BattleWheels

Last updated

BattleWheels
Atari Lynx BattleWheels cover art.jpg
Cover art in all regions by Curt Hatch
Developer(s) Beyond Games
Publisher(s) Atari Corporation
Programmer(s) Kris N. Johnson
Artist(s) Lorin Nelson
Composer(s) Curtis Coalson
Tim Huntsman
Platform(s) Atari Lynx
Release
  • NA: June 1993
  • EU: 1993
Genre(s) First-person shooter, vehicular combat
Mode(s) Single-player, multiplayer
(up to six players via ComLynx)

BattleWheels is a 1993 first-person vehicular combat video game developed by Beyond Games and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. [1] The first project to be created by Beyond Games, the game takes place in a dystopian future where civilization has been reduced to a Mad Max -inspired landscape and players take the wheel of heavily armed and armored cars called Hi-Tech in order to compete against either computer-controlled opponents or other human players using the Lynx's ComLynx system in matches set across multiple post-apocalyptic locations.

Contents

BattleWheels was conceived by Beyond Games founder Kris N. Johnson, who had the idea of developing a vehicular combat game along with his colleagues after playing several multiplayer titles on the Lynx such as Warbirds , which would later become a source of inspiration for the project alongside Steve Jackson Games' Car Wars . After the release of the platform in 1989, Kris Johnson contacted Atari Corp. in order to pitch them titles that focused on the console's multiplayer aspect. They later agreed and signed Kris' company as a licensed developer for the Lynx.

BattleWheels was released to positive reception from critics, who praised the pseudo-3D visuals, sound design, gameplay and multiplayer for up to six people, although the lack of in-game music during matches was noted as a negative point. Updated conversions for both the Atari Jaguar and PC were in development but never released. Although it never received a direct sequel, Beyond Games would go on to develop Redline and Motor Mayhem for Microsoft Windows and PlayStation 2 respectively, which are considered spiritual successors to the game.

Gameplay

Gameplay screenshot. LYNX BattleWheels.png
Gameplay screenshot.

BattleWheels is a first-person vehicular combat game similar to Interstate '76 and Twisted Metal where players assume the role of warriors taking the wheel of heavily-armored automobiles in an attempt to kill other opponents at the titular sport to emerge as a winning victor of the match. [2] [3] The game takes place in a post-apocalyptic dystopia on the year 2019, where the world has been reduced to a Mad Max-inspired setting and humanity has now turned towards more violent sports for entertainment as a result of both technological advancements and nationwide reorganization of the political structure that led to the creation of new kinds of sports, with the titular BattleWheels being the most popular of all. This arena-based combat sport pits up to six warriors dueling each other and driving heavily-armored vehicles named Hi-Tech in order to kill the other opponents to emerge victorious. [2]

There are only two modes of play to choose from at the main menu: [2] "Action" is arcade-style mode that allows players to select a prebuilt car and battle against rivals in a successive manner across several locations. "Custom" mode, as the name implies, let the players customize their own vehicle with new parts, engine, weapons and other improvements that are bought with cash obtained after winning a match, although there is the choice of building a new car from the ground up or buy a prebuilt model before starting, among other options. [3] Prior to starting a match in either mode, players have the option of choosing an arena to battle in and adjust multiple default settings such as the difficulty level for AI-controlled opponents, their number during single-player, number of kills to be reached, and player character. [3] Controlling the vehicle is done with the D-pad; Up and down accelerates or decelerates the car respectively, while left and right turns its direction. The A button fires the currently selected weapon and changing between other weapons is executed by holding down Option 1 and pressing the direction where said weapon was located on the car, but holding down the button on its own toggles between weapons as well. The B button shows the map radar that displays the location of rivals on the current area and holding it down changes between multiple views by pressing the desired direction, while pressing up when holding down the button informs how much damage the vehicle has sustained.

