Crimson Tears

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Crimson Tears
Crimson Tears Coverart.png
PAL cover depicting the game's three characters. From left to right: Tokio, Asuka, and Kaede.
Developer(s) DreamFactory
Publisher(s) Capcom
Spike
Platform(s) PlayStation 2
Release
  • JP: April 22, 2004
  • NA: July 21, 2004
  • PAL: November 5, 2004
Genre(s) Beat 'em up
Mode(s) Single-player

Crimson Tears [lower-alpha 1] is a 2004 beat 'em up game developed by DreamFactory and co-published by Capcom and Spike for the PlayStation 2.

Contents

Plot

The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids".

Gameplay

The game plays similarly to many dungeon crawlers except that the combat is in real-time. Unlike in most sixth generation games, the levels are completely flat. A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to a predefined game worlds that are the same every time.

Reception

The game received "mixed" reviews according to video game review aggregator Metacritic. [1] While critics praised the game's cel-shaded graphics and anime cutscenes, they criticized the game's repetitive nature.[ citation needed ]

Notes

  1. Crimson Tears (クリムゾンティアーズ, Kurimuzon Tiāzu)

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References

  1. 1 2 "Crimson Tears for PlayStation 2 Reviews". Metacritic. Archived from the original on May 9, 2014. Retrieved May 25, 2014.
  2. Barnholt, Ray (July 21, 2004). "Crimson Tears". 1UP.com. Archived from the original on March 12, 2013. Retrieved May 25, 2014.
  3. EGM staff (September 2004). "Crimson Tears". Electronic Gaming Monthly . No. 182. p. 100.
  4. Bramwell, Tom (October 27, 2004). "Crimson Tears". Eurogamer. Archived from the original on May 25, 2014. Retrieved May 25, 2014.
  5. "クリムゾンティアーズ". Famitsu . Vol. 802. April 30, 2004.
  6. Helgeson, Matt (August 2004). "Crimson Tears". Game Informer . No. 136. p. 99. Archived from the original on April 9, 2008. Retrieved May 25, 2014.
  7. Optimus Sublime (September 2004). "Crimson Tears Review for PS2 on GamePro.com". GamePro . p. 82. Archived from the original on December 12, 2004. Retrieved May 25, 2014.
  8. Silverman, Ben (July 30, 2004). "Crimson Tears Review". Game Revolution. Archived from the original on September 12, 2015. Retrieved May 25, 2014.
  9. Calvert, Justin (July 19, 2004). "Crimson Tears Review". GameSpot. Archived from the original on March 1, 2018. Retrieved May 25, 2014.
  10. Steinberg, Steve (July 21, 2004). "GameSpy: Crimson Tears". GameSpy. Archived from the original on May 25, 2014. Retrieved May 25, 2014.
  11. McElfish, Carlos (August 2, 2004). "Crimson Tears - PS2 - Review". GameZone. Archived from the original on March 18, 2009. Retrieved May 25, 2014.
  12. Dunham, Jeremy (July 21, 2004). "Crimson Tears". IGN. Archived from the original on August 6, 2015. Retrieved May 25, 2014.
  13. "Crimson Tears". Official U.S. PlayStation Magazine . August 2004. p. 98.