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Clutch performance in sports refers to the phenomenon where athletes excel under pressure, commonly known as "in the clutch". [1] These moments typically occur later in the game, and involve plays that significantly impact the outcome of the game. Athletes are required to summon strength, concentration and any other qualities necessary to succeed and perform well. This phenomenon is observed in many sports including basketball, hockey, football, and esports, but the phrase is most commonly used in baseball (e.g. clutch hitter).
A contrasting phenomenon known as "choking" occurs when athletes fail to perform as needed, especially when they are not under pressure or are expected to win. [2]
The study of clutch performance is a subject of interest in psychology and in the more specialized area of sport psychology. [2] The term gained popularity due to repetitive use among sports commentators, particularly baseball announcers. Consequently, a portion of the academic literature is focused on baseball, more specifically on clutch hitting, and addresses the academic issue of whether it exists or not.
A great deal of the academic literature shows that it is important for athletes to be able to control their anxiety if they are to produce peak performances [3] in clutch moments.
Early academic literature presents evidence for the clutch player in the Yerkes-Dodson Law. In this 1908 study, psychologists, Robert Yerkes and John Dillingham Dodson, found that stress, or arousal (pressure), increases performance to an extent, but too much or too little stress causes a decline in performance. [4] The level of pressure necessary for maximum efficiency increases due to the task, with those tasks requiring endurance and stamina being completed with higher levels of arousal. A bell curve is often used to represent the relationship between pressure and performance as indicated by empirical evidence. The Yerkes-Dodson Law suggests that arousal has positive effects on cognitive processes such as motivation, attention, and concentration. In effect, an athlete should be able to play at an elevated level with adequate amount of pressure.
The Yerkes-Dodson Law spurred further research into its direct application in athletics. As a result, Sport psychologist, Yuri L. Hanin, developed the Zone of Optimal Functioning theory, which states, ″In order for an athlete to perform to their highest capability, they must experience their preferred level of anxiety.″ Hanin used a sport-specific version of the State-Trait Anxiety Inventory to measure the cognitive and somatic anxiety levels of each player before his or her performance. Hanin determined that each player has a certain range of pre-performance anxiety which leads to optimal performance. [3] Hanin later postulates the functional relationship between emotions and optimal performance differs between each individual based on emotional factors, thus the revised version was called the Individual Zone of Optimal Functioning (IZOF). The newer model better accounts for ″the multidimensionality of emotional constructs″ [5] by accounting for both positive and negative effect in athletes prior to the beginning of the sporting event. The study confirmed the existence of an ″association of the intensity of pre-competition state anxiety to optimal athletic performance.″
A majority of elite athletes perform personalized pre-game rituals in order to mentally prepare themselves for gameplay. Players may revert to these rituals immediately before the clutch moment so as to stabilize cognitive and [somatic anxiety] in order to revert to their individual zone of optimal functioning. This type of self-control is what leads to the ability to excel in the clutch.
In the world of sports, how athletes feel emotionally can greatly impact their performance. The connection between emotions and performance is explained through this theory of the Individual Zone of Optimal Functioning (IZOF). Research shows that athletes perform best when their emotions match the demands of the task at hand. Emotions that are associated with optimal performance help athletes focus their energy and apply their skills efficiently. On the opposite end of Optimal Functioning, there are non-optimal emotions that can lead to a waste of energy and skills, which causes negative performance and is commonly known as what was previously mentioned as "choking". [6] Each athlete is different, which means that what one person may use to cope and deal with stress or honing in on their skills, might not work for another, that is the individual process for all players, even those who are on teams. The IZOF model helps identify the right emotional state for each athlete, which is the "optimal zone" as well as the negative emotional state, "non-optimal zone". It looks at the thoughts, motivation, and behavior of the athletes. [7]
To help athletes perform their best, researchers have designed interventions that help athletes recognize where they fall in the model, and help them to process their emotional state. It allows for acceptance of the impact that emotion has on the performance and it forces them into action to regulate those emotions.