The game also incorporates first-person shooter elements, as players can exit out of the vehicle by holding down Option 2 and their player character are still armed with two weapons for offensive or defensive purposes against opponents. While on foot, players can also hijack empty rival vehicles and collect moneybags on the arena, which is only possible when playing in "Custom" mode. However, being on foot is also risky, as the player's character can be hit by a running car, although they can be dodged by holding Option 2 and pressing any direction. The vehicle will catch fire after sustaining too much damage, leaving it unusable for the rest of the match and players must get out as a result. Pausing the game stops the battle and the pause screen displays the player's current status in the match. Up to six players can compete against each other by connecting six Atari Lynx units via the system's ComLynx port during the title screen in either single or team deathmatches. [2]

Development and release

Beyond Games was established between 1991 and 1992 by Kris N. Johnson, an avid video game player and self-taught programmer who had aspirations of entering into the video game industry during the 1980s. [4] [5] [6] Kris Johnson began coding with Atari BASIC on the Atari 8-bit computers and slowly built an understanding in how to program games and despite reaching several companies to publish his works, none of them ever reached the market after multiple unsuccessful attempts. [4] [5] Kris also sent various letters to Nintendo and Sega in order to obtain a development kit for developing titles on their systems, but neither replied to his inquiries. [4] After Atari Corporation released the Atari Lynx in 1989, he took an interest towards the system and proceeded to contact Atari Corp in order to propose them several projects that focused on the console's multiplayer capabilities, which they eventually agreed to and offered Kris a development kit for US$1000, becoming a licensed developer for the platform in the process despite his lack of professional experience in the field. [4] [5] [7] Prior to his venture in video game development, however, Kris was also the owner of a nightclub during his youth along with a colleague that would later part ways with him. It also served as a mean of recruiting staff for his company, among them being future WildWorks CEO Clark Stacey and designer Tim Huntsman, both of which would later play a role during the creation of BattleWheels. [4]

Warbirds served as a source of inspiration for BattleWheels and made heavy use of the Atari Lynx hardware. Atari-Lynx-I-Handheld.jpg
Warbirds served as a source of inspiration for BattleWheels and made heavy use of the Atari Lynx hardware.

At Beyond Games, Kris developed various multiplayer prototype titles for the Atari Lynx on his own during the day before bringing them along with several Lynx units for testing purposes with colleagues on his nightclub. [4] He and his friends played various games on the platform such as Epyx's Todd's Adventures in Slime World and Atari's Warbirds, with the latter serving as a source of ideas for him due to its showcase of the console's multiplayer capabilities that would lead to the conception of BattleWheels as a result. [4] [5] Kris desired to develop a vehicular combat game project after obtaining a development kit for the system and Huntsman, who is also an avid tabletop player of games like Car Wars, offered his help in developing the project. [4] Kris intended the title to be easy to play but hard to master for both casual and hardcore players, in addition to pushing the hardware as much as he could from the beginning of its development in terms of graphics and multiplayer. [4]

The programming and sound effects of BattleWheels were handled solely by Kris, while the hand-drawn graphics were created by artist Lorin Nelson and the cover art for packaging was drawn by Curt Hatch. [2] Both Curtis Coalson and Huntsman composed the music, while the latter designed more arenas and wrote the instruction manual after joining the company. [4] [2] The game spent half a year being tested by Kris and his colleagues, along with a group of volunteers who were recruited via online forum posts in order to refine its gameplay before release. [4] [2]

BattleWheels was first showcased to attendees at the Consumer Electronics Show in 1993 and planned to be released in early 1994, with Huntsman promoting the game disguised as one of the playable characters to positive reception before being released to the general public on the same year late into the life span of the Lynx, becoming the first commercially released game to be created by Beyond Games. [3] [4] [5] [8] [9]

Reception

In their June 1993 issue, GameFan gave positive remarks to the title in regards of its visuals and compared it with Warbirds. [17]

BattleWheels has been met with positive reception from critics since its release. [18] Chris Bieniek wrote in VideoGames & Computer Entertainment that BattleWheels effectively combines elements from Warbirds, BattleTech Centers, and the Mad Max film series. While highly praising the scaling effects and effective implementation of the Comlynx, his review focused mainly on the numerous features and resulting depth of the gameplay, noting elements such as the use of stereo sound to clue the player in to the locations of opponents and missiles, the customizable weapons setup, and ability to obscure the windshields of opponents. He summed up that "Though it sounds contradictory to the theme of ... a fast-paced, violent game, Battlewheels is also a game of subtlety," and gave it a 9 out of 10. [16] While GamePro 's Boss Music was also impressed with the graphics and features, he felt the gameplay was too repetitive to sustain interest during the single-player mode, especially with the lack of music. He recommended gamers buy it only if they had someone else to play it with. [13] Robert Jung reviewed the game which was published to IGN Entertainment. In his final verdict he went on to say "the best implementation of the "Car Wars" idea I've ever seen on any computer or video game console." Giving the game 9 out of 10. [10]

