Black & White: Creature Isle

Last updated

Black & White: Creature Isle
Black & White Creature Isle cover.jpg
North American cover art
Developer(s) Lionhead Studios
Publisher(s) Electronic Arts
Feral Interactive (Mac OS X)
Platform(s) Windows PC, Macintosh
ReleaseWindows
  • NA: 23 January 2002 [1]
  • EU: 8 February 2002
Mac OS X
  • NA: 18 December 2002
Genre(s) Real-time strategy, God game
Mode(s) Single player, multiplayer

Black & White: Creature Isle (known in Europe as Black & White: Creature Isles) is an expansion pack for the PC game Black & White by Lionhead Studios. It was released for Windows in January 2002 and for Mac OS X in December 2002. This expansion pack focuses on the creature and there are no levels as there were in the original game.

Contents

Gameplay

The new creatures are Crocodile, Chicken, and Rhinoceros.

Tyke is given to the player early in the game. Tyke will learn from the player's creature. It will treat it as a father. It will ask for food, attention, and playtime. The player can put Tyke into a daycare, relieving the creature of his fatherly duties. But if it is kept in there for too long, the advisers will complain, and Tyke will get angry. During the trial in which the player raises Tyke, they are encouraged to teach it. The advisers will tell the player when they are ignoring Tyke. Tyke can learn miracles also, which adds more impressiveness. It will also learn and try to mimic what the creature does. It will try to have a similar personality, too. After beating the game, Tyke will turn into an AI around the isle, and whatever creature the player beats the game with will become a new tyke. So if the player beats the game as the chimp, the new Tyke will become a chimp. Players can also have an identical model creature, but different ones. (Ex. Polar bear as a tyke, brown bear as creature) The new Tyke will know all the spells and lesson of the old tyke.

Tyke's learning system is also the same as your creatures. It will learn spells if they're cast. It will watch your creatures' actions instead of yours. The creature also praises and scolds Tyke for things he dislikes. So if a player has taught the creature not to eat villagers, and tyke does so, the creature will scold it. Tyke can also be used in multiplayer and skirmish. Tyke can also interact with the creature during fights, serving as a battle aid.

Players should also note that Tyke can suffer neglect. If left in daycare, ignored, or even hurt by your creature, they may become more hateful. Tyke may not turn out how the player wants them to. They may soon ignore you, or possibly defy your creature's teachings.

Plot

The story of this game involves the player controlling his or her creature (either a new one or the creature they used in Black & White ) and completing missions, which are given to the player by members of a Brotherhood. The members are all creatures that are not controlled by a god, and they all wear bracelets to show their membership in this Brotherhood. Once the player completes a mission, they can then fight the creature that gave them the mission or choose to fight that creature again or use that creature at will. Once the player has successfully completed all the missions and won all the fights, they will be able to see Eve and have a baby pet for their creature. The player's pet will then have a pet, which can help both the creature and the player. Also, there is the speed miracle, though no skirmishes included in the game carry it. It can be used to get past various trials more easily. If the player does not have a creature of certain height, the creature will be enlarged. It will also automatically know the three basic spells (food, water, and wood). The default creature for newly created profiles in Creature Isle is the Ape.

Development

Development of Black & White: Creature Isle began as a response to feedback on the original Black & White . The team did research on what people enjoyed the most about the first game, with fans either enjoying the creature-based gameplay, while the other enjoyed the strategy gameplay the most. They ultimately chose to focus on the creature side with Creature Isle and also wanted to do a strategy game, but chose not to do so as they wanted to focus on developing Black & White 2 . There were some aspects of Black & White that didn't get into the game that they wanted to realize, and they found Creature Isle an ideal vehicle for them. Director Peter Molyneux stated that the AI was improved by working out issues found in the first game. An element that was requested in the first game and added with this one was breeding. [2] Black & White: Creature Isle went gold on 8 January 2002. [3]

Reception

Creature Isle received "average" reviews according to video game review aggregator Metacritic. [4]

Related Research Articles

<i>Black & White</i> (video game) God video game

Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of Black & White is the interaction between the player and an avatar creature, who carries out the player's instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online.

