A Space for the Unbound

Last updated

A Space for the Unbound
A Space for the Unbound.jpg
Cover featuring the main characters Raya and Atma
Developer(s) Mojiken Studio
Publisher(s)
  • Toge Productions
  • Chorus Worldwide
Director(s) Dimas Novan Delfiano
Producer(s) Eka Pramudita M.
Designer(s)
  • Eka Pramudita M.
  • Elwin Lysander
Programmer(s) Ahmad Fadlillah
Artist(s)
  • Dimas Novan Delfiano
  • Roland Melvin Z.
  • Wildan Rahmat R.
Writer(s)
  • Brigitta Rena
  • Galuh Elsa A. N.
Composer(s)
  • Masdito "Ittou" Bachtiar
  • Christabel Annora
  • Bambang Iswanto
Engine Unity [1]
Platform(s)
ReleaseJanuary 19, 2023
Genre(s) Adventure
Mode(s) Single-player

A Space for the Unbound is an adventure video game developed by Mojiken Studio and published by Toge Productions. It was released on January 19, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game is set in the late 1990s and follows Atma and his girlfriend Raya, who live in a suburban area in Indonesia, as they explore their newly attained magical abilities and deal with supernatural powers that threaten their existence.

Contents

The game director's focus was capturing the experience of growing up in Indonesia in the 1990s and preserving his memories as an Indonesian. The release was initially planned for 2020 but was delayed due to allegations of a publisher taking advantage of Mojiken Studio and Toge Productions. It received positive reception from critics, particularly on its magical realist setting and heartfelt story. A Space for the Unbound was the winner for Best Storytelling in the 2020 SEA Game Awards and a Games for Impact nominee in The Game Awards 2023.

Gameplay

Critics remarked positively on the game's distinctive pixel artstyle. A Space for the Unbound screenshot.jpg
Critics remarked positively on the game's distinctive pixel artstyle.

A Space for the Unbound is a two-dimensional side-scrolling video game. [3] The player controls Atma, an Indonesian student. His girlfriend is Raya; both are soon going to graduate from high school. [4] Throughout the game, the player can move left or right and can interact with people, objects, and animals by directing Atma to walk or run toward them. [5] [6] Most of the game is at a slow pace and involves exploring the town, talking with people, and picking up objects to move them through point-and-click gameplay to solve puzzles. [4] [6] The game features minigames such as practicing kick-ups, dodging falling objects with button inputs, and fighting minigames that involve pressing a sequence of buttons in a time limit to attack and timed button presses to block attacks. [7] Various game sections involve stealth mechanics and cross-examination scenes similar to Ace Attorney. [4] The game also features cats, which the player can pet and name. [5]

Through the powers of a red book that Atma finds, he gains the ability to "space dive" into people's minds and help fix their problems through puzzles that the player completes. Solving the puzzles during the space dive can affect the person's point of view and help them deal with their trauma, which allows the player to continue to story. [4] [5] Atma also gains the ability later in the game to "riftdive" to another time in a location, which can be done to solve puzzles and advance the plot. [8]

Plot

Atma and his girlfriend Raya, high school students in an Indonesian suburban city, create a bucket list of activities and start by watching a movie. Atma dreams of writing a story with a young girl named Nirmala, who gives him a red book that allows him to "space dive" and enter people's minds. In each dream, he drowns while trying to save Nirmala and then wakes up at his school desk.

During their cinema outing, Raya reveals her reality-altering powers, creating a world based on the film Cat Wonderland. The couple is warned of an impending apocalypse, prompting them to escape back to reality. Atma notices the cinema staff behaving like cats and uses his space diving ability to restore their sanity. Raya collapses shortly after and a crack appears in the sky, signaling an anomaly.

