This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.
There are two primary categories of VR devices:
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
Name | Release Date (Y-M-D) | Head tracking | Positional tracking | Display | Resolution (per eye) | Field of view [2] | Price | Other |
---|---|---|---|---|---|---|---|---|
Forte VFX1 | 1995 | Pitch & roll: 70º Yaw | No | Dual 0.7" LCDs | 263x230 | 45° Diagonal | $599 | |
IIS VFX3D | 2000 | Pitch & roll: ±70° Yaw: 360° | No | Dual 0.7" LCDs | ≈380x337 | 35° Diagonal | 6DoF dual controllers | |
Fakespace Labs Wide5 [3] | 2007 | |||||||
NVIS nVisor SX [4] | ||||||||
NVIS ST50 [5] | ||||||||
Sensics xSight 6123 [6] | ||||||||
Sensics piSight 76-21 [7] [8] | ||||||||
Crescent HEWDD-768 [9] [10] | 2008 | $80,000 | ||||||
Crescent HEWDD-1080 [9] [11] [12] | $103,660 | |||||||
Nintendo Virtual Boy | 1995-7-21 | Pitch & roll: 70º Yaw | No | Dual 0.7" LCDs | 384x224 | 45° Diagonal | $179.95 | Red Monochromatic display |
Name | Release Date (Y-M-D) | Positional tracking | Max. Resolution (per eye) | Resolution (per eye, region specific) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view [2] | Audio | Connectivity | Weight | Price | Other | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razer OSVR HDK 1.4 [13] | 2015-11-23 [14] | Yes | OLED [15] | N/A | 960x1080 | 9.6 | 8:9 | 90 Hz | 100° | 1x HDMI 1x USB 2.0 | 650 g [16] | $299 | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | ||
Oculus Rift [17] | 2016-03-28 | Outside-in | OLED | 1080x1200 [18] | 9.81 | 9:10 | 90 Hz | 94° [19] | Built-in headphones [20] | 1x HDMI 1.4+ 2x USB3.0 (+1x USB 3.0 for touch camera) | 470 g [21] | Discontinued [22] | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers [20] | ||
HTC Vive [17] | 2016-04-05 | Yes | OLED | 1080x1200 [18] | 9.81 | 9:10 | 90 Hz | 110° | 1x 3.5mm audio jack, optional headphones | 1x HDMI 1.4+ DisplayPort 1.2+ 2x 3.0 (one usable for accessories) [23] | 468 g (improved revision) 550 g (launch units) [21] | $399 [24] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | ||
Razer OSVR HDK 2 [25] | 2016-07-20 (pre-orders) [26] | OLED [27] | 5.5" | 1080x1200 [27] | 9.81 | 9:10 | 90 Hz | 110° | $399 [27] | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | |||||
StarBreeze StarVR | 2016-08-01 | Outside-in, external optical sensor with fiducial markers | LCD | Dual 5.5" | 2560x1440 | 12.19 | 16:9 | 90 Hz | 210° Horizontal 130° Vertical | 380 g [30] | No | No | No | No | Yes | No | No | 6DoF headset only | ||||
PlayStation VR [31] | 2016-10-01 | Outside-in (using the PlayStation Camera) | OLED | 960x1080 [18] | 9.6 | 8:9 | 120 Hz 90 Hz [32] | 100° | 1x 3.5 mm audio jack | 610 g (2016 model) 600 g (2017 model) | $299 (headset, camera, and a game) [33] Move controllers sold separately for $99 [34] | No | No | No | Yes PS4, PS5 [35] | Yes | No | No | Motion controller input using PlayStation Move and PlayStation Aim | |||
Fove 0 [36] | 2017-01-22 (pre-orders) [37] | Yes | OLED | 5.7" | 1280x1440 | 14.22 (max) 11.63 (min) | 8:9 | 70 Hz | 110° (max) 90° (min) [36] | 1x 3.5 mm audio jack [36] | HDMI 1.4 USB 3.0 USB 2.0 [36] | 520 g [36] | $600 [38] | No | No | No | No | Yes | No | No | Eye-tracking | |
Pimax 4K [39] [40] | 2017-01-01 | No | LCD | 1920×2160 | 17.45 | 8:9 | 60 Hz | 110º | 2x 3.5 mm audio jack built-in headphones (removable) | 1x HDMI 1.4b [40] | 620 g | $375 [40] | No | Yes | No | No | Yes | No | No | 3DoF headset only | ||
