World's End Club

Last updated

World's End Club
World's End Club Steam artwork.jpg
Developer(s)
Publisher(s)
  • iOS, macOS, Windows
  • IzanagiGames
  • Nintendo Switch
Director(s)
Producer(s) Shinsuke Umeda
Programmer(s) Shinnosuke Itou
Artist(s)
  • Take
  • Kentarou Yoshida
Writer(s)
  • Kotaro Uchikoshi
  • Takumi Nakazawa
  • Yoichiro Koizumi
Composer(s) Jun Fukuda
Platform(s)
ReleaseApple Arcade (iOS/macOS)
  • WW: September 4, 2020
Nintendo Switch
  • JP: May 27, 2021
  • WW: May 28, 2021
Windows
  • WW: November 30, 2021
Genre(s) Action-adventure, puzzle
Mode(s) Single-player

World's End Club [lower-alpha 1] is a puzzle action-adventure game developed by Too Kyo Games and Grounding, and published by IzanagiGames. It was initially released as part of Apple Arcade for iOS and macOS in 2020, and for Nintendo Switch and Windows the following year.

Contents

Plot

In 1995, Reycho and his fellow members of the Go-Getters Club, a group of students on a field trip, survive the explosion near Tokyo. They wake up in an underwater amusement park called World's End Land. There, a magical robot named Pielope forces them to play a "Game of Fate", a life-or-death game of tasks. After Reycho saves his friends, Pielope attempts to start another game, but Pai renounces it on behalf of the mastermind hidden among them, before being hit by a debris. After escaping the underwater amusement park with a submarine, the class arrives at Kagoshima and Pai manages to restore her memory. They investigate all prefectures occupied by enemies, and plan to return to Tokyo. But the group splits off over traveling routes to Fukuoka or Ōita with one group learning it is 1996 while the other recruits a girl named Yuki, each club member awakening their mysterious powers. They reunite in Shikoku, where they meet the Master of a cult dedicated to a powerful artificial intelligence called MAIK, while being pursued by the damaged Pielope. After the incident of Kyoto and Osaka, the group meets the people at the cave, and learn the existence of an Otherworlder opposing MAIK and X-TYPES. They conclude the truth Vanilla is the mastermind trying to undo MAIK's brainwashing experiment, because the facility stored Vanilla's body with suspended animation, with her ghost accompanying her friends. They ride on a train from Nara, but Pielope disables it, unlocking two ending scenarios. In one end, the group are captured by robots and manage to regroup at the Nagoya factory, when MAIK uses the Master. The gang escapes from the facility and the erupting Mount Fuji destroys the helicopter near the ruined Tokyo.

In another ending, the reunited group reach Gifu and find a magical mushroom for them to see ghosts. The ships damage Reycho, revealing him as a robot controlled by Pochi with the others leaving them behind without a second thought. Pochi reveals himself as a robot and is captured by the drones. However, the children hijack one of the ships and save Pochi. MAIK explains to the group that Nyoro's father created it in 1991, predicting humanity had brought chaos. MAIK used nanomachines to turn humans into emotionless and subservient "sheep", while all humans hid themselves underground. But the Go-Getters are immune to nanomachines and possess latent abilities, with Reycho and Pochi placed among them as observers. This revealed the brainwashing was a surgical process to remove limitations while viewing various scenarios and illusions. MAIK plans for them to become humanity's "shepherds" or it will have the nanomachines kill anyone. The group learns Pielope is housing one of MAIK's sub-personalities while learning Vanilla, whose ability is astral projection, is still alive and located near the supercomputer at the park's HEAVEN facility. After the player collects clues from all timelines, Pochi reveals to be an X-TYPE communicating with the Otherworlder. After saving Vanilla, they plan to destroy MAIK's core. The Master reveals that Yuki would be erased upon its demise. Reycho, rebuilt by MAIK as a defense mechanism, attacks his friends, but their group's song causes him to be self-aware and disable the core barrier. Yuki reveals to be MAIK's other sub-personality, directly being connected to the core. To overwrite MAIK's main personality and save Yuki, Pochi and Vanilla hack into the system, while the former directly uploads into the mainframe to stop MAIK. The group uses an administrator account to override the commands and Pochi destroys MAIK with a code intact. They reunite with Reycho and restore humanity.