Later, Raya collapses again while trying to halt the anomaly. With help from Admiral, their adopted cat who gains the ability to speak, Atma prepares a cake to restore Raya's strength. Erik, a school bully, accidentally kills Admiral, takes the cake, and knocks out Atma. When Atma catches up to Erik and space dives into his mind, he uncovers Erik's abusive upbringing. Nirmala appears, ejects Atma from Erik's mind, and turns Erik into a monster. Raya restores Erik but seemingly kills him before fainting again as the crack in the sky expands.

Atma reawakens to find Raya missing and the school preparing for a festival. He discovers that Raya has altered the townspeople's minds in retaliation for past mistreatment. With help from his classmate Lulu, Atma restores them to normal. Raya, overwhelmed by the pressure of organizing the festival and trying to escape her trauma, has been rewriting reality. Nirmala transforms Lulu into a monster during a space dive. Atma finds Raya on a bridge, where she seemingly kills Lulu and reveals her intent to control the town. When Atma attempts to space dive into her mind, Raya destroys the book and summons a meteor to crash into the city.

Atma wakes up in the city's ruins while the festival continues undeterred. With Marin's help, Atma reaches the school and protects her from Raya. In a space dive dimension, Atma learns that Marin was once close with Raya but distanced herself after doubting Atma's existence. Nirmala turns Marin into a monster, and Raya destroys her before passing out. Atma retrieves the space diving book and enters Nirmala's mind.

A flashback reveals that the game's events occurred within Raya's mind and that Nirmala and Raya are the same person: Raya Fitri Nirmala. As a child, Raya met Atma, who had run away from home to start a career in writing, and the two became friends. One day, Atma, being unable to swim, drowned trying to save Nirmala. Raya, in a moment of resentment, separated "Nirmala," a representation of her hope and positivity, from herself and blames herself for Atma's death. Raya's inner conflict, compounded by her abusive father, led Nirmala to turn people who wronged Raya into monsters.

Atma space dives into Raya's mind and learns of her abusive father and that the story he and Nirmala wrote was an allegory for her life. Atma and Raya's mother guide her through her traumatic memories and convince her to confront her fears. Raya accepts her past and ascends from the dream world, leaving Atma behind as a memory.

Raya, now visibly older, awakens in a hospital bed to the real world, having recovered from an unstated incident. Her mother, now separated from her spouse, plans to move the family to a new city. She has one last walk around the neighborhood, reflecting on her journey and healing. If the player completes all the items on the bucket list, a post-credits scene shows Raya visiting the spot where Atma died, leaving a bouquet and the space diving book.

Development

Dimas Novan Delfiano, Mojiken Studio member and game director for A Space for the Unbound, started development on the title in 2015. A team of two to three people began work on the game while the studio developed other games concurrently. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the prototype. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo that "was released to positive reception" on January 23, 2020. Around the same year, everyone at the studio (numbering about 12–14 people) was reallocated to work on the game. [9] [10]

Dimas wanted to create a game set in an Indonesian high school from a young age and was inspired by the concept of an "anime pilgrimage," where people travel to compare real-life locations to their anime-depicted counterparts. He wanted to highlight his experience of growing up in 1990s Indonesia and wanted players to feel the same passage of time he experienced. [9] [11] Dimas was also inspired by another Japanese concept during development, including "mono no aware". [9] The game was heavily inspired by the works of Japanese filmmaker Makoto Shinkai [4] and the setting is inspired by locations in Surabaya, the city Dimas grew up in. [12] He stated that the game was a preservation of his own memories growing up. [9] The developers consulted professionals to accurately depict anxiety and depression in the story. The space diving mechanic was created to help explore these themes in more detail. [11]

Release and publishing conflict

A Space for the Unbound was announced to be released in late 2020. Chorus Worldwide published the video game in Japan [13] [14] and British video game publisher PQube Games was the global publisher of the console version. The developers postponed the release to the Q3 period of 2021, [15] then in April 2021, the game was announced to be released sometime in 2022. [16]

