Buster Bros.

Last updated

Pang (Buster Bros.)
Buster Bros. arcade flyer.jpg
Developer(s) Mitchell Corporation
Publisher(s)
Director(s) Yoshiki Okamoto
Designer(s) Toshihiko Uda
Programmer(s) Masatsugu Shinohara
Masamitsu Kobayashi
Artist(s) Masako Honma
Composer(s) Tamayo Kawamoto
Platform(s) Arcade, TurboGrafx-CD, SNES, PlayStation, Game Boy, ZX Spectrum, Commodore 64, Amstrad CPC, Amstrad GX4000, Amiga, Atari ST, iOS
Release
  • JP: November 29, 1989 [1]
  • WW: December 1989
Genre(s) Action
Mode(s) Multiplayer

Pang , originally released in Japan as Pomping World [lower-alpha 1] and known in North America as Buster Bros., is a 1989 action game released by Mitchell Corporation for arcades in 1989. It was the tenth game released for Capcom's CP System arcade hardware. [2]

Contents

The basic gameplay is identical to a 1983 Japanese MSX computer game called Cannon Ball (also released in 1983 on the ZX Spectrum as Bubble Buster). Cannon Ball was made by Japanese publishers Hudson Soft, and it was licensed by Mitchell Corporation six years later to make Pang. [3] [4]

In the game, players must finish a round-the-world quest to destroy bouncing balloons that are terrorising several of Earth's landmarks and cities. The fight to save the Earth begins on Mount Fuji, Japan, where the players must pass all three stages before moving on to the next location.

Conversions, all titled Pang, were released across Europe by Ocean Software in 1990 for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, and Atari ST.

Gameplay

Arcade screenshot Buster Bros. Screenshot.png
Arcade screenshot

There are 50 stages at 17 locations: Mount Fuji, Mount Keirin, the Temple of the Emerald Buddha, Angkor Wat, Ayers Rock, the Taj Mahal, Leningrad, Paris, London, Barcelona, Athens, Egypt, Mount Kilimanjaro, New York, Mayan ruins, Antarctica, and finally Easter Island.

Each location has a unique background that shows the area's most famous landmarks. The stages contain a different layout of blocks, some that disappear after being shot, others that do not, and still others that are hidden and can reveal bonuses.

The stages start with differing numbers and sizes of balloons. The largest balloon divides for the first three times it is popped; after the fourth and smallest balloon is popped it vanishes. Each player starts with a single harpoon. When a balloon is popped, special weapons may drop down.

The other weapons include:

There is no ammunition limit to any weapon. The names of the weapons differ between the monitor bezel (given above) and the game's attract mode. Other bonuses include:

At a certain point in the stage, a food item will drop down that is worth several hundred (or thousand in the later stages) bonus points. These are different and of increasing value, until a 48,000-point cake slice is reached; thereafter the bonuses are all cake slices, alternating between 48,000 and 50,000 points.

If a player touches a balloon of any size, the player dies and both players must start the stage again.

When both players touch a balloon at the same time, only Player 1 will lose a life but this is somewhat offset because when both players reach a bonus or weapon simultaneously only Player 1 will get it.

Players start with 3-5 lives depending on the dip switch setting. Extra lives are also given when certain point totals have been accumulated. The stage ends when all of the balloons are successfully cleared. The game ends after all stages have been completed and our heroic duo ride their jeep into the sunset on an Easter Island beach.

In the PC Engine version the Easter Island level has three stages instead of two and there is another location, Space, after it. There are 18 locations and 54 stages.

Release

The arcade version was released by Mitchell Corporation in Japan and Europe. In Japan, it was called Pomping World, and in Europe it was called Pang. When the arcade version was released in North America and Canada by Capcom USA, the name was changed to Buster Bros.

A TurboGrafx-CD version was released by Hudson Soft as Pomping World in Japan and as Buster Bros. in North America and Canada. A Game Boy version was also released by Hudson Soft, titled Pang or Buster Bros.. The game was ported to the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga and Atari ST by Ocean Software, all titled Pang and only released in Europe. The Commodore 64 and Amstrad CPC+/GX4000 conversions were available on cartridge only.

Reception

The arcade game was a hit in Japan, [1] [5] and had a successful launch in North America. [1] In Hong Kong, it was the top-grossing conversion kit in January 1990. [6]

The arcade game received a positive review from Commodore User magazine, scoring it 8 out of 10. [7]

The ZX Spectrum version, titled Pang, was awarded a 94% in the February 1991 issue of Your Sinclair [8] and was placed at number 74 in the "Your Sinclair official top 100". [9] Amiga Power were even more enthusiastic, listing it as the 11th best game ever in their initial Top 100 list, published with Amiga Format in April 1991 as a preview of the magazine. [10]

Legacy

The game was the start of a long series of games:

The first three games were released as a compilation on the PlayStation under the name of Super Pang Collection ( Buster Bros. Collection in North America) in 1997. The first two versions of the game were included in the PlayStation Portable game Capcom Puzzle World in 2007. Pang Adventures was released on Xbox, [11] PlayStation [12] and Switch: [13] the game received mostly positive reviews with a 7/10 from Push Square [14] for the PlayStation and 7/10 from Nintendo Life [15] for the Switch.

Notes

  1. Japanese: ポンピング・ワールド, Hepburn: Ponpingu Wārudo

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References

  1. 1 2 3 ""A Real Winner" – operators are the real winners with Capcom's 'Buster Bros.' and 'Final Fight'". RePlay. Vol. 15, no. 4. January 1990. pp. 32, 34.
  2. Maciejewski, A (26 March 2016). "Bustin It Up With The Buster Bros". Videochums.com. Retrieved 12 May 2016.
  3. Szczepaniak, John (2014). The Untold History of Japanese Game Developers: Volume 1. SMG Szczepaniak. p. 145. ISBN   978-1-5188-1874-5.
  4. Wiltshire, Alex (2019). Japansoft: An Oral History. Read-Only Memory. p. 264. ISBN   978-0-9575768-8-9.
  5. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 370. Amusement Press. 15 December 1989. p. 23.
  6. "The Bondeal Chart". RePlay. Vol. 15, no. 5. February 1990. p. 90.
  7. "Coin Ops". Commodore User . No. 77 (February 1990). 26 January 1990.
  8. "Pang". Your Sinclair . No. 62. February 1991. Archived from the original on 10 March 2007.
  9. "The YS Top 100 Speccy Games Of All Time (Ever!)". Your Sinclair . No. 70. October 1991. p. 31. Archived from the original on 16 August 2006. Retrieved 4 September 2006.
  10. "Amiga Power Supplemental". Amiga Power . May 1991. p. 11. Archived from the original on 9 January 2014. Retrieved 4 September 2006.
  11. "Pang Adventures (Xbox One)". Pure Xbox. 23 April 2016. Retrieved 6 October 2022.
  12. "Pang Adventures". Playstation fanatic. Retrieved 6 October 2022.
  13. Lane, Gavin (27 October 2020). "Co-op Classic Pang Adventures Returns On Switch In Physical Form Next Year". Nintendo Life. Retrieved 6 October 2022.
  14. Tailby, Stephen (20 April 2016). "Pang Adventures Review (PS4)". Push Square. Retrieved 6 October 2022.
  15. Reseigh-Lincoln, Dom (7 January 2019). "Pang Adventures Review". Nintendo Life. Retrieved 6 October 2022.