Legacy

After the release of BattleWheels on the Atari Lynx, Atari Corporation was impressed with the work of Beyond Games and Gary Tramiel invited Kris Johnson, whose company was preparing to move into another platform to develop new projects, in seeing their new upcoming home video game console that would later become the Jaguar and after Kris became intrigued by the hardware specifications during this invitation, his company was signed by Atari Corp. to be one of the first third-party developers for the console and an updated conversion of the game was intended to be one of their first titles for the platform alongside Ultra Vortek . [4] [19] [20] [21] [22]

BattleWheels for the Jaguar was repeatedly touted to be an upcoming title for the platform that was being developed by Beyond Games, [23] [24] [25] [26] [27] with plans to be released in 1994 before being pushed back for 1995. [28] [29] [30] [31] [32] After the completion of Ultra Vortek, Tim Huntsman stated in a 1995 interview with online magazine Atari Explorer Online at E3 1995 that BattleWheels was intended to be their next follow-up project on the Jaguar, with plans to be also released on PC and now scheduled for a Q2 1995 release. [9] [33] [34] However, neither version was ever completed and released to the general public for unknown reasons, though cover art and screenshots of the PC port do exist. [35]

Despite not receiving a direct sequel, Beyond Games would later create Redline and Motor Mayhem for Windows and PlayStation 2 respectively, which are spiritual successors to the game. [4] [5]

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<span class="mw-page-title-main">Atari Lynx</span> Handheld game console

The Atari Lynx is a 16-bit fourth-generation hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 4 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year.

<i>The Humans</i> (video game) 1992 video game

The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

<i>Blue Lightning</i> (1989 video game) 1989 combat flight simulation game

Blue Lightning is a 1989 combat flight simulation video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was also released in Japan on December 1 of the same year, where it was instead distributed by Mumin Corporation. It was one of the launch titles that were released along with the system in North America and was jointly written by Stephen Landrum, lead programmer Brian Bowhay, who also developed the Lynx hardware and Chip's Challenge creator Chuck Sommerville.

<i>Alien vs Predator</i> (Atari Jaguar video game) 1994 video game

Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.

<i>Redline</i> (1999 video game) 1999 video game

Redline is a 1999 post-apocalyptic combination first-person shooter/car combat game for Windows. It was developed by Beyond Games and published by Accolade. In Europe, the game is known as Redline - Gang Warfare: 2066. It is a spiritual successor to the Atari Lynx video game BattleWheels. The game was noted for allowing players to enter or exit vehicles during combat at anytime, thus combining the genres of car combat and first-person shooting. This was the last game Accolade published before being acquired by Infogrames.

<i>Gates of Zendocon</i> 1989 video game

Gates of Zendocon is a horizontally scrolling shooter developed by Epyx and published by Atari Corporation in 1989 in North America and Europe for the Atari Lynx. It was released in Japan on December 23 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.

<i>Ultra Vortek</i> 1995 video game

Ultra Vortek is a fighting game developed by Beyond Games and published by Atari Corporation for the Atari Jaguar in North America and Europe on September 5, 1995. It was the second fighting game released for the Jaguar after Kasumi Ninja and unsuccessfully sought to capitalize on the trend of violent fighting games started by Midway Games's Mortal Kombat in 1992. It was the only officially released game that supports the unreleased Jaguar Voice Modem peripheral for online play.

<i>BattleSphere</i> 2000 video game

BattleSphere is a space combat simulation video game developed by 4Play for the Atari Jaguar. The game was released in 2000, with the enhanced edition BattleSphere Gold released in 2002. Set during a future war between seven alien races, the factions agree to confine their hostilities to a tournament with the galaxy at stake. Gameplay consists of five modes, each featuring distinct scenarios and objectives. Up to 16 players can participate in a deathmatch mode via local area network (LAN) play.

<i>Jimmy Connors Pro Tennis Tour</i> 1992 video game

Jimmy Connors Pro Tennis Tour is a video game developed by Blue Byte and published by Ubisoft and released in 1992 for the Super Nintendo Entertainment System. It is the third game in the Pro Tennis Tour series developed by Blue Byte. It follows 1989's Pro Tennis Tour and 1991's Pro Tennis Tour 2. An 8-bit console version, Jimmy Connors Tennis, was developed by NMS Software and released in 1993.

<i>Hover Strike</i> 1995 video game

Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.