As part of the promotion of A Space for the Unbound, Mojiken Studio and Toge Productions collaborated with Indonesian comics publishing company Kosmik to create a webcomic titled A Space for the Unbound: Broken Memories. The webcomic was released on the LINE Webtoon application on May 20, 2022. [17]

On August 24, 2022, Toge Productions and Mojiken Studio alleged that PQube Games had taken advantage of them to obtain diversity funds from "a well-known gaming console platform", a grant fund reserved for assisting under-represented game developers during the COVID-19 pandemic. Information about the funds was then withheld by PQube Games to "negotiate the increase of their revenue share." [18] [19] They denied the allegations, stating that Toge Productions had imposed unreasonable revisions to their agreement terms and that the allegations were the aftermath of Toge Productions's failure to reach the desired agreement. As a result of the conflict, Toge Productions postponed the initial release of the game. [20] [21] The conflict was resolved when a joint agreement was reached between Toge Productions, Mojiken Studio, PQube Games, and Chorus Worldwide. In the agreement, PQube Games provided their grant fund as previously promised, returned the publishing rights to Toge Productions, and handed over the global publishing rights for the console version to Chorus Worldwide. [21] [22]

After the agreement, the game's developers released a new trailer as part of Nintendo's Indie World Showcase video, [23] which included a worldwide release date of January 19, 2023. [24] American video game publisher Serenity Forge released physical copies of the game and a collector's edition, which contains an artbook, on the Q1 period of 2024. [25] [26] An upcoming mobile version on iOS was announced by Toge Productions on October 8, 2024. [27]

Reception

A Space for the Unbound received "generally favorable" reviews according to review aggregate website Metacritic. [35]

Reviewers provided positive critical reception upon the game's release for its visuals and setting, which contains "subtle but effective" references to Indonesian culture. [36] The game's pixel art style and soundtrack was described by GamesRadar's Hope Bellingham as "your favourite anime and Game Boy Advance game rolled into one". [37] Reviewers also praised the soundtrack's variety of genres, which include lo-fi music [5] and keroncong, a traditional Indonesian folk music genre. [11] Rachel Watts of Rock Paper Shotgun called the game "part sci-fi drama, part high school romance" [4] while Bellingham identified the game as slice of life. [37]

Eurogamer 's Chris Tapsell found the game's setting successful in its portrayal of both universal experiences and Indonesian culture as well as its confluence of mundane and familiar activities with paranormal and fantastical phenomena. [38] Rachel Watts associated the setting to magical realism, a common theme in Mojiken Studio games. [4] The "space dive" mechanic, which critics compared to Psychonauts , [4] was unexpected by Bellingham for a slice of life game. [37]

The gameplay received mixed reactions for its execution. Lex Luddy from TheGamer juxtaposed the slow pace of the game with the intense timing of quick time events in battle and stated that it could have been easier to execute. [7] One game section where the player must quickly dodge objects falling from the sky becomes difficult to do precisely, as the player must double tap to run in one direction. The variety of the gameplay mechanics, which include references to Street Fighter II and Ace Attorney, maintains the game's pace and prevents the game from being "a bit of a chore", Watts says in their review. [4] Reviewers described the gameplay as that of a standard adventure game and padded out by unnecessary tasks. [5] [6]

Reviewers praised the narrative of the game for its emotional story and careful approach in tackling trauma. [5] [7] RPGFan's Audra Bowling felt that the game succeeded in blending both despair and anxiety with themes of hope and healing, and that it could help players see their lives from a new perspective. [39] However, some reviewers have commented on the plot's structure, which starts off with a slow pace as a series of short-term objectives that lack a particular narrative but eventually develop the game's plot. [31] Piero Serra from Adventure Gamers considered the first few hours of the game confusing for Atma's contradictory interactions with other characters, although the main objective to relocate Raya and side quests in the bucket list provided direction to progress the story. [3] [40] Rebekah Valentine of IGN perceived this confusion positively, as the "sense of underlying mystery" urges the player to continue playing to uncover the plot. [40] Tapsell remarked that the eventual incoherence of the plot was necessary and that the game has "no tidy answers" except if viewed as a whole. [31]

