Boxing Fever

Last updated
Boxing Fever
Boxing Fever Coverart.jpg
Developer(s) Digital Fiction
Publisher(s)
Platform(s) Game Boy Advance
Release
  • NA: October 12, 2001 [1]
  • EU: February 15, 2002
Genre(s) Boxing
Mode(s) Single player, multiplayer

Boxing Fever is a boxing video game developed by Digital Fiction and published by Majesco Entertainment and THQ for the Game Boy Advance. It was released in North America on October 30, 2001, and in Europe on February 15, 2002.

Contents

Boxing Fever is a first person boxing game, [2] [3] portrayed from the perspective of the player's fighter. Multiplayer is supported through the link cable. Boxing Fever received positive reviews from critics, who noted its creative visual style.

Gameplay

The player fights an opponent. Boxing Fever Screen.jpg
The player fights an opponent.

The game gives the player the perspective of the fighter, in a first person view; the graphical engine gives the illusion of 3D. The user punches and blocks with the d-pad, while avoiding punches entirely by weaving with the shoulder buttons. [3]

There are four championships for the player to complete in throughout the course of gameplay; all of them are available from the start of gameplay and do not need to be earned through performance in the game. Boxing Fever lacks a battery save feature, and instead uses an 8-digit password system. [3]

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. [4] Praise for the game focused on its graphics and its control scheme. IGN 's Craig Harris spoke positively of the game's graphical design and frantic pace; he awarded the game an IGN Editor's Choice Award and compared the game to the Punch-Out!! series by Nintendo. [3] Eurogamer 's Tom Bramwell felt the game successfully carried on the Punch Out!! legacy on the Game Boy Advance, and was favorable of the game's animation. [2] GameZone's Michael Lafferty noted that game felt realistic. [9]

Criticism of the game focused mostly on the repetitive nature of the fights, the password save system, and the little amount of content found in the game. GameSpot 's Ryan MacDonald felt that the control scheme for Boxing Fever caused the game to feel repetitive, and he lamented the lack of a battery save system. [8] Bramwell called the password save system "atrocious" and negatively compared it to the system found in GT Advance Championship Racing . [2]

See also

Related Research Articles

<span class="mw-page-title-main">Game Boy Advance</span> Handheld game console by Nintendo

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005.

<i>Mario Kart: Super Circuit</i> 2001 kart racing video game

Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

<i>Metroid Fusion</i> 2002 video game

Metroid Fusion is an action-adventure game developed and published by Nintendo for the Game Boy Advance in 2002. It was developed by Nintendo Research & Development 1, which had developed the previous Metroid game, Super Metroid (1994). Players control the bounty hunter Samus Aran, who investigates a space station infected with shapeshifting parasites known as X.

<i>Mario & Luigi: Superstar Saga</i> 2003 video game

Mario & Luigi: Superstar Saga is a 2003 role-playing video game developed by AlphaDream and published by Nintendo for the Game Boy Advance. It was re-released for the Wii U's Virtual Console in 2014, Nintendo Switch Online Service in 2023, and remade for the Nintendo 3DS as Mario & Luigi: Superstar Saga + Bowser's Minions in 2017. In the game, Mario and Luigi travel to the Beanbean Kingdom in order to combat Cackletta and Fawful, who stole Princess Peach's voice for the purpose of harnessing the power of a special artifact called the Beanstar.

<i>Tony Hawks Pro Skater 2</i> 2000 video game

Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.

<i>Crash Bandicoot: The Huge Adventure</i> 2002 video game

Crash Bandicoot: The Huge Adventure is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.

<i>Banjo-Kazooie: Gruntys Revenge</i> 2003 platform game for Game Boy Advance

Banjo-Kazooie: Grunty's Revenge is a 2003 platform game by Rare for Nintendo's Game Boy Advance (GBA). It is the third instalment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. Grunty's Revenge retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting.

<i>Klonoa: Empire of Dreams</i> 2001 video game

Klonoa: Empire of Dreams is a 2001 platform video game published by Namco for the Game Boy Advance. Falling somewhere between Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, Empire of Dreams is a two-dimensional adventure game with puzzle elements that takes place in the new realm in the Klonoa series, the Empire of Jillius.

<i>Ready 2 Rumble Boxing: Round 2</i> 2000 video game

Ready 2 Rumble Boxing: Round 2 is a boxing game for the Dreamcast, Nintendo 64, PlayStation, PlayStation 2, and Game Boy Advance. It is the sequel to Ready 2 Rumble Boxing.

<i>GT Advance Championship Racing</i> 2001 video game

GT Advance Championship Racing, known in Japan as Advance GTA, is a racing game developed by MTO and published by THQ. It was a launch title for the Game Boy Advance. The game's sequel, GT Advance 2: Rally Racing, was released on June 30, 2002 in North America.