Development and release

The game was announced in September 2018 at the same time the company Too Kyo Games was announced as one of the four projects being worked. [1] In October 2018, the game had more details announced, with the original title Death March Club (デスマーチクラブ Desu Māchi Kurabu) announced at the time, but it changed to World's End Club in 2020. [2] On September 4, a launch trailer for the game was released, announcing the stealth drop of the game on Apple Arcade, and the upcoming release on Nintendo Switch in spring 2021. [3] In February 2021, during a Nintendo Direct, it was announced that the title would come to Nintendo Switch on May 28, 2021. [4]

Before switching its target platform to Apple Arcade, World's End Club was initially announced only for personal computers; the Windows port was released to be released on November 30, 2021. [5] The Too Kyo Games team worked on the premise, scenario and character design, while the team at Grounding handled the programming, action and graphic design. [6] The game is localized in twelve languages. [7] The game had Kotaro Uchikoshi and Takumi Nakazawa as directors, and Kazutaka Kodaka as creative director. [2] The initial release only featured the Japanese voice over; the game was dubbed in English for its full release. [8]

Reception

The Apple Arcade and Nintendo Switch versions of World's End Club received "mixed or average reviews" according to review aggregator Metacritic. [15] [16] with Sergio Velasquez of Pocket Gamer describing the story as interesting and compelling, but not suited for those looking for more action [17] and Ryan Fabian of NookGaming recommending it to those who love slice-of-life with a hint of mystery, but stating that it doesn't live up to Kotaro Uchikoshi and Kazutaka Kodaka’s previous works. [18]

Notes

  1. Japanese: ワールズエンドクラブ, Hepburn: Wāruzu Endo Kurabu

Related Research Articles

WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.

Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft. The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. Gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, Danganronpa: Trigger Happy Havoc, was released for the PlayStation Portable in 2010.

<span class="mw-page-title-main">Kotaro Uchikoshi</span> Japanese video game director

Kotaro Uchikoshi is a Japanese video game director and writer. He is known for his work on visual novel games, including the Infinity and Zero Escape series. His writing style often incorporates elements of science fiction with various scientific and philosophical themes, and makes heavy use of plot twists.

Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called ACA Neo Geo is focused on re-releasing Neo Geo titles in their original arcade format, unlike many services with attempts to emulate the console versions.

<i>Game Tengoku</i> 1995 video game

Game Tengoku: The Game Paradise! is a 1995 vertical-scrolling shooter arcade game developed and published by Jaleco. The game is a parody of arcade shooters in a vein similar to the Parodius series. It was followed up with a sequel, Gun Bare! Game Tengoku 2.

<i>Danganronpa V3: Killing Harmony</i> 2017 visual novel

Danganronpa V3: Killing Harmony is a visual novel developed and published by Spike Chunsoft. The game was released in Japan in January 2017 for PlayStation 4 and PlayStation Vita, and in North America and Europe by NIS America in September 2017. A Windows version was released worldwide on the same date. An enhanced version of V3 with the subtitle Anniversary Edition was released for Nintendo Switch in Japan in November 2021, and worldwide in December 2021. This improved version was also released for Android and iOS in April 2022, and for Windows 10 and Xbox One in September 2022.

<span class="mw-page-title-main">Too Kyo Games</span> Japanese game developer

Too Kyo Games, LLC is a Japanese video game developer founded by ex-employees of Spike Chunsoft. It was formed in 2017 by Danganronpa series writer Kazutaka Kodaka, composer Masafumi Takada and illustrator Rui Komatsuzaki, as well as Zero Escape director Kotaro Uchikoshi. The company is working on several games, and collaborated with Pierrot on the 2020 anime series Akudama Drive.

Apple Arcade is a video game subscription service offered by Apple. It is available through a dedicated tab of the App Store on devices running iOS 13, VisionOS, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched on September 19, 2019.

<i>Death Come True</i> 2020 video game

Death Come True is a 2020 interactive film adventure game developed by Too Kyo Games and Esquadra and published by IzanagiGames for Android, iOS, macOS, Nintendo Switch, Windows, and PlayStation 4. The game was written and directed by Kazutaka Kodaka, better known as the creator of the Danganronpa series.

In the video game industry, 2021 saw the release of many new titles. The numerous delays in software and hardware releases due to the continuation of the COVID-19 pandemic heavily impacted development schedules, leading to several games being delayed into 2022 or even postponed indefinitely. Additionally, computer and console hardware were impacted by the combined effects of a semiconductor shortage and a rising growth of bitcoin mining that strained the supply of critical components.

<i>Baldo: The Guardian Owls</i> 2021 action-adventure game

Baldo: The Guardian Owls is an action-adventure video game developed and published by NAPS team. It was released for Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, as well as iOS and macOS through Apple Arcade. The Switch version of the game was scheduled to be released first in summer 2020 as a timed console exclusive, but the game was indefinitely delayed in September of that year. The game was released on August 27, 2021.

Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft and is widely known as the creator and writer of the Danganronpa franchise. He left the company in 2017 and founded Too Kyo Games with other ex-employees.

<i>Capcom Arcade Stadium</i> 2021 video game

Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One in May 2021, and Amazon Luna in May 2022.

