Castlevania III: Dracula's Curse

Last updated
Castlevania III: Dracula's Curse
Castlevania III Dracula's Curse.jpg
North American box art
Developer(s) Konami
Publisher(s)
Director(s) Hitoshi Akamatsu
Designer(s) I. Urata
Programmer(s) Yasuo Okuda
Mitsuo Takemoto
Artist(s) Noriyasu Togakushi
Takeshi Fujimoto
I. Urata
Composer(s) Hidenori Maezawa
Jun Funahashi
Yukie Morimoto
Yoshinori Sasaki
Series Castlevania
Platform(s) Nintendo Entertainment System
Release
  • JP: December 22, 1989
  • NA: September 1990
  • EU: December 10, 1992
Genre(s) Action-adventure, platform
Mode(s) Single-player

Castlevania III: Dracula's Curse [lower-alpha 1] is an action-adventure platform video game developed and published by Konami for the Nintendo Entertainment System. It was released in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. It was later released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U.

Contents

Castlevania III: Dracula's Curse is the third installment in the Castlevania video game series. It is a prequel to the original Castlevania , set a few centuries before the events of the original game. The game's protagonist is Trevor C. Belmont, an ancestor of the original hero Simon Belmont.

Gameplay

The player can choose between two stages to follow at several points in the game. Castlevania 3 gameplay.png
The player can choose between two stages to follow at several points in the game.

Castlevania III abandons the action-adventure and role-playing elements of its immediate predecessor Castlevania II: Simon's Quest and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is non-linear: Trevor, the main character, can be assisted by one of three possible companions, and after completing the first level, and at several other points throughout the game, the player is given a choice of two branching paths to follow. The player can obtain multiple endings depending on the choices they make throughout the game.

There are two main routes through the game's sixteen stages, which are referred to as blocks and are broken down into several sections. The second stage is an optional excursion for picking up one of the three partner characters, and the main branch occurs part way through the third stage. Each route contains a total of nine stages (ten if the player takes the optional second stage). The upper route takes the player across the lake to the main bridge, entering Dracula's castle through the front gate, while the lower route takes the player through a series of tunnels and caverns, leading to a climb up the cliff face below the castle. The lower route also features one short branching section of its own at stage 6. The two paths converge in the main hall of the castle.

Plot

The year is 1476, and Count Dracula has started to ravage Europe with an army of monsters. The Belmont family of vampire hunters, once exiled from Wallachia, are called into action. They feared the Belmonts' "super-human" power, but with Dracula menacing to swallow Europe in darkness, they are left with no choice but to call Trevor Belmont (Ralph C. Belmondo in the Japanese version), current wielder of the Vampire Killer whip.

Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a young sorceress with poor physical attack power but powerful elemental magic spells at her disposal; Grant Danasty, a pirate with the ability to climb on walls and change direction in mid-jump; and Alucard, Dracula's son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only one companion at a time. If he chooses to take on another he must abandon his current companion. The player can "spiritually transform" between Trevor and his ally with the "select" button. Both Trevor and whoever is accompanying him share the same health meter and heart counter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take another character with him at all.

Development and release

Besides the different title, Akumajō Densetsu, the Japanese version has several other differences. It contains a specialized VRC6 coprocessor chip. The game's audio programmer, Hidenori Maezawa, assisted in the chip's creation. This chip added two extra pulse wave channels and a saw wave channel to the system's initial set of five sound channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5). [2] The game's music had to be changed by Yoshinori Sasaki to comply with the NES's standard five channels. Akumajō Dracula Famicom Best was a soundtrack album that included the Famicom version of the game's original music. [3]

In the Japanese version, instead of using a stabbing dagger, Grant throws daggers as his main attack. Some enemies do less damage in the Japanese version, and had their sprites changed for the Western releases. Some instances of nudity on the enemies were censored, and religious iconography was pared down. The Japanese version has slightly different backgrounds in many stages, and has special effects not seen in the North American and European releases. [4]

The North American and PAL versions have several hidden features that can be accessed by entering a certain name for the player, which include starting the game with 10 lives (by entering the name "HELP ME"), the option to start the game with any of the three spirit partners, and to access the second, more difficult quest. These features are not present in the Japanese version. [4]

It was released in Japan on December 22, 1989, in North America on September 1, 1990, and in Europe on December 10, 1992. The game also received a Windows release on November 16, 2002. [5] [ better source needed ] The North American packaging artwork was painted by Tom Dubois, who stated that he was inspired by animator Ray Harryhausen's works. [6] [7]

It was released on the Wii Virtual Console in the PAL regions on October 31, 2008, [8] in North America on January 12, 2009 [9] and in Japan on April 21, 2009 [10] . It was released on the Nintendo 3DS Virtual Console in the PAL regions on April 17, 2014 [8] and in North America on June 24, 2014. [11] It was released on the Wii U Virtual Console in Japan on April 16, 2014, [12] in North America on June 26, 2014 [13] and in the PAL regions on September 4, 2014. [8]

It was later released again as part of the Castlevania Anniversary Collection for Nintendo Switch, PlayStation 4, Windows, and Xbox One on May 16, 2019. [14] The Famicom version was made available to western audiences for the first time as a bonus update to this collection a month later.