<i>The Legend of Zelda: A Link to the Past</i> and <i>Four Swords</i> 2002 video game

The Legend of Zelda: A Link to the Past and Four Swords is a compilation of two action-adventure games co-developed by Nintendo EAD and Capcom and published by Nintendo for the Game Boy Advance. The game was released in December 2002 in North America and in March 2003 in Japan and Europe. The cartridge contains a modified port of A Link to the Past, originally released for the Super Nintendo Entertainment System in 1991, and an original multiplayer-only game titled Four Swords, which serves as the 9th installment in The Legend of Zelda series.

<i>Rocky</i> (2002 video game) 2002 video game

Rocky is a fighting video game published by Rage Software and released in 2002. The game is based on the Rocky franchise.

<i>Wade Hixtons Counter Punch</i> 2004 video game

Wade Hixton's Counter Punch is a boxing video game for Game Boy Advance. Its gameplay has been favorably compared to Punch-Out!!.

<i>Army Men: Operation Green</i> 2002 video game

Army Men: Operation Green is a top-down shooter video game developed by Pocket Studios and published by The 3DO Company exclusively for the Game Boy Advance. It was released in North America on December 3, 2001 and in Europe on March 15, 2002. It is part of the Army Men series of video games created by The 3DO Company, which is based on army men toys. It is the second game in the series for the Game Boy Advance, after the 2001 release, Army Men Advance.

<i>Go! Go! Beckham! Adventure on Soccer Island</i> 2002 video game

Go! Go! Beckham! Adventure on Soccer Island is a platform video game developed by Denki and published by Rage Software for the Game Boy Advance. It was released in Europe in 2002, and was not released in other regions.

<i>Kid Klown in Crazy Chase</i> 1994 video game

Kid Klown in Crazy Chase is a platform video game developed and published by Kemco for the Super Nintendo Entertainment System. It was released in North America in September 1994, Japan on October 21, 1994 and in Europe in 1995. The game features the Kid Klown, the player character who is tasked with rescuing the Princess Honey from the villain Black Jack. Players view gameplay from an isometric perspective as Kid Klown pursues a lit fuse in order to stop it from reaching a spade bomb. The game was re-released for the Game Boy Advance as Crazy Chase and features 11 new levels, four mini-games, and a multi-player mode. The re-release was released in Europe and North America in October 2002, while a release in Japan was planned but ultimately canceled. It was met with mixed reception from critics, who found it to be inferior to other games of its type. The game has a Japan-exclusive sequel Kid Klown in Crazy Chase 2: Love Love Hani Soudatsusen released for the Sony PlayStation in 1996.

<i>Banjo-Pilot</i> 2005 kart racing video game for the Game Boy Advance

Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth instalment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.

<i>Bionicle: Matoran Adventures</i> 2002 video game

Bionicle: Matoran Adventures is a 2002 platform game based on Lego's Bionicle line of constructible action figures. It was developed by Argonaut Games and co-published by Electronic Arts and Lego Interactive for the Game Boy Advance. The player controls Matoran and Turaga characters, who must work together to repel the invasion of Bohrok, insect-like robots that threaten the island of Mata Nui.

References

  1. "EBWorld.com - New Releases". 2001-11-06. Archived from the original on 2001-11-06. Retrieved 2023-10-09.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. 1 2 3 4 Bramwell, Tom (February 18, 2002). "Boxing Fever". Eurogamer . Gamer Network . Retrieved September 14, 2022.
  3. 1 2 3 4 5 Harris, Craig (October 23, 2001). "Boxing Fever". IGN . Ziff Davis . Retrieved September 14, 2022.
  4. 1 2 "Boxing Fever for Game Boy Advance Reviews". Metacritic . Red Ventures . Retrieved September 14, 2022.
  5. Miller, Skyler. "Boxing Fever - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved September 15, 2022.
  6. "Boxing Fever". Game Informer . No. 105. FuncoLand. January 2002. p. 98.
  7. Dr. Zombie (October 31, 2001). "Boxing Fever Review for Game Boy Advance on GamePro.com". GamePro . IDG Entertainment. Archived from the original on October 31, 2004. Retrieved September 15, 2022.
  8. 1 2 MacDonald, Ryan (January 29, 2002). "Boxing Fever Review [date mislabeled as "May 17, 2006"]". GameSpot . Red Ventures. Archived from the original on February 4, 2002. Retrieved September 14, 2022.
  9. 1 2 Lafferty, Michael (October 29, 2001). "Boxing Fever Review". GameZone. Archived from the original on September 28, 2008. Retrieved September 15, 2022.
  10. "Boxing Fever". Nintendo Power . Vol. 151. Nintendo of America. December 2001. p. 170.
  11. Metts, Jonathan (October 30, 2001). "Boxing Fever Review". Nintendo World Report. NINWR, LLC. Retrieved September 15, 2022.
  12. Concepcion, Miguel (February 22, 2002). "'Boxing Fever' (GBA) Review". Extended Play . TechTV. Archived from the original on August 6, 2002. Retrieved September 15, 2022.