Awards

A Space for the Unbound appeared on lists of the best games of 2023 by Kotaku [41] and Inverse . [42]

Awards and nominations
DateAwardCategoryResultRef.
2020SEA Game AwardsBest StorytellingWon [43]
2021Valencia Indie Awards 2021Best Game in DevelopmentWon [44]
2022Japan Game AwardsFuture DivisionWon [45]
2023Indonesia Game Awards 2023Game of the YearWon [46]
The Game Awards 2023 Games For ImpactNominated [47]
2024 New York Game Awards Off Broadway Award for Best Indie GameNominated [48]
24th Game Developers Choice Awards Social Impact AwardNominated [49]
Audience AwardNominated

Related Research Articles

<i>Metroid Prime</i> 2002 video game

Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).

2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. This has helped to revitalize Nintendo, with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support.

<span class="mw-page-title-main">Nightdive Studios</span> American video game developer

Night Dive Studios, Inc. is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA. The company is known for obtaining rights to abandonware video games, updating them for compatibility with modern platforms, and re-releasing them via digital distribution services, supporting preservation of older games. Many of the company's releases use the internally developed KEX Engine.

<i>Root Letter</i> 2016 video game

Root Letter, stylized as √Letter, is a 2016 visual novel adventure video game developed and published by Kadokawa Games for PlayStation 4, PlayStation Vita, Microsoft Windows, Android, and iOS. It is the first entry in the Kadokawa Game Mystery brand, and was followed by Root Film in 2020.

Nacon is a French video game publisher, holdings company and gaming peripherals manufacturer based in Lesquin. It designs and distributes gaming accessories, and publishes and distributes video games for various platforms. In 2020, Bigben Group was consolidated to form Nacon.

<span class="mw-page-title-main">Annapurna Interactive</span> Video game publisher

Annapurna Games, LLC is an American video game publisher and developer. The company is a division of Annapurna Pictures, and was founded in 2016, and has focused on publishing innovative and emotive indie games. Notable games published by the company include Donut County, Kentucky Route Zero, Outer Wilds, Sayonara Wild Hearts, Wattam, What Remains of Edith Finch, Telling Lies, Neon White and Stray.

<i>BlazBlue: Cross Tag Battle</i> 2018 2D fighting game

BlazBlue: Cross Tag Battle is a 2D crossover fighting game developed and published by Arc System Works, first released for PlayStation 4, Nintendo Switch, and Windows in 2018. Cross Tag Battle features characters from different series, including BlazBlue, Persona 4 Arena, Under Night In-Birth, and RWBY. After the game was released, characters from Arcana Heart, Senran Kagura, and Akatsuki Blitzkampf were added as downloadable content. An arcade port was released in 2019 in Japan, a version for Amazon Luna was made available in 2021, and the Special Edition with all post-launch content was released for Xbox One and Xbox Series X/S in 2023. The game received mostly positive reviews, with praise for the visuals, music, online functionality and mechanics. However, it was criticised for lack of overall content at launch and DLC practices.

In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.

In the video game industry, 2021 saw the release of many new titles. The numerous delays in software and hardware releases due to the continuation of the COVID-19 pandemic heavily impacted development schedules, leading to several games being delayed into 2022 or even postponed indefinitely. Additionally, computer and console hardware were impacted by the combined effects of a semiconductor shortage and a rising growth of bitcoin mining that strained the supply of critical components.

In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.

In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft, after having satisfied worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard, making them the third largest game publisher in the world. Embracer Group, which had been in an acquisition spree over the previous few years, had an estimated $2 billion deal fall through, causing many of the studios under Embracer to either lay off staff or close entirely. Similar layoffs were seen at Unity, Amazon, ByteDance, Epic Games, Bungie, and Ubisoft, leading to over 9,000 jobs lost in the industry in 2023 and part of a larger trend of layoffs at technology companies in 2023.