Reception

Japanese game magazine Famitsu gave it a 30 out of 40 score, praising it for a return to the first game's format, the new allies, and the upgraded sound, but knocking points off for excessive difficulty. [16] In 1997 Electronic Gaming Monthly ranked it the 57th best console video game of all time, citing the multiple playable characters and routes to choose from and the outstanding graphics and music. [18] Nintendo Power listed it as the ninth best Nintendo Entertainment System video game, praising it for its strong improvements over previous entries in the series. [19] Game Informer 's Tim Turi felt that it was a return to form after Castlevania II. He discussed characters such as Alucard (whom he called iconic) and Grant (whom he praised for his wall cling ability). [20] GamesRadar ranked it the eighth best NES game ever made. The staff felt that it returned to Castlevania's roots after Castlevania II yet "took the series to new heights." [21] GameZone ranked it as the third best Castlevania title. The staff preferred III the most as it felt like the original game the most; they felt its price on the Virtual Console was worthwhile. [22]

In a retrospective review, Allgame editor Christopher Michael Baker highly praised the game, describing it as "the greatest Castlevania game to ever grace the NES" and "possibly even the greatest Castlevania game to ever hit any system". [15]

IGN placed Castlevania III: Dracula's Curse 5th on their list of the Top 100 NES Games. [23]

Former Castlevania producer and developer Koji Igarashi cites Castlevania III as his favorite game in the series, noting the sound and setting as the reasons. Shutaro Iida, who was a programmer for the GBA and NDS games and director of Castlevania: Harmony of Despair , also said it is his favorite in the series, and cited the special sound chip in the Japanese version as the reason why. [24]

In other media

An animated Dracula's Curse movie had been in development since 2007 with writer Warren Ellis, Frederator Studios, and James Jean attached to the project. [25] In August 2015, film producer Adi Shankar teased that the project, now an animated mini series, was finally in production. [26] Titled simply Castlevania , the first season of the series premiered on Netflix on July 7, 2017. [27] After the 4-episode first season premiere, it was later renewed for an 8-episode second series which premiered on October 26, 2018. A ten-episode third season was released on March 5, 2020. [28] The final season, consisting of 10 episodes, was released on May 13, 2021. [29]

Notes

  1. Known in Japan as Akumajō Densetsu (悪魔城伝説, Demon Castle Legend) [1]

Related Research Articles

<i>Castlevania</i> Video game series

Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and other media, including comic books and an animated television series.

Alucard (<i>Castlevania</i>) Fictional character in Castlevania video games

Adrian Fahrenheit Țepeș, better known as Alucard, is a character in Konami's Castlevania series of video games. His first appearance in the series was in the 1989 game Castlevania III: Dracula's Curse, but he is best known for his role in the critically acclaimed Castlevania: Symphony of the Night, released in 1997. His design in Symphony of the Night was created by Ayami Kojima, marking her first contribution to the Castlevania franchise.

<i>Kid Dracula</i> (1993 video game) 1993 video game

Kid Dracula is a comical gothic-themed platform game video game, and a spinoff to Castlevania. It is a remake and sequel to the 1990 Famicom game Akumajō Special: Boku Dracula-kun. Konami released the title for the Game Boy in 1993 in Japan and North America.

<i>Castlevania: Rondo of Blood</i> 1993 video game

Castlevania: Rondo of Blood, originally released in Japan as Akumajō Dracula X: Chi no Rondo, is a 1993 platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Castlevania series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, Castlevania: Symphony of the Night, was released worldwide in 1997.

<i>Castlevania II: Simons Quest</i> 1987 video game

Castlevania II: Simon's Quest is a 1987 action role-playing game developed and published by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System. It is the second Castlevania game released for the NES, following the original Castlevania (1986). Set seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Dracula's body was split into five parts, which Simon must find and bring to the ruins of Castle Dracula in order to defeat him. The game deviates from the traditional platforming of its predecessor, incorporating role-playing and open world elements.

<i>Castlevania: Circle of the Moon</i> 2001 video game

Castlevania: Circle of the Moon, titled Castlevania in PAL regions, is a 2001 action role-playing game created by Konami for the Game Boy Advance. Published as a launch title in 2001, Circle of the Moon is part of Konami's Castlevania video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the vampire Dracula. The game sold one million copies worldwide and was acclaimed by critics. The events of its plot were retconned by former Castlevania producer Koji Igarashi, a move which was met with some criticism.