VRgineers VRHero 5K [41] [42] | 2017-03-08 | Yes (AR tracking, Optitrack and Lighthouse) | LCD | Dual | 2560x1440 | — | 16:9 | 90 Hz 60 Hz | — | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g | Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Deepoon VR E3 [43] | 2017-03-29 [44] | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 11.63 | 8:9 | 70 Hz | 110º | 3.5 mm audio jack | 297 g | $336 (Basic) or $731 (with positioning) | No | Yes | No | No | Yes | No | No | Eye-tracking | |||
Dell Visor [45] [46] | 2017-10-17 | Inside-out markerless | LCD | RGB subpixel | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 | 590 g (1.3 lb) | $350 ($450 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
Acer AH101 [47] [48] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 | 350 g | $399.99 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HP WMR headset [48] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 834 g | $449 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Lenovo Explorer [49] | 2017-10-04 | Inside-out markerless | LCD | N/A | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 380 g | $349 ($449 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Samsung Odyssey [50] | 2017-11-07 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in AKG headphones, built-in microphone | 644 g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
VRgineers VRHero 5K Plus [51] [52] | 2017-11-29 [53] | Yes (AR tracking, Optitrack and Lighthouse) | OLED | N/A | 2560x1440 | — | 16:9 | 90 Hz 70 Hz 60 Hz | — | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g | Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Asus HC102 [54] | 2018-02-20 [55] | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 | 400 g | $399 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HTC Vive Pro [56] | 2018-04-05 | Yes | AMOLED [57] | 1440x1600 [18] | 13.09 | 9:10 | 90 Hz | 110° | Built-in headphones (removable) USB-C 3.0 [58] | DisplayPort 1.2 USB-C 3.0 | 550 g (1.22 lb) [59] | $1099 $799 (headset only) [56] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
VRgineers XTAL [60] [61] | 2018-06-26 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz [62] | — | 770 g | Discontinued | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
StarVR One [63] [64] | 2018-08-14 | Inside-out markered (Lighthouse) | AMOLED | 1830x1464 | 8.71 | 5:4 | 90 Hz | 210º | 450 g | $3200 [65] | No | No | No | No | Yes | No | No | Tobii eye tracking | ||||
Samsung Odyssey+ [66] | 2018-10-22 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in headphones, built-in microphone | 590g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD, , Anti-SDE display | ||
Pimax 5K Plus [67] | 2018-11-30 [68] | Inside-out markered (Lighthouse) | LCD | N/A | 2560x1440 | 21.33 (max) 12.05 (min) | 16:9 | 144 Hz 120 Hz | 170º ("Wide") 150º ("Normal") 120º ("Small") [69] | 3.5 mm audio jack, built-in microphone | 1x proprietary DisplayPort 1.4/USB 3.0 connector | 514 g | $699 | No | Yes | No | No | Yes | No | No | No controllers or tracking base stations included | |
VRgineers XTAL (upgraded lenses) [70] [71] | 2018-12-11 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz [62] | — | 1210 g 770 g (headset only) | $5800 | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
Varjo VR-1 [72] | 2019-02-19 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral display) | 60 (central display), 16.55 (peripheral display) | 60 Hz (central display) 90 Hz (peripheral display) | 87º | 3.5 mm audio jack | optical fiber cables with USB-C | 605 g | $5995 | No | Yes | No | No | Yes | No | No | Eye-tracking. VR & AR | ||