Hardy et al. (1996) researched the psychological preparation of elite athletes and found that "Cognitive-behavioral interventions are effective for the purposes of performance enhancement." [8] A number of cognitive-behavioral therapies have since been incorporated into the field of athletics in order to help athletes self-regulate their anxiety during sporting events. One of the most common techniques used is mental visualization. Miguel Humara explains that ″Imagery and mental rehearsal of tasks are beneficial for the individual seeking to improve athletic performance. These tactics provide familiarity with the task at hand and also provide positive feedback of their imagined performance.″ [3] Mental visualization allows elite athletes, who are consciously aware of his or her abilities, to complete the task more naturally and with higher coordination. Players are able to boost self-confidence by picturing themselves taking the shot, hitting, throwing, or catching the ball, etc. before the play actually occurs.
The situation presented here is ideal when a stoppage of play, such as a timeout, occurs directly before the clutch moment. The timeout situation allows coaches to make adjustments and call plays uniquely designed for late-game situations. Players have often simulated and successfully completed multiple repetitions of the shot or play in practices throughout the season and preseason. In team sports, the previous exposure to the situation at hand, even if only simulated, allows the group to understand the plan and act cohesively when executing. On the individual level, mental visualization enables a player, before action even resumes, to focus on the mechanics and techniques necessary to achieve a favorable outcome. The player may consider situational factors, such as a specific angle and motion to utilize or a speed at which he or she must accelerate. For Kobe Bryant, this may mean making sure that he extends his leg when shooting his signature fade away jumper.
The "Practice-Specificity-Based Model of Arousal" (Movahedi, 2007) holds that, for best and peak performances to occur, athletes need only to create an arousal level similar to the one they have experienced throughout training sessions. For peak performance, athletes do not need to have high or low arousal levels. It is important that they create the same level of arousal throughout training sessions and competition. In other words, high levels of arousal can be beneficial if athletes experience such heightened levels of arousal during some consecutive training sessions. Similarly, low levels of arousal can be beneficial if athletes experience such low levels of arousal during some consecutive training sessions. [9]
Clutch situations are commonly defined from an offensive perspective, but clutch moments may also come in the form of defensive plays. Coaches of the defending team often use the tactic of calling one timeout immediately following another late-game timeout. The latter of the two is called after the players have entered into the playing area but before play resumes, allowing the coaching staff to see how the opposing team sets up their offense and giving them an opportunity to scheme a defensive tactic that gives their team the best opportunity to win. Teams then execute the gameplan and are sometimes able to make remarkable comebacks.
In the 2016 NCAA Division I men's basketball tournament, the Texas A&M Aggies made an improbable comeback against the Northern Iowa Panthers. The Aggies’ defense forced four turnovers while their offense scored 14 points, all in less than 35 seconds. The 14-2 scoring run tied the game at the end of regulation, although the Aggies had only about a 1-in-3,333 chance of winning [10] just 44 seconds of gameplay earlier. The game extended into double overtime where Texas A&M claimed a 99-88 victory over Northern Iowa.
Statistical analysis has vastly improved with the evolution of technology. Today, computer software allows statisticians to track, analyze, and compare a broad range of statistics, even in terms of specific game situations. Sports organizations, such as the National Football League, have entire branches devoted to analytics. Sports analytic researchers use sports science to present data on optimal practice lengths and days of rests. During gameplay, they also communicate directly with the coaching staff to make game decisions based on present and potential situations, which can be especially important when determining the play call for the clutch play. Statistical analysis researchers are able to assess the current game situation given data from recent (within the same game) and historical (earlier in the season or in previous seasons) games. Researchers provide information pertaining to where specific players are most effective in a given situation, such as in the clutch. Therefore, they can provide coaches with empirical evidence for choosing certain plays and present them with the probability of alternative options. Statistical analysis helps to highlight the significance of clutch moments. ESPN's Sport Science host, John Brenkus analyzes hundreds of moments, players, and performances in the world of sports. Players across a number of sports recreate sports circumstances in a lab-like setting. Sport Science simulates in-game situations in a lab-like setting and analyzes, from a scientific perspective, individual aspects of the player's performance, probability of success given the circumstances, and additional influencing factors.