<i>Half-Life: Opposing Force</i> 1999 video game

Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life. It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999. Opposing Force was the first expansion for Half-Life and was announced in April 1999. Lead designer Randy Pitchford noted that he believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of talent from other areas of the video games industry to help bolster various aspects of design.

<i>Battlezone</i> (1998 video game) 1998 video game

Battlezone is a first-person shooter real-time strategy video game, developed and published by Activision. It was released for Microsoft Windows in 1998. Aside from the name and presence of tanks, this game bears little resemblance to the original arcade game of the same name. Activision remade it into a hybrid of a tank simulation game, a first-person shooter and a real-time strategy game. In Battlezone the player is controlling everything on the battlefield from the first person view.

<i>Half-Life: Blue Shift</i> 2001 video game

Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra On-Line. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product on June 12, 2001 for Windows. It was released on Steam on August 24, 2005.

<i>Baldurs Gate II: Shadows of Amn</i> 2000 video game

Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to Baldur's Gate (1998) and was released for Microsoft Windows in September 2000. Like Baldur's Gate, the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world.

<i>Star Wars: Galactic Battlegrounds</i> 2001 video game

Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.

<i>Tom Clancys Rainbow Six: Rogue Spear</i> 1999 video game

Tom Clancy's Rainbow Six: Rogue Spear is a 1999 tactical first-person shooter video game developed and published by Red Storm Entertainment for Microsoft Windows, with later ports for the Dreamcast, Mac OS, PlayStation, and Game Boy Advance. The sequel to 1998's Tom Clancy's Rainbow Six, it is the second installment in the Rainbow Six series and the last to be published by Red Storm before its acquisition by Ubi Soft in 2000. The game's plot follows the secret international counterterrorist organization Rainbow as they investigate nuclear terrorism in Eastern Europe.

<i>Black & White 2</i> 2005 video game

Black & White 2 is a video game developed by Lionhead Studios and published by Electronic Arts released in October 2005. It is the sequel to 2001's Black & White. A Mac OS X port was released in January 2009, and released for download via the Mac App Store in November 2014. The game blends real-time strategy and god game elements.

<i>Impossible Creatures</i> 2003 video game

Impossible Creatures is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities. The concept was inspired by H. G. Wells' novel The Island of DoctorMoreau. The player-created armies are capped at 9 creatures; each one is a combination of any two animals from a list of 76. Many animals possess inherent abilities to add more strategic depth to the game. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios.

<i>Black & White 2: Battle of the Gods</i> 2006 video game

Black & White 2: Battle of the Gods is an expansion pack for Lionhead's Black & White 2, in which the player is pitted against an enemy god for the first time since the original game. The expansion adds a number of additional miracles to the game, including the ability to resurrect dead citizens or transform corpses into undead soldiers. Two additional creatures make an appearance, although neither is new to the franchise; a tortoise, seen in the original Black & White, and the tiger from the Collector's Edition of Black & White 2.

<i>The Sims</i> Series of video games

The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.

<i>Spore</i> (2008 video game) 2008 video game

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

<i>Spore Galactic Adventures</i> 2009 video game

Spore Galactic Adventures is an expansion pack for the multigenre game Spore, developed by Maxis Emeryville and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009.

<i>Ark: Survival Evolved</i> 2017 video game

Ark: Survival Evolved is a 2017 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.

<i>EverQuest</i> expansions Additional content for the MMORPG EverQuest

Twenty-nine full expansions for the MMORPG EverQuest have been released. Initially, expansions were shipped in boxes to stores, but were later put for sale on digital marketplaces. The retail versions often come packaged with a bonus feature such as a creature that the player can put in their in-game house.

<i>Pillars of Eternity: The White March</i> 2015 video game

Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. The first part was released on August 25, 2015, while the second was released on February 16, 2016.