<i>Dracula the Undead</i> (video game) 1991 video game

Dracula - The Undead is a video game released in 1991 for the Atari Lynx handheld system. The game is loosely based on Bram Stoker's novel Dracula and features Bram Stoker in the story as the narrator.

<i>Warbirds</i> (video game) 1991 video game

Warbirds is a 1991 first-person combat flight simulation video game developed and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. Taking place in the 1910s during World War I, players assume the role of a rookie aircraft pilot from the Army Air Force who joined the titular squadron taking control of a prebuilt biplane in order to win the war against the enemies. Its gameplay mainly consists of dogfights against either AI-controlled opponents or other human players using the Lynx's ComLynx system, with a main four-button configuration.

<i>Robinsons Requiem</i> 1994 video game

Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.

<i>Awesome Golf</i> 1991 video game

Awesome Golf is a 1991 golf video game developed by Hand Made Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. The first project to be created by Hand Made Software, players have the choice to compete either solo or against other human players using the console's ComLynx system on matches set in any of the three available countries across any of the game modes available. Its gameplay mainly uses a two-button configuration.

<i>AirCars</i> 1997 video game

AirCars is a 1997 shooter video game developed by MidNite Entertainment Group and published by ICD for the Atari Jaguar. Set in a post-apocalyptic world, the player pilots a hovercraft to fight the E.B.N.E.R.S. organization and stop their plans for world domination. The player is tasked with destroying key targets, while fighting enemies and bosses in multiple missions. Two players can play in a co-operative campaign or up to eight players can participate in a deathmatch mode via local area network (LAN).

<i>Checkered Flag</i> (1994 video game) 1994 video game

Checkered Flag is a 1994 racing video game developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It is a conversion of the 1991 Atari Lynx title of the same name. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes, and the player can choose various weather conditions or customize the vehicle's characteristics.

<i>Ultimate Brain Games</i> (1995 video game) Unreleased board video game

Ultimate Brain Games is an unreleased board video game that was in development by Teque London and planned to be published by Telegames on a scheduled Q2 1995 release date exclusively for the Atari Jaguar. The game was going to be a spiritual successor to Fidelity Electronics and Telegames's 1991 Atari Lynx title The Fidelity Ultimate Chess Challenge. It was also intended to be released the Atari Jaguar CD add-on and later on the PC.

<i>Space War 2000</i> 2001 video game

Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War. In the game, players assume the role of a space knight to fight against other opponents.