Anxiety is an emotion characterised by an unpleasant state of inner turmoil and includes feelings of dread over anticipated events. Anxiety is different from fear in that fear is defined as the emotional response to a present threat, whereas anxiety is the anticipation of a future one. It is often accompanied by nervous behavior such as pacing back and forth, somatic complaints, and rumination.
Psychology is an academic and applied discipline involving the scientific study of human mental functions and behavior. Occasionally, in addition or opposition to employing the scientific method, it also relies on symbolic interpretation and critical analysis, although these traditions have tended to be less pronounced than in other social sciences, such as sociology. Psychologists study phenomena such as perception, cognition, emotion, personality, behavior, and interpersonal relationships. Some, especially depth psychologists, also study the unconscious mind.
A motor skill is a function that involves specific movements of the body's muscles to perform a certain task. These tasks could include walking, running, or riding a bike. In order to perform this skill, the body's nervous system, muscles, and brain have to all work together. The goal of motor skill is to optimize the ability to perform the skill at the rate of success, precision, and to reduce the energy consumption required for performance. Performance is an act of executing a motor skill or task. Continuous practice of a specific motor skill will result in a greatly improved performance, which leads to motor learning. Motor learning is a relatively permanent change in the ability to perform a skill as a result of continuous practice or experience.
Stress management consists of a wide spectrum of techniques and psychotherapies aimed at controlling a person's level of psychological stress, especially chronic stress, generally for the purpose of improving the function of everyday life. Stress produces numerous physical and mental symptoms which vary according to each individual's situational factors. These can include a decline in physical health, such as headaches, chest pain, fatigue, sleep problems, and depression. The process of stress management is a key factor that can lead to a happy and successful life in modern society. Stress management provides numerous ways to manage anxiety and maintain overall well-being.
The fight-or-flight or the fight-flight-freeze-or-fawn is a physiological reaction that occurs in response to a perceived harmful event, attack, or threat to survival. It was first described by Walter Bradford Cannon in 1915. His theory states that animals react to threats with a general discharge of the sympathetic nervous system, preparing the animal for fighting or fleeing. More specifically, the adrenal medulla produces a hormonal cascade that results in the secretion of catecholamines, especially norepinephrine and epinephrine. The hormones estrogen, testosterone, and cortisol, as well as the neurotransmitters dopamine and serotonin, also affect how organisms react to stress. The hormone osteocalcin might also play a part.
Arousal is the physiological and psychological state of being awoken or of sense organs stimulated to a point of perception. It involves activation of the ascending reticular activating system (ARAS) in the brain, which mediates wakefulness, the autonomic nervous system, and the endocrine system, leading to increased heart rate and blood pressure and a condition of sensory alertness, desire, mobility, and reactivity.
The Yerkes–Dodson law is an empirical relationship between arousal and performance, originally developed by psychologists Robert M. Yerkes and John Dillingham Dodson in 1908. The law dictates that performance increases with physiological or mental arousal, but only up to a point. When levels of arousal become too high, performance decreases. The process is often illustrated graphically as a bell-shaped curve which increases and then decreases with higher levels of arousal. The original paper was only referenced ten times over the next half century, yet in four of the citing articles, these findings were described as a psychological "law".
Flow in positive psychology, also known colloquially as being inthe zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by the complete absorption in what one does, and a resulting transformation in one's sense of time. Flow is the melting together of action and consciousness; the state of finding a balance between a skill and how challenging that task is. It requires a high level of concentration. Flow is used as a coping skill for stress and anxiety when productively pursuing a form of leisure that matches one's skill set.
Curiosity is a quality related to inquisitive thinking, such as exploration, investigation, and learning, evident in humans and other animals. Curiosity helps human development, from which derives the process of learning and desire to acquire knowledge and skill.
In sports, choking is the failure of a person, or persons, to act or behave as anticipated or expected. This can occur in a game or tournament that they are strongly favoured to win, or in an instance where they have a large lead that they squander in the late stages of the event. It can also refer to repeated failures in the same event, or simply imply an unexpected failure when the event is more important than usual.
A comfort zone is a familiar psychological state where people are at ease and in control of their environment, experiencing low levels of anxiety and stress.