<i>Grindstone</i> (video game) 2019 puzzle-adventure game

Grindstone is a 2019 puzzle video game developed and published by Capybara Games. The game revolves around the player completing levels by clearing enemies using attacks. It was originally released for MacOS and iOS through Apple Arcade on September 16, 2019. Its Windows release was exclusive to the Epic Games Store, until 20 of June 2022 when the game was released on Steam.

Rui Komatsuzaki is a Japanese illustrator and character designer. He is best known for designing and characterizing the cast members from the visual novel adventure games Danganronpa and the anime series Akudama Drive.

World End Syndrome is a Japanese visual novel developed by Toybox Games. The game was published by Arc System Works in Japan and North America, and by PQube games in Europe. The game was released on the Nintendo Switch and PlayStation 4 platforms across 2018 and 2019. A sequel, World End Phenomenon, has been announced, though no details have been revealed as of 2022.

<i>Master Detective Archives: Rain Code</i> 2023 video game

Master Detective Archives: Rain Code is a 2023 adventure video game developed by Too Kyo Games and co-developed and published by Spike Chunsoft. The game, created by several members who worked on the Danganronpa series including lead designer Kazutaka Kodaka, character designer Rui Komatsuzaki, and composer Masafumi Takada, was first released for the Nintendo Switch on June 30, 2023. An enhanced version is scheduled for release for PlayStation 5, Windows, and Xbox Series X/S on July 18, 2024 in Japan, and October 1, 2024 worldwide.

References

  1. "Too Kyo Games led by Danganronpa and Zero Escape creators Kazutaka Kodaka and Kotaro Uchikoshi, four projects underway". Gematsu. 11 September 2018. Archived from the original on 18 April 2021. Retrieved 18 April 2021.
  2. 1 2 "Too Kyo Games, Grounding, and IzanagiGames announce action adventure death game Death March Club for PC [Update 2]". Gematsu. 3 October 2018. Archived from the original on 18 April 2021. Retrieved 18 April 2021.
  3. "World's End Club launches September 4 for Apple Arcade, in spring 2021 for Switch". Gematsu. 3 September 2020. Archived from the original on 18 May 2021. Retrieved 18 April 2021.
  4. "World's End Club for Switch launches May 27 in Japan, May 28 in the west". Gematsu. 17 February 2021. Archived from the original on 18 April 2021. Retrieved 18 April 2021.
  5. "World's End Club coming to PC on November 30". Gematsu. 15 November 2021. Archived from the original on 16 November 2021. Retrieved 16 November 2021.
  6. "Death March Club Famitsu Interview [2018.10.04]". くるくる金髪の日記. Archived from the original on 18 April 2021. Retrieved 18 April 2021.
  7. "World's End Club - Limited Edition - Nintendo Switch™". NISA Europe Online Store. Archived from the original on 2 June 2021. Retrieved 29 May 2021.
  8. Madnani, Mikhail (28 May 2021). "Big Updates for 'World's End Club', 'Sneaky Sasquatch', 'Sociable Soccer 21', and 'SP!NG' Are Out Now on Apple Arcade". TouchArcade. Archived from the original on 29 May 2021. Retrieved 29 May 2021.
  9. "World's End Club for iOS Reviews". Metacritic . Archived from the original on 13 November 2023. Retrieved 30 August 2021.
  10. "World's End Club for Switch Reviews". Metacritic . Archived from the original on 13 November 2023. Retrieved 30 August 2021.
  11. Nizam, Adam (30 August 2021). "World's End Club (Switch) Review". Computer Games Magazine . Archived from the original on 31 August 2021. Retrieved 30 August 2021.
  12. Hetfeld, Malindy (1 June 2021). "World's End Club review - a delightfully nonsensical trip across Japan". Eurogamer. Archived from the original on 21 July 2022. Retrieved 30 August 2021.
  13. "World's End Club Review (Switch) | Aces high". Nintendo Life . 30 August 2021. Archived from the original on 31 August 2021. Retrieved 30 August 2021.
  14. "World's End Club review: "An interactive anime" | Aces high". Pocket Gamer . 30 August 2021. Archived from the original on 31 August 2021. Retrieved 30 August 2021.
  15. "World's End Club for iOS Reviews". Metacritic . CBS Interactive. Archived from the original on 13 November 2023. Retrieved 9 May 2021.
  16. "WORLD'S END CLUB Switch". MetaCritic. Archived from the original on 13 November 2023. Retrieved 2 September 2023.
  17. Velasquez, Sergio (22 September 2020). "World's End Club review: "An interactive anime"". Pocket Gamer. Archived from the original on 2 September 2023. Retrieved 2 September 2023.
  18. Fabian, Ryan (15 June 2021). "World's End Club – Review – An Uninspired Experience". NookGaming. Archived from the original on 2 September 2023. Retrieved 2 September 2023.