Varjo Aero [73] | 2021-10-21 [74] | Yes | mini-LED, LCD | 2880x2720 | 35 | 90 Hz | 115° | 3.5mm audio jack, built-in in-ear headphones with microphone | 717 g | $1990 | No | Yes | No | No | Yes | No | No | |||||
Pimax 8K [75] | 2019-02-19 | Yes | LCD | Dual | 3840x2160 | 3840x2160 (panel) 2560x1440 (signal) | 22.58 | 16:9 | 80 Hz 72 Hz 64 Hz | 170º (horizontal) 130º (vertical) [76] | USB 3.0, DP 1.4 [77] | 450 g [78] | $899 [77] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | |
Valve Index [79] [80] [81] | 2019-05-01 [82] | Yes | LCD | N/A | 1440x1600 | 11.07 | 9:10 | 144 Hz 120 Hz 90 Hz 80 Hz | 130° (maximum) | Off-ear speakers, 3.5 mm audio jack, built-in microphone | Custom cable | 809 g | $999 (headset, 2 tracking stations, 2 controllers) $499 (headset) | No | Yes | No | No | Yes | No | No | Valve Index Controllers (6DoF with finger tracking) | |
HP Reverb [83] [84] [85] | 2019-05-06 [86] | Inside-out markerless | LCD | N/A | 2160x2160 | 18.94 | 1:1 | 90 Hz | 114º | removable headphones, two integrated microphones, 3.5 mm audio jack | 498 g [87] | $599 (consumer version) [87] $649 for pro | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers | ||
Oculus Rift S [88] [89] | 2019-05-21 | Inside-out (Oculus Insight) | LCD | N/A | 1280x1440 | 11.63 | 8:9 | 80 Hz | 90º [90] | In-line audio speakers 1x 3.5 mm audio jack | DisplayPort 1.2 USB 3.0 | 561 g [89] | $399 | No | Yes | Yes | No | Yes | No | Yes | Second Generation Oculus Touch Controllers | |
HTC Vive Cosmos [91] [92] | 2019-10-03 | Inside-out markerless | LCD | N/A | 1440x1700 | 13.09 | 72:85 | 90 Hz | 110º | In-line audio speakers | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods | 702 g | $699 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) | |
Varjo VR-2 [93] [94] | 2019-10-15 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral) | 60 (central display), 16.55 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) | 87º | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2 1x USB-A 3.0 | 605 g | $5800 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
Oculus Quest (Oculus Link) [95] | 2019-11-18 [95] | Inside-out markerless | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz | 94º [96] | Integrated stereo speakers, 2 × 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 571 g | $399 (64 GB) $499 (128 GB) | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
Oculus Quest 2 (Oculus Link) | 2020-10-13 | Inside-out markerless | LCD | 1832x1920 | 20.58 | 229:240 ~23:24 | 72 Hz 80 Hz 90 Hz 120 Hz [97] | 89° [98] | Integrated stereo speakers, 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 503 g | $299 (64 GB) (Discontinued) $299 (128 GB) $399 (256 GB) | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
HP Reverb G2 | 2020-11-? [99] | Inside-out markerless | LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | Off-ear speakers | DisplayPort 1.3, USB 3.0 type C, power adapter | 499 g | $599 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
HTC Vive Pro 2 | 2021-06-04 | Yes | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz 120 Hz | 120° | Built-in headphones (removable) USB-C 3.0 | Bluetooth, USB-C, DisplayPort 1.2 | 850 g | $800 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
Varjo VR-3 [100] | 2021-09-08 | Yes | uOLED, LCD | 2880x2720 | 1920x1920 (central focal area), 2880x2720 (peripheral) | 70 (central display), 30 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) | 115º | 2x DisplayPort 1.2 2x USB-A 3.0 | 558 g | $3195 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
* Including price of VR touch peripherals.
Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view [2] | Audio | Connectivity | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LG SteamVR Headset [75] | Yes | OLED | 1440x1280 | 13.09 | 45:20 | 90 Hz | 110º | SteamVR | 6DoF dual controllers Put on hold indefinitely [101] |
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view [2] | Audio | On-board processor | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Samsung Gear VR | 2015-11-01 | No | Super AMOLED** | 1280x1440 [102] ** | — | 8:9 | 96º | 318 g | Discontinued ($99 at release) [102] [103] | Oculus Mobile | ||||
Avegant Glyph | 2016 | 1280x720 [104] | — | 16:9 | 434 g [104] | $699 [103] [104] | ||||||||
Pico VR Goblin [105] [106] | 2016 | No | 1280x1440 | 14.22 | 8:9 | 70 Hz | 90º | Snapdragon 820 | $269 | Own platform | ||||
Qualcomm Snapdragon VR820 [107] | 2016-09-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 820 | Google Daydream | ||||||
Alcatel Vision | 2016-09-01 | 1080x1020 | — | 18:17 | Google Daydream | |||||||||
Microsoft Hololens | 2016-10-12 | Inside-out | — | Intel 32-bit (1 GHz) | 579 g | $3000 (developers) $5000 (enterprise) | Windows MR | AR. Gesture commands. | ||||||
HELMET VISION | 2016-11-02 | Yes | 8" OLED | 1920x1200 | 16 | 16:10 | 120° Horizontal | Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz | $549 | Windows MR | Panoramic lens, 6DoF controller, built-in headphones [20] | |||
Pico Neo CV [108] [109] [110] | 2017-01-01 | Yes | 1280x1080 | 14.70 | 1:1 | 90 Hz | 102º | Snapdragon 820 | 362 g | $239 (Lite) $540 (Standard) | Own platform | |||
Qualcomm Snapdragon 835 VRDK [111] | 2017-02-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 835 | Google Daydream | ||||||
Woxter Neo VR100 [112] | 2017-8? | No | 960x1080 | — | 8:9 | Octacore 2 GHz | €180 | Android / Google Play | ||||||
HTC Vive Focus [113] | 2018-1 (initially only in China) | Inside-out | AMOLED [114] | 1440x1600 | 13.09 | 9:10 | 75 Hz | 110º | Snapdragon 835 | $599 | VivePort | 3DoF controller | ||
Oculus Go [115] | 2018-05-01 | No | LCD | 1280x1440 | 12.8 | 8:9 | 72 Hz 60 Hz | 100º (estimate) [116] [117] | Snapdragon 821 | 467 g | Discontinued ($199 – €219 (32 GB version) at release) | Oculus Mobile | 3DoF controller Built-in speakers | |
Lenovo Mirage Solo [118] | 2018-05-05 | Inside-out | LCD | 1280x1440 | 11.63 | 8:9 | 75 Hz | 110º | Snapdragon 835 | 645 g | €399 | Google Daydream | 3DoF controller | |
GFL Developer Kit [119] | 2018-05-24 | Inside-out markerless (Lighthouse) | OLED | 1280x1440 | 11.63 | 16:9 | 110º [120] | Nvidia Jetson TX2 | Google Daydream and SteamVR | |||||
Google Daydream View [121] | 2018-10-17 | No | Mobile Screen | Depends on device | — | Depends on device | Depends on device | 100º | 261 g | Discontinued [122] | Google Daydream | 3 DoF Controller | ||
Pico G2 4K | 2019-03-27 | No | LCD | 1920x2160 | — | 8:9 | 75 Hz | 101º | Snapdragon 835 | 278g (goggle only) 470g (goggle+battery) | $300 (32GB base version) $350 (128GB S version) | Pico Store + VivePort | 3DoF | |
Oculus Quest [123] [124] | 2019-05-21 | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz [125] | 94º [96] | Integrated | Snapdragon 835 | 571 g | $399 (64GB version) $499 (128GB version) | Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
Oculus Quest 2 [126] [127] | 2020-10-13 | Inside-out | LCD [127] [126] | 1832x1920 | 20.58 | N/A | 120 Hz [97] 90 Hz 72 Hz 60 Hz | 89° [98] | Integrated | Snapdragon XR2 | 503 g [127] | $299 (64 GB) (Discontinued) $299 (128 GB) $399 (256 GB) | Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
HTC Vive Focus 3 | 2021-06-27 | Inside-out | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz | 120° | Integrated | Snapdragon XR2 | $1300 | VIVE Reality System 2.0 (Android) | 6DoF controller, Removable and swappable battery | |
Pico Neo 3 Pro [110] [128] | 2021-10-01 | Inside-out | LCD | 1832x1920 | — | N/A | 90 Hz | 98º | Snapdragon XR2 | 395 g (without headstrap) | €599 | Own platform | 6DoF hand tracking dual controllers, 3K | |
HTC Vive Flow [129] | 2022-03-01 | Inside-out | LCD | 1600x1600 | N/A | N/A | 75 Hz | 100º | Integrated | Snapdragon XR1 | 189 g [130] | $499 | VIVE Reality System 2.0 (Android) | uses phone as controller |
** Not included in the headset.
Name | Positional tracking | Display | Resolution (per eye) | Aspect Ratio (per eye) | Refresh rate | Field of view [2] | Audio | On-board processor | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HTC Daydream Standalone [131] [132] [133] | Inside-out | Snapdragon 835 | Google Daydream |
The following devices have been announced but were not released yet, therefore provided information is subject to change.