Fourteen expansion packs have been released for the 2014 life simulation video game The Sims 4, the fourth major title in The Sims series. All expansion packs are developed by Maxis and published by Electronic Arts, for the Microsoft Windows, macOS, PlayStation 4 and Xbox One platforms. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, Get to Work, was released on March 31, 2015. The most recent expansion pack, Horse Ranch, was released on July 20, 2023.

Eleven expansion packs were released for the 2009 life simulation video game The Sims 3, the third major title in The Sims series. Of the eleven expansion packs, seven were developed by Maxis Redwood Shores, while the other four were developed by EA Salt Lake. All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with the addition of many new objects, worlds, and game features geared towards the pack's major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The last expansion pack, Into the Future, was released on October 22, 2013.

Seven expansion packs were released for the 2000 life simulation video game The Sims, the first major title in The Sims series. All expansion packs were developed by Maxis for Microsoft Windows and Mac OS X. Windows versions were published by Electronic Arts, and Mac OS X versions were published by Aspyr. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, Livin' Large, was released on August 27, 2000. The last expansion pack, Makin' Magic, was released on October 29, 2003.

<i>The Sims 2: Pets</i> Expansion pack for The Sims 2

The Sims 2: Pets is an installment in the life simulation video game series The Sims. It was released as an expansion pack for The Sims 2 on Microsoft Windows and Mac OS X, while it was released as a stand-alone title on consoles. All versions were developed by Maxis and published by Electronic Arts on 17 October 2006. The expansion pack adds domestic animals to the game, allowing sims to own cats, dogs, and other species. Players can customize the appearance and personality of their pets, which are able to learn tricks and work jobs. The stand-alone console games maintained the open-ended sandbox gameplay of the series; the handheld versions had more structure, including role-playing video game elements.

References

  1. "GameSpot: PC News: Black & White: Creature Isle ships". 30 January 2002. Archived from the original on 30 January 2002. Retrieved 11 November 2023.
  2. Blevins, Tal (21 September 2001). "Black & White: Creature Isle Interview". IGN . Retrieved 14 May 2023.
  3. Walker, Trey (8 January 2002). "Black & White: Creature Isle goes gold". GameSpot . CBS Interactive . Retrieved 9 July 2019.
  4. 1 2 "Black & White: Creature Isle". Metacritic . Retrieved 23 January 2016.
  5. House, Michael L. "Black & White: Creature Isle Expansion Pack - Review". AllGame. Archived from the original on 17 November 2014. Retrieved 23 January 2016.
  6. McDonald, Thomas L. (May 2002). "Black & White: Creature Isle" (PDF). Computer Gaming World . No. 214. p. 89. Retrieved 23 January 2016.
  7. Brogger, Kristian (March 2002). "Black & White: Creature Isle Expansion [sic]". Game Informer . No. 107. p. 88. Archived from the original on 10 May 2005. Retrieved 23 January 2016.
  8. Kasavin, Greg (22 January 2002). "Black & White: Creature Isle Review". GameSpot . Retrieved 23 January 2016.
  9. Wessel, Craig (5 February 2002). "Black & White: Creature Isle". GameSpy. Archived from the original on 9 February 2005. Retrieved 23 January 2016.
  10. Watkins, Rob (8 February 2002). "Black & White: Creature Isle Review - PC". GameZone. Archived from the original on 5 October 2008. Retrieved 23 January 2016.
  11. Butts, Steve (22 January 2002). "Black & White: Creature Isle". IGN . Retrieved 23 January 2016.
  12. "Black & White: Creature Isles". PC Gamer UK . 2002.
  13. Chan, Norman (March 2002). "Black & White: Creature Isle". PC Gamer : 56. Archived from the original on 15 March 2006. Retrieved 23 January 2016.
  14. Rubenstein, Glenn (8 February 2002). "'Black & White: Creature Isle' (PC) Review". X-Play. Archived from the original on 12 February 2002. Retrieved 23 January 2016.