<i>Vampire Killer</i> 1986 video game

Vampire Killer, known in Japan as Akumajō Dracula, is a 1986 platform game developed and published by Konami for the MSX2. It is a parallel version of the original Castlevania, which debuted a month earlier for the Famicom Disk System under the same Japanese title. However, the MSX2 version was localized first in Europe and was published without the Castlevania branding that the franchise would start using abroad in 1987 when the NES version was released in North America. It was released on the Wii U's Virtual Console on December 17, 2014 in Japan.

<span class="mw-page-title-main">Memory management controller (Nintendo)</span> Video game console technology

Multi-memory controllers or memory management controllers (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges. These chips extend the capabilities of the original console and make it possible to create NES games with features the original console cannot offer alone. The basic NES hardware supports only 40KB of ROM total, up to 32KB PRG and 8KB CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities.

<i>Castlevania: Curse of Darkness</i> 2005 video game

Castlevania: Curse of Darkness is a 2005 action-adventure game developed and published by Konami. It is the fourth 3D Castlevania title, following Castlevania: Lament of Innocence, and was released for PlayStation 2 and Xbox in all regions except Japan, where the game was only available on PlayStation 2. Curse of Darkness received mixed reviews, common praise was directed towards its combat system, music, content, and replay value, while criticism fell towards its story, characters, repetitive level-design and gameplay.

<i>Castlevania Legends</i> 1997 video game

Castlevania Legends is a 1997 platform game developed and released by Konami for the Game Boy. The third Castlevania game released for the system, the story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula. The game was conceived as a prequel to all other games in the Castlevania series; however, it later became recognized as non-canon.

<i>Super Castlevania IV</i> 1991 video game

Super Castlevania IV is a 1991 platform game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.

<i>Castlevania: Dracula X</i> 1995 video game

Castlevania: Dracula X, titled Castlevania: Vampire's Kiss in Europe, is a 1995 platform game developed and published by Konami for the Super Nintendo Entertainment System. It is the second Castlevania installment to be released for the Super NES. It is a remake of Castlevania: Rondo of Blood, which was previously released in Japan on the PC Engine Super CD-ROM2 in 1993. While the plot is similar to Rondo of Blood and it uses many of that game's graphics, it features new levels and altered gameplay elements, rather than being a direct port because of the limits of the Super NES cartridge format and exclusivity agreements with PC Engine maker NEC. It was released on July 21, 1995 in Japan, in September 1995 in North America, February 22, 1996 in Europe, and on June 22, 1996, in Australia. The game received mixed reviews, with journalists considering it inferior to Rondo of Blood and criticizing its high difficulty.

<i>Haunted Castle</i> (video game) 1988 video game

Haunted Castle is a 1987 platform game developed and released by Konami for arcades. It is the second arcade game in the Castlevania franchise, following Vs. Castlevania, an arcade port of the original 1986 NES video game released in North America. Unlike the previous arcade title in the franchise, Haunted Castle is not a direct port of an existing console game, but a newly-developed arcade game running on custom JAMMA-based board.

<i>Castlevania Chronicles</i> PlayStation video game

Castlevania Chronicles is a platform game compilation developed by Konami Computer Entertainment Tokyo for the PlayStation. It consists of two game modes: Original Mode, which is a port of the 1993 platform video game Akumajō Dracula for the X68000 home computer, and Arrange Mode, a modernized remake featuring a new introductory cinematic, new sprites, and re-balanced gameplay among other adjustments. The X68000 version of Akumajō Dracula is, itself, an updated remake of the original Castlevania for the NES, where the vampire hunter Simon Belmont must defeat Dracula and save Transylvania. The compilation was later released for the American and Japanese PlayStation Network as a PSone Classic in December 2008.

<i>Castlevania Judgment</i> 2008 video game

Castlevania Judgment is a 3D fighting video game developed by Eighting and published by Konami for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.

<i>Castlevania: The Arcade</i> 2009 video game

Castlevania: The Arcade, released in Japan as Akumajō Dracula: The Arcade, is an arcade game, part of the Castlevania franchise by Konami. The game was announced on July 23, 2008. The game was released in Japan on October 2, 2009. A European release was announced for 2009 but only appeared at test locations in 2008.

<i>Castlevania: Harmony of Despair</i> 2010 video game

Castlevania: Harmony of Despair is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.

<i>Castlevania</i> (1986 video game) 1986 video game

Castlevania, known in Japan as Akumajō Dracula, is a 1986 platform game developed and published by Konami for the Family Computer Disk System. It was originally released in Japan in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's Castlevania video game series.