References

  1. Atari Lynx Manuals: Battle Wheels (1993)(Beyond Games). 1993.
  2. 1 2 3 4 5 6 7 BattleWheels game manual (Atari Lynx, US)
  3. 1 2 3 4 "Coming Attractions". Lynx User. No. 6. The Hide-Out. February 1993. p. 2.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Hawken, Kieren (November 2016). "From The Archives: Beyond Games". Retro Gamer . No. 160. Future Publishing. pp. 64–69.
  5. 1 2 3 4 5 6 "Interview with Kris Johnson, Founder of Beyond Games, Developer of the Cancelled Redline Arena". dreamcastlive.net. Dreamcast Live. 30 June 2018. Archived from the original on 9 May 2019. Retrieved 8 May 2019.
  6. 1 2 "Company Profile". beyondgames.com. Archived from the original on 17 January 1997. Retrieved 10 May 2019.
  7. Bieniek, Chris (April 1993). "Video-Game Previews - BattleWheels". VideoGames & Computer Entertainment . No. 51. Larry Flynt Publications. p. 30.
  8. "Electronic Gaming Monthly Presents The Games Of June 1993...Appearing In Local Stores Now! - Lynx - Battle Wheels". Electronic Gaming Monthly . No. 47. Sendai Publications. June 1993. p. 43. Retrieved 11 May 2019.
  9. 1 2 Anderson, Heath (10 December 1995). "An interview with Beyond Games". thejagzone.com. Archived from the original on 9 May 2019. Retrieved 9 May 2019.
  10. 1 2 A. Jung, Robert (6 July 1999). "BattleWheels - The best implementation of the Car Wars idea yet". IGN . Ziff Davis. Archived from the original on 5 May 2019. Retrieved 5 May 2019.
  11. Williamson, Colin. "BattleWheels - Review". AllGame . Archived from the original on 14 November 2014. Retrieved 5 May 2019.
  12. Villapando, Edward (September 1993). "Random Reviews Lite - Battle Wheels". Digital Press - The Bio-Degradable Source For Videogamers. No. 13. Joe Santulli. p. 15.
  13. 1 2 Music, Boss (August 1993). "Lynx ProReview: BattleWheels". GamePro . No. 49. IDG. p. 114.
  14. Weidner, Martin (September 1993). "Test Atari Lynx - BattleWheels". Mega Fun (in German). No. 12. CT Computec Verlag GmbH & Co. KG. p. 105.
  15. Karels, Ralph (December 1993). "Rom Check - Lynx - BattleWheels". Video Games (in German). No. 25. Future-Verlag. p. 134. Retrieved 5 May 2019.
  16. 1 2 Bieniek, Chris (May 1993). "Gaming on the Go - BattleWheels". VideoGames & Computer Entertainment . No. 52. L.F.P., Inc. p. 63.
  17. Hands on Harry (June 1993). "Hands On Portable". GameFan . Vol. 1, no. 7. DieHard Gamers Club. p. 100.
  18. Phoenix, E. (February 1996). "The Final Word game review - Battle Wheels -- Beyond Games". Game Zero Magazine. Game Zero. Retrieved 2 October 2019.
  19. "ATARI ANNOUNCES JAGUAR DEVELOPERS". Nine Lives. 24 September 1993. Archived from the original on 7 December 2004. Retrieved 26 November 2018.
  20. "Jaguar Tackboard - Upcoming Games - Battlewheels by Beyond Games". Atari Explorer Online. Vol. 3, no. 1. Subspace Publishers. 22 January 1994. Archived from the original on 3 March 2016. Retrieved 8 April 2019.
  21. "News - Jaguar bares its claws - Complete Atari Jaguar thirdparty release schedule". Edge . No. 5. Future plc. February 1994. pp. 10–11. Archived from the original on 5 January 2019. Retrieved 30 September 2018.
  22. "News - La Jaguar ronronne - On attend sur Jaguar". Génération 4 (in French). No. 64. Computec Media France. March 1994. p. 32. Archived from the original on 4 August 2018. Retrieved 26 November 2018.
  23. "News - Update - Around the corner... - Expected Release Dates". ST Format . No. 56. Future plc. March 1994. p. 48. Archived from the original on 19 July 2016. Retrieved 26 November 2018.
  24. "Action Feature - Jaguar Previews - The Jaguar moves in". Atari ST User . No. 99. Europress. April 1994. pp. 64–69. Archived from the original on 4 January 2019. Retrieved 26 November 2018.
  25. "News - Update - New Jaguar Development System Released - Expected Release Dates". ST Format . No. 57. Future plc. April 1994. p. 50. Archived from the original on 19 July 2016. Retrieved 26 November 2018.
  26. "Warpzone - Demnächst für Eure Konsolen". Video Games (in German). No. 30. Future-Verlag. May 1994. p. 79. Archived from the original on 4 August 2018. Retrieved 26 November 2018.
  27. "Special - Release Schedule ECTS-Messe". Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 16. Archived from the original on 12 September 2018. Retrieved 26 November 2018.
  28. "Update - Games News - Atari ooze confidence at ECTS - Jaguar Developers". ST Format . No. 59. Future plc. June 1994. pp. 56–57. Archived from the original on 27 September 2018. Retrieved 26 November 2018.
  29. "Warpzone - Jaguar - Angekündigte Jaguar-Spiele". Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 4 August 2018. Retrieved 26 November 2018.
  30. "CVG News - Jag attack... eyes down". Computer and Video Games . No. 154. Future Publishing. September 1994. p. 9.
  31. M. LaBarge, Dimitri (9 October 1994). "Surfing the Jagged Edge - Other Game News". Atari Explorer Online. Vol. 3, no. 12. Subspace Publishers. Archived from the original on 3 March 2016. Retrieved 8 April 2019.
  32. "Special Feature - Jaguar - Let The Games Begin". EGM2 . No. 6. Sendai Publishing. December 1994. p. 203. Archived from the original on 12 June 2018. Retrieved 26 November 2018.
  33. Hans Reutter (11 July 2020). Atari Jaguar @ E3 1995 - Atari Explorer Online (49min 44sec). YouTube . Retrieved 12 July 2020.
  34. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40. Archived from the original on 29 November 2018. Retrieved 26 November 2018.
  35. "BattleWheels for the PC". beyondgames.com. 1995. Archived from the original on 17 January 1997. Retrieved 11 May 2019.