<span class="mw-page-title-main">Serenity Forge</span> American video game developer

Serenity Forge LLC is an American video game developer and publisher based in Boulder, Colorado. The studio was founded in 2014 by Zhenghua "Z" Yang.

<i>Need for Speed Unbound</i> 2022 racing video game

Need for Speed Unbound is a 2022 racing video game developed by Criterion Games and published by Electronic Arts. It was released for PlayStation 5, Windows, and Xbox Series X/S on December 2, 2022. Unbound is the twenty-fifth instalment in the Need for Speed series, and the successor to 2019's Heat. It is the first game in the series to be developed by Criterion since 2013's Rivals, and the studio's first as the main developer of the series since 2012's Need for Speed: Most Wanted.

<i>Tormented Souls</i> 2021 video game

Tormented Souls is a 2021 survival horror video game developed by Dual Effect and published by PQube for the PlayStation 5, Xbox Series X/S and Microsoft Windows. The PlayStation 4 and Xbox One versions were cancelled in February 2021 but were eventually released in February 2022. A sequel, Tormented Souls 2, was set for release in 2024.

References

  1. "Made with Unity Monthly: January 2023 roundup". Unity Technologies . Archived from the original on June 6, 2023. Retrieved August 3, 2023.
  2. 1 2 Bowling, Audra (January 24, 2023). "A Space for the Unbound Review". RPGFan. Archived from the original on February 1, 2023. Retrieved February 1, 2023.
  3. 1 2 "Review for A Space for the Unbound". Adventure Gamers . August 3, 2024. Archived from the original on August 6, 2024. Retrieved January 8, 2025.
  4. 1 2 3 4 5 6 7 8 9 Watts, Rachel (January 18, 2023). "A Space For The Unbound review: a supernatural teen romance with a wonderful sense of time and place". Rock Paper Shotgun . Archived from the original on July 26, 2023. Retrieved February 1, 2023.
  5. 1 2 3 4 5 6 7 Bell, Lowell (January 18, 2023). "Review: A Space For The Unbound - A Beautifully Rendered, Breathtaking Adventure Game". Nintendo Life . Archived from the original on February 6, 2023. Retrieved February 1, 2023.
  6. 1 2 3 4 DeVader, Joe (January 20, 2023). "A Space for the Unbound (Switch) Review". Nintendo World Report. Archived from the original on February 3, 2023. Retrieved February 2, 2023.
  7. 1 2 3 Luddy, Lex (January 18, 2023). "A Space For The Unbound Review - With Friends Like These". TheGamer. Archived from the original on August 3, 2024. Retrieved January 7, 2025.
  8. Borrayo, Laura (January 29, 2023). "Review: A Space for the Unbound". Gamer Escape. Archived from the original on May 27, 2024. Retrieved January 7, 2025.
  9. 1 2 3 4 Valentine, Rebekah (January 28, 2023). "A Space for the Unbound Took Me on an Emotional, Nostalgic Anime Pilgrimage". IGN . Archived from the original on December 6, 2024. Retrieved December 27, 2024.
  10. 洋ナシ (June 28, 2020). "インドネシアの片田舎を舞台に、少年少女が終末の謎に迫るADV『A Space for the Unbound 心に咲く花』" [BitSummit Gaiden is the focus of this work: ADV "A Space for the Unbound: Flowers that Bloom in the Heart" is set in the Indonesian countryside and follows a boy and girl who approach the mystery of the end of the world]. IGN Japan (in Japanese). Archived from the original on November 27, 2024. Retrieved November 14, 2024.
  11. 1 2 3 Castle, Katharine (April 8, 2022). "Coming of age: How A Space For The Unbound is paying tribute to childhood, nostalgia and Indonesian culture". Rock Paper Shotgun . Archived from the original on February 1, 2023. Retrieved February 1, 2023.