<i>Kid Dracula</i> (1990 video game) 1990 video game

Akumajō Special: Boku Dracula-kun is a platform video game released by Konami in Japan for the Famicom on October 19, 1990. It is considered a parody of the Castlevania series. A version for mobile phones was released on 30 June 2006 in Japan.

References

  1. "Akumajō Densetsu" 悪魔城伝説 [Castlevania III: Dracula's Curse] (in Japanese). Konami . Retrieved 2020-08-02.
  2. "VRC6". NESdev Wiki. Retrieved 2023-05-11.
  3. "Akumajo Dracula Famicom Best музыка из игры". Game-OST. Retrieved 2023-05-11.
  4. 1 2 "Castlevania III: Dracula's Curse/Regional Differences - The Cutting Room Floor". tcrf.net. Retrieved 2023-05-11.
  5. "Konami Collector's Series: Castlevania & Contra". GameFAQs . Archived from the original on 2015-09-12. Retrieved 2015-06-16.
  6. McFerran, Damien (2016-07-29). "Tom Dubois Talks About Creating Some Of The Most Iconic Boxart Of The NES And SNES Eras". Nintendo Life . Archived from the original on 2016-07-30. Retrieved 2023-12-17.
  7. Oxford, Nadia (2017-07-17). "Konami's NES Box Art: So Good, So Bad". VG247 . Archived from the original on 2023-12-17. Retrieved 2023-12-17.
  8. 1 2 3 "Castlevania III: Dracula's Curse". Nintendo of Europe AG.
  9. "Browse All Games at Nintendo :: Games". December 1, 2011. Archived from the original on 2011-12-01.
  10. "VC 悪魔城伝説". www.nintendo.co.jp.
  11. "Nintendo - Castlevania III: Dracula's Curse". July 1, 2014. Archived from the original on 2014-07-01.
  12. "Wii U|悪魔城伝説|Nintendo". August 18, 2014. Archived from the original on 2014-08-18.
  13. "Nintendo - Castlevania III: Dracula's Curse". July 1, 2014. Archived from the original on 2014-07-01.
  14. Barder, Ollie. "The 'Castlevania Anniversary Collection' Is Now Out And It Is Gloriously Good". Forbes.
  15. 1 2 Baker, Christopher Michael. "Castlevania III: Dracula's Curse - Review". Allgame . Archived from the original on November 15, 2014. Retrieved May 13, 2022.
  16. 1 2 "Bi-Weekly Famicom Tsūshin (Famitsu) - No. 91". Famitsu (in Japanese). January 5, 1990. Retrieved 2021-08-01.
  17. Steve (July 1992). "Castlevania III: Dracula's Quest". Total! . No. 7. pp. 38–39. Retrieved August 26, 2021.
  18. "100 Best Games of All Time". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 126. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  19. "Nintendo Power – The 20th Anniversary Issue!". Nintendo Power . Vol. 231, no. 231. San Francisco, California: Future US. August 2008. p. 71.
  20. Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer . Archived from the original on 2013-05-07. Retrieved 2013-12-05.
  21. "Best NES Games of all time". GamesRadar . 2012-04-16. Archived from the original on 2015-06-30. Retrieved 2013-12-05.
  22. Workman, Robert (2011-09-27). "Happy 25th Birthday Castlevania: The Ten Best Games in the Series". GameZone. Archived from the original on 2013-12-11. Retrieved 2013-12-06.
  23. IGN Staff (2011). "Top 100 NES Games". IGN . p. 5. Castlevania III: Dracula's Curse. Archived from the original on October 25, 2013. Retrieved July 29, 2020.
  24. Knezevic, Kevin (2017-06-23). "Symphony Of The Night Designer IGA Talks Bloodstained's Delay And His Favorite Castlevania". GameSpot. CBS Interactive. Archived from the original on 2017-10-17. Retrieved 2017-07-25.
  25. Justin McElroy (2007-05-07). "Warren Ellis planning on three Castlevania films". Joystiq. Archived from the original on 2008-10-05. Retrieved 2008-07-13.
  26. Trumbore, Dave (August 25, 2015). "Super Violent 'Castlevania' Animated Series Coming from Producer Adi Shankar". Collider.com. Archived from the original on August 26, 2015. Retrieved August 26, 2015.
  27. Williams, Mike (February 8, 2017). "Castlevania Headed To Netflix in 2017, From Warren Ellis and Adi Shankar". US Gamer . Archived from the original on February 11, 2017. Retrieved February 8, 2017.
  28. Elfring, Matt (March 5, 2020). "Here's What's New to Netflix in March 2020: Castlevania Season 3, More Movies, TV Shows, and Originals". GameSpot . Retrieved 6 March 2020.
  29. Schedeen, Jesse (May 13, 2021). "Castlevania: Season 4 Review". IGN . Archived from the original on May 13, 2021. Retrieved July 12, 2022.