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view [2] | Audio | On-board processor | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DecaGear 1 | Preorder | Inside-out (4 cameras) | LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | In-strap speakers, dual microphones | Qualcomm Snapdragon XR2 | $449 | SteamVR | 6DoF dual controllers tracked by HMD Finger tracking Face/eye tracking Adaptive triggers Hip-navigation Fingerprint sensor [134] | |
PlayStation VR2 [135] | Q1 2023 [136] | Inside-Out | OLED | 2000x2040 | 18.18 | 50:51 | 90 Hz 120 Hz | 110° | headphone jack | PlayStation 5 | 6DoF dual controllers Adaptive triggers Haptic feedback Finger touch detection Eye tracking Vibration on headset | |||
Quest (2) Pro | TBD | Inside-out | Mini LED | 2160×2160 | — | Qualcomm Snapdragon XR2 | Oculus Mobile | Eye tracking, Face tracking, Mouth tracking, Standalone compute unit | ||||||
Pimax 12K QLED | Q4 2022 | Inside-Out markered, Inside-out markerless (Lighthouse) | QLED | Unspecified “12K” resolution | — | 200 Hz | 240º diagonal, 200º horizontal, 135º vertical | In-headstrap speakers, optional off-ear speakers | Qualcomm Snapdragon XR2 | $2399 | SteamVR PC Mobile | Eye tracking, Face tracking, Mouth tracking, Body tracking, Standalone compute unit | ||
Lynx R1 | Q2 2022 | Inside-Out | LCD | 1600x1600 | — | 1:1 | 90 Hz | Qualcomm Snapdragon XR2 | Standalone; PCVR compatible with SteamVR over WiFi |
This section needs to be updated.(April 2021) |
The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.
Device | Rift | Vive | OSVR | HELMET VISION |
---|---|---|---|---|
Display technology | OLED | OLED | OLED | OLED |
Resolution | 1080x1200 per eye | 1080x1200 per eye | 960 x 1080 per eye [ citation needed ] | 1920x1200 |
Display elements | 2 [137] | 2 | 1 | 1 |
Optical design | Fresnel/Traditional (Hybrid) | Fresnel/Traditional (Hybrid) | Dual aspheric lens | Panoramic lens |
Total resolution | 2160x1200 | 2160x1200 | 1920x1080 | 1920x1200 |
Native display refresh rate | 90 Hz | 90 Hz | 60 Hz | 60 Hz |
Frame interpolation | Asynchronous Timewarp [138] | Automatic Interleaved Reprojection [139] | Asynchronous Timewarp | Automatic Interleaved |
Field of view [2] | 80°h x 90°v [140] [ unreliable source ] | 105°h x 105°v [140] [ unreliable source ] | 100° | 120° |
Audio technology | USB DAC with built-in headphones (no 3.5mm jack) | USB DAC with 3.5mm Jack | USB DAC with 3.5mm jack | Built-in headphones (Stereo sound) |
Device | Rift | Vive | OSVR | Rift S | Quest |
---|---|---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation | Camera-Based, Insight Tracking | Camera-Based, Insight Tracking |
Tracking device | IR camera | 2x "Lighthouse" [141] IR laser emitters | IR camera | 5 x Cameras | 4 x Cameras |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link between emitters) | USB 2.0 | USB 3.0 Built In | Built In |
Positional tracking area | TBD | 4.5m x 4.5m | TBD | ? | ? |
Directional tracking | 6DOF | 6DOF | 6DOF (facing camera) | 6DOF Inside-Out | 6DOF Inside-Out |
Device | Rift | Vive | OSVR 1.4 | HELMET VISION |
---|---|---|---|---|
Additional optional ports for accessories/expansion | 1x USB 3.0 1x 3.5mm audio jack for headphones | 1x USB 3.0 (external) 2x USB 2.0 (internal) | 3x USB 3.0 | |
Included input device(s) | Xbox One Controller Oculus Remote | 2x SteamVR controllers with 6DOF tracking | None | HELMET VISION Controller with 6DOF tracking |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199 [142] | Vive Trackers for tracking real world objects and also for body tracking | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced | None Announced |
Additional features | Bluetooth connectivity (in Vive link Box [143] ) for communication and calling. | None announced | Wifi & Bluetooth connectivity for communication |
Platform | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK |
---|---|---|---|---|---|
SteamVR | Yes [144] | Yes [145] | Yes, CryEngine V [146] | Yes [147] | |
Oculus PC (Rift and Rift S) | Yes [148] | Yes [145] | Yes [149] | Yes [97] | Oculus PC SDK |
Oculus Mobile | Yes | Yes | Yes | Yes [150] | Oculus Mobile SDK |
Windows Mixed Reality | Yes, Unity 2017.2 and later [151] | Yes, Unreal Engine 4 and later | Yes, CryEngine | Unknown | |
Open Source Virtual Reality | Yes [152] | Yes [153] | Yes [154] | Yes, via OpenHMD | OSVR SDK |