  12. Sagir, Aqraa (May 3, 2024). "'A Space For The Unbound': Trailblazing with cultural identity". The Jakarta Post . Archived from the original on December 27, 2024. Retrieved December 27, 2024.
  13. "A Space for the Unbound 心に咲く花". Weekly Famitsu (in Japanese). No. 1639/1640. May 14–21, 2020. pp. 18–20.
  14. Romano, Sal (April 29, 2020). "Slice-of-life adventure game A Space for the Unbound coming to PS4, Xbox One, and Switch this winter". Gematsu. Archived from the original on May 12, 2020. Retrieved January 5, 2025.
  15. Romano, Sal (August 25, 2020). "A Space for the Unbound delayed to Q3 2021, published by PQube". Gematsu. Archived from the original on October 18, 2023. Retrieved November 4, 2024.
  16. Bashir, Dale (April 26, 2021). "New Mechanics and Characters for 'A Space for The Unbound' Revealed". IGN Southeast Asia. Archived from the original on October 18, 2022. Retrieved November 4, 2024.
  17. Ayman, Zaref (May 19, 2022). "Webcomic For A Space for the Unbound Coming This Week". IGN Southeast Asia. Archived from the original on February 10, 2023. Retrieved November 4, 2024.
  18. Parrish, Ash (August 24, 2022). "Indonesian developer accuses one of Guilty Gear's publishers of exploitation". The Verge . Archived from the original on August 6, 2024. Retrieved November 4, 2024.
  19. Wheeler, CJ (August 24, 2022). "A Space For The Unbound devs walk away from "predatory" publisher PQube". Rock Paper Shotgun . Archived from the original on January 12, 2025. Retrieved January 27, 2025.
  20. Romano, Sal (August 24, 2022). "A Space for the Unbound delayed as developers accuse western console publisher PQube of "predatory practices" [Update]". Gematsu. Archived from the original on March 25, 2023. Retrieved November 4, 2024.
  21. 1 2 Dinsdale, Ryan (October 14, 2022). "A Space For The Unbound Finds New Publisher Following Funding Fall Out". IGN . Archived from the original on November 13, 2024. Retrieved December 27, 2024.
  22. Romano, Sal (October 14, 2022). "A Space for the Unbound – Chorus Worldwide becomes global publisher for console versions". Gematsu. Archived from the original on October 25, 2022. Retrieved November 4, 2024.
  23. Plant, Logan (November 9, 2022). "Nintendo Switch Indie World Showcase November 2022: Everything Announced". IGN Southeast Asia. Archived from the original on May 2, 2023. Retrieved November 4, 2024.
  24. Romano, Sal (November 9, 2022). "A Space for the Unbound launches January 19, 2023". Gematsu. Archived from the original on April 2, 2023. Retrieved November 4, 2024.
  25. Adam, Khayl (August 8, 2023). "A Space for the Unbound Gets Gorgeous Physical PS5 Collector's Edition". Push Square . Archived from the original on November 27, 2024. Retrieved November 27, 2024.
  26. "A Space for the Unbound is now available in a New Physical and Special". Game Developer. May 14, 2024. Archived from the original on December 20, 2024. Retrieved November 22, 2024.
  27. Romano, Sal (October 8, 2024). "A Space for the Unbound coming to iOS". Gematsu. Archived from the original on December 6, 2024. Retrieved November 11, 2024.
  28. "A Space For The Unbound for Nintendo Switch reviews". Metacritic . Retrieved June 11, 2023.
  29. "A Space For The Unbound for PC reviews". Metacritic . Archived from the original on November 17, 2023. Retrieved June 11, 2023.
  30. "A Space For The Unbound for PlayStation 5 reviews". Metacritic . Archived from the original on November 17, 2023. Retrieved June 11, 2023.
