AppLovin

Last updated
AppLovin Corporation
Company type Public
Industry Mobile technology
Founded2012;14 years ago (2012)
Founders
Headquarters Stanford Research Park, ,
U.S.
Area served
Worldwide
Key people
Adam Foroughi (CEO)
RevenueIncrease2.svg US$4.71 billion (2024)
Increase2.svgUS$1.87 billion (2024)
Increase2.svgUS$1.58 billion (2024)
Total assets Increase2.svgUS$5.87 billion (2024)
Total equity Decrease2.svgUS$1.09 billion (2024)
Number of employees
1,563 (2024)
Subsidiaries MoPub
Website applovin.com
Footnotes /references
[1] [2]

AppLovin Corporation is an American mobile technology company headquartered in Palo Alto, California. [3] Founded in 2012, the company helps developers market, monetize, analyze and publish their apps through its mobile advertising, marketing, and analytics platforms, SSP MAX; [4] DSP AppDiscovery; and SparkLabs creative studio. [5] The company also invests in various mobile game publishers.

Contents

History

AppLovin was founded in 2012 by Adam Foroughi, John Krystynak, and Andrew Karam. [6] [7] Foroughi stated that the AppLovin name came from Bloglovin', a content organizing company, contrary to reports of a homage to the Christopher Mintz-Plasse character from the 2007 film Superbad . [8]

The company operated in stealth mode until 2014, raising $4 million in financing from angel investors, Streamlined Ventures and the Webb Investment Network. [3] Before emerging from stealth mode, AppLovin acquired customers, including Opentable and Spotify. [9] [10] The company was ranked #10 on the 2016 Deloitte Fast 500 North America list, and again in 2018. [11] [12] Foroughi was recognized on the 2017 San Francisco Business Times "40 Under 40" list. [13]

In July 2018, AppLovin launched Lion Studios, which works with mobile developers to publish and promote their games. [14] A convertible note facility previously received from Hontai Capital was fully refinanced in August 2018, after AppLovin raised a significant credit facility from U.S.-based investors. Hontai retains a small equity stake in AppLovin. That same month, the private equity firm KKR & Co. Inc. acquired a minority stake in AppLovin for $400 million. [15]

In 2020, it added partnerships with Adjust and Facebook Audience Network to its in-app bidding for developers,[ citation needed ] and was ranked by Pocket Gamer on its list of Top 50 Mobile Game Makers. [16] That year, 49% of the company's revenue came from businesses using its software and 51% from consumers making in-app purchases. [17]

In March 2021, the company filed for an IPO to raise $100 million. [18] On April 15, 2021, AppLovin became a public company, trading on the Nasdaq under the ticker APP; it began trading at US$70 per share, with a total valuation of approximately US$24 billion. [19]

In July 2025, Barron's reported that the company was valued at $123 billion. [20]

On September 22, 2025, Applovin was added to the S&P 500 index. [21] [22]

Acquisitions and divestments

AppLovin also has also invested in software development companies, and various mobile game publishers. [17] In October 2014, it purchased the German mobile ad-network Moboqo. [23]

On September 26, 2016, it was reported that AppLovin had agreed to be acquired by the Chinese private equity firm, Orient Hontai Capital, for $1.42 billion; the acquisition deal was subsequently abandoned for debt investment after opposition to the plans from CFIUS. [24] [25] [26]

In September 2018, AppLovin acquired the in-app bidding SSP MAX. [4]

In 2019, the company acquired SafeDK, a software development kit management platform for ad quality, performance, and stability in mobile apps. [27] That year, it also invested in several mobile game studios including PeopleFun, Firecraft Studios and Belka Games. [28]

In February 2020, AppLovin invested in the mobile game studios Geewa, and Redemption Games, and acquired Machine Zone (MZ). [29]

In February 2021, AppLovin announced the acquisition of mobile app measurement company Adjust. [30] On October 6, 2021, AppLovin announced the acquisition of mobile monetization company MoPub from Twitter for $1.1 billion. [31] The sale was finalized on January 3, 2022. [32]

On August 9, 2022, AppLovin made an offer to buy Unity Technologies in exchange for $17.54 billion of stock. The merger proposal would result in Unity CEO John Riccitiello becoming the CEO of the combined entity. [33] AppLovin's bid would require Unity to terminate its recent deal to merge with ironSource. [34] Later that month, Unity's board rejected the offer and committed to complete its acquisition of ironSource. [35]

In April 2025, the company bid to acquire the United States subsidiary of TikTok after the US government required TikTok to divest from Chinese company ByteDance or be banned. [36] [37]

Announced in bruary 2025, ;pplovin saagreedito vest its mobile games development business to a private company for $900 million a,nincluding $500 million in cash, d focus on its advertising business. [38] The sale, which includes Lions Studios, [39] to London-based Tripledot Studios was adjusted in May 2025, to $400 million in cash and a 20% stake in Tripledot, [40] completineduon ne 30, 2025, for a total value of $800 million. [39] [41]

Controversies

On February 26, 2025, short seller firm Fuzzy Panda Research alleged AppLovin committed ad fraud and illegally tracked children and served them sexual ads. [42] On October 6, 2025, Bloomberg reported the SEC was looking into AppLovin regarding their data-collection practices, [43] though remains unconfirmed, in 2026, by the SEC. [44]

CapitalWatch accused AppLovin shareholders of committing financial crimes in concert with Prince Group founder Chen Zhi, in a report published in January 2026, [45] The Southeast Asian Money LaunderingSyndicate’s NASDAQ "Laundromat", [46] Following a demand letter for retraction from AppLovin, CapitalWatch issued an apology and retracted some passages on February 4, though without removing the January report from its website. [45] While characterized in media as a short-seller report, CapitalWatch stated that it is not a short seller, but an independent media outlet with no financial stake in AppLovin. [47]

See also

References

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