration from games like World of Warcraft both in terms of design and gameplay." [67]
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