  31. 1 2 3 Tapsell, Chris (February 1, 2023). "A Space for the Unbound review - a slice of life, and all its pain". Eurogamer . Archived from the original on February 2, 2023. Retrieved February 2, 2023.
  32. Fitzgerald, Simon (January 18, 2023). "Mini Review: A Space for the Unbound (PS5) - A Powerfully Engaging Story-Driven Adventure". Push Square . Archived from the original on January 18, 2023. Retrieved February 14, 2023.
  33. Packwood, Lewis (January 18, 2023). "A Space for the Unbound review – Indonesian school adventure has a fantastical twist". The Guardian . Archived from the original on February 9, 2023. Retrieved February 14, 2023.
  34. Musgrave, Shaun (January 24, 2023). "SwitchArcade Round-Up: Reviews Featuring 'Persona 3 Portable' & 'NeverAwake', Plus the Latest Releases and Sales". TouchArcade . Archived from the original on February 3, 2023. Retrieved February 2, 2023.
  35. "A Space For The Unbound Reviews". Metacritic. Retrieved October 21, 2024.
  36. Chase-Jackson, Rakiesha (March 3, 2023). "NPR staff review the best new games and some you may have missed". NPR . Archived from the original on March 31, 2023. Retrieved January 8, 2025.
  37. 1 2 3 Bellingham, Hope (January 27, 2023). "Have you tried... understanding your girlfriend's supernatural powers in A Space for the Unbound?". GamesRadar+. Retrieved January 8, 2025.
  38. "A Space for the Unbound review - a slice of life, and all its pain". Eurogamer . February 1, 2023. Archived from the original on February 2, 2023. Retrieved January 8, 2025.
  39. Bowling, Audra (January 24, 2023). "A Space for the Unbound". RPGFan. Archived from the original on February 1, 2023. Retrieved January 19, 2025.
  40. 1 2 Valentine, Rebekah (January 28, 2023). "A Space for the Unbound Took Me on an Emotional, Nostalgic Anime Pilgrimage". IGN. Retrieved January 8, 2025.
  41. "The Best Games Of 2023 (So Far) [Updated]". Kotaku . June 6, 2023. Archived from the original on November 27, 2023. Retrieved November 30, 2023.
  42. Rowe, Willa; Bea, Robin (December 23, 2023). "The 10 Best Indie Games of 2023, Ranked". Inverse . Archived from the original on December 25, 2023.
  43. Bashir, Dale (November 30, 2020). "Everything You Need To Know About The Winners of SEA Game Awards 2020". IGN Southeast Asia . Archived from the original on March 25, 2023. Retrieved February 12, 2023.
  44. Bashir, Dale (March 8, 2021). "Mojiken Studio and Toge Productions Win Big At Valencia Indie Summit". IGN Southeast Asia. Archived from the original on June 11, 2023. Retrieved February 12, 2023.
  45. Bashir, Dale (September 19, 2022). "Indonesian Game 'A Space for the Unbound' Wins Japan Future Award 2022". IGN Southeast Asia. Archived from the original on February 2, 2024. Retrieved November 11, 2024.
  46. Bashir, Dale (October 16, 2023). "Mojiken Studio Wins Big at Indonesia Game Awards 2023 with A Space for the Unbound". IGN. Archived from the original on September 10, 2024. Retrieved October 10, 2024.
  47. Spangler, Todd (November 13, 2023). "The Game Awards 2023 Nominations: Alan Wake 2, Baldur's Gate 3 Lead the Pack With Eight Noms Each (Full List)". Variety . Archived from the original on November 13, 2023. Retrieved November 13, 2023.
  48. Kerr, Chris (January 4, 2024). "Alan Wake II and Baldur's Gate 3 lead 2024 New York Game Awards nominees". Game Developer . Archived from the original on January 4, 2024.
  49. Sinclair, Brendan (January 16, 2024). "Zelda: Tears of the Kingdom, Baldur's Gate 3 top GDC Award nominations". GamesIndustry.biz . Archived from the original on January 16, 2024.