Social facilitation is a social phenomenon in which being in the presence of others improves individual task performance. That is, people do better on tasks when they are with other people rather than when they are doing the task alone. Situations that elicit social facilitation include coaction, performing for an audience, and appears to depend on task complexity.
Somatic anxiety, also known as somatization, is the physical manifestation of anxiety. It is commonly contrasted with cognitive anxiety, which is the mental manifestation of anxiety, or the specific thought processes that occur during anxiety, such as concern or worry. These different components of anxiety are especially studied in sports psychology, specifically relating to how the anxiety symptoms affect athletic performance.
Test anxiety is a combination of physiological over-arousal, tension and somatic symptoms, along with worry, dread, fear of failure, and catastrophizing, that occur before or during test situations. It is a psychological condition in which people experience extreme stress, anxiety, and discomfort during and/or before taking a test. This anxiety creates significant barriers to learning and performance. Research suggests that high levels of emotional distress have a direct correlation to reduced academic performance and higher overall student drop-out rates. Test anxiety can have broader consequences, negatively affecting a student's social, emotional and behavioural development, as well as their feelings about themselves and school.
Reversal theory is a structural, phenomenological theory of personality, motivation, and emotion in the field of psychology. It focuses on the dynamic qualities of normal human experience to describe how a person regularly reverses between psychological states, reflecting their motivational style, the meaning they attach to a situation at a given time, and the emotions they experience.
The self-regulation of emotion or emotion regulation is the ability to respond to the ongoing demands of experience with the range of emotions in a manner that is socially tolerable and sufficiently flexible to permit spontaneous reactions as well as the ability to delay spontaneous reactions as needed. It can also be defined as extrinsic and intrinsic processes responsible for monitoring, evaluating, and modifying emotional reactions. The self-regulation of emotion belongs to the broader set of emotion regulation processes, which includes both the regulation of one's own feelings and the regulation of other people's feelings.
In the realm of sports, a slump is an extended period of poor performance exhibited by a player or team, often characterized by a lack of production compared to their usual standards. Slumps exist in various sports and at all different levels of competition. They are typically characterized by a loss streak, or reduced consistency, though the term is often misused when referring to the natural decline in a player's production at the end of their career. The causes of slumps can vary greatly, though they are generally brought on by physical factors like fatigue and injury, or psychological factors like burnout, pressure, and loss of confidence. Slumps can affect athletes of any skill level, and even some of the greatest athletes of all time have gone through periods of prolonged slumps. Overcoming a slump can often require a combination of technical and psychological adjustments as well as an increase in the athlete's mental fortitude. While slumps can frustrate players and fans, especially if they last more than a few games, they are a natural aspect of any athlete's career.
Sport psychology is defined as the study of the psychological basis, processes, and effects of sport. Sport is defined as any physical activity where the individuals engage for competition and health. Sport psychology is recognized as an interdisciplinary science that draws on knowledge from many related fields including biomechanics, physiology, kinesiology and psychology. It involves the study of how psychological factors affect performance and how participation in sport and exercise affect psychological, social, and physical factors. Sport psychologists teach cognitive and behavioral strategies to athletes in order to improve their experience and performance in sports.
Fear of negative evaluation (FNE), or fear of failure, also known as atychiphobia, is a psychological construct reflecting "apprehension about others' evaluations, distress over negative evaluations by others, and the expectation that others would evaluate one negatively". The construct and a psychological test to measure it were defined by David Watson and Ronald Friend in 1969. FNE is related to specific personality dimensions, such as anxiousness, submissiveness, and social avoidance. People who score high on the FNE scale are highly concerned with seeking social approval or avoiding disapproval by others and may tend to avoid situations where they have to undergo evaluations. High FNE subjects are also more responsive to situational factors. This has been associated with conformity, pro-social behavior, and social anxiety.
Quiet eye (QE) is a period of extended visual attention that helps in optimizing the control and execution of motor skills, particularly in high-pressure situations or tasks that require precise movements. In simple terms, it is a technique reported to improve outcomes in various tasks requiring human visual attention. Some variables relating to QE include location, duration, onset (when it starts), offset (when it ends), and the person's skill level.