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016.
The Gallery is an episodic virtual reality video game developed and published by Cloudhead Games for the HTC Vive and Oculus Rift with Oculus Touch. The game uses the Unity game engine, and was inspired by 80s fantasy adventures like The Goonies and The Dark Crystal.
Eve: Valkyrie is a multiplayer dogfighting shooter game set in the Eve Online universe that is designed to use virtual reality headset technology. Originally launched for Microsoft Windows for use with the Oculus Rift virtual reality headset, CCP Games has announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR. Released in March 2016, the game has two game mode options: Chronicles can be played in single player, while Combat allows eight by eight combat PvP missions. Reviews generally criticised the limited plot and limitations of single player mode, although the described "arcade experience" was praised for having intuitive controls and "exhilarating" dogfighting features, with PC Powerplay dubbing it "arguably the best VR experience currently available for the [Oculus Rift] platform."
Reality Labs is a business of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and metaverse platforms such as Horizon Worlds. Reality Labs is the corporate successor to Oculus, a company that was founded in 2012 by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell to develop a VR headset for video gaming known as the Oculus Rift. Before the acquisition, Oculus raised over $2.4 million for the project via a crowdfunding campaign on Kickstarter—nearly ten times the original goal of $250,000.
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts.
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR and other virtual reality headset (VR) devices. The SteamVR platform uses it as the default application programming interface (API) and runtime. It serves as the interface between the VR hardware and software and is implemented by SteamVR.
A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. Virtual reality (VR) headsets are widely used with video games but they are also used in other applications, including simulators and trainers. They comprise a stereoscopic head-mounted display, stereo sound, and head-motion-tracking sensors, which may include devices such as gyroscopes, accelerometers, magnetometers or structured light systems.
Tilt Brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett.
Radial-G: Racing Revolved is an indie racing game, which was developed by Tammeka Games and was released on March 28, 2016, for the Oculus Rift. HTC Vive and Razer OSVR support via the Steam version was released April 5, 2016 and is going to be released on Sony PlayStation VR on September 12, 2017 for EU regions with U.S. dates to be announced.
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision.
OpenXR is an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017 during GDC 2017. A provisional version of the standard was released on March 18, 2019 to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset and one or more controllers. The headset typically provides two stereoscopic displays in front of the user's eyes to simulate a 3D space.
VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, such as the Oculus Rift and Oculus Quest series, SteamVR headsets, and Windows Mixed Reality, but is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad.
Pimax is a technology company specializing in virtual reality hardware products.
The Oculus Go is a standalone virtual reality headset developed by Facebook Technologies in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.
The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Facebook, Inc., released on May 21, 2019.
Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Facebook, Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.
NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Solirax. It allows users to interact with one another as avatars and features development tools for players to create in-game elements such as games, maps, etc. NeosVR was released for free on Microsoft Windows via Steam on May 4, 2018, and currently supports several VR headsets.
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(help)While we don't comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last.
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