Alan Miller is an American video game designer who was the co-founder of the video game company Activision.
Miller studied electrical engineering and computer science at the University of California, Berkeley, graduating in 1973. [1]
Miller joined Atari, Inc. in February 1977 and was one of the first four Atari 2600 game designers. His 2600 titles include Surround , Hangman and Basketball . [2] With others, he co-authored the operating system for the Atari 400/800 computers in late 1978 and early 1979. His last game for Atari, Basketball, was one of the first ROM games for the Atari computers. Miller did not work on any Atari 2600 cartridges during his last year with Atari. [1]
In late 1979, Miller left Atari with three other programmers, David Crane, Larry Kaplan and Bob Whitehead. They were disillusioned and disappointed with Atari's refusal to give them screen credit for any of the games they worked on. With music industry executive, Jim Levy, they formed Activision, the first independent video game developer and publisher. Activision rapidly grew to US$159 million in revenue in 1983, its third year of sales. Miller acted as Vice President of Product Development and designed several of the company's first games. Among his games designed while with Activision are Checkers, Tennis , Ice Hockey , Starmaster and Robot Tank . [3] Miller experimented with implementing a 3D display for the game Checkers but due to technical limitations of both the Atari 2600 and television sets of the era, the idea was dropped. [1]
Miller and Whitehead thought that diversification to other platforms, such as the home computers like the Commodore 64, was essential for success. [4] Activision was resistant to this idea, so he and Whitehead left Activision in 1984 and together formed the game publisher Accolade. [1] While with his new company, he designed only one game, Law of the West for the Commodore 64. Miller started as Vice President of Product Development but in a few years rose to chairman and CEO. [2]
After ten years at Accolade, Miller left in 1994. Accolade hit hard times and in 1999 was purchased by Infogrames, which later changed its subsidiaries' names to Atari, Atari Europe, Atari Australia, and Atari Japan respectively.
In September 2001, Miller rejoined David Crane at Crane's company, Skyworks Technologies, a leading developer of custom branded online games (advergames) for Fortune 100 companies, where he served as Vice President of Business Development for four years. [2]
In 1997, Miller co-founded Click Health, a pioneering publisher of health education games for children with asthma and diabetes. The games were made available for Nintendo consoles and IBM PCs. Miller served as chairman and CEO. Clinical trials of the company's games demonstrated significant effectiveness. In a clinical trial with pediatric diabetes patients at Stanford University Medical Center and Kaiser Permanente, children who played the company's diabetes game, Packy and Marlon , experienced a 77% reduction in urgent care visits over six months, compared to children in the control group who were given a standard video game to play. The company's anti-smoking game, Rex Ronan: Experimental Surgeon , is an interactive exhibit in the Health Odyssey Museum at the Centers for Disease Control headquarters in Atlanta, Georgia, played by thousands of children each year as they tour the museum.
Unable to find significant interest in distribution of the effective games through health care providers, insurers, and government agencies, Click Health closed its doors in September 2001. [1]
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The gameplay was based on the Atari arcade game Avalanche (1978), with the game now involving a Mad Bomber who drops bombs instead of falling rocks. Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Accolade, Inc. was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in 1979. The company became known for numerous sports game series, including HardBall!, Jack Nicklaus and Test Drive.
David Crane is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit family, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
Robot Tank is a first-person shoot 'em up written by Alan Miller for the Atari 2600 and published by Activision in 1983. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank adds different systems which can individually be damaged—instead of the vehicle always exploding upon being shot—and weather effects.
Golf is a 1980 video game programmed by Michael Lorenzen for Atari for the Atari 2600. It is based on the traditional sport of golf. The game allows one or two players to play nine holes of the game, featuring various obstacles.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Ice Hockey is an ice hockey video game designed by Alan Miller for the Atari VCS, and published by Activision in 1981. Actor and comedian Phil Hartman starred in the commercial for the game.
Robert A. Whitehead is an American video game designer and programmer. While working for Atari, Inc. he wrote two of the nine Atari Video Computer System launch titles: Blackjack and Star Ship. After leaving Atari, he cofounded third party video game developer Activision, then Accolade. He left the video game industry in the mid-1980s.
Steve Cartwright is an American video game designer. He is best known as one of the original Activision game designers, credited with such games as Barnstorming, Megamania, Seaquest and Hacker.
Garry Kitchen is a video game designer, programmer, and executive best known for his work at Activision during the early years of the company's history. He has developed games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founded Absolute Entertainment with ex-Activision developers. His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.
Megamania is a video game developed by Steve Cartwright and published by Activision in 1982. The game is a fixed shooter, where a pilot of an intergalactic space cruiser who after eating a variety of food, has a nightmare where his ship is being attacked by food and house hold objects. Using the missile launcher from his space cruiser, he finds himself being attacked by various food items and house hold objects.
Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.
Absolute Entertainment was an American video game publishing company. Through its development house, Imagineering, Absolute Entertainment produced titles for the Atari 2600, Atari 7800, Game Gear, Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super Nintendo Entertainment System video game consoles, as well as for the Commodore 64, Apple II, and IBM PC compatibles.
Video Checkers is a video game developed and published by Atari, Inc. in 1980 for the Atari VCS, renamed to Atari 2600.
Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600. The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.